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A blast from the past: Djinni's Adventures trilogy
A blast from the past: Djinni's Adventures trilogy
#1
Once upon a time, a couple years back, there was an "If this was the title of a book, what would it be about?" thread, in which someone, maybe me, propsed the following trio:

Djinni's Wish
Djinni's Debt
Djinni's Vow

I wrote up summaries for the first two as Cyperpunk style adventure summaries that seemed well recieved (Bob or maybe Rob mentioned the possibility of actually playing a game arc based on them, though no more came of it to my knowledge) but didn't have anything for the third. Well, coming across the text file again just now, I finally finished that off, though how good the result is I'll leave up to you to judge. The first two are reproduced as well, since I'm too lazy to search through the board to perform dread necromantic rituals on or even just link to the original thread.

Enjoy.

As an aside to Ian & co., sorry, but I'm still only online very infrequently, as my lack of presence here shows, and not up for much more than a bit of light reading when I am.

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The Djinni series are a set of non-system-specific Cyberpunk/Shadowrun/d20 Modern/etc. adventures - Wish starts with the party in severe need of cash, to the point they take a job where the task is to 'make my girl's birthday perfect,' paid in advance for once. Naturally, Djinni Glitter Goldstein is a massive troublemaker and gets them in massive trouble, culminating in a skyboard and A/V chase through the high towers that sucks in about every metrocop in the corpzone before it's over. The only bright spot is that you were paid on arrival, and her corp exec daddy sweeping everything under the rug means you get off scott free. Plus Djinni had a blast, her best birthday ever and you're the coolest ops team ever, which would be good in a 'developing contacts' way except...

In Djinni's Debt, she contacts you again, and this time it's a more normal cyberpunk job - break in at this research center, steal that data and prototype, payout at the end from a cut of the sale, take me with you because I have to work for the credits. Wait, what was that last one? It seems that Corpbrat McDaddysmoney is actually being held responsible for some of the hush money from last time, and this amazing plan is how she intends to get her allowance out of hock before the Singularity. Pity the corpsec goons think you're kidnapping her and crash the meeting with weapons hot. By the time it's all over, the party uncovers and hopefully foils an assassination plot against her dad by an ambitious rival, and Djinni has discovered the the life of actual edgerunners is quite a bit more painful anf frightening than the holovids make it out to be.

Djinni's Vow opens with the party walking into a ambush - the rival from ep 2 is holding a grudge, it seems. Surprisingly, Djinni arrives with some heavy firepower to0 break them out, but then has to go on the run with the party again until they can uncover and deliver proof of the rival's dirty dealings against his own corp's interests to deal with him for good. The titular vow was actually from the end of the last episode - "Fuck exciting adventures, I'm never getting mixed up in this kind of thing again!" - and is commented on a few times in how she really wishes she could have kept it. Djinni is edging toward being competent enough to pull her own weight on the team at this point, rather than a mostly-useless escort mission NPC, which is why it's the last episode of the trilogy, and why she'll happily take her share of the payout from stripping the main enemy's assets before turning him over to corpsec and retire to somewhere sunny at the end rather than become a GMPC, unless one fo the players wants to take her over after having their character die or retire instead. Alternately, the series can be a good way to introduce a new player to the group, especially one who's unfamiliar with the game since Djinni needs to be brought up to speed anyway.
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"Anko, what you do in your free time is your own choice. Use it wisely. And if you do not use it wisely, make sure you thoroughly enjoy whatever unwise thing you are doing." - HymnOfRagnorok as Orochimaru at SpaceBattles
woot Med. Eng., verb, 1st & 3rd pers. prsnt. sg. know, knows
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#2
Have to admit, that sounds like it could be fun.
D for Drakensis

You're only young once, but immaturity is forever.
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