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		<title><![CDATA[Drunkard's Walk Forums - Bob's Game Writing]]></title>
		<link>http://www.accessdenied-rms.net/forums/</link>
		<description><![CDATA[Drunkard's Walk Forums - http://www.accessdenied-rms.net/forums]]></description>
		<pubDate>Tue, 05 May 2026 09:19:09 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[SJ Games Daily Illuminator of possible interest to Bob]]></title>
			<link>http://www.accessdenied-rms.net/forums/showthread.php?tid=14795</link>
			<pubDate>Tue, 12 Nov 2024 09:35:15 -0500</pubDate>
			<dc:creator><![CDATA[<a href="http://www.accessdenied-rms.net/forums/member.php?action=profile&uid=26">Shepherd</a>]]></dc:creator>
			<guid isPermaLink="false">http://www.accessdenied-rms.net/forums/showthread.php?tid=14795</guid>
			<description><![CDATA[November 12, 2024: Please Stay In Touch<br />
<br />
SJ Games strives to keep good records, but during our 44 years in business, we've survived technological change (we've come a long way from WordStar, XyWrite, Ventura Publisher, and the golden age of fax), moving house, floods, and even a government raid. As a result, we've lost track of some contracts – and some creators!<br />
<br />
If you've ever had a contract – physical or digital – to write a game supplement longer than an article for us, we invite you to write to us at <a href="mailto:hr@sjgames.com" class="mycode_email">hr@sjgames.com</a> with your name, up-to-date contact info, and a list of projects with contract dates. Please help us fill holes in our records so that no credits or royalties slip between the cracks. And if we haven't been in touch recently, please tell us what you've been up to!<br />
-- <a href="http://dr-kromm.livejournal.com/" target="_blank" rel="noopener" class="mycode_url">Sean Punch</a>]]></description>
			<content:encoded><![CDATA[November 12, 2024: Please Stay In Touch<br />
<br />
SJ Games strives to keep good records, but during our 44 years in business, we've survived technological change (we've come a long way from WordStar, XyWrite, Ventura Publisher, and the golden age of fax), moving house, floods, and even a government raid. As a result, we've lost track of some contracts – and some creators!<br />
<br />
If you've ever had a contract – physical or digital – to write a game supplement longer than an article for us, we invite you to write to us at <a href="mailto:hr@sjgames.com" class="mycode_email">hr@sjgames.com</a> with your name, up-to-date contact info, and a list of projects with contract dates. Please help us fill holes in our records so that no credits or royalties slip between the cracks. And if we haven't been in touch recently, please tell us what you've been up to!<br />
-- <a href="http://dr-kromm.livejournal.com/" target="_blank" rel="noopener" class="mycode_url">Sean Punch</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The City Beyond the Gate]]></title>
			<link>http://www.accessdenied-rms.net/forums/showthread.php?tid=13255</link>
			<pubDate>Sat, 02 Feb 2019 00:20:15 -0500</pubDate>
			<dc:creator><![CDATA[<a href="http://www.accessdenied-rms.net/forums/member.php?action=profile&uid=1">Bob Schroeck</a>]]></dc:creator>
			<guid isPermaLink="false">http://www.accessdenied-rms.net/forums/showthread.php?tid=13255</guid>
			<description><![CDATA[So I took a quick look at the <a href="https://forum.rpg.net/index.php?threads/wir-the-city-beyond-the-gate.840914/" target="_blank" rel="noopener" class="mycode_url">rpg.net thread</a> to which Evil Midnight Lurker linked in his "I'm back" message.  I'm not going to post there -- I'm so horribly embarrassed of/by <span style="font-style: italic;" class="mycode_i">City Beyond the Gate</span> that I don't want to get into a discussion of it.  But I'm going to offer a few tidbits about it in case anyone wants to carry them back to rpg.net.<br />
<br />
First off, it wasn't originally written for publication.  It was an adventure I wrote for my original Narth campaign at the old Simulation Games Union at Princeton University, which ran around 1981ish to 1984.  It's not written for Oerth.  What people don't really remember any more is that the initial books for AD&amp;D1 were absolutely <span style="font-style: italic;" class="mycode_i">littered</span> with throwaway references to Gygax's Greyhawk campaign with absolutely no context to them.  So when I created my campaign, I actually went through the books and found all these little details and wove them into my own world so I could just cite these things without thinking about it or juggling some kind of translation into my game world.  Cuthbert and his mace were two of these details.  Consequently, the adventure wasn't written for Oerth because Oerth as a setting that anyone else could use didn't exist yet -- hell, no one <span style="font-style: italic;" class="mycode_i">knew</span> the name "Oerth" yet except maybe Gygax and his players.<br />
<br />
One of the posters on the rpg.net thread said something about viewing the adventure in the context of the 1980s.  That's off by at least a decade.  The adventure was originally written and played in early 1983 -- and the <span style="font-style: italic;" class="mycode_i">Borribles</span> books which inspired it were set in the 1970s, so technically <span style="font-style: italic;" class="mycode_i">that's</span> the "current era" of the adventure's London.  Even so, some of the stuff I included, like the beerwagons, were probably still anachronisms.  But they were there to begin with -- because, you see, the original adventure was explicitly set in the world of the <span style="font-style: italic;" class="mycode_i">Borribles</span> -- it was a crossover.<br />
<br />
(As a side note, when I actually ran the adventure, I had friends who had read the <span style="font-style: italic;" class="mycode_i">Borribles</span> books roleplaying some of the characters -- and the game sessions spontaneously became my first experience with LARPing when my players and my "cast" just fell into character and didn't <span style="font-style: italic;" class="mycode_i">need</span> me for anything for <span style="font-style: italic;" class="mycode_i">hours</span>.  I just sat back and enjoyed the improvisational theater.)<br />
<br />
Anyway, that's where some of the weirdness came from.  <span style="font-style: italic;" class="mycode_i">Dragon's</span> staff -- IIRC Kim Mohan was the editor at that point and was my main contact -- loved the whole thing (obviously), but they didn't want to get into the whole hassle of getting permission or worse paying to license the Borribles.  So I had to translate a whole bunch of stuff from copyrighted to arguably original material.  It was a lot of work, and I didn't change any of the world background that I didn't have to.  <br />
<br />
Also, keep in mind that this was, well, not before the Internet, because it existed, but <span style="font-style: italic;" class="mycode_i">decades</span> before the Internet became the world's instant reference for every fact under the sun.  Also, I was doing the rewrite <span style="font-style: italic;" class="mycode_i">after</span> I'd graduated, and was no longer able to simply walk up-campus to spend an afternoon researching in Firestone Library.  I had no easy access to any kind of reference works to fact-check "my" London against the real thing.  (Other than maybe a 1984 <span style="font-style: italic;" class="mycode_i">World Almanac</span> and a 1976 <span style="font-style: italic;" class="mycode_i">Webster's Geographical Dictionary</span>.)  So the best I could do with the deadline I was operating under was to file the serial numbers off, blur a few telling details. and hope for the best.  Unfortunately that meant more than a few details that were appropriate for the <span style="font-style: italic;" class="mycode_i">Borribles</span> setting became anachronisms and inanities in the final version.  And that on top of stupid errors like leaving pre-decimalization British currency in the adventure.<br />
<br />
When these errors and inanities were pointed out, it didn't take long for the whole thing to become such an embarrassment that I didn't want to ever think of it again.  And  it shamed me into making sure my research for all my future works, with only a couple lapses, was as rigorous and <span style="font-style: italic;" class="mycode_i">right</span> as I could make it.<br />
<br />
About the only good memory I have of the article itself is the check I got for it -- which I brandished in front of my mother as proof I could earn money as a writer.  (She had actually said that she didn't believe they would really pay me for something so "silly", so when I showed her the check for what in today's money was close to &#36;6000 she was quite literally stunned into silence.  And for years afterward when I would complain about being short on cash, she would ask, "can't you write something for your games again?"  She never did quite grasp that there were usually many months between the writing and the paying...)]]></description>
			<content:encoded><![CDATA[So I took a quick look at the <a href="https://forum.rpg.net/index.php?threads/wir-the-city-beyond-the-gate.840914/" target="_blank" rel="noopener" class="mycode_url">rpg.net thread</a> to which Evil Midnight Lurker linked in his "I'm back" message.  I'm not going to post there -- I'm so horribly embarrassed of/by <span style="font-style: italic;" class="mycode_i">City Beyond the Gate</span> that I don't want to get into a discussion of it.  But I'm going to offer a few tidbits about it in case anyone wants to carry them back to rpg.net.<br />
<br />
First off, it wasn't originally written for publication.  It was an adventure I wrote for my original Narth campaign at the old Simulation Games Union at Princeton University, which ran around 1981ish to 1984.  It's not written for Oerth.  What people don't really remember any more is that the initial books for AD&amp;D1 were absolutely <span style="font-style: italic;" class="mycode_i">littered</span> with throwaway references to Gygax's Greyhawk campaign with absolutely no context to them.  So when I created my campaign, I actually went through the books and found all these little details and wove them into my own world so I could just cite these things without thinking about it or juggling some kind of translation into my game world.  Cuthbert and his mace were two of these details.  Consequently, the adventure wasn't written for Oerth because Oerth as a setting that anyone else could use didn't exist yet -- hell, no one <span style="font-style: italic;" class="mycode_i">knew</span> the name "Oerth" yet except maybe Gygax and his players.<br />
<br />
One of the posters on the rpg.net thread said something about viewing the adventure in the context of the 1980s.  That's off by at least a decade.  The adventure was originally written and played in early 1983 -- and the <span style="font-style: italic;" class="mycode_i">Borribles</span> books which inspired it were set in the 1970s, so technically <span style="font-style: italic;" class="mycode_i">that's</span> the "current era" of the adventure's London.  Even so, some of the stuff I included, like the beerwagons, were probably still anachronisms.  But they were there to begin with -- because, you see, the original adventure was explicitly set in the world of the <span style="font-style: italic;" class="mycode_i">Borribles</span> -- it was a crossover.<br />
<br />
(As a side note, when I actually ran the adventure, I had friends who had read the <span style="font-style: italic;" class="mycode_i">Borribles</span> books roleplaying some of the characters -- and the game sessions spontaneously became my first experience with LARPing when my players and my "cast" just fell into character and didn't <span style="font-style: italic;" class="mycode_i">need</span> me for anything for <span style="font-style: italic;" class="mycode_i">hours</span>.  I just sat back and enjoyed the improvisational theater.)<br />
<br />
Anyway, that's where some of the weirdness came from.  <span style="font-style: italic;" class="mycode_i">Dragon's</span> staff -- IIRC Kim Mohan was the editor at that point and was my main contact -- loved the whole thing (obviously), but they didn't want to get into the whole hassle of getting permission or worse paying to license the Borribles.  So I had to translate a whole bunch of stuff from copyrighted to arguably original material.  It was a lot of work, and I didn't change any of the world background that I didn't have to.  <br />
<br />
Also, keep in mind that this was, well, not before the Internet, because it existed, but <span style="font-style: italic;" class="mycode_i">decades</span> before the Internet became the world's instant reference for every fact under the sun.  Also, I was doing the rewrite <span style="font-style: italic;" class="mycode_i">after</span> I'd graduated, and was no longer able to simply walk up-campus to spend an afternoon researching in Firestone Library.  I had no easy access to any kind of reference works to fact-check "my" London against the real thing.  (Other than maybe a 1984 <span style="font-style: italic;" class="mycode_i">World Almanac</span> and a 1976 <span style="font-style: italic;" class="mycode_i">Webster's Geographical Dictionary</span>.)  So the best I could do with the deadline I was operating under was to file the serial numbers off, blur a few telling details. and hope for the best.  Unfortunately that meant more than a few details that were appropriate for the <span style="font-style: italic;" class="mycode_i">Borribles</span> setting became anachronisms and inanities in the final version.  And that on top of stupid errors like leaving pre-decimalization British currency in the adventure.<br />
<br />
When these errors and inanities were pointed out, it didn't take long for the whole thing to become such an embarrassment that I didn't want to ever think of it again.  And  it shamed me into making sure my research for all my future works, with only a couple lapses, was as rigorous and <span style="font-style: italic;" class="mycode_i">right</span> as I could make it.<br />
<br />
About the only good memory I have of the article itself is the check I got for it -- which I brandished in front of my mother as proof I could earn money as a writer.  (She had actually said that she didn't believe they would really pay me for something so "silly", so when I showed her the check for what in today's money was close to &#36;6000 she was quite literally stunned into silence.  And for years afterward when I would complain about being short on cash, she would ask, "can't you write something for your games again?"  She never did quite grasp that there were usually many months between the writing and the paying...)]]></content:encoded>
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		<item>
			<title><![CDATA[Hey, Bob, want to do a really big version of IST on spec?]]></title>
			<link>http://www.accessdenied-rms.net/forums/showthread.php?tid=12536</link>
			<pubDate>Sun, 27 Aug 2017 17:09:00 -0500</pubDate>
			<dc:creator><![CDATA[<a href="http://www.accessdenied-rms.net/forums/member.php?action=profile&uid=23">robkelk</a>]]></dc:creator>
			<guid isPermaLink="false">http://www.accessdenied-rms.net/forums/showthread.php?tid=12536</guid>
			<description><![CDATA[Probably not, but on the off-chance that that sounds interesting:<br />
<br />
Steve Jackson Games currently has the Dungeon Fantasy box set at the printer. Phil Reed (CEO of SJGames) has said in <a href="http://forums.sjgames.com/showthread.php?t=151497" target="_blank" rel="noopener" class="mycode_url">post 12 of this thread</a>:<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>If all of the copies sell out before the end of the year, well, let me just be the first to say that I'll do all I can to push a sci-fi boxed set onto our schedule and make it happen.</blockquote>
The thread goes on to discuss other possible Powered-by-GURPS box sets, including supers. Nothing official, mind you.]]></description>
			<content:encoded><![CDATA[Probably not, but on the off-chance that that sounds interesting:<br />
<br />
Steve Jackson Games currently has the Dungeon Fantasy box set at the printer. Phil Reed (CEO of SJGames) has said in <a href="http://forums.sjgames.com/showthread.php?t=151497" target="_blank" rel="noopener" class="mycode_url">post 12 of this thread</a>:<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>If all of the copies sell out before the end of the year, well, let me just be the first to say that I'll do all I can to push a sci-fi boxed set onto our schedule and make it happen.</blockquote>
The thread goes on to discuss other possible Powered-by-GURPS box sets, including supers. Nothing official, mind you.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[There's still at least one fan of GURPS:Mage]]></title>
			<link>http://www.accessdenied-rms.net/forums/showthread.php?tid=6109</link>
			<pubDate>Tue, 21 Mar 2017 04:56:00 -0500</pubDate>
			<dc:creator><![CDATA[<a href="http://www.accessdenied-rms.net/forums/member.php?action=profile&uid=23">robkelk</a>]]></dc:creator>
			<guid isPermaLink="false">http://www.accessdenied-rms.net/forums/showthread.php?tid=6109</guid>
			<description><![CDATA[Quoting from <a href="http://forums.sjgames.com/showthread.php?t=148883" target="_blank" rel="noopener" class="mycode_url">http://forums.sjgames.com/showthread.php?t=148883</a><br />
<blockquote class="mycode_quote"><cite>KarlKost Wrote:</cite>In my opinion, the Magic system for Mage, along with its scenario (having room for ANY real life OR fiction idea of mysticism we have, and not only that, but also the possibility to place superscience toghether in the mix) its the most brilliant idea I have ever seem.<br />
<br />
And GURPS Mage 3ed just gave that raw, brute idea, the balanced, well thought system, to make it a coherent system.</blockquote><br />
Just thought you might like to know...<br />
<span style="font-style: italic;" class="mycode_i">--<br />
Rob Kelk<br />
"Governments have no right to question the loyalty of those who oppose <br />
them. Adversaries remain citizens of the same state, common subjects of<br />
the same sovereign, servants of the same law."<br />
<br />
- Michael Ignatieff, addressing Stanford University in 2012</span>]]></description>
			<content:encoded><![CDATA[Quoting from <a href="http://forums.sjgames.com/showthread.php?t=148883" target="_blank" rel="noopener" class="mycode_url">http://forums.sjgames.com/showthread.php?t=148883</a><br />
<blockquote class="mycode_quote"><cite>KarlKost Wrote:</cite>In my opinion, the Magic system for Mage, along with its scenario (having room for ANY real life OR fiction idea of mysticism we have, and not only that, but also the possibility to place superscience toghether in the mix) its the most brilliant idea I have ever seem.<br />
<br />
And GURPS Mage 3ed just gave that raw, brute idea, the balanced, well thought system, to make it a coherent system.</blockquote><br />
Just thought you might like to know...<br />
<span style="font-style: italic;" class="mycode_i">--<br />
Rob Kelk<br />
"Governments have no right to question the loyalty of those who oppose <br />
them. Adversaries remain citizens of the same state, common subjects of<br />
the same sovereign, servants of the same law."<br />
<br />
- Michael Ignatieff, addressing Stanford University in 2012</span>]]></content:encoded>
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		<item>
			<title><![CDATA[Bob's Game Writing]]></title>
			<link>http://www.accessdenied-rms.net/forums/showthread.php?tid=6108</link>
			<pubDate>Wed, 02 Nov 2016 01:35:00 -0500</pubDate>
			<dc:creator><![CDATA[<a href="http://www.accessdenied-rms.net/forums/member.php?action=profile&uid=1">Bob Schroeck</a>]]></dc:creator>
			<guid isPermaLink="false">http://www.accessdenied-rms.net/forums/showthread.php?tid=6108</guid>
			<description><![CDATA[This area is a general discussion of anything I've worked on or might work on in the future for Steve Jackson Games.<br />
Please note that it was created by consolidating several different boards, and as such thread titles may be somewhat unclear as to what product or book they refer to.<br />
-- Bob<br />
---------<br />
Then the horns kicked in...<br />
...and my shoes began to squeak.]]></description>
			<content:encoded><![CDATA[This area is a general discussion of anything I've worked on or might work on in the future for Steve Jackson Games.<br />
Please note that it was created by consolidating several different boards, and as such thread titles may be somewhat unclear as to what product or book they refer to.<br />
-- Bob<br />
---------<br />
Then the horns kicked in...<br />
...and my shoes began to squeak.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Unpicking ethereal strands]]></title>
			<link>http://www.accessdenied-rms.net/forums/showthread.php?tid=6107</link>
			<pubDate>Wed, 16 Jul 2014 04:26:00 -0500</pubDate>
			<dc:creator><![CDATA[<a href="http://www.accessdenied-rms.net/forums/member.php?action=profile&uid=15">Mamorien</a>]]></dc:creator>
			<guid isPermaLink="false">http://www.accessdenied-rms.net/forums/showthread.php?tid=6107</guid>
			<description><![CDATA[At one point, I decided to see if I could figure out which of the conceptual strands identified, in the <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Ethereal Player's Guide</span></span>, by David Edelstein and the artist formerly known as R. Sean Borgstrom are present in the ethereals from other supplements, based on what skills, Songs and other traits they display. I didn't <span style="font-style: italic;" class="mycode_i">completely</span> finish the job, but I have frequent plans of getting back to it, and I've actually worked out reasonable strand-mixes for some of the <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Liber Servitorum</span></span> characters. In some cases, I've even worked out what specific concepts, in an overall category, go to make up a given ethereal.<br />
<br />
The Greys, for instance, are spirits of Fear (Emotions) and the Stars (Astronomical Concepts). Lucky the singing cigarette pack is a spirit of the Company (Society). Sophronia the sphinx is a spirit of Beasts (Life), Riddles (Information) and Wastelands (Terrain).<br />
<br />
These are just my best guesses, mind, attempts at reverse-engineering the characters to fit rules that were introduced later. Other ideas are welcome, as are your guesses at what strands went into Bob's other contributions. (Even the ones that got cut.)]]></description>
			<content:encoded><![CDATA[At one point, I decided to see if I could figure out which of the conceptual strands identified, in the <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Ethereal Player's Guide</span></span>, by David Edelstein and the artist formerly known as R. Sean Borgstrom are present in the ethereals from other supplements, based on what skills, Songs and other traits they display. I didn't <span style="font-style: italic;" class="mycode_i">completely</span> finish the job, but I have frequent plans of getting back to it, and I've actually worked out reasonable strand-mixes for some of the <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Liber Servitorum</span></span> characters. In some cases, I've even worked out what specific concepts, in an overall category, go to make up a given ethereal.<br />
<br />
The Greys, for instance, are spirits of Fear (Emotions) and the Stars (Astronomical Concepts). Lucky the singing cigarette pack is a spirit of the Company (Society). Sophronia the sphinx is a spirit of Beasts (Life), Riddles (Information) and Wastelands (Terrain).<br />
<br />
These are just my best guesses, mind, attempts at reverse-engineering the characters to fit rules that were introduced later. Other ideas are welcome, as are your guesses at what strands went into Bob's other contributions. (Even the ones that got cut.)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[It's out - on e23]]></title>
			<link>http://www.accessdenied-rms.net/forums/showthread.php?tid=6106</link>
			<pubDate>Sun, 11 Dec 2011 05:11:00 -0500</pubDate>
			<dc:creator><![CDATA[<a href="http://www.accessdenied-rms.net/forums/member.php?action=profile&uid=23">robkelk</a>]]></dc:creator>
			<guid isPermaLink="false">http://www.accessdenied-rms.net/forums/showthread.php?tid=6106</guid>
			<description><![CDATA[<a href="http://e23.sjgames.com/item.html?id=SJG30-6533" target="_blank" rel="noopener" class="mycode_url">http://e23.sjgames.com/item.html?id=SJG30-6533]Get a copy here</a>.<br />
<span style="font-style: italic;" class="mycode_i">--<br />
Rob Kelk<br />
"Governments have no right to question the loyalty of those who oppose <br />
them. Adversaries remain citizens of the same state, common subjects of<br />
the same sovereign, servants of the same law."<br />
<br />
- Michael Ignatieff, addressing Stanford University in 2012</span>]]></description>
			<content:encoded><![CDATA[<a href="http://e23.sjgames.com/item.html?id=SJG30-6533" target="_blank" rel="noopener" class="mycode_url">http://e23.sjgames.com/item.html?id=SJG30-6533]Get a copy here</a>.<br />
<span style="font-style: italic;" class="mycode_i">--<br />
Rob Kelk<br />
"Governments have no right to question the loyalty of those who oppose <br />
them. Adversaries remain citizens of the same state, common subjects of<br />
the same sovereign, servants of the same law."<br />
<br />
- Michael Ignatieff, addressing Stanford University in 2012</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[In Nomine on e23]]></title>
			<link>http://www.accessdenied-rms.net/forums/showthread.php?tid=6105</link>
			<pubDate>Fri, 18 Mar 2011 03:02:00 -0500</pubDate>
			<dc:creator><![CDATA[<a href="http://www.accessdenied-rms.net/forums/member.php?action=profile&uid=23">robkelk</a>]]></dc:creator>
			<guid isPermaLink="false">http://www.accessdenied-rms.net/forums/showthread.php?tid=6105</guid>
			<description><![CDATA[I think I forgot to mention this last month... <span style="font-style: italic;" class="mycode_i">Superiors 1</span> (one of the books that Bob edited) is now <a href="http://e23.sjgames.com/item.html?id=SJG30-3320" target="_blank" rel="noopener" class="mycode_url">available on e23</a>.<br />
<br />
(<a href="http://e23.sjgames.com/item.html?id=SJG30-3303" target="_blank" rel="noopener" class="mycode_url">So is <span style="font-style: italic;" class="mycode_i">Night Music</span></a>, but I don't believe Bob had anything to do with that book...)<br />
<span style="font-style: italic;" class="mycode_i">--<br />
Rob Kelk<br />
"Governments have no right to question the loyalty of those who oppose <br />
them. Adversaries remain citizens of the same state, common subjects of<br />
the same sovereign, servants of the same law."<br />
<br />
- Michael Ignatieff, addressing Stanford University in 2012</span>]]></description>
			<content:encoded><![CDATA[I think I forgot to mention this last month... <span style="font-style: italic;" class="mycode_i">Superiors 1</span> (one of the books that Bob edited) is now <a href="http://e23.sjgames.com/item.html?id=SJG30-3320" target="_blank" rel="noopener" class="mycode_url">available on e23</a>.<br />
<br />
(<a href="http://e23.sjgames.com/item.html?id=SJG30-3303" target="_blank" rel="noopener" class="mycode_url">So is <span style="font-style: italic;" class="mycode_i">Night Music</span></a>, but I don't believe Bob had anything to do with that book...)<br />
<span style="font-style: italic;" class="mycode_i">--<br />
Rob Kelk<br />
"Governments have no right to question the loyalty of those who oppose <br />
them. Adversaries remain citizens of the same state, common subjects of<br />
the same sovereign, servants of the same law."<br />
<br />
- Michael Ignatieff, addressing Stanford University in 2012</span>]]></content:encoded>
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		<item>
			<title><![CDATA[Dark Camelot thread on SJGames Forum]]></title>
			<link>http://www.accessdenied-rms.net/forums/showthread.php?tid=3784</link>
			<pubDate>Sun, 05 Sep 2010 18:58:00 -0500</pubDate>
			<dc:creator><![CDATA[<a href="http://www.accessdenied-rms.net/forums/member.php?action=profile&uid=23">robkelk</a>]]></dc:creator>
			<guid isPermaLink="false">http://www.accessdenied-rms.net/forums/showthread.php?tid=3784</guid>
			<description><![CDATA[<a href="http://forums.sjgames.com/showthread.php?t=72898" target="_blank" rel="noopener" class="mycode_url">Ideas for adventuring in an alternate Camelot...</a> or for inclusion in a revised edition for 4e, in the unlikely event that ever happens.<br />
<span style="font-style: italic;" class="mycode_i">--<br />
Rob Kelk<br />
"Governments have no right to question the loyalty of those who oppose <br />
them. Adversaries remain citizens of the same state, common subjects of<br />
the same sovereign, servants of the same law."<br />
<br />
- Michael Ignatieff, addressing Stanford University in 2012</span>]]></description>
			<content:encoded><![CDATA[<a href="http://forums.sjgames.com/showthread.php?t=72898" target="_blank" rel="noopener" class="mycode_url">Ideas for adventuring in an alternate Camelot...</a> or for inclusion in a revised edition for 4e, in the unlikely event that ever happens.<br />
<span style="font-style: italic;" class="mycode_i">--<br />
Rob Kelk<br />
"Governments have no right to question the loyalty of those who oppose <br />
them. Adversaries remain citizens of the same state, common subjects of<br />
the same sovereign, servants of the same law."<br />
<br />
- Michael Ignatieff, addressing Stanford University in 2012</span>]]></content:encoded>
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		<item>
			<title><![CDATA[Robin Hood actually Welsh, says historian]]></title>
			<link>http://www.accessdenied-rms.net/forums/showthread.php?tid=3646</link>
			<pubDate>Tue, 26 Sep 2006 00:40:00 -0500</pubDate>
			<dc:creator><![CDATA[<a href="http://www.accessdenied-rms.net/forums/member.php?action=profile&uid=23">robkelk</a>]]></dc:creator>
			<guid isPermaLink="false">http://www.accessdenied-rms.net/forums/showthread.php?tid=3646</guid>
			<description><![CDATA[According to <a href="http://www.theregister.co.uk/2006/09/25/robin_hood_welsh/" target="_blank" rel="noopener" class="mycode_url">this story</a> on the Register, historian Stephen Lawhead has put forward a theory that Robin Hood was actually a Welshman.<br />
After I read the article, I realized that it could resolve the biggest problem that Bob mentioned in <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">GURPS Robin Hood</span></span> - the noble/commoner dichotomy.  The Welsh Robin is described as being the son of a nobleman, robbed of his birthright by the Normans in the 11th century.  The earlier Robin Hood legends make no mention of the noble Robin.  So, the commoner Robin might have been in Nottingham, while the noble "Robin" would have been in Wales a couple of centuries later.  Oral tradition conflating the two stories may have lead to the mess we have today...<br />
<br />
(<span style="font-style: italic;" class="mycode_i">Edit</span> to fix typo)<br />
-Rob Kelk<br />
<span style="font-style: italic;" class="mycode_i">--<br />
Rob Kelk<br />
"Governments have no right to question the loyalty of those who oppose <br />
them. Adversaries remain citizens of the same state, common subjects of<br />
the same sovereign, servants of the same law."<br />
<br />
- Michael Ignatieff, addressing Stanford University in 2012</span>]]></description>
			<content:encoded><![CDATA[According to <a href="http://www.theregister.co.uk/2006/09/25/robin_hood_welsh/" target="_blank" rel="noopener" class="mycode_url">this story</a> on the Register, historian Stephen Lawhead has put forward a theory that Robin Hood was actually a Welshman.<br />
After I read the article, I realized that it could resolve the biggest problem that Bob mentioned in <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">GURPS Robin Hood</span></span> - the noble/commoner dichotomy.  The Welsh Robin is described as being the son of a nobleman, robbed of his birthright by the Normans in the 11th century.  The earlier Robin Hood legends make no mention of the noble Robin.  So, the commoner Robin might have been in Nottingham, while the noble "Robin" would have been in Wales a couple of centuries later.  Oral tradition conflating the two stories may have lead to the mess we have today...<br />
<br />
(<span style="font-style: italic;" class="mycode_i">Edit</span> to fix typo)<br />
-Rob Kelk<br />
<span style="font-style: italic;" class="mycode_i">--<br />
Rob Kelk<br />
"Governments have no right to question the loyalty of those who oppose <br />
them. Adversaries remain citizens of the same state, common subjects of<br />
the same sovereign, servants of the same law."<br />
<br />
- Michael Ignatieff, addressing Stanford University in 2012</span>]]></content:encoded>
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		<item>
			<title><![CDATA[e23 - Camelot and Robin Hood]]></title>
			<link>http://www.accessdenied-rms.net/forums/showthread.php?tid=3647</link>
			<pubDate>Sat, 24 Jun 2006 02:08:00 -0500</pubDate>
			<dc:creator><![CDATA[<a href="http://www.accessdenied-rms.net/forums/member.php?action=profile&uid=23">robkelk</a>]]></dc:creator>
			<guid isPermaLink="false">http://www.accessdenied-rms.net/forums/showthread.php?tid=3647</guid>
			<description><![CDATA[I just noticed that both of these books are available as PDFs on <a href="http://e23.sjgames.com/" target="_blank" rel="noopener" class="mycode_url">e23</a>.  Oddly, <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Robin Hood</span></span> is listed as "An e23 Original", while <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Camelot</span></span> isn't.<br />
Bob, did you know that you have <a href="http://e23.sjgames.com/credits.html?t=author&amp;n=Robert%20Schroeck" target="_blank" rel="noopener" class="mycode_url">a page</a> there?  They want you to send them "a blurb about yourself" - the appropriate e-mail address is on your page.  <br />
<span style="font-style: italic;" class="mycode_i">Edit:</span> Likewise, on both counts, for <a href="http://e23.sjgames.com/credits.html?t=author&amp;n=Peggy%20Schroeck" target="_blank" rel="noopener" class="mycode_url">Peggy</a>.  <br />
<br />
-Rob Kelk<br />
<span style="font-style: italic;" class="mycode_i">--<br />
Rob Kelk<br />
"Governments have no right to question the loyalty of those who oppose <br />
them. Adversaries remain citizens of the same state, common subjects of<br />
the same sovereign, servants of the same law."<br />
<br />
- Michael Ignatieff, addressing Stanford University in 2012</span>]]></description>
			<content:encoded><![CDATA[I just noticed that both of these books are available as PDFs on <a href="http://e23.sjgames.com/" target="_blank" rel="noopener" class="mycode_url">e23</a>.  Oddly, <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Robin Hood</span></span> is listed as "An e23 Original", while <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Camelot</span></span> isn't.<br />
Bob, did you know that you have <a href="http://e23.sjgames.com/credits.html?t=author&amp;n=Robert%20Schroeck" target="_blank" rel="noopener" class="mycode_url">a page</a> there?  They want you to send them "a blurb about yourself" - the appropriate e-mail address is on your page.  <br />
<span style="font-style: italic;" class="mycode_i">Edit:</span> Likewise, on both counts, for <a href="http://e23.sjgames.com/credits.html?t=author&amp;n=Peggy%20Schroeck" target="_blank" rel="noopener" class="mycode_url">Peggy</a>.  <br />
<br />
-Rob Kelk<br />
<span style="font-style: italic;" class="mycode_i">--<br />
Rob Kelk<br />
"Governments have no right to question the loyalty of those who oppose <br />
them. Adversaries remain citizens of the same state, common subjects of<br />
the same sovereign, servants of the same law."<br />
<br />
- Michael Ignatieff, addressing Stanford University in 2012</span>]]></content:encoded>
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		<item>
			<title><![CDATA[The Great Cow Race of 2003]]></title>
			<link>http://www.accessdenied-rms.net/forums/showthread.php?tid=6099</link>
			<pubDate>Sat, 13 May 2006 08:23:00 -0500</pubDate>
			<dc:creator><![CDATA[<a href="http://www.accessdenied-rms.net/forums/member.php?action=profile&uid=107">happerry</a>]]></dc:creator>
			<guid isPermaLink="false">http://www.accessdenied-rms.net/forums/showthread.php?tid=6099</guid>
			<description><![CDATA[<a href="http://www.stormloader.com/users/moelane/innomine/seeds/TGCRo2003.htm" target="_blank" rel="noopener" class="mycode_url">The Great Cow Race of 2003</a><br />
By Maurice Lane<br />
Additional Bad Ideas by Jaymiel]]></description>
			<content:encoded><![CDATA[<a href="http://www.stormloader.com/users/moelane/innomine/seeds/TGCRo2003.htm" target="_blank" rel="noopener" class="mycode_url">The Great Cow Race of 2003</a><br />
By Maurice Lane<br />
Additional Bad Ideas by Jaymiel]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Update: "Metamorphic Invaders"]]></title>
			<link>http://www.accessdenied-rms.net/forums/showthread.php?tid=6070</link>
			<pubDate>Wed, 15 Feb 2006 02:24:00 -0500</pubDate>
			<dc:creator><![CDATA[<a href="http://www.accessdenied-rms.net/forums/member.php?action=profile&uid=0">NotDavies</a>]]></dc:creator>
			<guid isPermaLink="false">http://www.accessdenied-rms.net/forums/showthread.php?tid=6070</guid>
			<description><![CDATA[In further observance of "I Hate Valentine's Day" Day ...<br />
Metamorphic Invaders -- 285 points.<br />
<span style="font-weight: bold;" class="mycode_b">Attributes:</span> ST +4 [40]; HT +2 [20].<br />
<span style="font-weight: bold;" class="mycode_b">Secondary Characteristics:</span> Basic Move -2 [10].<br />
<span style="font-weight: bold;" class="mycode_b">Advantages:</span> Double-Jointed [15]; Fangs [3]; Hard to Kill +5 [25]; Injury Tolerance (Homogenous, No Neck) [45]; Morph (Up to 35 points; Copies Personality, +100%; Genetic Match 2, +100%; Link, Terror, +10%; No Memorization Needed, +50%; Needs Sample, must consume, -50%; Takes Extra Time, 10 minutes, -60%) [265]; Single Minded [5]; Terror 5 (Link, Morph, +10%) [88].<br />
<span style="font-weight: bold;" class="mycode_b">Perks:</span> Immunity to the Riders [1].<br />
<span style="font-weight: bold;" class="mycode_b">Disadvantages:</span> Appearance (Horrific; Universal, +25%) [-30]; Bad Sight [-25]; Bestial [-15]; Invertebrate [-20]; Low Empathy [-20]; No Sense of Humor [-10]; Obsession (Hunt, Kill &amp; Reproduce) (6) [-20]; Odious Personal Habit (Eats sentient beings) [-15]; Slow Eater [-10]; Unusual Biochemistry [-10]; Weakness (1d/minute, Alcohol) [-40..<br />
<span style="font-weight: bold;" class="mycode_b">Quirks, Features, &amp; Taboo Traits:</span> No Social Skills [0]; Uncongenial [-1].]]></description>
			<content:encoded><![CDATA[In further observance of "I Hate Valentine's Day" Day ...<br />
Metamorphic Invaders -- 285 points.<br />
<span style="font-weight: bold;" class="mycode_b">Attributes:</span> ST +4 [40]; HT +2 [20].<br />
<span style="font-weight: bold;" class="mycode_b">Secondary Characteristics:</span> Basic Move -2 [10].<br />
<span style="font-weight: bold;" class="mycode_b">Advantages:</span> Double-Jointed [15]; Fangs [3]; Hard to Kill +5 [25]; Injury Tolerance (Homogenous, No Neck) [45]; Morph (Up to 35 points; Copies Personality, +100%; Genetic Match 2, +100%; Link, Terror, +10%; No Memorization Needed, +50%; Needs Sample, must consume, -50%; Takes Extra Time, 10 minutes, -60%) [265]; Single Minded [5]; Terror 5 (Link, Morph, +10%) [88].<br />
<span style="font-weight: bold;" class="mycode_b">Perks:</span> Immunity to the Riders [1].<br />
<span style="font-weight: bold;" class="mycode_b">Disadvantages:</span> Appearance (Horrific; Universal, +25%) [-30]; Bad Sight [-25]; Bestial [-15]; Invertebrate [-20]; Low Empathy [-20]; No Sense of Humor [-10]; Obsession (Hunt, Kill &amp; Reproduce) (6) [-20]; Odious Personal Habit (Eats sentient beings) [-15]; Slow Eater [-10]; Unusual Biochemistry [-10]; Weakness (1d/minute, Alcohol) [-40..<br />
<span style="font-weight: bold;" class="mycode_b">Quirks, Features, &amp; Taboo Traits:</span> No Social Skills [0]; Uncongenial [-1].]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Okay, I'm stumped...]]></title>
			<link>http://www.accessdenied-rms.net/forums/showthread.php?tid=6071</link>
			<pubDate>Wed, 07 Sep 2005 01:41:00 -0500</pubDate>
			<dc:creator><![CDATA[<a href="http://www.accessdenied-rms.net/forums/member.php?action=profile&uid=23">robkelk</a>]]></dc:creator>
			<guid isPermaLink="false">http://www.accessdenied-rms.net/forums/showthread.php?tid=6071</guid>
			<description><![CDATA[...or maybe I'm just tired.  (It's been a <span style="font-style: italic;" class="mycode_i">loooooooooong</span> week-and-a-half.)<br />
Over on the In-Joke thread, jonathanlennox said:<br />
<blockquote class="mycode_quote"><cite>Quote:</cite><hr class="mycode_hr" />Aha. In that case, I'm going to guess the "thing you have to explain how to do" is Jusenkyo curses, and the in-joke is some Ranma fanfic...<hr class="mycode_hr" /></blockquote>
Guess who needs help with Jusenkyo curses?  <br />
In my own defense, the character is already a shifter - specifically, a Sailor Senshi.  (Yes, this is for that <span style="font-style: italic;" class="mycode_i">Warehouse 23/MiB</span>/general-weirdness game I'm running. The players <span style="font-style: italic;" class="mycode_i">expect</span> me to toss in anime references, and a good GM gives the players what they want. Not what they need or what's good for them, but what they want... )<br />
So, we've got a person with complete control over her change about to get a curse that gives her a second, uncontrolled change.  (An animal form, BTW, but I won't say which here...)  How do I do that?<br />
Before the obvious question is asked: I haven't decided whether she'll be able to transform into the senshi form from the animal form, or what she'll look like if she can...<br />
-Rob Kelk<br />
<span style="font-style: italic;" class="mycode_i">--<br />
Rob Kelk<br />
"Governments have no right to question the loyalty of those who oppose <br />
them. Adversaries remain citizens of the same state, common subjects of<br />
the same sovereign, servants of the same law."<br />
<br />
- Michael Ignatieff, addressing Stanford University in 2012</span>]]></description>
			<content:encoded><![CDATA[...or maybe I'm just tired.  (It's been a <span style="font-style: italic;" class="mycode_i">loooooooooong</span> week-and-a-half.)<br />
Over on the In-Joke thread, jonathanlennox said:<br />
<blockquote class="mycode_quote"><cite>Quote:</cite><hr class="mycode_hr" />Aha. In that case, I'm going to guess the "thing you have to explain how to do" is Jusenkyo curses, and the in-joke is some Ranma fanfic...<hr class="mycode_hr" /></blockquote>
Guess who needs help with Jusenkyo curses?  <br />
In my own defense, the character is already a shifter - specifically, a Sailor Senshi.  (Yes, this is for that <span style="font-style: italic;" class="mycode_i">Warehouse 23/MiB</span>/general-weirdness game I'm running. The players <span style="font-style: italic;" class="mycode_i">expect</span> me to toss in anime references, and a good GM gives the players what they want. Not what they need or what's good for them, but what they want... )<br />
So, we've got a person with complete control over her change about to get a curse that gives her a second, uncontrolled change.  (An animal form, BTW, but I won't say which here...)  How do I do that?<br />
Before the obvious question is asked: I haven't decided whether she'll be able to transform into the senshi form from the animal form, or what she'll look like if she can...<br />
-Rob Kelk<br />
<span style="font-style: italic;" class="mycode_i">--<br />
Rob Kelk<br />
"Governments have no right to question the loyalty of those who oppose <br />
them. Adversaries remain citizens of the same state, common subjects of<br />
the same sovereign, servants of the same law."<br />
<br />
- Michael Ignatieff, addressing Stanford University in 2012</span>]]></content:encoded>
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		<item>
			<title><![CDATA[Update: "Sample Weremachine"]]></title>
			<link>http://www.accessdenied-rms.net/forums/showthread.php?tid=6072</link>
			<pubDate>Sun, 14 Aug 2005 21:48:00 -0500</pubDate>
			<dc:creator><![CDATA[<a href="http://www.accessdenied-rms.net/forums/member.php?action=profile&uid=0">NotDavies</a>]]></dc:creator>
			<guid isPermaLink="false">http://www.accessdenied-rms.net/forums/showthread.php?tid=6072</guid>
			<description><![CDATA[Many of the characters/templates from GURPS Shapeshifters will have to wait until GURPS Powers, which will hopefully have updated values for the various advantages and disadvantages that apply to Alternate Form and Morph (I know that Retains Mass has changed, so I can't be sure what else has ...) This one, though, was relatively easy.<br />
<br />
Inspector L. Martello Rosenbaum (661 points)<br />
<span style="font-weight: bold;" class="mycode_b">Attributes:</span> ST 10 [0]; DX 14 [80]; IQ 13 [60]; HT 12 [20].<br />
<span style="font-weight: bold;" class="mycode_b">Secondary Characteristics:</span> Dmg 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 13 [0]; Per 13 [0]; FP 12 [0]; Basic Speed 6.50 [0]; Basic Move 6 [0].<br />
<span style="font-weight: bold;" class="mycode_b">Advantages:</span> Alternate Form (Helicopter) [402]; Appearance (Attractive) [4]; Contacts (Four street contacts; skill-15, usually reliable, 9 or less) [16]; Legal Enforcement Powers [10]; Police Rank 4* [20]; Status 3** [10]; Wealth (Comfortable) [10].<br />
* This is a best guess; I don't have my copy of <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">GURPS Cops</span></span> anymore.<br />
** Includes +1 from Police Rank.<br />
<span style="font-weight: bold;" class="mycode_b">Disadvantages:</span> Code of Honor (Honest cop) [-10]; Curious (12) [-5]; Enemy (Various Criminals; medium-size group, 9 or less) [-10]; Frightens Animals [-5]; Intolerance (Criminals) [-5]; Unnatural Feature (Metallic silver eyes) [-1].<br />
<span style="font-weight: bold;" class="mycode_b">Quirks:</span>* Always wears sunglasses when he can get away with it; Doesn't use his first name; Sardonic sense of humor; Uncongenial. [-4].<br />
* "Cool under pressure" is not a "slight mental disadvantage".<br />
<span style="font-weight: bold;" class="mycode_b">Skills:</span> Administration (IQ-1, A)-12 [1]; Area Knowledge (Epsilon Indi III) (IQ+1, E)-14 [2]; Area Knowledge (Galaxy) (IQ, E)-13 [1]; Area Knowledge (Prentiss City) (IQ+3, E)-16 [8]; Beam Weapons (Pistol) (DX+3, E)-17 [8]; Cartography (IQ, A)-13 [2]; Computer Operation (IQ, E)-13 [1]; Criminology (IQ+2, A)-15 [8]; Detect Lies (Per, H)-13 [4]; Electronics Operation (Sensors) (IQ, A)-13 [2]; Expert Skill (Planetology) (IQ, H)-13 [4]; Fast Talk (IQ-1, A)-12 [1]; First Aid (IQ, E)-13 [1]; Forensics (IQ, H)-13 [4]; Interrogation (IQ, A)-13 [2]; Intimidation (Will+1, A)-14 [4]; Karate (DX-1, H)-13 [2]; Law (IQ-1, H)-12 [2]; Navigation (Air) (IQ-1, A)-12/15* [1]; Piloting (Helicopter) (DX+1, A)-15 [4]; Savoir-Faire (IQ, E)-13 [1]; Shadowing (IQ, A)-13 [2]; Streetwise (IQ+1, A)-14 [4].<br />
Helicopter Form (430 points)<br />
<span style="font-weight: bold;" class="mycode_b">Attributes:</span> ST+51 (No Fine Manipulators, -40%; Size, -30%) [153].<br />
<span style="font-weight: bold;" class="mycode_b">Secondary Characteristics:</span> SM +3.<br />
<span style="font-weight: bold;" class="mycode_b">Advantages:</span> Absolute Direction [5]; Absolute Timing [2]; DR 10 [50]; DR +10 (Limited: Shaped Charges, -60%) [20]; Doesn't Eat or Drink [10]; Enhanced Move 2 (Air Speed 42) [40]; Flight [40]; High Pain Threshold [10]; Intuitive Mathematician* [5]; Ladar (Increased Range 300x, +80%) [36]; Machine [25]; Night Vision 9 [9]; Payload 6 (10 cf cargo, 1 passenger) [6]; Peripheral Vision [15]; Photographic Memory [10]; Radar (Increased Range 300x, +80%] [36]; Radio [10].<br />
<span style="font-weight: bold;" class="mycode_b">Perks:</span> Accessories (Bullhorn, IFF, Siren &amp; Flashing Lights, Spotlight) [4].<br />
<span style="font-weight: bold;" class="mycode_b">Disadvantages:</span> Aerial [0]; No Manipulators [-50]; No Sense of Smell or Taste [-5].<br />
* "AI" no longer includes Mathematical Ability, so I dropped it from this template as well.]]></description>
			<content:encoded><![CDATA[Many of the characters/templates from GURPS Shapeshifters will have to wait until GURPS Powers, which will hopefully have updated values for the various advantages and disadvantages that apply to Alternate Form and Morph (I know that Retains Mass has changed, so I can't be sure what else has ...) This one, though, was relatively easy.<br />
<br />
Inspector L. Martello Rosenbaum (661 points)<br />
<span style="font-weight: bold;" class="mycode_b">Attributes:</span> ST 10 [0]; DX 14 [80]; IQ 13 [60]; HT 12 [20].<br />
<span style="font-weight: bold;" class="mycode_b">Secondary Characteristics:</span> Dmg 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 13 [0]; Per 13 [0]; FP 12 [0]; Basic Speed 6.50 [0]; Basic Move 6 [0].<br />
<span style="font-weight: bold;" class="mycode_b">Advantages:</span> Alternate Form (Helicopter) [402]; Appearance (Attractive) [4]; Contacts (Four street contacts; skill-15, usually reliable, 9 or less) [16]; Legal Enforcement Powers [10]; Police Rank 4* [20]; Status 3** [10]; Wealth (Comfortable) [10].<br />
* This is a best guess; I don't have my copy of <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">GURPS Cops</span></span> anymore.<br />
** Includes +1 from Police Rank.<br />
<span style="font-weight: bold;" class="mycode_b">Disadvantages:</span> Code of Honor (Honest cop) [-10]; Curious (12) [-5]; Enemy (Various Criminals; medium-size group, 9 or less) [-10]; Frightens Animals [-5]; Intolerance (Criminals) [-5]; Unnatural Feature (Metallic silver eyes) [-1].<br />
<span style="font-weight: bold;" class="mycode_b">Quirks:</span>* Always wears sunglasses when he can get away with it; Doesn't use his first name; Sardonic sense of humor; Uncongenial. [-4].<br />
* "Cool under pressure" is not a "slight mental disadvantage".<br />
<span style="font-weight: bold;" class="mycode_b">Skills:</span> Administration (IQ-1, A)-12 [1]; Area Knowledge (Epsilon Indi III) (IQ+1, E)-14 [2]; Area Knowledge (Galaxy) (IQ, E)-13 [1]; Area Knowledge (Prentiss City) (IQ+3, E)-16 [8]; Beam Weapons (Pistol) (DX+3, E)-17 [8]; Cartography (IQ, A)-13 [2]; Computer Operation (IQ, E)-13 [1]; Criminology (IQ+2, A)-15 [8]; Detect Lies (Per, H)-13 [4]; Electronics Operation (Sensors) (IQ, A)-13 [2]; Expert Skill (Planetology) (IQ, H)-13 [4]; Fast Talk (IQ-1, A)-12 [1]; First Aid (IQ, E)-13 [1]; Forensics (IQ, H)-13 [4]; Interrogation (IQ, A)-13 [2]; Intimidation (Will+1, A)-14 [4]; Karate (DX-1, H)-13 [2]; Law (IQ-1, H)-12 [2]; Navigation (Air) (IQ-1, A)-12/15* [1]; Piloting (Helicopter) (DX+1, A)-15 [4]; Savoir-Faire (IQ, E)-13 [1]; Shadowing (IQ, A)-13 [2]; Streetwise (IQ+1, A)-14 [4].<br />
Helicopter Form (430 points)<br />
<span style="font-weight: bold;" class="mycode_b">Attributes:</span> ST+51 (No Fine Manipulators, -40%; Size, -30%) [153].<br />
<span style="font-weight: bold;" class="mycode_b">Secondary Characteristics:</span> SM +3.<br />
<span style="font-weight: bold;" class="mycode_b">Advantages:</span> Absolute Direction [5]; Absolute Timing [2]; DR 10 [50]; DR +10 (Limited: Shaped Charges, -60%) [20]; Doesn't Eat or Drink [10]; Enhanced Move 2 (Air Speed 42) [40]; Flight [40]; High Pain Threshold [10]; Intuitive Mathematician* [5]; Ladar (Increased Range 300x, +80%) [36]; Machine [25]; Night Vision 9 [9]; Payload 6 (10 cf cargo, 1 passenger) [6]; Peripheral Vision [15]; Photographic Memory [10]; Radar (Increased Range 300x, +80%] [36]; Radio [10].<br />
<span style="font-weight: bold;" class="mycode_b">Perks:</span> Accessories (Bullhorn, IFF, Siren &amp; Flashing Lights, Spotlight) [4].<br />
<span style="font-weight: bold;" class="mycode_b">Disadvantages:</span> Aerial [0]; No Manipulators [-50]; No Sense of Smell or Taste [-5].<br />
* "AI" no longer includes Mathematical Ability, so I dropped it from this template as well.]]></content:encoded>
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