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		<title><![CDATA[Drunkard's Walk Forums - Mission Design]]></title>
		<link>http://www.accessdenied-rms.net/forums/</link>
		<description><![CDATA[Drunkard's Walk Forums - http://www.accessdenied-rms.net/forums]]></description>
		<pubDate>Tue, 21 Apr 2026 08:59:46 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA["The Rise of the Shadow Circle" -- Arc # 425755]]></title>
			<link>http://www.accessdenied-rms.net/forums/showthread.php?tid=3170</link>
			<pubDate>Fri, 02 Jul 2010 22:52:00 -0500</pubDate>
			<dc:creator><![CDATA[<a href="http://www.accessdenied-rms.net/forums/member.php?action=profile&uid=1">Bob Schroeck</a>]]></dc:creator>
			<guid isPermaLink="false">http://www.accessdenied-rms.net/forums/showthread.php?tid=3170</guid>
			<description><![CDATA[After a little tweaking based on the comments I got a few weeks back,<br />
I've published my arc (tagged as "Looking for feedback" since I'm not<br />
<span style="font-style: italic;" class="mycode_i">100%</span> satisfied with it, but satisfied <span style="font-style: italic;" class="mycode_i">enough</span>...)<br />
<br />
Anyway, I'd be very grateful if folks would give it a play and comment/rate it, please.<br />
<br />
Thank you.<br />
(ETA:  I tweaked the arc a little this morning, and the number changed<br />
when I saved it.  Please note the new number in the threat title.)<br />
-- Bob<br />
---------<br />
Then the horns kicked in...<br />
...and my shoes began to squeak.]]></description>
			<content:encoded><![CDATA[After a little tweaking based on the comments I got a few weeks back,<br />
I've published my arc (tagged as "Looking for feedback" since I'm not<br />
<span style="font-style: italic;" class="mycode_i">100%</span> satisfied with it, but satisfied <span style="font-style: italic;" class="mycode_i">enough</span>...)<br />
<br />
Anyway, I'd be very grateful if folks would give it a play and comment/rate it, please.<br />
<br />
Thank you.<br />
(ETA:  I tweaked the arc a little this morning, and the number changed<br />
when I saved it.  Please note the new number in the threat title.)<br />
-- Bob<br />
---------<br />
Then the horns kicked in...<br />
...and my shoes began to squeak.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Architect bug?]]></title>
			<link>http://www.accessdenied-rms.net/forums/showthread.php?tid=3169</link>
			<pubDate>Mon, 21 Jun 2010 14:22:00 -0500</pubDate>
			<dc:creator><![CDATA[<a href="http://www.accessdenied-rms.net/forums/member.php?action=profile&uid=1">Bob Schroeck</a>]]></dc:creator>
			<guid isPermaLink="false">http://www.accessdenied-rms.net/forums/showthread.php?tid=3169</guid>
			<description><![CDATA[Okay, I've got a little problem that's been annoyingly persistent.  As the folks who went through my "Rise of the Shadow Circle" arc will recall, there was a fade-in collection item representing the placement of an unfriendly little gizmo in the villain's lair.  It was located in the "end zone", which was basically just the final room -- and because completing it activated a destroyable object, the players could actually see the destroyable object spawn, along with its guards.<br />
The problem here (other than the aesthetic one) is that I didn't set the collection item's location to "back" -- I set it to "middle".  But it insists on spawning in the end room.  Setting it to "front" makes it appear in the front, no problem.  And with the right map I might well do that if I can find no better solution.  That, or set it to random, but that would be a less satisfactory solution.  Oh, and I've made sure I don't have too many other things located in the middle zone, which I suspect would bump it to one of the other zones.<br />
Anyway, I'm wondering if anyone's seen this behavior before, and if it's a bug, if anyone knows a better workaround than the ones I've come up with on my own.<br />
Thanks.<br />
-- Bob<br />
---------<br />
Then the horns kicked in...<br />
...and my shoes began to squeak.]]></description>
			<content:encoded><![CDATA[Okay, I've got a little problem that's been annoyingly persistent.  As the folks who went through my "Rise of the Shadow Circle" arc will recall, there was a fade-in collection item representing the placement of an unfriendly little gizmo in the villain's lair.  It was located in the "end zone", which was basically just the final room -- and because completing it activated a destroyable object, the players could actually see the destroyable object spawn, along with its guards.<br />
The problem here (other than the aesthetic one) is that I didn't set the collection item's location to "back" -- I set it to "middle".  But it insists on spawning in the end room.  Setting it to "front" makes it appear in the front, no problem.  And with the right map I might well do that if I can find no better solution.  That, or set it to random, but that would be a less satisfactory solution.  Oh, and I've made sure I don't have too many other things located in the middle zone, which I suspect would bump it to one of the other zones.<br />
Anyway, I'm wondering if anyone's seen this behavior before, and if it's a bug, if anyone knows a better workaround than the ones I've come up with on my own.<br />
Thanks.<br />
-- Bob<br />
---------<br />
Then the horns kicked in...<br />
...and my shoes began to squeak.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Please Help Me Test]]></title>
			<link>http://www.accessdenied-rms.net/forums/showthread.php?tid=3168</link>
			<pubDate>Mon, 07 Jun 2010 06:49:00 -0500</pubDate>
			<dc:creator><![CDATA[<a href="http://www.accessdenied-rms.net/forums/member.php?action=profile&uid=1">Bob Schroeck</a>]]></dc:creator>
			<guid isPermaLink="false">http://www.accessdenied-rms.net/forums/showthread.php?tid=3168</guid>
			<description><![CDATA[I've got what's turned into the first part of a four-part arc written.  I've done a test run-through by myself, but I'd like to get a full group in to stress it and see if it works the way I want it to.  Let's say 9 PM EDT on June 7 -- please give me a hand.<br />
Thanks!<br />
-- Bob<br />
---------<br />
Then the horns kicked in...<br />
...and my shoes began to squeak.]]></description>
			<content:encoded><![CDATA[I've got what's turned into the first part of a four-part arc written.  I've done a test run-through by myself, but I'd like to get a full group in to stress it and see if it works the way I want it to.  Let's say 9 PM EDT on June 7 -- please give me a hand.<br />
Thanks!<br />
-- Bob<br />
---------<br />
Then the horns kicked in...<br />
...and my shoes began to squeak.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[And my turn to start exploring AE...]]></title>
			<link>http://www.accessdenied-rms.net/forums/showthread.php?tid=3167</link>
			<pubDate>Sun, 06 Jun 2010 21:43:00 -0500</pubDate>
			<dc:creator><![CDATA[<a href="http://www.accessdenied-rms.net/forums/member.php?action=profile&uid=1">Bob Schroeck</a>]]></dc:creator>
			<guid isPermaLink="false">http://www.accessdenied-rms.net/forums/showthread.php?tid=3167</guid>
			<description><![CDATA[Having earned all the crafting badges with Evangelia except the 1000- and 2000-items-made badges (which I will continue to work on, as I've decided to make IOs for many of lower-level toons that they couldn't otherwise get on their own), I'm now turning my attention to AE.  And I was just wondering if folks think a multi-mish arc based on opening a gate for Looney Toons so that he can move on in the Walk from Paragon City would be a good idea to explore.  I'm not going to try to do it right away, though -- I'm going to play with the editor and do up a couple "learning exercises" first.  But I'd like people's help in testing and whatnot.  Eventually.<br />
-- Bob<br />
---------<br />
Then the horns kicked in...<br />
...and my shoes began to squeak.]]></description>
			<content:encoded><![CDATA[Having earned all the crafting badges with Evangelia except the 1000- and 2000-items-made badges (which I will continue to work on, as I've decided to make IOs for many of lower-level toons that they couldn't otherwise get on their own), I'm now turning my attention to AE.  And I was just wondering if folks think a multi-mish arc based on opening a gate for Looney Toons so that he can move on in the Walk from Paragon City would be a good idea to explore.  I'm not going to try to do it right away, though -- I'm going to play with the editor and do up a couple "learning exercises" first.  But I'd like people's help in testing and whatnot.  Eventually.<br />
-- Bob<br />
---------<br />
Then the horns kicked in...<br />
...and my shoes began to squeak.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Starting to play with AE]]></title>
			<link>http://www.accessdenied-rms.net/forums/showthread.php?tid=3166</link>
			<pubDate>Sat, 05 Jun 2010 08:46:00 -0500</pubDate>
			<dc:creator><![CDATA[<a href="http://www.accessdenied-rms.net/forums/member.php?action=profile&uid=46">Star Ranger4</a>]]></dc:creator>
			<guid isPermaLink="false">http://www.accessdenied-rms.net/forums/showthread.php?tid=3166</guid>
			<description><![CDATA[Mostly because at the moment I'm tired of the daily mission grind.<br />
And I think I have just the story to tell...<br />
The Ransom of Terrence Knight.<br />
However, to make this work the way I really want I need a couple of .Costume files, one from Terr for how he wants to look and one from Sweno(?) (or who ever it is who plays Rhea) since GE is gonna be the contact for the arc.<br />
<span style="font-weight: bold;" class="mycode_b">Hear that thunder rolling till it seems to split the sky?<br />
That's every ship in Grayson's Navy taking up the cry-</span><br />
<span style="font-weight: bold;" class="mycode_b">NO QUARTER!!!</span><br />
-- "No Quarter", by <a href="http://www.echoschildren.org/" target="_blank" rel="noopener" class="mycode_url">Echo's Children</a>]]></description>
			<content:encoded><![CDATA[Mostly because at the moment I'm tired of the daily mission grind.<br />
And I think I have just the story to tell...<br />
The Ransom of Terrence Knight.<br />
However, to make this work the way I really want I need a couple of .Costume files, one from Terr for how he wants to look and one from Sweno(?) (or who ever it is who plays Rhea) since GE is gonna be the contact for the arc.<br />
<span style="font-weight: bold;" class="mycode_b">Hear that thunder rolling till it seems to split the sky?<br />
That's every ship in Grayson's Navy taking up the cry-</span><br />
<span style="font-weight: bold;" class="mycode_b">NO QUARTER!!!</span><br />
-- "No Quarter", by <a href="http://www.echoschildren.org/" target="_blank" rel="noopener" class="mycode_url">Echo's Children</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[AE Author/GM Requests]]></title>
			<link>http://www.accessdenied-rms.net/forums/showthread.php?tid=3165</link>
			<pubDate>Tue, 26 Jan 2010 01:05:00 -0500</pubDate>
			<dc:creator><![CDATA[<a href="http://www.accessdenied-rms.net/forums/member.php?action=profile&uid=0">Baseload</a>]]></dc:creator>
			<guid isPermaLink="false">http://www.accessdenied-rms.net/forums/showthread.php?tid=3165</guid>
			<description><![CDATA[Theres something that has been sitting in the back of my brain in regards to AE and new content for CoH.  I've noticed time and again that that once you've gone through alot of the content, it's mostly old hat and, for some, not all too interesting if you can start to memorize the missions.  Also, Wouldn't folks love to see content geared towards their own characters?<br />
In these regards, my brain thought it might be interesting to have other people write AE arcs for other player's toons.  In a way, allowing a randomness for character advancement you may not find in either repeat grinding, writing your own toon's AE arcs, or just writing Fic (Not that there's anything wrong with Fiction...just sayin...)<br />
Would anyone be interested in doing this sort of thing?  Or even one or two people to test the idea and see how it works?  I'm not suggesting we have folks make endless grind/farm maps or fill a map with bosses just to challenge someone.  but rather, content driven stories for one shot runs geared towards specific characters.  Try to help put that RPG feel back into the MMO<br />
What do folks think?]]></description>
			<content:encoded><![CDATA[Theres something that has been sitting in the back of my brain in regards to AE and new content for CoH.  I've noticed time and again that that once you've gone through alot of the content, it's mostly old hat and, for some, not all too interesting if you can start to memorize the missions.  Also, Wouldn't folks love to see content geared towards their own characters?<br />
In these regards, my brain thought it might be interesting to have other people write AE arcs for other player's toons.  In a way, allowing a randomness for character advancement you may not find in either repeat grinding, writing your own toon's AE arcs, or just writing Fic (Not that there's anything wrong with Fiction...just sayin...)<br />
Would anyone be interested in doing this sort of thing?  Or even one or two people to test the idea and see how it works?  I'm not suggesting we have folks make endless grind/farm maps or fill a map with bosses just to challenge someone.  but rather, content driven stories for one shot runs geared towards specific characters.  Try to help put that RPG feel back into the MMO<br />
What do folks think?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[2009 AE award winners]]></title>
			<link>http://www.accessdenied-rms.net/forums/showthread.php?tid=3164</link>
			<pubDate>Tue, 27 Oct 2009 02:25:00 -0500</pubDate>
			<dc:creator><![CDATA[<a href="http://www.accessdenied-rms.net/forums/member.php?action=profile&uid=46">Star Ranger4</a>]]></dc:creator>
			<guid isPermaLink="false">http://www.accessdenied-rms.net/forums/showthread.php?tid=3164</guid>
			<description><![CDATA[Fresh off the website...<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><br />
</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Arc of the Year Winner</span><br />
<br />
 <ul class="mycode_list"><li>Sabrina's Tale, Arc ID: 1237, Architect: Redbone<br />
  </li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Arc of the Year Nominees</span><br />
<br />
 <ul class="mycode_list"><li>Sabrina's Tale, Arc ID: 1237 ,Architect: Redbone<br />
    <br />
<br />
</li>
<li>Tales of Croatoa: A Rose By Any Other Name, Arc ID: 178774, Architect: Silvers1<br />
    <br />
<br />
</li>
<li>The Most Important Thing, Arc ID: 266877, Architect: Aisynia<br />
  </li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Best Hero Story Winner</span><br />
<br />
 <ul class="mycode_list"><li>The Most Important Thing, Arc ID: 266877, Architect: Aisynia<br />
  </li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Best Villain Story Winner</span><br />
<br />
 <ul class="mycode_list"><li>Internship in the Fine Art of Revenge, Arc ID: 255146, Architect: Twoflower</li>
</ul>
<span style="font-weight: bold;" class="mycode_b">Hear that thunder rolling till it seems to split the sky?<br />
That's every ship in Grayson's Navy taking up the cry-</span><br />
<span style="font-weight: bold;" class="mycode_b">NO QUARTER!!!</span><br />
-- "No Quarter", by <a href="http://www.echoschildren.org/" target="_blank" rel="noopener" class="mycode_url">Echo's Children</a>]]></description>
			<content:encoded><![CDATA[Fresh off the website...<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><br />
</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Arc of the Year Winner</span><br />
<br />
 <ul class="mycode_list"><li>Sabrina's Tale, Arc ID: 1237, Architect: Redbone<br />
  </li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Arc of the Year Nominees</span><br />
<br />
 <ul class="mycode_list"><li>Sabrina's Tale, Arc ID: 1237 ,Architect: Redbone<br />
    <br />
<br />
</li>
<li>Tales of Croatoa: A Rose By Any Other Name, Arc ID: 178774, Architect: Silvers1<br />
    <br />
<br />
</li>
<li>The Most Important Thing, Arc ID: 266877, Architect: Aisynia<br />
  </li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Best Hero Story Winner</span><br />
<br />
 <ul class="mycode_list"><li>The Most Important Thing, Arc ID: 266877, Architect: Aisynia<br />
  </li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Best Villain Story Winner</span><br />
<br />
 <ul class="mycode_list"><li>Internship in the Fine Art of Revenge, Arc ID: 255146, Architect: Twoflower</li>
</ul>
<span style="font-weight: bold;" class="mycode_b">Hear that thunder rolling till it seems to split the sky?<br />
That's every ship in Grayson's Navy taking up the cry-</span><br />
<span style="font-weight: bold;" class="mycode_b">NO QUARTER!!!</span><br />
-- "No Quarter", by <a href="http://www.echoschildren.org/" target="_blank" rel="noopener" class="mycode_url">Echo's Children</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Arc 260439: R&D 3: Always Read The Fine Print]]></title>
			<link>http://www.accessdenied-rms.net/forums/showthread.php?tid=3163</link>
			<pubDate>Sun, 12 Jul 2009 13:38:00 -0500</pubDate>
			<dc:creator><![CDATA[<a href="http://www.accessdenied-rms.net/forums/member.php?action=profile&uid=80">OpMegs</a>]]></dc:creator>
			<guid isPermaLink="false">http://www.accessdenied-rms.net/forums/showthread.php?tid=3163</guid>
			<description><![CDATA[Short Description: "Mr. Mason's decided to reward your hard work for him. But when he says "an in-depth look at weapons testing", he means<br />
it!"<br />
<br />
The final chapter of the BGC inspired mishes, which's been sitting in final form for some time in my box waiting new Architect slots is finally live.<br />
<br />
This one's also the first to take serious advantage of the adjusted options for custom mobs, allowing for bosses that may have one power to make them<br />
difficult and not others. For instance, none of them self-rez, unlike the initial build. <img src="http://www.accessdenied-rms.net/forums/images/smilies/tongue.png" alt="Tongue" title="Tongue" class="smilie smilie_5" /><br />
---<br />
"Oh, silver blade, forged in the depths of the beyond. Heed my summons and purge those who stand in my way. Lay<br />
waste."]]></description>
			<content:encoded><![CDATA[Short Description: "Mr. Mason's decided to reward your hard work for him. But when he says "an in-depth look at weapons testing", he means<br />
it!"<br />
<br />
The final chapter of the BGC inspired mishes, which's been sitting in final form for some time in my box waiting new Architect slots is finally live.<br />
<br />
This one's also the first to take serious advantage of the adjusted options for custom mobs, allowing for bosses that may have one power to make them<br />
difficult and not others. For instance, none of them self-rez, unlike the initial build. <img src="http://www.accessdenied-rms.net/forums/images/smilies/tongue.png" alt="Tongue" title="Tongue" class="smilie smilie_5" /><br />
---<br />
"Oh, silver blade, forged in the depths of the beyond. Heed my summons and purge those who stand in my way. Lay<br />
waste."]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Arc 205348: Frostfire's Revenge]]></title>
			<link>http://www.accessdenied-rms.net/forums/showthread.php?tid=3162</link>
			<pubDate>Wed, 03 Jun 2009 00:25:00 -0500</pubDate>
			<dc:creator><![CDATA[<a href="http://www.accessdenied-rms.net/forums/member.php?action=profile&uid=80">OpMegs</a>]]></dc:creator>
			<guid isPermaLink="false">http://www.accessdenied-rms.net/forums/showthread.php?tid=3162</guid>
			<description><![CDATA["Frostfire's had enough of being a joke. So he's whipped his gang into shape and made a challenge: he and his new crew will take on all comers at<br />
his lair and they'll beat every last one of them. Who could turn down an invitation like that?"<br />
<br />
This is actually posted on Uni's account due to the fact that while I have plenty of Architect ideas, I have finite slots, and Uni has her standard three<br />
slots, but no ideas, so she loaned me one. Needless to say, I didn't use the in-game Outcast models to populate it.<br />
<br />
While soloable, the two primary antagonists, Keystone and Frostie himself, may prove problematic to solo players not ready for them. And anyone that wants to<br />
try it on 8 Man Unyielding may hate me later. :lol<br />
---<br />
"Oh, silver blade, forged in the depths of the beyond. Heed my summons and purge those who stand in my way. Lay<br />
waste."]]></description>
			<content:encoded><![CDATA["Frostfire's had enough of being a joke. So he's whipped his gang into shape and made a challenge: he and his new crew will take on all comers at<br />
his lair and they'll beat every last one of them. Who could turn down an invitation like that?"<br />
<br />
This is actually posted on Uni's account due to the fact that while I have plenty of Architect ideas, I have finite slots, and Uni has her standard three<br />
slots, but no ideas, so she loaned me one. Needless to say, I didn't use the in-game Outcast models to populate it.<br />
<br />
While soloable, the two primary antagonists, Keystone and Frostie himself, may prove problematic to solo players not ready for them. And anyone that wants to<br />
try it on 8 Man Unyielding may hate me later. :lol<br />
---<br />
"Oh, silver blade, forged in the depths of the beyond. Heed my summons and purge those who stand in my way. Lay<br />
waste."]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Arc: 205071. What lurks below]]></title>
			<link>http://www.accessdenied-rms.net/forums/showthread.php?tid=3161</link>
			<pubDate>Tue, 02 Jun 2009 06:23:00 -0500</pubDate>
			<dc:creator><![CDATA[<a href="http://www.accessdenied-rms.net/forums/member.php?action=profile&uid=0">dark seraph</a>]]></dc:creator>
			<guid isPermaLink="false">http://www.accessdenied-rms.net/forums/showthread.php?tid=3161</guid>
			<description><![CDATA[okay, after the bad feed back i got from my last mish, i have made something a little more simple, no major story, just me trying to see if i can get the hang<br />
of AE, enjoy<br />
<span style="text-decoration: underline;" class="mycode_u">                                                                                                                                                                                              </span><br />
<br />
]]></description>
			<content:encoded><![CDATA[okay, after the bad feed back i got from my last mish, i have made something a little more simple, no major story, just me trying to see if i can get the hang<br />
of AE, enjoy<br />
<span style="text-decoration: underline;" class="mycode_u">                                                                                                                                                                                              </span><br />
<br />
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Arc 177536: Skulls Initiation]]></title>
			<link>http://www.accessdenied-rms.net/forums/showthread.php?tid=3160</link>
			<pubDate>Sun, 17 May 2009 11:10:00 -0500</pubDate>
			<dc:creator><![CDATA[<a href="http://www.accessdenied-rms.net/forums/member.php?action=profile&uid=19">Matrix Dragon</a>]]></dc:creator>
			<guid isPermaLink="false">http://www.accessdenied-rms.net/forums/showthread.php?tid=3160</guid>
			<description><![CDATA[Designed to work with low level characters, capable of solo play, and only a handful of minion customs.<br />
<br />
The Skulls twisted death cult requires their recruits to earn their place with murder, and it falls to you to stop it.]]></description>
			<content:encoded><![CDATA[Designed to work with low level characters, capable of solo play, and only a handful of minion customs.<br />
<br />
The Skulls twisted death cult requires their recruits to earn their place with murder, and it falls to you to stop it.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[I should not have done this Jackie's Double E's - 176230]]></title>
			<link>http://www.accessdenied-rms.net/forums/showthread.php?tid=3159</link>
			<pubDate>Sun, 17 May 2009 00:16:00 -0500</pubDate>
			<dc:creator><![CDATA[<a href="http://www.accessdenied-rms.net/forums/member.php?action=profile&uid=108">Rev Dark</a>]]></dc:creator>
			<guid isPermaLink="false">http://www.accessdenied-rms.net/forums/showthread.php?tid=3159</guid>
			<description><![CDATA[(I could not quite reach the appall Thibor height I aspired to, but enjoy it anyway)<br />
<br />
There are times for keeping your game face firmly fixed. When others were looking to you for leadership, you could not let it slip. You had to maintain the<br />
aura of calm, focused control, and by doing so, let it pass like an infection to those around you. When the world around you was descending into utter bat-shit<br />
madness, to the point where the appearance of the Cheshire Cat, Queen of Hearts and Hookah smoking caterpillar would signify a turn towards the comfortably<br />
normal, you had to keep your game face on.<br />
<br />
Thibor has a carefully trained game face. Anyone who had spent any time with dogs knew how difficult it was for the canine, or in his case, lupine, face to<br />
conceal emotion. Doggie expressions were so obvious.; happy dog, unhappy dog, sick dog and of course Irish setter. His team looked to him. His team needed him<br />
to be the solid rock on which they would build their attack.<br />
<br />
Even now, they were arranged behind him. Waiting for the word.<br />
<br />
He has seen the enemies. His team had seen the enemies. He turned to his team.<br />
<br />
His game face faltered. Then gave way. The look of shocked horror matching those around him.<br />
<br />
As one they turned and fled, tumbling through the portal and back into the bustling Architect Enterprise lobby.<br />
<br />
Thibor let loose a long and profane burst of Romani; the incredibly descriptive and anatomically unlikely phrases were a balm to his battered psyche. He felt<br />
cleaner for it.<br />
<br />
"Okay." Thibor rasped. "Is never, ever, running one of Jackie's custom missions ever again. Agreed?"<br />
<br />
It was unanimous.]]></description>
			<content:encoded><![CDATA[(I could not quite reach the appall Thibor height I aspired to, but enjoy it anyway)<br />
<br />
There are times for keeping your game face firmly fixed. When others were looking to you for leadership, you could not let it slip. You had to maintain the<br />
aura of calm, focused control, and by doing so, let it pass like an infection to those around you. When the world around you was descending into utter bat-shit<br />
madness, to the point where the appearance of the Cheshire Cat, Queen of Hearts and Hookah smoking caterpillar would signify a turn towards the comfortably<br />
normal, you had to keep your game face on.<br />
<br />
Thibor has a carefully trained game face. Anyone who had spent any time with dogs knew how difficult it was for the canine, or in his case, lupine, face to<br />
conceal emotion. Doggie expressions were so obvious.; happy dog, unhappy dog, sick dog and of course Irish setter. His team looked to him. His team needed him<br />
to be the solid rock on which they would build their attack.<br />
<br />
Even now, they were arranged behind him. Waiting for the word.<br />
<br />
He has seen the enemies. His team had seen the enemies. He turned to his team.<br />
<br />
His game face faltered. Then gave way. The look of shocked horror matching those around him.<br />
<br />
As one they turned and fled, tumbling through the portal and back into the bustling Architect Enterprise lobby.<br />
<br />
Thibor let loose a long and profane burst of Romani; the incredibly descriptive and anatomically unlikely phrases were a balm to his battered psyche. He felt<br />
cleaner for it.<br />
<br />
"Okay." Thibor rasped. "Is never, ever, running one of Jackie's custom missions ever again. Agreed?"<br />
<br />
It was unanimous.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Arc 168980: Save the Skulls!]]></title>
			<link>http://www.accessdenied-rms.net/forums/showthread.php?tid=3158</link>
			<pubDate>Wed, 13 May 2009 05:54:00 -0500</pubDate>
			<dc:creator><![CDATA[<a href="http://www.accessdenied-rms.net/forums/member.php?action=profile&uid=9">Niteflier</a>]]></dc:creator>
			<guid isPermaLink="false">http://www.accessdenied-rms.net/forums/showthread.php?tid=3158</guid>
			<description><![CDATA[So I asked in the Legendary channel for arc Ideas. Acyl proposed this one:<br />
<br />
Arc Name: Save the Skulls!<br />
<br />
Arc ID: 168980<br />
<br />
Morality: Heroic<br />
<br />
Creator: @Niteflier<br />
<br />
Difficulty Level: Easy<br />
<br />
Synopsis:<br />
<br />
Someone has dropped off crates of firearms in Kings Row! Now all the little old ladies that had their purses snatched are looking for revenge!<br />
<br />
Level range is 1-14, so bring your lowbies!]]></description>
			<content:encoded><![CDATA[So I asked in the Legendary channel for arc Ideas. Acyl proposed this one:<br />
<br />
Arc Name: Save the Skulls!<br />
<br />
Arc ID: 168980<br />
<br />
Morality: Heroic<br />
<br />
Creator: @Niteflier<br />
<br />
Difficulty Level: Easy<br />
<br />
Synopsis:<br />
<br />
Someone has dropped off crates of firearms in Kings Row! Now all the little old ladies that had their purses snatched are looking for revenge!<br />
<br />
Level range is 1-14, so bring your lowbies!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Arc #165765 - The Enemy of my Enemy...]]></title>
			<link>http://www.accessdenied-rms.net/forums/showthread.php?tid=3157</link>
			<pubDate>Tue, 05 May 2009 15:12:00 -0500</pubDate>
			<dc:creator><![CDATA[<a href="http://www.accessdenied-rms.net/forums/member.php?action=profile&uid=0">CrimsonKMR</a>]]></dc:creator>
			<guid isPermaLink="false">http://www.accessdenied-rms.net/forums/showthread.php?tid=3157</guid>
			<description><![CDATA[Ok, here we go <img src="http://www.accessdenied-rms.net/forums/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /> Its a villain themed arc, so if the story doesn't make sense since you are a pansy hero - tough <img src="http://www.accessdenied-rms.net/forums/images/smilies/wink.png" alt="Wink" title="Wink" class="smilie smilie_2" /><br />
<br />
I'm not sure how the last mission will scale with a large team, as I didn't have a chance to test it as such.<br />
<br />
Enjoy everyone =D<br />
<br />
To those whos characters I borrowed - please let me know if I should reword their text<br />
There is no coincidence, only necessity....<br />
    - Clow Reed]]></description>
			<content:encoded><![CDATA[Ok, here we go <img src="http://www.accessdenied-rms.net/forums/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /> Its a villain themed arc, so if the story doesn't make sense since you are a pansy hero - tough <img src="http://www.accessdenied-rms.net/forums/images/smilies/wink.png" alt="Wink" title="Wink" class="smilie smilie_2" /><br />
<br />
I'm not sure how the last mission will scale with a large team, as I didn't have a chance to test it as such.<br />
<br />
Enjoy everyone =D<br />
<br />
To those whos characters I borrowed - please let me know if I should reword their text<br />
There is no coincidence, only necessity....<br />
    - Clow Reed]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Arc 136233: Tales of the Legendary: Joint Training]]></title>
			<link>http://www.accessdenied-rms.net/forums/showthread.php?tid=3156</link>
			<pubDate>Sat, 02 May 2009 07:32:00 -0500</pubDate>
			<dc:creator><![CDATA[<a href="http://www.accessdenied-rms.net/forums/member.php?action=profile&uid=31">Foxboy</a>]]></dc:creator>
			<guid isPermaLink="false">http://www.accessdenied-rms.net/forums/showthread.php?tid=3156</guid>
			<description><![CDATA[To be brutally honest, this is a set of Levelling/chaos maps.<br />
<br />
Mission one is a copy of Terr's infamous "BP World:" Graveyard Map, LOTS of BP<br />
<br />
Mission two is an outdoor city map Chock Full of high-level 5th Column.<br />
<br />
Both maps are set up on the 45+ paradigm. So, a "bare" lowbie is up against the Purple patch and gets mad xps/tix/inf if there's a 50 in the<br />
team.<br />
<br />
These may be difficult or Just plain easy depending on build and difficulty solo. I was fortunate enough to get an 8-man team runthrough after publishing it.<br />
The major complaints, other than common "Story? What Story?" were mainly about the length of the maps.<br />
<br />
I'm open for suggestions for "Case Files" to expand on for the "frame" story.<br />
<br />
Existing casefiles include "Terrence Knight's Wanderings" and "Place Kicker's Memoirs."<br />
''We don't just borrow words; on occasion, English has pursued other languages down alleyways to beat<br />
them unconscious and rifle their pockets for new vocabulary.''<br />
<br />
-- James Nicoll]]></description>
			<content:encoded><![CDATA[To be brutally honest, this is a set of Levelling/chaos maps.<br />
<br />
Mission one is a copy of Terr's infamous "BP World:" Graveyard Map, LOTS of BP<br />
<br />
Mission two is an outdoor city map Chock Full of high-level 5th Column.<br />
<br />
Both maps are set up on the 45+ paradigm. So, a "bare" lowbie is up against the Purple patch and gets mad xps/tix/inf if there's a 50 in the<br />
team.<br />
<br />
These may be difficult or Just plain easy depending on build and difficulty solo. I was fortunate enough to get an 8-man team runthrough after publishing it.<br />
The major complaints, other than common "Story? What Story?" were mainly about the length of the maps.<br />
<br />
I'm open for suggestions for "Case Files" to expand on for the "frame" story.<br />
<br />
Existing casefiles include "Terrence Knight's Wanderings" and "Place Kicker's Memoirs."<br />
''We don't just borrow words; on occasion, English has pursued other languages down alleyways to beat<br />
them unconscious and rifle their pockets for new vocabulary.''<br />
<br />
-- James Nicoll]]></content:encoded>
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