((25 FEBRUARY 2022 VERSION -- STILL INCOMPLETE Note to readers: This document is *under construction*, which is why it remains in plain text format -- HTML is very pretty but makes any major editing and/or reconstruction work harder than it really needs to be. Any text found in (( double parentheses )) or > email quote > style are suggestions and submissions made to me which have not yet been evaluated, edited and incorporated into the main text. They may hold opinions or suggestions that I do not agree with, and may contain their own errors of grammar, spelling or style. Double parentheses may also surround my own notes to myself for future material. If you care to offer your own comments or suggestions on the contents of this guide, *please ignore these sections*. Thank you. -- The Mgm't.)) This document is copyright (C) 2006-2022, Robert M. Schroeck, and is licensed under a Creative Commons Attribution-Share Alike- Noncommercial 3.0 Unported License. A Fanfic Writer's Guide To Writing or, How To Be In The Ten Percent by Robert M. Schroeck (guide.j.bgcloon@neverbox.com) "90% of *everything* is crud." -- Theodore Sturgeon For approaching thirty years (as of 2022), I've been part of the online fanfic community, starting in anime fanfiction with a brief foray into Trekfic, but as of the 2000s branching out to "Harry Potter", "Buffy the Vampire Slayer" and a few other fandoms. In that time, I've read a godawful lot of fics. And among that godawful lot of fics were a *lot* of godawful fics. This document is an ambitious attempt to help reduce the number of putrid fics by some small but noticeable amount. It started off as a series of threads in the "Other People's Fanfiction" area of my discussion forums on my website, and on Yuku.com and ezBoard before it. I've extracted the useful information from those threads and expanded upon it, supplementing it with practical advice and guidelines garnered during my three years in (and degree from) the Creative Writing program at Princeton University, 2 years as a newspaper stringer, nearly thirty years as a professional freelance writer and twenty-some years as a member of SFWA, not to mention those twenty-five years of writing fanfiction. (And yes, that *does* mean I started fan writing long *after* I was officially a pro. I'm not the only one, although the other way 'round *is* the more usual route.) I've broken down this document into three main sections: I. General Guidelines -- Broad rules that can help improve your writing overall. II. Stupid Writer Tricks -- Dumb and dumber mistakes to avoid. III. Crafting Fiction -- Advice on how to construct a story so that your audience is engaged and entertained. Let me note before we go further that a lot of my advice herein is, arguably, opinion -- albeit opinion based on many years of training and experience. I'll try to make it clear when I'm espousing a personal view as opposed to an objective truth, but regardless, feel free to disagree with me on anything and go your own route. Part of developing a personal style as a writer is working out your own way of doing things, and assembling your own collection of tools and techniques. Not everything in here will be right for every writer, but I'm confident in stating that most of it will be of great value to anyone who wants to write at all well. Also, please note that many of the examples below are informed by and/or selected from my personal fandoms. That *doesn't* make them any less apt or useful if you don't share those fandoms with me. Don't discount an example lifted from a "Ranma 1/2" fic, for example, if your only interest is writing "Halo" or NASCAR stories -- a mistake is a mistake regardless of its context, and the same will be true of the fix. I hope this document and the advice it contains prove useful to you. Good luck, and good writing. -- Robert M. Schroeck I. GENERAL GUIDELINES 1. Learn, and write in, reasonably proper English. (Or whatever your language of choice may be.) This means spelling and grammar (about both of which more later), and on a larger scale, writing proper sentences, paragraphs and chapters. Understand -- I'm not talking about being able to write like a professional before you start. No. Some fan writers can and have done it, but it's not something one should expect of all fan writers, and certainly not in their first works. There's no shame in not being Hemingway, or even Dan Brown, when you start. Not even Hemingway was Hemingway, at least in terms of his writing, when he first put pen to paper. *BUT* -- if you expect someone to read and *enjoy* what you wrote, try to have at least a high school-level grasp of the language you're writing in. Some may accuse me of snobbery when I say this, but if you want your work to be widely enjoyed, and maybe even acclaimed someday, you *have* to have a minimum proficiency in using your language of choice. I've seen authors claim that they don't need even that much because they're writing "for fun". Well, bunky, let me tell you that I'm *reading* for fun, and *your* fun doesn't trump *mine*. If trying to puzzle out what you're saying takes too much effort, it gets deleted. Quickly. Do you want that to be the fate of your story? What's the point of writing something if no one wants to read it? Don't you have any pride in your work? Look at it this way: Words are your tools. You *must* learn to use them properly if you are ever going to craft something worthwhile. Imagine two furniture makers -- who will build the better chair? The one who chips away at the wood with a dull screwdriver and bangs nails in with a pair of pliers? Or the one with a router, lathe and woodcarver's blades, and the knowledge of how to use them properly? You don't need to be Chippendale, but you do need to know how to make something that's attractive and will bear the weight put on it. Related to this rule is the next: 2. Acquire writers' references, and consult them as needed. If you're planning on doing any reasonably large amount of writing -- be it for pleasure or profit -- it's a good idea to build up a set of reference books to help you with your craft. At the very least, you should have a good thesaurus and dictionary. Fortunately you can find inexpensive paperback editions just about everywhere, and even some hardcovers aren't too exorbitant. If you're weak on English usage and grammar, supplement these with a good guide to structure and writing. I can't recommend Karen Elizabeth Gordon's books highly enough -- get "The Deluxe Transitive Vampire" and "The New Well-Tempered Sentence" if you can. Not only are they spot-on guides to grammar and punctuation, respectively, they're a whole hell of a lot of fun to read. And there's a book called "Eats, Shoots, and Leaves" by Lynne Truss which is also very good and just as fun, and also has a website supplementing it (http://www.lynnetruss.com/funnies.asp). (It's specific to punctuation, though, so you'll still need a good guide to grammar to go with it.) Finally, consider purchasing a style guide. A style guide will help you avoid some of the more common but harder-to- detect errors a writer can make. (And you *will* make them, and continue to make them, no matter how good you get.) It will also guide you in crafting sentences that mean exactly what you want them to mean, instead of just coming close (or worse, looking like they do while missing the mark entirely). You don't need to adhere slavishly to its suggestions -- in fact, you probably shouldn't -- but when you're having trouble getting something to come out just the way you want it, a style guide can be an invaluable aid. (For many years I recommended Strunk and White's "The Elements of Style", but by 2011 comments by readers of this guide as well as articles I've come across both online and in paper publications (all pointing out the weaknesses, faults and occasional inanities of this work) have led me to re-evaluate that recommendation. I still feel that a style guide is of immense use, especially to a beginning writer, but as of this writing I have yet to find a satisfactory alternative to Strunk & White. Until then I must leave it to you to investigate the guides that are out there and pick the one that best matches your needs and purposes.) If you are hesitant to shell out US$50 or more for reference books just to write fanfiction, you do have alternatives. Since reference works aren't huge sellers and are updated on a regular basis, you can often find them on the "severely discounted" tables in bookstores. Used book stores are also good places to look for copies at cut-rate prices, along with public library sell-offs. Don't worry about getting older editions; while the language is always evolving, the core elements are sufficiently constant that you'd have to buy a *really* old edition -- half a century or more -- to stumble onto something that's no longer relevant in modern usage. (Although do try to get the most recent dictionary possible -- words and their meanings mutate and evolve faster than other parts of the language. Then again, if you're writing a period piece, you might want to go out of your way to find period references so you get the right flavor.) If you're so strapped that even buying at a discount is out of the question, you can check all these books out from (or just *at*) your local library. Or, if you're still a student, your English teacher/professor. You can also consult the Net; there are a number of good dictionary, grammar and style sites, although you need to be careful about your choice of which ones to use -- if you can, get an independent opinion on how good a site is before you start to rely on it. As with any other web resource, be careful; there are "gag" references out there, and malware hosts masquerading as useful sites. Some (older) reference works are also available for free through Project Gutenberg -- while the style guides may be too old for modern writing, their copy of Roget's Thesaurus is still quite useful. If for some reason even *that* isn't possible, Google can serve as both thesaurus and dictionary in a pinch. Wolfram Alpha does well as a dictionary, too, although I've had less success at using it to find synonyms and antonyms than I've had with Google. If you're really *serious* about writing, fan or otherwise, though, there's no excuse for not (eventually) getting your hands on your own set of references. It's like trying to be a mechanic without owning a set of good tools. 3. Read as much as you can. If your fandom is literary, or serial art, or other printed media, read it and reread it for as long as you can stand it. If your fandom isn't print-based but has tie-in novels, read *them*. Beyond that, read anything and everything else you can. Don't limit yourself to just your fandom, or just fanfiction. Read *everything* that catches your eye, or appeals to your taste... and at least a few things that *don't*. Strive to be a voracious reader -- *especially* if your fandom is primarily from a non-print medium. And read not just for the enjoyment, but with an eye open for *why* you are enjoying. Or, equally importantly, why you might *not* be enjoying. Just as in most other modern fields of endeavor, writers build on the work of those who came before them -- somewhat more directly in the case of fanfiction, but regardless of what you write, reading other people's work will expose you to new styles, new techniques, and new approaches. And every one of these that you notice, understand, and absorb expands *your* skills and toolkit as a writer. You may never have a need to write an entire story in the dream-language of "Finnegans Wake", but then again you might someday want to craft a scene which evokes the same fluid unreality -- and knowing how Joyce did it will help you come up with your own answer to the same challenge. On the other front, understanding why you *don't* like a particular piece of writing is often a good tool for identifying mistakes and missteps in writing that you will want to avoid. The better you are at spotting exactly why a story turns you off, the better you will be at crafting your own work without those and related weaknesses. 4. Get into the *habit* of writing. Make it a point to write every day. Set yourself a goal (however small) and make that goal every time. A case in point: science fiction author David Gerrold has, since he started writing professionally in the 1960s, required of himself that he complete one "motivational unit" -- a scene, in other words -- in the morning and one in the afternoon, every day. You needn't be quite so demanding of yourself -- Gerrold was, and is, writing to put food on his table, after all -- but you should be making the same *kind* of effort. Yes, it's hard at first. And it can be heartbreaking to sit there for hours and look at a blank sheet of paper or an empty document file, and have *nothing* happen. (Believe me, I *know*. Ask me about The Book From Hell some time.) But once writing becomes a *habit*, it can be an amazing relief to know that you can just sit down and *create* when you need to. Yes, it is oh-so-good to have the muse inspire you, but sometimes the fickle bitch heads to Patagonia for a month or three; you have to learn to write without her. And once you do, you will never be held hostage by a lack of "inspiration" *ever again*. 5. It's not the writing, but the rewriting, that is great. Don't expect to get it perfect on the first draft. As Ernest Hemingway said, "The first draft of anything is shit." It is the rare writer indeed -- even among professionals! -- who can produce ideal-quality work in one pass. Unless you are one of these prodigies, you are going to need to review and rewrite a lot of your work. This *doesn't* mean you're a bad writer! It means you're a *good* writer, because you'll be catching and fixing the kinds of mistakes and problems that a bad writer ignores or doesn't even *see*. Consequently: 6. Proofread and preread. Do it yourself, or recruit a friend. If you're lucky or determined, you might assemble a small circle of prereaders. For god's sake, don't trust spellchecker programs. They are notoriously *stupid*. Unlike a human reader, they have no sense of context, and will blithely miscorrect a bad spelling into the wrong word if you carelessly tell them "fix all" or the equivalent. They won't catch a correctly-spelled word that is used in the wrong place ("they're" for "their", for instance), either. If you're not paying attention, you can accidentally miscorrect a badly-spelled word into a completely wrong correctly-spelled word. (A story I once read where someone was looking for a "steel sewer girl" comes to mind here. Then there was the one where a misspelling of "et cetera" had been "corrected" to "excreta"...) Spellcheckers also *never* have every English word in them, and lacking them, can end up flagging and "fixing" a perfectly good and proper word that they don't recognize. (This has been amusingly named "The Cupertino Effect" for one infamous example -- see http://en.wikipedia.org/wiki/Cupertino_effect) A case in point: at the time I wrote this passage, the built- in spellcheckers for a number of popular word processors apparently did not know the word "genteel" (meaning "refined, well-bred, ladylike, gentlemanly") and would insist on turning it into either "gentle" ("delicate of touch") or "gentile" ("not Jewish"). Not exactly the kind of thing which helps the meaning of a well-crafted sentence, that. (Just to hammer this home, at least one author whose works I've read has noted that MS Word's automatic spellchecking makes it *more* likely that he will misspell setting-specific words (in his case, for "Harry Potter") -- he knows they're going to be red-underlined already, so he never looks to see if they're *really* misspelled.) Make no mistake -- most spellcheckers are designed for *business* writing, and the words they know are biased in that direction. Don't let them get their hands on your work. If you have any choice in the matter, disable your spellchecker. If you can't disable it, see if it will let you create a custom dictionary into which you can put all the vocabulary you use in your writing which it otherwise wouldn't recognize. Regardless, never *ever* click the "Correct All" button. For exactly the same reasons, if your word processor has an autocorrect feature that "fixes" things as you type them, *turn it off*. *Permanently.* Similarly, grammar checkers are not the be-all and end-all. They *are* somewhat better tools for the fiction writer than the spellchecker, but again, they tend to be business-oriented. Worse, they have no real way to allow for the less-stringent structure and flow that is necessary for fiction. Use a grammar checker if you want, but be prepared to wade through a river of false positives. The only real solution for both is to manually eyeball your work. This is something that's problematic for most authors, as they have a tendency to read what they know they meant, and not what they actually wrote. Other eyes without preconceived notions about the content are the best way to go about this, although if you have the luxury to let a written piece lie fallow for a few days (or weeks) until you forget its exact contents, you can manage by yourself. 7. Pick prereaders carefully. Once you have a chapter or a story out, it's easy to get (more) prereaders. If you're any good, almost everybody who liked your work will clamor to preread simply to get an advance look at your newest stuff. Be aware that these folks do not always make the best prereaders. While this is not a hard and fast rule, self- nominated prereaders run the risk of being (or turning into) "yes men" who always respond "it's great!" to any new material. While good for the ego, this can make it hard for an author to grow in his skills, or to evaluate his growth. No pool of prereaders should be made up entirely of self- nominees. When assembling a team of prereaders, *always* make sure you ask some folks who have given you more than just praise. Anyone who's ever told you something was broken will make a good prereader. Likewise anyone who's spent the time to tell you how your writing made them feel or react -- prereaders like this can be especially invaluable. And if you can actually recruit someone who is uninterested in your subject matter, story, or fandom entirely, even better -- they won't be biased by their own enthusiasm when trying to evaluate your writing. Finally, when selecting prereaders make sure they know that you want more feedback from them than just spelling and grammar errors. Encourage them to find weaknesses in your story, like plot holes and places where your characters are acting like idiots for no good reason except that the plot demands that they do. You'll profit from it in the long run. 8. Pay attention to what your prereaders say. Especially if they say things like, "why does this happen?" or "this doesn't make sense". Ideally, your prereaders are representative of your greater audience, and if they're more frustrated or confused by a story than entertained and intrigued, that's indicative of problems with your approach. Listen to them, and fix as needed. Sometimes "why does this happen?" has an answer that would spoil a future development (see "Chekhov's Gun" and "Asspulls", below). If your prereaders complain about these passages, note their complaints and act on them if possible, but leave the important information where it belongs in the story. Sometimes a fix will have to be drastic: 9. Don't be wedded to your text. Nothing you've written is graven in stone. Nothing is so perfect that it can't be revised or even thrown out. Do not get so attached to a passage that you cannot ruthlessly cut it out of the story if needed. And be prepared to rip your entire story down to the foundations and start it over if that's what the prereaders suggest. It'll be painful, and you won't want to do it, but nine times out of ten, it'll be the right thing to do, and you'll end up with a much better story, one that gives *you* more satisfaction during the writing. 10. But don't throw away your deletions. Nothing says you can't save those scraps and recycle them, though. For each of my active writing projects, I have a "discards" file. Anything at least a sentence long that gets cut goes in that file for potential reuse elsewhere -- and I *have* found ways to reuse things. This is a great way to preserve that turn of phrase or clever scene that you're so proud of, but which just didn't work in the place where you first wrote it. Plus, if you know the material won't be lost forever, it's easier to make those drastic cuts when they're needed. To take this to the next level, consider using version control software. If you don't know what that is, it's a type of program that will maintain a complete history of your work from initial empty file all the way to finished product, and let you undo even the kind of accidental changes and deletions (even of files and entire directories!) that might otherwise break your heart and sink a project. Since 2011 I have been using Apache Subversion (AKA "svn") to save my work; svn is not only free but available on just about every computing platform out there including Android; there's even a Windows shell extension for it called Tortoise which makes everything point-and-click. Even better, there are outfits on the web like Slik Subversion (http://www.sliksvn.com/) which will not just provide you with the software, but give you a free cloud- based host for your repository -- which means that even if your PC and your thumb drive and your optical backup all get destroyed, your writing will still survive -- and you can retrieve it from *anywhere*. That kind of persistence makes it so much easier to make those dramatic changes that you might otherwise hesitate over. 11. When in doubt, look it up. In the era of the Internet, there is no reason to make a dumb mistake of fact. Between Google and Wikipedia alone, there is absolutely no excuse for errors born out of ignorance. Series canon for virtually everything is thoroughly documented online these days, unlike (for instance) the Dark Ages of anime fandom in the middle 1990s and earlier. Web-based language dictionaries (and translators like Google Translate) are reasonably good and mostly easy to use. It will take maybe five minutes to confirm or correct most details about which you are unsure. *Take that time!* Newbie readers will thank you, and old hands will respect you. And every once in a while you'll find something utterly cool that no one has ever used before. (However, even when you're in a hurry, never rely on a single online reference. Always try to get at least one other independent verification. Websites are created by people like you and me, people who can be confused, fumble-fingered, mistaken or outright malicious. *Always* double-check -- and triple-check if you need a tie-breaker.) Expanding on this: 12. Know your source material. This one may seem painfully obvious, but a distressingly large number of fan writers ignore it: If you're into a particular game, book, movie or TV show enough to want to write your own stories about it, then for god's sake care enough to make sure you get the established details right. And I'm not talking just about knowing that Character A's house is exactly 2.5 blocks from Character B's, and I don't mean the kind of things that change when you create an alternate universe -- I'm talking about stuff as basic as *names*. I cannot tell you how many fics I've seen over the years where a writer simply didn't care enough to make sure he had the names of a show or book's *main characters* spelled right. I can almost excuse this for anime fanfiction -- *almost*. Trying to work with names in one of the languages most foreign to English speakers can be daunting at first. But almost everything is on DVD these days, and the subtitles are just a button-press away on your remote. And if you're too lazy for *that*, then the least you can do is read the freaking credits at the end of an episode. This is very much an example of "When in doubt, look it up". Beyond that, there is no excuse *at all* for native speakers to misspell names in *English*, especially in fics based on a printed property. I swear I will hunt down and kill the next person I find misspelling "Dolores Umbridge" as "Dolorous" or "Delores" in a "Harry Potter" fic. And the less said about "Blaize Zamboni" and "Cho Change", the better. In any case, this is a *major* red flag for me as a reader -- my automatic reaction is that if the author can't take the time to make sure that basic, fundamental details about the property are right, he's probably not able or willing to write a decent story. If that's the case, the story goes into the circular file. To a limited degree, over-Americanizing Japanese settings comes under this heading. This is sometimes unavoidable, especially with anime that has been heavily "adapted" for Western audiences. But if you have a clearly Asian setting, it behooves you as a writer to become at least passingly familiar with those Asian customs, mores and behaviors relevant to the story you want to tell. By extension, don't write fanfic about a property if you've never actually seen/read/played it. I can't express just how bad the results will be in the eyes of people who know the source material. You may get readers and maybe even fans among others who have had no exposure to the original, but you will earn no points with those familiar with it. Just don't do it. If you like the idea of a series, movie or book enough that you want to write fic for it, you owe it to yourself to actually experience the original. Related to this is: 13. Don't arbitrarily violate canon for your convenience. Unless you have a damned good story reason for not doing so, you should hew as closely to a setting's canon as possible. "Canon" here means any and all details -- including time, place and characterization -- firmly established by the creator of a setting, either within the primary source, or by way of a secondary one (interview, commentary, etc.). Except in the case of the "Unicorn In The Garden" rule (see below), do not blatantly violate canon -- especially not just to satisfy a whim, or to save yourself effort or time in research. I can't count how many "Harry Potter" fics I've read with an author's note that had words to the effect of "I don't care if Rowling says the stories start in 1991 -- I'm putting it in 2011 (or 2001, or 2021) because I want to." Or "Ranma" fics where Nabiki has Internet access on her laptop. Or, for that matter, "Ranma" fics where Nabiki has a computer *at all*. (See "The Eternal Now", below.) One of the worst cases I've encountered was someone who couldn't be bothered -- and actually said so in an embedded author's note (about which I have much to say elsewhere) -- to remember or look up Hermione Granger's middle name, so he made one up on the spot. (For added irony, writing the note probably took longer than Googling for the information would have.) This is nothing more than lazy, sloppy writing. It dilutes the core setting, whose unique attributes and flavor are presumably why you're choosing to write fanfic there in the first place. If the setting has that much appeal for you, why in hell would you want to make random changes to it that don't have anything to do with the needs of your story? Surely it wouldn't be a terrible chore to Google, reread or rewatch as needed to get a key bit of information right. Related to this point and its predecessor is the next: 14. Avoid fanon. Fanon, for those who are unfamiliar with the term, is the accumulated body of fan-created detail that fills holes left by the creator(s) in a series or setting. It contrasts with (but tries to complement) canon. For example, the name of the late Mrs. Tendo in "Ranma 1/2" is never given in any official source, but somewhere around 1998, many writers on what was then the Anime Fan Fiction Mailing List gradually standardized on "Kimiko". More recently, "Harry Potter" fandom mostly decided that Hermione's unnamed parents were "Dan and Emma". (Which has the added "bonus" of being annoyingly meta as well as fanon.) The problem with fanon is that for a newcomer to a fandom, it can be almost impossible to distinguish from canon at first. It can take years to shake off all the accumulated misconceptions that fanon can saddle a newcomer with. It also saddles you as a writer with a horde of details that were created by other fan writers for *their* creations, and which may not be right for *your* story. Resist the urge to fall back on fanon, even (or especially!) when it fills a known hole in your fictional setting of choice. Fanon is never unavoidable -- and making up your own detail from scratch will sometimes lead you into profitable new areas of exploration. 15. Don't disguise original fiction as fanfiction. Some might phrase this as "don't make the characters so unlike themselves that they're different people with the same names". Either way you look at it, it's a complete puzzle to me. If you're writing fanfiction, you're celebrating the source material. Why choose to change it so completely that it's unrecognizable? Conversely, if you have a good and compelling story idea that is so utterly different from the original setting, why feel constrained to turn it into fanfiction? A good example of this would be the acclaimed "Ranma 1/2" fic "Ten", by "Richard E" (http://ten.waxwolf.com/). This is an amazing story demonstrating outstanding literary skill ... but it has absolutely *no* reason to be a Ranma fic. None of the Ranma characters really act like him- or herself here, their backgrounds are all so radically different that it's hard to justify it even as an "elseworld", and there's really nothing here that anchors the story to the "canon" Ranma world. (Just as one example: Ryoga as a crippled, intellectual scientist. Huh?) Another good example would be "Rendezvous With Fate" by iCe (found at http://www.fanfiction.net/s/67364/1/), also a "Ranma" fic. Here Akane is the twenty-something widow of Ryoga; her mind/soul is sent back in time to Edo-period Japan, where she finds herself occupying the body of Kodachi, estranged wife of Ranma Saotome, a high-ranking warrior in the service of Happosai and twin brother of Nabiki... It's an extraordinary story, well-written and engrossing, but once again, the characters and settings are so vastly divorced from "Ranma 1/2" canon that there is no real reason for it to be a "Ranma" fanfic. If you're writing something so thoroughly altered, you might as well take that last step, use new names, and call it original fiction. Who knows? Maybe you'll find an editor who'll buy it. It's happened before -- as "50 Shades of Grey" (originally a "Twilight" fic, if you didn't know) amply demonstrated. 16. Write for yourself as well as your readers. Or, to put it differently, *you* are one of your readers -- don't forget you're writing for your own enjoyment. 17. Write for your readers as well as yourself. However, don't get so wrapped up in writing for yourself that you forget you have other people in your audience. This is what causes the worst Self-Insertion fics -- when the author gets so caught up in his self-indulgent ego trip that he forgets that other people are going to read his work, and want to see more than just chapter 135 of "L33TWr1T3R Conquerz Teh W0rld"! 18. Don't let reviewers write the story for you. What I mean is, don't radically change your plot just to make reviewers happy, especially because they are being loud and obnoxious about your choices. There are always people out there who are going to have some objection to something that you're doing in your story. The worst ones will tell you about it, loudly and frequently, in the hopes that you will then write the story *they* want you to tell instead of the one *you* want to tell. At the very minimum, this is horrendously rude, and more than a little bit lazy. There is a huge difference between "your handling of the Shinobu-Ichiro relationship is a little weak" and "Shinobu- Ichiro is boring -- you should make it Ichiro and Drusilla!" The former is good, if vague, feedback, but the latter is an attempt to take control of your story and redirect it the way the reviewer wants. *Don't let them railroad you!* You have a plan (or should; see below) -- stick with it unless someone definitively *shows* you why it's not working. The only possible exception here is if you're working on an improv or round-robin fic, where you need to coordinate with a larger pool of writers; in this case, feedback along these lines, while still rude (in my opinion), may well be necessary. A corollary to this point: You don't need to slavishly react to *every* comment and suggestion, even those from your prereaders. All responses are not equal, and you need to learn (if you don't know already) how to filter the noise from the useful stuff. And that sometimes the distinction is very subjective and personal. 19. Grow a thick skin. Related to the above point is how you respond to criticism. Every writer gets bad reviews. I've had them, Stephen King gets them, Hemingway got them, hell, even Shakespeare got heckled in print and in person. There's always somebody who's going to hate your work, no matter how good it is. DON'T LET HIM CHASE YOU AWAY FROM WRITING, BECAUSE THAT WAY HE WINS. Remember that you are writing as much to please yourself as your readers, so don't let someone's abuse make you stop doing something you enjoy. The anime fanfiction community (for example) has already lost a number of fair-to-good writers (who had the potential to be truly great) because they let negative comments get too deeply under their skins. The same is true of many other fandoms. Too many talented, creative individuals have thrown in the towel because of jerks like these. We don't need to lose more. On the flip side of this: 20. Don't blackmail your readers. Don't *demand* reviews, or C&C, or whatever your outlet of choice calls reader response, and by the gods do not threaten to stop writing if you don't get any. They might call your bluff. If you do it repeatedly, then *many* people will take you up on your offer to stop writing, and some will complain when you don't keep your promise. Nobody likes an extortionist. More seriously: If you're not getting reviews, or not getting *positive* reviews, there's a *reason*, and a puerile threat to stop writing won't do much good. It might even *reward* some of the people who give you bad reviews. Just write, and work at being a better writer as you write. Yes, you want people to enjoy your work, but nothing is enjoyed by *everybody*. Besides, the work itself should be as much reward as the response. If it's not, you're doing something wrong. 21. Know when to break the rules. Remember that the guidelines here and below are simply that -- *guidelines*. Sufficiently skilled writers can ignore them and make it work. But even the best violate only one or two at a time: like an unexpected dash of seasoning in a familiar dish, breaking a rule can add a powerful twist or impact to a story. But breaking too many is like dumping the contents of the entire spice cabinet into a meal in the hopes that it will improve. It won't. A skilled writer will choose his broken rules carefully and for special reasons, if he chooses to break any at all. And until you understand almost instinctively what you can achieve by ignoring these guidelines, it's better if you adhere to them closely. On the other hand, sometimes the only way to know what happens when you break the rules is to break the rules -- that is, to experiment. But don't expect most of those experiments to come out well. (See "Don't be wedded to your text", above.) There's a cliche: good judgment comes from experience, and experience comes from bad judgment. Don't be afraid to exercise bad judgment when writing; if you don't release the experiments, the only people who'll suffer because of them are you and your prereaders. II. STUPID WRITER TRICKS This section attempts to delineate some of the more common (or more dramatic) errors, blunders and missteps a writer can make. These are by no means limited to beginning writers -- established authors with a long history of work (like me! Oh, boy, like me) can and do make many of these mistakes (like me! Oh, boy, like me). So there's no shame in doing any of these -- as long as you catch and fix them. Learning from them would be a good side-benefit, too. 1. Vocabulary, Vocabulary, Vocabulary "The difference between the almost right word & the right word is really a large matter -- it's the difference between the lightning bug and the lightning." -- Mark Twain, in a letter to George Bainton, 15 October 1888 Know your language, and you won't do something like this: There rising up out of the darkness, was a castle Hera had only thought could exist in fairy tales. There were huge walls made of stone cinder blocks, spinnerets climbing into the sky, and the windows were each burning with torch light. It was gorgeous. (from Chapter Three of "Harry Potter and The Unlikely Gryffindor" by "Hera Malfoy", at "Sink Into Your Eyes" and fanfiction.net, among many other sites. This is one of the most unrepentantly *bad* self-insert Mary-Sue fics I have ever encountered.) In the immortal words of Inigo Montoya, "I do not think it means what you think it means." This passage attempts to evoke the awestruck enchantment the main character feels upon first seeing Hogwarts School of Witchcraft and Wizardry from the "Harry Potter" books, and fails utterly. It fails because the author apparently plucked random words and phrases out of thin air and did not check to see that they actually meant what she intended. There are no such things as "stone cinder blocks". The term is an oxymoron, as stone plays little or no role in the manufacture of cinder block. And even if there were such things, they would certainly not be an elegant, ethereal building material -- a castle obviously built from cinder blocks of any variety would would have more in common with a crude, cheap garage than with an enchanting fairy-tale structure. The real howler, though, is yet to come: spinnerets are *not* towers, but the organs on the end of a spider's abdomen through which it excretes its webs. (My best guess is that she somehow conflated the words "spire" and "minaret", both of which *are* varieties of tower, although "minaret" is *so* precisely wrong for Hogwarts it's not funny.) The combined image is not of a mystical medieval fortress, but rather of a pile of cheap modern building materials out of which protrude the rear ends of humongous spiders. (Acromantulas, perhaps...) The lesson here is very simple. To avoid looking like an utter idiot, check both a dictionary and a thesaurus to make sure that the words you use are the words you *want*. Corollary (and a bit of a counter to that): You don't have to use flowery vocabulary to write well -- just look at Hemingway. Don't live and die by the thesaurus, and don't use ten fancy, imprecise words where five simpler, precise ones will do. You can grow into a larger, more expressive vocabulary as you continue to write; if you try to force it, though, it will come out *sounding* forced. And that's just as bad as spider butts among the bricks. xx. Neologisms English is one of the more modular languages on the planet. It's very easy to mix and match prefixes, suffixes and roots and come up with an entirely new word whose meaning will be understood by the reader. But that doesn't mean you should *do* it. The result is often clumsy, and it almost always duplicates an existing word which is frequently shorter and far more familiar. Here's a good example, from an otherwise fine story I've recently been reading: Millicent felt her eyes burning at the thought of her mother's accusatorial words. "Accusatorial" is a neologism. While it is perfectly good purely in terms of the rules by which English words are assembled from their component parts, it does nothing that "accusing" or "accusatory" wouldn't do in less space and fewer syllables. The best solution I can offer is be aware of what you're doing and stop yourself when you find you're about to snap together, Lego-like, a bunch of word parts to come up with a way to say what you want. Go to a thesaurus instead. Another kind of neologism: Anime fan writers have come up with a variety of terms to describe the rainbow hues possessed by many characters' hair -- for example, "bluenette" and "pinkette". And yes, if these hair colors were "real" within the context of the story world (as opposed to being mostly a visual metaphor for various character traits), there would be terms for those colors equivalent to "blonde", "brunette" and "redhead". However, I find these neologisms distracting and often cutesy to the point of twee. (Even worse are those created in the place of words that already exist -- like "crimsonette" for "redhead", a genuine example that I came across in a "RWBY" fic in late 2016.) I'd recommend avoiding such terms completely. They add nothing that can't be handled by a bit of pure description, and just encourage instances of the "Burly Detective Syndrome" (see below). xx. Eye Dialect The transcription of any less-than-perfectly spoken language is called "eye dialect". This covers any non-standard spellings and slurrings such as "gonna" for "going to" and "sumbitch" for "son of a bitch". It is, as one of my references puts it, "locutions deliberately misspelled to suggest the way our speech sometimes sounds." I will be the first to admit that eye dialect has its place in the writer's toolbox. It's a great device for building a "character voice" (more about which can be found elsewhere in this document); it helps you give a sense of a person through his speech -- usually someone with an extreme dialect (such as an American from the Deep South with the stereotyped "Dixie" accent) or with so poor an education and upbringing that he cannot speak properly. (I've certainly used it for a variety of characters, even on occasion my well-educated and well-spoken character Douglas Sangnoir, where it's intended to suggest his casual and relaxed attitude in most situations.) However, do not mistake this device as any kind of proper usage. In particular, it should not appear in the narrative voice if you're using any kind of third-person narrator, the traditional "I'm not a person, I've the voice of the book itself" narrator. Only if the narrative voice of your story belongs to an actual person should you ever employ eye dialect in it. (And in such cases it can be very effective, as works like "The Sound and the Fury", and "Charly"/"Flowers for Algernon" can testify.) Regardless of where you use it, though, one particular variety of eye dialect is *always* wrong. I refer to "would of", "should of", "could of", "might of" and similar constructions. These are, as "The Columbia Guide to Standard American English" puts it, "aberrant spellings" -- in these cases, of "would have", "should have", "could have" and "might have". There are others, but these are the most common and ought to suffice as examples. This error, which is often systematic throughout a writer's work when it appears, is caused by what I can only consider to be an ultimately illiterate confusion between the preposition "of" and the contraction "'ve". I say "illiterate" because it does not take a potential writer very much reading at all to learn that this is not proper usage, even when writing accents and dialects. Someone making this error either has not read enough to know better, or worse, *has* but hasn't noticed... or doesn't care. Because of this, I personally consider the presence of any of the "* of" errors a red flag that puts me on my guard for other fundamental problems when I read a story. Sadly, I'm not usually wrong. xx. Eggcorns and Mondegreens Just because it *sounds* right, doesn't mean it *is* right. This is a case of "Eye Dialect" (see above) striking with a vengeance. "Eggcorns" are words or phrases that a person has only ever heard and never seen (or identified) when written, which when that person needs to write them down himself get written the way they *sound* to him. The term comes from the transcription someone once made of the word "acorn", which they had somehow gotten through their life without once seeing (or at least *recognizing*) in print. "Mondegreens" are eggcorns as expressed in the transcription or interpretation of song lyrics. The term comes from a famous essay in which the author admitted long mistaking a line in an English folk song -- "And they laid him on the green" -- for something rather different -- "And the Lady Mondegreen". I bring these up because there are a number of eggcorns and mondegreens that show up with distressing regularity in amateur writing. I can't cover all the possible cases, but I can cite a few prominent examples in the hopes that they will prompt you as a writer to keep an alert ear out for phrases that are familiar but don't look quite right when written down. Get in the habit of checking these in a dictionary or other reference, and you should be able to keep them from ending up in your writing. I'll start with what is arguably the Number One Offender, both in fanfiction and much other modern writing: * "For all intensive purposes" For those of you going, "well, what's wrong with that?", the phrase actually is "for all intents and purposes". It means, basically, "for any possible reason", not "for those reasons which are particularly strong or sharply felt". The Number Two Offender is: * "Phase" -- as in, "The strange behavior did not phase him." The correct word for this usage is "faze". "Phase" is a part of a cycle or sequence, usually one that repeats on a regular basis. A derivative meaning covers things that come into sync with each other, or which make a transition (say, from intangibility to tangibility). "Faze", on the other hand, means to evoke a stunned, surprised or shocked reaction in someone. Weirdly enough, I have come across one (and only one) instance of the *opposite* error -- Ozzallos' "Heir To The Empire" has several scenes in which "faze" is used in place of "phase". A few more examples, all of them taken from fanfics I've read: * The Latin phrase "per se" -- which means, literally, "by itself" -- spawns a lot of eggcorns. It's not "per say", "persay", "percy" (!) or anything else like that. * "-esk" as a suffix. An eggcorn of "-esque", meaning "similar to" or "suggesting the appearance or manner of". Examples would include "Romanesque", "Rubenesque" and "arabesque". * "Once and a while" for "once in a while". * "Prodigy" for "protege". While a protege may be a prodigy, or vice versa, they are not synonymous. A protege is someone whom a mentor has taken under his wing. A prodigy is a person with an extraordinary talent. Chiyo-chan from "Azumanga Daioh" is a prodigy, but is no one's protege. * "Draw" when what is meant is "drawer" (sliding box with a handle in a cabinet, dresser or chest). This is a perfect example of "eye dialect" -- in many American dialects people swallow the sound of the final "r" in the word, pronouncing it as "draw-ah", which eventually gets worn down to, and written as, "draw". * Very similarly, "murder" when what is meant is "murderer". If you are a "murder", you are the *victim* (i.e., a corpse) and not the one who did the killing. * "Low and behold" for "lo and behold". A simple case of not knowing or remembering the homophone "lo", which is a simple, if archaic, interjection roughly equivalent to "hey" or the British "oi!" "Lo and behold" literally means nothing more than, "Hey! Look at that!" It just sounds more formal. * For the anime fic writer: "facevault" for "facefault". "Facevault" doesn't mean anything, but if it did, it would mean leaping over your own face with the aid of a pole. In amateur writing in the electronic environment, blame for these can sometimes be laid at the feet of a spellchecker. (See above for my rant on this topic.) But it's equally likely to be unfamiliarity or ignorance. Either way, don't let it trip you up. A little thought spent on a doubtful phrase ought to at least give you a clue about whether it makes sense or not. No matter what, if you've never seen the word or phrase in print, look it up, just to make sure. Google can be surprisingly adept and figuring out what you're looking for even if you mangle it badly. A good reference you can consult online is to get some help with possible malapropisms along these lines is http://eggcorns.lascribe.net/ . Much like "to," "two," and "too." These words, while correctly spelled, are probably not the words that the author intended. xx. Words That Don't Exist Even with the ability to create neologisms in English (see above), some words just *don't* exist. Consequently, you shouldn't use them. * The past tense of "to drag" is "dragged", not "drug". * The past tense of "to lend" is "lent" or "loaned", not "leant". xx. Overusing Favorite Words > *Overusing certain synonyms. There was once an EVA 'fic that decided > Rei's eyes were "alizarin". Every time she showed up in a scene and her > eyes needed describing for some reason, they were alizarin. Did they read > that off of a paint tube? Argh! Ditto using "azure" or "cerulean" when > "blue" would have worked just fine. Ditto "shimmering hair". Nobody's > hair shimmers unless they haven't washed it in a week. ((Which author always used "sandalwood" for Ukyou's eye color? Dreiser, among others. Need to doublecheck. Gregg Sharp? Also cite Amelia Peabody books -- Emerson's eyes are always "sapphirine" -- although that may well be a deliberately aware usage as a kind of parody.)) ((Eyrie Productions Unlimited and "sardonic".)) > And a couple of bad writing tricks (sorry in advance if the tone is harsh, > I hate these with a passion): > > *Using ellipses to denote blanks in dialogue. This is not a comic book. > If the character is silent, let them remain silent. If they leave off the > end of their sentence, use dashes, or add a description like, "but then > her voice dropped to a whisper" or whatever. > > *Overusing "-ly" adverbs. They don't add anything to the narrative. Less > is more. > > "Leave me alone!" she hissed. > > is more powerful than > > "Leave me alone!" she hissed harshly. > > Or, to be even more descriptive, > > She rose to her feet in one motion. "Leave me alone!" > > And then she was gone, stomping down the hallway, and slammed the > door behind her. > > Or whatever. Be more creative. "-ly" adverbs should be used sparingly > (ha!) or not at all. xx. Plagiarism Don't do it. It's not worth it if you get caught -- and you *will* get caught. There is nothing -- I repeat, *nothing* -- so obscure that you will be the only person who has ever read it. No one has tastes so unique that no one else shares them, and yet can find fiction that suits those tastes. There will *always* be someone out there with tastes similar to yours whose reading overlaps yours -- and because your tastes will drive not only what you plagiarize from (who would steal from a story they *didn't* like?), but what you steal it *for* (not to mention the audience who will read it), it is inevitable that someone who read the original will read yours, and nail you. It doesn't matter if you steal three paragraphs or a two-megabyte epic. I should also point out that plagiarism makes you look like a fool and a nimrod -- especially if you are stupid enough to steal a *big* story and claim it as your own. I can't imagine why someone would do that, but they do, and they somehow think that a) no one will notice, b) no one will care, and c) they will be lavished with praise for their mad fic skillz. Wrong on all three counts. Oh, and if you ignore this advice, and you're caught at it, at least have the good graces to admit what you were doing and take it down. Don't be like the bozo back in early 2008 who reposted the first chapter of Bobmin's epic "Sunset Over Britain" to fanfiction.net under a new title and his own byline, and then claimed he was really trying to "promote" the original fic when he was caught and called on it within hours. There's looking like a fool and a nimrod, and then there's looking like an especially *stupid* fool and nimrod. xx. Ye Olde Butcherede Englishe A lot of people think doing archaic English is easy -- just throw in "thee" and "thou" and put "-eth" on the end of all the verbs and "-e" on the end of everything else. A lot of people are very, very wrong. I won't go into great detail here -- there are some very good webpages for those who really care -- but here are several quick hints to keep you from looking like a complete idiot if you have to write something that sounds like Elizabethan English. That's it, no further back. Middle and Old English are more like German than Modern English, and you can't make either look or sound right without making it unintelligible. (And honestly, even Elizabethan English, correctly pronounced, doesn't sound a whole hell of a lot like Modern English, as a few academic videos on YouTube go to some effort to demonstrate.) If you're going even *further* back, say to the so-called Dark Ages or historically Arthurian times -- the Fifth Century or so -- there isn't any English of any variety *at all* -- they'll be speaking one of any number of Celtic tongues generally referred to as "Briton" which are unrelated to English -- so making them sound archaic is just pointless. That said, some guidelines to help you with Elizabethan (16th- century or so) English: "Y"/"y" (as seen in "ye olde") is not the modern letter with its associated sound, but "þ" -- a now-forgotten letter called "thorn" that had the same sound as the modern digraph "th". "þ" gradually changed in shape to something like "Ƿ" before it disappeared entirely from the English alphabet around the sixteenth century, and typesetters ended up using "y" to represent it until they just gave up and went with "th". Thus "ye olde" is just "the old". "Thee/Thou/Thine/Thy" follows the same pattern as "Me/You/Mine/My". "Thee" is direct object, "thou" is subject. If you can't remember which is which, the modern word and its antique counterpart usually *rhyme* (or would if we had rationalized systematic spelling). Use "thee" the same way you would use "me"; "thy" the same way you'd use "my"; and so on. It's uncanny; you'd almost think there was some kind of underlying system there. The only time you can use "thine" in place of "thy" is if the next word starts with a vowel. (This also used to be a rule for "my" and "mine" as well, but that's one of the things that English has lost over the centuries.) A note on proper usage, though: "Thou" and its brothers are the informal, intimate "you". English used to have a formal, plural "you" and a singular, informal "thou" much like the Romance languages do. The latter was used for conversations between friends or intimates. However over the centuries it all got collapsed into "you". (Puts quite a different spin on the use of "Thee/Thou/Thine/Thy" by folks talking to God and vice versa in the King James Bible, doesn't it? Rather than being excessively formal, as so many people think nowadays, it's actually talking with God like he's your best friend -- or your lover.) -eth = -s verb ending. Don't say "I runneth" because it's the same as "I runs". If it helps, imagine you're speaking with a lisp. I run you/thou runnest he/she/it/my cup runneth "To do" is slightly irregular: I doth you/thou dost he/she/it doth (( from http://www.idir.net/~ipsifend/grammar.html : I walk am run think do Thou walkest art runnest thinkest dost He/she/it walketh is runneth thinketh doth We walk are run think do Ye walk are run think do They walk are run think do )) Don't mix a period conjugation of "to do" with a period conjugation of another verb. "He doth runneth" is equal to "he does runs" and it neither makes good grammatical sense nor gives you anything "he runneth" wouldn't. "He doth run" works, too (but may sound wrong to some ears). For more detail or information, you may wish to explore these websites (active as of October 2011): ((note to self, confirm these are still live in Oct 2021)) http://www.renfaire.com/Language/ http://www.elizabethan-era.org.uk/elizabethan-online-dictionary.htm http://www.ehow.com/how_4474444_learn-speak-write-elizabethan-english.html http://www.netplaces.com/shakespeare/how-to-understand-elizabethan-english/elizabethan-english.htm However, it's best to remember that no matter when or where they lived, people always spoke in their own vernacular language. Unless you're actually writing about Elizabethan England, don't put Elizabethan English in their mouths -- especially if they're not actually speaking English. Just write them as if they were speaking Modern English (leaving out, of course, any references, vocabulary, usage or slang specific to the Modern era). How we sound to each other now is exactly how people speaking in other languages and eras sounded to each other then, regardless of where and when they were, or what language they used. It's as simple as that. xx. I/He/She vs. Me/Him/Her Compound subjects and objects built wholly or partly out of pronouns seem to confuse a lot of people. I can't count the number of times I've read (or heard) something like Me and him ran all the way from Azabu-Juuban. or Do you want to sit with her and I for dinner? Most people do seem to know that there is one set of pronouns used in sentence subjects and another for objects. If there's only *one* of either (or each) they don't usually have a problem, but mix it up with two or more (and/or throw in a name or two) and some writers choose the wrong one every time. There's a very simple way to figure out the right pronouns to use in most cases, assuming you have no problems with simpler structures. Just take a moment to think of the sentence as two (or more) separate sentences, and note what pronoun you use when it's all by its lonesome. For instance, with our first example above, you would break it out into: Me ran all the way from Azabu-Juuban. and Him ran all the way from Azabu-Juuban. If when you do that one or both of the sentences sounds like Tarzan or Tonto, well then, you have the wrong pronoun. (Unless you're writing dialogue for Tarzan or Tonto, of course, in which case why the hell are you worrying about this *now*?) Change it or them: I ran all the way from Azabu-Juuban. and He ran all the way from Azabu-Juuban. And then merge them back together. Guaranteed, it will be right: He and I ran all the way from Azabu-Juuban. This example points out one other rule: When you include a first person pronoun ("I" or "me") in a series of subjects or objects, it always goes *last*. (Just for the sticklers: "subject" pronouns are technically called the "nominative case", and "object" pronouns are the "accusative case". Not that that will help you figure out which to use when.) xx. Asspulls (part of Chekhov's Gun) Harry Potter suddenly reveals that he's studied his genealogy and has learned he's the heir of one or maybe *all* of the Founders of Hogwarts, even though he's never even been in the library in the whole story so far. Buffy Summers tells her sister Dawn that because Dawn was made from her, *Buffy's* blood will substitute for Dawn's own mystic nature in a magical ritual. Priss Asagiri of "Bubblegum Crisis" wishes she could survive the fight she's in, and suddenly a combat robot that hasn't been seen or mentioned before (or since) shows up to fight alongside her. (more examples here) These are called "asspulls". Because the author needed a certain something -- a detail, a secret, a prop -- and just pulled it out of his ass at the moment he needed it, regardless of what it did to how believable the story was. This is one of the most common, and *biggest*, mistakes a beginning writer makes. Even pro writers make them -- the "Buffy" and "Bubblegum Crisis" examples above come not from fanfics, but from actual episodes. Asspulls are bad because they make the reader stop and say something along the lines of, "Now hold on just a freakin' minute! Where the hell did *that* come from?" Even a *small* asspull can knock your reader so far out of the story that they won't want to go back into it. A *big* one will make them throw the story away and tell their friends not to read it -- ever. You don't want that. Asspulls stem from a failure to properly anticipate your story's direction and needs. A good writer will know (at least in general terms) where he's going and what he requires when he gets there -- and will lay out all his details and tools along the way so that when they are used, no one will go, "hey, wait a second, where did *that* come from?" This is "Chekhov's Gun" worked backward -- if you know you need a gun to go off in the third act, make sure you hang one on the wall in the first act. If you know that Harry Potter needs to prove he's the descendant of a Founder, you'd best show him finding that out at some point *before* he needs it. You don't have to actually say what he finds -- you can hide it from the reader, as long as you provide enough surrounding detail that when he pulls the the information out, your reader can say, "Oh! So *that's* what he learned back in chapter 6!" and not feel like they were somehow cheated by the author. You can even hide it from the character who needs it by giving it to him in a form that requires interpretation, decoding or unlocking, which can then be done at the appropriate key moment. ("Harry, where did you get that ring?") If you avoid an asspull with sufficient skill, your reader will probably say something along the lines of "that's very cool". Strive for that reaction. Toward this goal, try to be aware of how your story is going to end, and make sure that all the pieces needed for that ending are visible in the story along the way. They don't all have to be *obvious* -- in fact, it makes for a far better story if they're *not* -- but they *must* be there, in one form or another, or your readers will rebel. This is especially true when the fan author -- as is common -- is writing a long-format story in installments. You will usually not have the luxury of being able to change chapter 1 to include a gun when you realize that you need one while writing chapter 12. You must either plan out what you'll need so you can account for it ahead of time, or you must make do with the details you're stuck with when you get to that point. In all fairness, it *is* possible to write a large story without long-term planning. Charles Dickens did it almost all the time. He created his novels as serials, written and sold to newspapers one chapter at a time, and he had only the vaguest idea where they were going, if *that* much, when he started them. But those chapters were *so* dense in detail that he had literally hundreds of choices he could pick from when looking for something to turn into a plot point later, if/when he needed it. If you are skilled enough and write densely enough, you can pull it off. But a beginning writer probably shouldn't try it. xx. Sauce for the Goose This is a useful rule of thumb for plotting and characterization, especially when you're tempted to take shortcuts or make use of certain tired cliches: If your plot point seems arbitrary, awful, lazy and/or just plain dumb as hell when applied to a *male* character, you can safely assume it'll be the same with a *female* one. Many thanks to John Kovalic, who first espoused this rule in the June 15, 2012 installment of his webcomic, Dork Tower (http://www.dorktower.com/2012/06/15/croftwork-dork-tower-15-06-12/). xx. Bobble-heads ((Overuse of grinning and nodding as "stage directions" in narrative. I'm guilty of this -- quite a bit so, to the point that I scan my work to purge it of excess grins and nods. from "Don't Be a Bobble-Head, and Other Bits of Guidance" in Fantastical Visions II. [October 2003] Reprinted in updated form in Many Genres, One Craft, Michael Arnzen & Heidi Ruby Miller, eds., Headline Press, [May 2011] by Timons Esaias )) xx. Postmodern Fun and Games Self-referentiality, author asides and talking directly to the reader: Don't do it at all, unless you're *really* good. Exception: First person narrators who are explicitly telling a story to someone, either directly or indirectly, can address that someone, even if only in the form of "my presumed reader". But you need to justify that at some point, even if it's only with something as cliched as a single throwaway sentence about "so now I write this account", or "and so I'm telling you all this". xx. In-Line Author's Notes You may be writing the story, but even if you have a first-person narrator, *you* are not *in* the story. And you should stay the hell out of it! Never interrupt the narrative to insert a parenthetical "author's note" -- and for the love of god if you actually *must* do it for some unbelievable reason, don't preface such a thing with the actual phrase "author's note". If you have to explain something, make it part of the earlier story. Your narrative voice is as much a character in the story as anyone you're writing about, even if you're not writing in the voice of a physical person involved in the action somehow. DON'T BREAK CHARACTER to chat with the reader. It destroys the flow of the story and the Willing Suspension of Disbelief. Similarly, inserting justifications for something you've done within the story. As I write this, I've just read a chapter of a "Harry Potter" fic where the author breaks in and spends a whole paragraph justifying letting Harry order books early for his second year, before the formal letter specifying them is sent. Blech. Why not turn something like that into part of the story, with Harry wondering if he could do such a thing, and then exploring his options, and finally finding success? You don't see Hemingway breaking into his story to explain why the Old Man has access to certain fishing equipment, or Stephen King to justify the psychic powers of the little blind girl in "The Tommyknockers". Let me make this clear -- this is one of the things that slaps a huge neon-orange "Dumb N00b" label on what you write while at the same time sucking quality and professionalism from it. DON'T DO THIS. Decisions you make as a writer, choices of style or mechanics, deviations from canon in fanfic -- all of these should be transparent to the reader or expressed as a natural outgrowth of the plot and action of your story. As an illustration of what I mean, imagine you are watching a serious dramatic movie. The action gets intense, the peril is ramping up, the hero is in major trouble -- and suddenly it all comes screeching to a halt when the director abruptly steps in front of the camera to justify his choice of angle and lens for this scene -- and takes five minutes to do so. *This* is what an in-line author's note does to a written story. If you *must* speak directly to the reader, that's what prefaces and postscripts are for. If you *must* editorialize, either turn it into part of the narrative or dialogue proper, or put it somewhere else, like a separate note at the end of the chapter. Even better would be to put it in a completely different document entirely. (See "Ranting," below.) The only thing that could make this practice this worse is to put the in-line comments *inside dialogue*. Which I have seen one author actually do. Thank you, no. Please note that in-line author's notes are different from the kind of narrator who is aware that he is telling a story, and will address the reader and comment on the action. Two good examples of the latter from fanfiction would be Eric Hallstrom's "Ranma and Akane: A Love Story", and Rob "Kenko" Haynie's "Girl Days", and the narrator of the Lemony Snickett books is a classic published example. Terry Pratchett's infamous footnotes in the Discworld novels can be viewed in this light as well, but are much less intrusive because they *are*, after all, footnotes. This kind of narrator, regardless of the way he might address the reader directly and offer his opinions on the plot and the other characters, is still *not* the author, and should not (except, perhaps, satirically) discuss the technical issues of writing. Even if he is not an embodied person taking part in the story directly, he is a *character*, and as such should know nothing of and say nothing about the plans and decisions of the author. This is a story-telling device that can frequently add an extra level of interest or humor to your work. The only things in-line author's notes add are annoyance and distraction. xx. Trigger Warnings ((oh dear god. amateur hour plus self-righteousness.)) "Trigger Warning: The following material is written for grown- ups. Bad things happen to good people. Good things happen for bad people. An effort is made to ensure the story feels like real life. If you can't cope with any of these things without anti-anxiety medication or excessive hand-holding, go read 'Winnie the Pooh Contemplates His Navel' or something else with absolutely no drama or excitement. We would feel *terrible* if you were distressed by something blatantly imaginary that is clearly written as entertainment." xx. Narrative Voice vs. Character Voice Understand the difference between a narrative voice and a character voice. Unless the narrator is one of the characters in the story, the narrative voice should be as impersonal, precise and formal as possible. Do not use slang, jargon or informal terms -- there should be virtually no personality to a third-person narrator. But don't limit the narrator's vocabulary, either. "He said... she said... he said... she said... he said... she said..." gets boring fast. "He mentioned... she muttered... he demanded... she asked... he answered... she cried..." maintains the lack of personality, but is less likely to induce sleep in the readers. (This is also good advice for an in-story narrator, unless for characterization reasons it's something he can't or won't do.) Note, by the way, that you are not required to put a speaking verb on *every* little thing someone utters. If the context makes it clear who's saying what, it's perfectly okay -- and often preferable -- to omit it. And there are a dozen ways to indicate a speaker without using "said" or a synonym. For instance, here's a brief passage from chapter 3 of "Drunkard's Walk V", on which Chris Angel and I were working when this advice was originally written: "I'm sorry," she said softly, "I'm prying." Well, I felt instantly lousy. "No, no, not at all!" I protested with genuine contrition. "I was just reminded of something and was following the thought." "If you're sure..." I nodded. "I am." A slow, tentative smile worked its way back onto Belldandy's face as she served herself a small plate of seaweed salad. "In that case, what abilities do you have?" Although there are five lines of spoken dialogue here, there are only *two* instances of a "said"-type verb. Context serves to identify the speaker in the rest. In conversations between two characters, you can even get away with *no* context clues, at least for a little while, relying solely on dialogue and voice to identify the speakers. Unless you're attempting something special, though -- as I did with "Aquarius" and "Sagittarius" in several scenes in the final chapter of "Drunkard's Walk II" -- don't overdo it. You can lose the reader after four or five exchanges unless you're careful. And trying to make it work for three or more speakers is *very* difficult unless they all have *very* distinctive patterns of speech. The best plan is a mix of all three approaches. This keeps your dialogue from sounding repetitious, and at the same time keeps your readers on their toes. ((It's the 'Rabbit Season', "Duck Season" cartoons... without the clear voices or visual characters to tell who said what. In these this type of 'Stupid Writer's Tricks' the reader ends up as confused as Elmer Fudd, only we can't shoot the target we want to shoot -- the writer.)) xx. What Not To Do With Your Narrative Voice Unless your narrative voice is that of an actual character, be he an onlooker or the hero, you should not write it in a colloquial or informal manner. In particular, you should never use phrases or words like * Goofy * Stuff (in the sense of "unspecified items") * Wacky * Y'know * Yoink * Great big (as in "a great big monster") * The same old X * Or something (used to mean "or something similar") * real (as a synonym for "very", as in "he was real experienced") xref "Bathos" Unless your entire narrative style is based on being overblown, do not indulge in hyperbole in your descriptions. Hyperbole in metaphors is fine, and even traditional at times. Similes can be hard to judge, but when in doubt, tone it down. Similarly, unless your narrator is an actual character, the narrative voice should be as formal and educated as possible. That does not mean to make it dry or boring, but it *does* mean to eschew slang and chattiness. However, do not in turn make your narrative voice *so* formal that it comes across like a paper submitted to a scientific journal. Unless the narrator is a character with his own part to play in the story, the narrative voice should never offer opinions about the characters or action. For example, a third-person narrator should never simply *say* that a woman is sexy, but rather describe what she *does* that makes others perceive her as sexy. "Sexy" by itself tells us nothing except that the disembodied voice which is recounting the story to us finds her sexually attractive. But describing her alluring perfume, her understated but effective makeup, the silken clothing that clings to her curves, and the predatory hip-swinging strut she uses to approach the hero not only tells the reader she's sexy, it lets, even makes, the reader *see* that she's sexy, in a very real and visceral way. And if you must have an opinion about or emotional response to her, give it to the character she wants one from, not from the narrator, whom she (presumably) doesn't know exists. A "Love Hina" fic I have been reading at the time I write this suffers greatly from this -- the narrative voice frequently (read "excessively to the point of monotony") calls Kitsune "the foxy lady", and blandly announces that Su and Sarah are wacky. Over and over, ad nauseum. Sorry, but if they're properly written, I think I can work out that they're wacky by myself. I certainly don't need to be reminded of it every time they appear. The narrative voice also should not *explain* things -- any revelations, large or small, should come as a result of the action of the story, not because the narration decided the reader needed to know it. This applies as much to ephemeral details as it does to major plot points. If a character is, for example, trying to remember the name of a TV series but cannot, the narration should *not* helpfully tell the reader what show he's thinking of. If it's important enough, add enough clues that the reader can figure it out for themselves. If it's *not* important, don't worry about it, or skip it entirely. *Don't* spoon-feed your reader -- they'll get tired of and/or insulted by it. I've just encountered something even worse than spoon-feeding, though. I've been reading a "Tenchi Muyo!" fanfic where the third person omniscient narrative voice has (late in the story) started to break out in bullet points. Oh, please, no. Yes, your narrative voice should be more formal than the characters. But there is such a thing as *too* formal. If you've got so much information to get across that you're tempted to just *list* it like that, by all that's holy *don't*. Write a scene where it becomes necessary for someone to give that information to someone else and then let them do it. xx. Narrative Time vs. Narrator Time If you think to use "ago"/"tomorrow"/"yesterday"/etc. (and by extension, the present tense in most cases) in the narrative voice, don't, unless you're writing something very experimental where the story is supposed to be taking place at the *very* moment the reader is reading it. These are time references that are relative to the speaker's position in time. The narrator -- even if he's one of the characters in the story -- is usually telling the story at a *different* time than the one when it "happened", and should use "the day before", "the next day", "five days earlier" and similar constructions that take their cue from the action in the story, not the narrator's point in time. If you have trouble understanding why this matters, imagine you're telling a story to someone in person, something that happened to you a year or more earlier. You wouldn't say, in describing your actions at that time, "I did X, and then tomorrow, I'll do Y", would you? You'd say, "I did X, and then the next day, I did Y". It's the same principle in a written story when the narrator is describing time relationships. The narrator, either implicitly or explicitly, is telling the reader about something that *already happened* from his/its point of view, and the tenses and relative terms you use in writing the narrator's voice should reflect that. As always, there are exceptions. Perhaps the best example is the work of Damon Runyon (author of the stories that were adapted into the musical "Guys and Dolls"). His characters and narrators spoke almost entirely in the present progressive tense (see Tenses, below). When they didn't, it was in the future progressive tense. This was a stylistic choice to which Runyon adhered with an almost religious dedication. Combined with the argot used by many of the criminal characters he wrote about it gave his work a unique and unmistakable style -- so much so that trying to use the same device today will get you accused of mimicking Runyon, whether you intended to or not. Trying to use the simple or perfect present tense will appear far less derivative, but is difficult to pull off. I've seen many authors try it, usually in conjunction with a *second-person* narrator (where the reader is put in the place of the central character and told what they, the reader, are doing as they read it). It usually doesn't come off well, unless the writer is experienced, gifted, or both, which is why I discourage it. (In general, it's my personal opinion that the only place it really works is in "choose your own adventure" books and stories. It just comes across stilted in almost any other situation.) I don't think I've ever seen a story successfully written in any of the future tenses. There may not be any, and for good reason. (That will probably be taken as a challenge by someone reading this. Future editions of this guide will no doubt lack this paragraph, which will have been replaced by one or more examples with the same "don't try this unless you're very good" warning.) Regardless of the exceptions, though, don't do this. Stay with the past tenses unless you're really intending to do something experimental. ((In ultratight third, when the POV character's thoughts are not marked out from the narrative proper, this rule isn't applicable. Much of the apparent narration is then actually very lightly paraphrased thought, for which yesterday/tomorrow etc is appropriate. However, when you're that deep inside the character's mind, it's more usual to use first person, unless there's good reason not to, such as maintaining uncertainty about the characters survival. Which names to use goes by the same criterion. Normally, characters are referred to by the names a polite stranger would call them, but in ultratight third the name the POV character thinks of them by is used, even if it's a relationship term. Eddings, for example, refers to one character as 'Aunt Pol' over several books, because the narration is so deeply inside her courtesy nephew's head. If the POV were any less tight, she'd be Polgara throughout.)) ((If you are writing a first person story that switches perspective between several different characters, make it obvious as quickly as possible whose perspective a new section is from. And be very very careful about changing perspectives without warning.)) xx. Character Voice For many writers, character voices are the most difficult part of creating an original story -- making original characters sound distinct from each other can be an imposing task, especially if you're new at the game. When a writer of fanfiction has this problem, though, I find it terribly ironic -- because there is almost always a huge sampling of "genuine" voice to copy from for practically every character. It should be *harder* for a fanfic author to err on a voice than not, if he's the least bit attentive to his source(s). Sadly, this is not always the case. I have, at the time I write this passage, been reading a pair of rather large "Harry Potter" stories by an author on fanfiction.net who calls himself Bellerophon30. Although he is deft enough at plotting to keep me reading, he has *many* other failures, and chief among them is a complete inability to handle voices. To give an idea: he makes Dobby the house-elf sound like a Victorian gentleman's valet, and Dumbledore like a laid-back high school teacher from California. Similarly, while "Heirs of the Founders" by animekitty has many things in its favor, the author has made some strange decisions when it comes to character voices -- almost every character is given toward slurred and slangy eye dialect (q.v.) like "hadda bin" and "gonna" regardless of whether they are eleven-year-old students or septuagenarian professors. Given that her narrative voice shows none of these peculiarities indicates that it's not a matter of the author's ignorance but a deliberate choice on her part. "Voice" is one of the most important parts of keeping a character from going *out* of character. It is all about choice of words and choice of syntax. A dignified, elderly gentleman like Albus Dumbledore will *always* say "children" instead of "kids", for example, and his sentences are going to be formal in structure and tone. By contrast, Dobby is hyperactive, worshipful, can be somewhat motormouthed, and is given to referring to himself in the third person. He wouldn't respond with a sharp "Yes, sir!" to a request from Harry (except perhaps after a great deal of character development). Instead, he'd say something like, "Dobby is overjoyed to be able to serve the great and kind Harry Potter sir!" -- if not five or six sentences *more* of similar gushing excitement. And even *if* he is staying in America, Harry should not be picking up gangsta slang. Not in a serious story, at least. To switch to a different property, Willow Rosenberg should not sound like Mr. Spock. Which I've also seen. In a way, it's like writing in a code: when you write, *who* a person is defines -- is coded into -- *how* they speak. And when your work is read, the reader decodes *how* a person speaks into *who* they are. If you don't "encode" the personality correctly with their word choice and sentence structure, then the reader is going to "decode" a different person than the one you intend them to read. It is absolutely necessary for a fanfic author to study the way characters speak in his source material, so that he can reproduce it in his work. Look at what kind of words they use and what kind they don't. Look at the structure of their sentences. Do they use profanity, and if so what kind? (Long ago I read an observation that at one time Catholics tended to use religious oaths while Protestants swore by bodily functions. Does the character make such a distinction?) Do they have an accent or dialect? Do they have a "verbal tic"? (That's a word or sound that they start or end sentences with, like an anime catgirl's "-nyaa", a teenager's "like" and "y'know", or a stereotypical Canadian "eh?") Do they have a catchphrase that they frequently utter? At the same time, original characters also need the same kind of "encoding". You need to pick speech patterns that match the way the character is perceived by both the reader and the other characters in the story. If, for instance, someone is perceived by other characters as a "valley girl", they should *talk* like a valley girl. Likewise, someone perceived as an intellectual should talk like an intellectual. They may well be far more complicated than that initial impression, but their voices must match -- or at least not conflict with -- the image that other characters have of them (and that you want to give to the reader), because those voices are *part* of that image, and helped (or will help, in the case of the reader) form that image. Some voice "tricks" are simple. An intellectual, possibly cold- blooded, character can be portrayed by the simple expedient of using no contractions and no slang in his speech at all. A goofy dreamer will begin sentences but often leave them unfinished, sometimes in the middle of words, sometimes to switch to a different train of thought. A person unconcerned with interpersonal niceties may never use "please", "thank you" and other "social lubrication" words/phrases. Addressing other characters by their full names (or at least first-and-last) at all times can be used to help indicate several different kinds of characterization, as does ignoring nicknames or diminutives in preference to full names. And the distinction between addressing all others that way, or just a few (or one) other persons, can imply volumes about the character. Playing *against* expectations (for instance, a Southern belle with a British accent; a cheerleading captain who is studious and formal) is an excellent characterization tool, but it is not something you should do with every original character. If you overdo it, you will come across as not understanding voice at all. Again, a hint of spice, not the whole cabinet. xx. ExpoSpeak One of the worse sins against characterization is expospeak -- "expository speech", which is the practice of making a character say something that everyone inside the story would already know intimately, solely to make sure the reader knows it. Here's a classic example from "Lost Potter", a "Harry Potter"/"Buffy the Vampire Slayer" crossover I found on the "Twisting The Hellmouth" fic site: "Albus I don't think they ran away. I used a /Portal Reviewus/ to see what happened at their front door. A spell that wizarding world doors are proofed against but muggle doors wouldn't be. ..." Leaving aside the Dog Latin, the sentence fragments, and the lack of proper punctuation for now, this piece of dialogue fails the reality check because no one talks that way! Especially considering that this is Remus Lupin talking to *Albus Dumbledore*: if *Dumbledore* needs to be told what a "Portal Reviewus" spell is -- a spell apparently so common that every Wizarding home is warded against it -- he shouldn't be leading the Order of the Phoenix or running Hogwarts. It's exactly the same as you turning to your mother and saying, "I am taking our 'automobile', which is an internal combustion vehicle powered by petroleum distillates, down to the 'supermarket', which is a place of business that makes an extraordinary selection of foodstuffs from around the world available to the average citizen for reasonable prices. Is it not wonderful that we live in a world of high-speed transport and instantaneous communication?" You don't talk this way. Neither should your characters. "But how do I tell the reader what he needs to know?" I hear you wail. There are several far more satisfactory ways to do this. The easiest -- though frequently the clumsiest and most transparent -- is to have a handy outsider in the cast who needs these things explained to him. He serves as the reader's surrogate, asking all the necessary questions and getting all the necessary answers. Sometimes this need is already addressed for you in the source material. If you're writing "Harry Potter" fic, for example, Harry is the built-in outsider who needs briefing on every aspect of Wizarding life (and, sadly, some aspects of *Muggle* life). Since almost all we know about the Wizarding World comes through his perceptions, virtually *anything* that the author might want to explain to the reader is all but certain to be new and strange to Harry, requiring someone to explain it to *him*, and thus neatly serving two purposes at once. Similarly, in Buffy fics, either Buffy or Xander can neatly serve in the outsider role, at least as far as the arcane is concerned. And crossovers by their very nature will usually be filled with people who need things explained to them from every direction. The problem with this method is that if not handled properly it can turn into a long lecture or series of lectures which could bore the reader. It works best if you interleave it with action of some sort. Almost easier in concept, but harder for a beginning writer to do, is *don't*. Let the context inform the reader. For example, with the passage I quoted above, you would eliminate the second, explanatory sentence. The reader should be clever enough to figure out that the "Portal Reviewus" does from Lupin's report of what he learned and Dumbledore's reaction -- not to mention from the Dog Latin spell name itself. (Properly executed, you can stretch out an "unexplanation" for a *long* time, turning it into a hook that keeps your readers interested. For instance, look at the first few chapters of my story "Drunkard's Walk II". Doug shows up in MegaTokyo, and during his turns as the narrator starts discussing songs, being a Warrior and a host of other things as though the reader already knows what he's talking about. It's not until chapter six that the readers have the answers to every question he raises just in his first ten or fifteen paragraphs. This was deliberate. See "But Don't Reveal Everything Right Away", elsewhere in this document.) A third method is to insert, usually at scene or chapter breaks, quotations from books and other works from within the setting of the story. A good published example would be all the quotes from the works of Princess Irulan in the "Dune" novels by Frank Herbert. This one is a bit harder to pull off, because it doesn't always work with every story, and lends itself better to longer works. If you do use it, though, it's an excellent tool not only for doling out the odd informative detail here and there, but also for providing flavor and a sense of time and place. Plus, if your quotes come from future works that look back on the events of the story as a matter of history, you can also use them to deliver foreshadowing as well. ... If you ever find one of your characters speaking a line of dialogue that includes the phrase "as you know", stop! You are probably about to commit expospeak. If the person he's speaking to knows this already, why does he have to say it? Find another way to get it across to the reader. xx. Ranting Don't. Not even through your characters. If you have something that you feel that strongly about, don't filter it through your fiction. Write an essay and post/publish it separately. Yes, authors have written (and successfully published) entire novels which are merely carriers for some specific political/religious/ whatever viewpoint they wanted to evangelize about or against. It can even be said to be a bit of a tradition. But you know, when *I* read a novel or a fanfic, I want a *story*. If I wanted a political or theological treatise, I'd've gone somewhere else. And to be quite honest, it's almost always the case that the story suffers when it becomes nothing more than the vehicle for the author's politics, or religion, or philosophy, or whatever. That's one reason why I stopped reading the "Sword of Truth" books by Terry Goodkind. Sometimes characterization requires that your *characters* rant about things that upset them. That's okay. People -- including fictional people if you're doing your job as a writer properly -- are complex and different from each other. And some of them are going have deeply-held, strongly-felt beliefs that they will want to express. So let *them* rant if it's necessary to the story. But at least make it short and believable for the situation they're in, and keep their rants distinct from *your* rants. Ranting in the narrative voice, though... that's another flag that tells me a story's bound for the recycle bin. xx. Misused Words and Phrases Here are a few of most frequently misused words and phrases that I see in fanfics. "Akimbo" For some reason, I see *so* many authors misuse this word. It does *not* mean "spread wide", and you cannot have one's legs akimbo. It is physically impossible. "Akimbo" applies only to *arms* -- it is what it's called when you have your hands on your hips and your elbows out to the sides. Every good dictionary I've ever seen it in actually has an illustration. You can no more have your legs akimbo than you can give someone the finger with your ear. "Ancestor" vs. "descendant" This one is in here because I saw it misused in a *newspaper article*. And J.K. Rowling famously made this error (which her editor did *not* catch and fix) in "Harry Potter and the Philosopher's Stone", prompting both a fix in the second printing and a *whole* lot of speculation from readers. Too many people get these mixed up for no good reason. The simplest case of these two terms is that of a parent and a child -- the parent is the ancestor, the child is the descendant. The ancestor ultimately produces the descendant. Without actual time travel, you cannot be the ancestor of someone in the 16th century -- as that newspaper article ridiculously reported -- but you *can* be his descendant. If you absolutely must have a mnemonic image to help you remember this, imagine that you're sitting at the top of your family tree -- the branches are the ancestors, and as you climb down the tree, as you *descend*, you come to descendants. "Beside" vs. "Besides" "Beside" means "next to", a physical location. "Besides" means "in addition to", or "furthermore". "Deign" It means "allow, as if doing a favor", not "refuse". If someone deigns to talk to you, it means they *are* talking to you, they're just doing it as though it were a chore or an imposition for them. If someone does *not* deign to talk to you, it's because they consider it a waste of their time. "Discreet" vs. "Discrete" This is perhaps the number one word confusion that I see in fics, outside of simple typos and eggcorns. Even some of the very best fan writers that I have read get this wrong with distressing regularity. "Discreet" means "circumspect" or "able to keep a secret". "Discrete" means "individual" or "separate". "Gibbous" "Gibbous" is not the same as "crescent". Gibbous is the *opposite* of crescent. A gibbous moon fitted together with a crescent moon form a full moon. Even very good writers make this mistake. You'll earn many points if you don't. "Itch" vs. "Scratch" This is a grade-school error that I see all too often, one that nobody over the age of 10 ought to make. An "itch" is an unpleasant sensation; "scratch" is what you do to alleviate it. You do not itch yourself. No, no, no, never. "Imply" vs. "Infer" Far too many people who ought to know better confuse these two. "Imply" means to hint or suggest. "Infer" means to deduce or draw a conclusion based on hints and clues. "Just deserts" vs. "Just desserts" This one really doesn't belong here, as both are considered correct; or rather, that the wrong one is considered such a minor error that it really doesn't matter to all but the most persnickety reader. The one-S "deserts" is the correct form, but it depends on an archaic meaning of "desert" that most speakers of English no longer realize exists, in which it is related to "deserve". Its mutation into "dessert" is perhaps a bit counterintuitive (given the perception that dessert is a kind of reward, but a just dessert is a punishment inflicted by a fair universe), but it's borderline acceptable in modern usage. "Less" vs. "Fewer" Fewer (smaller in number) and Less[er] (smaller in mass or substance) are often confused. To remove two of twelve cake slices is to leave the cake with *fewer* slices. To make the entire cake (and its slices) smaller is to leave it with *less* slices (or, technically, lesser slices). "Millennium" vs. "Millennia" "Millennium" is the singular. "Millennia" is the plural. I'm tired of seeing references to things that happened "a millennia ago" or spanning "two millenniums". "Passed" vs. "Past" "Passed" is the past participle of the verb "to pass". It is only used to refer to the act of moving alongside and then beyond something, either physically or in the sense of time. "Past" (when not the noun meaning "the time before right this moment") is a preposition, used to indicate a relative position in time or space, roughly synonymous to "beyond" or "distant". They have very similar meanings, true, but they are used in very different ways. Wrong: He is passed the age of retirement. Right: He is past the age of retirement. Wrong: She told tales of times passed. Right: She told tales of times past. Right: I was going 90 MPH when I passed the Corvette. Believe me, this is far from a complete list of commonly confused or misused words. At one time I had included in this document a much more comprehensive tally of all the cases I'd come across in my years of reading, but after a while, it got so large it threatened to overwhelm everything else in this file. So I moved it to its own document, which you may find at http://www.accessdenied-rms.net/guide/fwg-misused-words.txt Venture therein at your own risk! xx. Repetitious/Redundant Word Choice One thing that irritates me as reader is the irritating repetition of a word or phrase several times within a short time. The irritation it causes drags me up out of the story level to the technical level of a story, and that irritates me. Hopefully that paragraph, while admittedly a bit forced, will illustrate the point I'm trying to make. Using the same word (or variations thereof) several times within close proximity can be jarring enough to make the reader change their focus from the story to how you're telling that story -- which you don't want to do. Your writing should be "transparent", by which I mean the reader should forget that he is involved in the process of reading because he is engaged in the story. Repeating a word too often in too short a time (except, of course, for the little "mechanical" words like "and", "the" and so on, which are almost invisible because of their ubiquity) draws attention away from the story and to the *writing*. It's like having a patch of dirt on a TV screen: you stop paying attention to what's on the TV, and start paying attention to the dirty spot, and soon you're no longer involved in the story. (This is one reason why overdoing "he said-she said-they said" in narrative is bad. In addition to the monotonous tone it can produce, it can also, conversely, draw too much attention to itself.) Note that this can be easy to do by accident, especially if you go back and revise sentences without rereading their context. I myself do it more often than I'd like. (Even in this document! A passage near the top at one point had four instances of the word "radically" within five sentences. Bad Bob, no biscuit.) The solution is simple: pay attention to what you're writing (or rewriting) and its context -- and if you find yourself about to repeat a word, see if you have a good synonym instead. To be honest, though, this is often something that is more likely (and perhaps better) found and fixed in an edit/proofread pass. So don't get too worked up about it *during* the writing. Just... be aware. xx. Adjectival Phrases Sometimes using short descriptive phrases as adjectives is okay: things like "freshly-baked bread" and "early morning sunshine". However, it's very easy to overdo this kind of thing, turning a sentence into a twisting maze that can leave the reader wondering just what is modifying what. Here's a typical example, from "Another Better Father Than Genma Story" by Gregg "Metroanime" Sharp: Nabiki stays honest because group marriage or not, she has her best chance of a comfortable beyond her wildest dreams life that route. The offending phrase here, if it's not obvious, is "comfortable beyond her wildest dreams". It's long and complicated enough that in its current location it completely derails the sentence, leaving the ending confusing and ambiguous. (It also happens to be a relatively *simple* example; really *bad* cases of this can be long, impenetrable messes.) Although I've been calling them phrases here, strictly speaking this is a misuse of what is properly termed a relative (or adjectival) clause, a variety of dependent clause. A dependent clause should have a subject and a verb even though it cannot stand as a full sentence by itself. Some writers (including me, still, if I'm not careful), try to force the descriptive part of a relative clause to act as through it were a single word, which does nothing but muddle up the sentence they are writing. (It also makes the afflicted sentence almost impossible to read out loud in any way that sounds good and/or makes sense. This may not matter to some writers, but I read fanfics to my wife, and it's incredibly frustrating for both of us when I have to stop and figure out just what a sentence is trying to convey because it's become bogged down in misplaced clauses.) The solution is to accept that these are dependent clauses and use them properly -- which is to say, with the necessary subjects and verbs and positioned properly in the sentence. One possible way of fixing the example above would be to recast it thusly: Nabiki stays honest because, group marriage or not, that way she has her best chance at a life which is comfortable beyond her wildest dreams. I should note that you can use a misplaced relative clause for comedy purposes, taking humor from the very fact that it is too long and in the wrong place. In cases like this, though, you should draw attention to the clause by hyphenating the entire thing, as though you're pretending it's all one overly-complex word: I suppose you think this whole too-long-and-complicated-for- us-to-wade-through thing is funny. As always, though, when playing grammar/syntax games for humor value, don't overdo it. xx. Grammatical Oddities "X, let alone Y", "X, much less Y": These are useful turns of phrase that are just unusual enough that many people are unclear on exactly how to use them. They appear in comparisons of results or effects, where what happened is far less severe or impressive than what was expected: After that accident, Voldemort was surprised that his Humvee's fender didn't have so much as a scratch, let alone a dent. This is actually an implicit three-way comparison, which is always in the order: what actually is (This is implied, or the sentence subject.) small alternative big alternative Neither comparison actually is the case, and are sequenced to rank them in an ascending order. This actually has the effect of making the actual result seem at least as "big" as the larger alternative. "Try and do X". This is a common error -- so widespread that it'll probably enter established usage in a couple of decades when the authorities finally throw up their hands and declare it a lost cause. Until then, though, you should employ the correct usage: "try to do X". One way to remember this is that "try and verb" literally means doing two different things -- trying and verbing, and they are separate from each other. On the other hand, "try to verb" means you are making an attempt at verbing but uncertain of your success at doing so. I should note that I'm inclined to allow this confusion in dialogue -- and dialogue *only* -- as part of "eye dialect" (q.v.). However, it should never appear in the narrative voice. "inasmuch"/"insofar" (right) vs "inasfar" (wrong) and using them. "Moreso". Should be "more so". In addition to its frequent misspelling as a single word, this phrase is prone to misuse and overuse. Most of the time "more" will suffice. I should note that the one-word form has gained credence as a proper usage in the United States over the past few decades, and the OED -- the platinum-iridium standard for dictionaries -- actually lists it as an American variant. *However!* It also appears that the one-word and two-word forms are starting to diverge grammatically -- basically, they are beginning to have slightly different meanings and functions. If it's really a concern for you, you might want to check out this article: http://grammarist.com/usage/moreso/ "None is" vs. "None are". There is a persistent myth that "none" is always singular. It is not. It can be used as either "not one" or "not any"; the former is singular, the latter is plural. You really need to be guided by the context and your intent, but it's probably safe to say that most of the time if you think it should take the plural, you're likely right. xx. Then/Than This is a distressingly common confusion. I am constantly coming across the first misused for the second. For the record: "Then" (with an "E") is an adverb designating a time relative to the speaker or the concepts he's discussing. "Than" (with an "A") is a word indicating a comparison or a contrast between two objects or concepts. An example of their proper use: "Better dead than Red" is a sentiment from the 1950s and 1960s indicating a political preference, the one instead of the other. "Better dead then Red" indicates the order in which you'd like to be *both*. xx. That/Which/Who (( "A person that visited" <- wrong "A person who visited" <- right With people, only "who" is used in this role, and "who" is only ever used for people; don't use "that" or "which", which are solely for non-sapient entities -- anything from rocks to animals.)) xx. Its/It's and Whose/Who's The difference between "its" and "it's" is the source of a lot of confusion, and judging by how often the wrong usage shows up even in professional publications these days, that confusion is growing. The distinction is very simple: "Its" is the possessive. It is the only possessive which does *not* use an apostrophe. The punning mnemonic "its -- the exception" may help in remembering when to use it. "It's" is a contraction, and *only* a contraction. It stands for "it is", "it has", "it was" or other similar conjugations. And just for the record, there is no such word as "its'". There doesn't seem to be as much confusion about "whose" and "who's", but these words are also not used quite as much. The distinction is much the same: "Whose" is a possessive: "Whose poison lollipop is this?" It asks a question of ownership. "Who's" is a contraction, standing for "who is", "who has", and "who was". It's a pronoun plus a verb. "Who's in charge here?" xx. Verb Tenses Too many fan writers have only a primitive grasp of verb tenses. Although some have a vague idea of what auxiliary verbs can do, many seem to be stuck with three basic tenses -- a kind of generic past, present and future -- that they use for *everything* regardless of the shades of meaning they are trying to convey. Quite frankly, even though people can and do speak that way and still make themselves understood, it just doesn't work for good writing. This is one of those language mechanics that as an author you *must* master, because the use of verb tenses can make or break your narrative. The difference between, say, the simple past tense and the past perfect can completely change the meaning of a sentence -- and the entire direction of your plot, if you are careless. Depending on whom you consult, English has at a minimum some *thirty-two* different verb tenses, each one denoting a different -- often subtly so -- relationship between the action taken, when it happened and for how long. (I didn't believe it either when I learned that while researching for this section, but trust me on this.) Now don't panic. You don't need to know all thirty-two-plus verb tenses. *I* certainly don't. For almost all purposes, you really only need a basic set of nine tenses: Simple Present: They talk Present Perfect: They have talked Present Progressive: They are talking Simple Past: They talked Past Perfect: They had talked Past Progressive: They were talking Future: They will talk Future Perfect: They will have talked Future Progressive: They will be talking Here's a quick summary of their usage. I should note that there are a few mentions of the "past participle" and "present participle" below. That's just formal grammar-speak. The past participle is the form of the verb that ends with "-ed" ("walked", "interrogated", etc.) or an irregular equivalent ("ran", "flew", "ate/eaten", etc.). The present participle is the "-ing" form ("walking", "eating", "skateboarding"). Simple Present: Describes an action or situation which is happening right now ("I exist"). It is also used for unchanging conditions ("Space is big"), recurring or cyclic actions ("Every four years we elect a president") or to express a widespread truth ("'Au' is the chemical symbol for gold"). Present Perfect: Describes an action which began in the past but which is either still going on ("It has rained since this morning"), or has an effect which itself is still happening even if the action which caused it has stopped ("The ground has been wet ever since it rained last night."). It's formed with a Simple Present tense form of "to have" plus the past participle of the verb. Present Progressive: Describes an ongoing action that is happening at the same time the statement is written or spoken ("The chef is making me a pizza"). It's formed by using "am", "is" or "are" with the verb's present participle (the form ending in "-ing"). A lot of people use this tense thinking it's the same as the Simple Present; it's not, although the distinction can sometimes be subtle. Simple Past: Describes an action that began and ended in the past, and has no effects that continue ("I ate lunch"). Past Perfect: Describes a completed action in the past, which took place before another completed action in the past ("I had eaten a big snack before I ate lunch, so I wasn't that hungry"). Similar to the Present Perfect, it's formed with the Simple Past tense of "to have" plus the verb's past participle. Past Progressive: Describes a past action which was happening when another action occurred ("I was eating my lunch when I had to answer my cell phone"). It's formed by using "was" or "were" with the present participle. Future: Describes an action which will take place in the future, but hasn't started yet ("I will watch TV tonight"). Future Perfect: Describes an action which will have been been completed by a specific point in the future ("By the time I die, I will have watched thousands of hours of TV"). And yes, as you've probably guessed, you form it with a Future tense form of "to have" with the verb's past participle. Future Progressive: Describes an ongoing or continuous action that will take place in the future ("I will be staying at my aunt's place next month"). It's formed by combining "will be" or "shall be" with the present participle. If you think about it, you'll probably realize that while you may not have known their *names*, you already use all these tenses (and several more!) in your everyday speech. The challenge is *recognizing* that you're using them and why, using them *correctly*, and transferring that knowledge into your written work -- rather than limiting yourself to just a few overused and over-simplified tenses. For more information, you may want to check out these and other web pages (active as of September 2013): http://owl.english.purdue.edu/owl/resource/601/01/ http://leo.stcloudstate.edu/grammar/tenses.html http://grammar.ccc.commnet.edu/grammar/sequence.htm xx. The Subjunctive Mood and How To Use It This is another of those specialized bits of grammar that seem to be vanishing from the English language, mostly because I don't think it's being taught any more -- at least not before the college level -- and so few people even know to use it that it's not learned by example like so much of the rest of the language is. First off, a definition: a "mood" is a form of a verb that lets you indicate an attitude toward the subject on which you are speaking. It's both less than a tense, and more -- mood can modify any tense, but it doesn't change the tense itself. Different languages have different numbers of moods, with a wide variety of purposes; English, depending on the authority you cite, has either two, three or four: * Indicative (Which is just the usual way of using verbs.) * Infinitive (According to some sources. This is the basic "unconjugated" form of the verb, usually prefaced by "to": "to be", "to run", "to live". The past and present participles -- verbs ending in "-ed" and "-ing", or their irregular equivalents -- are also infinitives. These are not "fully-functioning" verbs, and in fact can be used as nouns or adjectives. Note that many English texts, particularly in elementary school, list the infinitive as a tense, or at least *with* the tenses.) * Imperative (Which is the "command mode" of a verb: "Be here", "Don't smoke", "Run away!" Just as with the infinitive, many texts list the imperative as a tense and not a mood.) and finally, * Subjunctive (which this section is about) The subjunctive mood is used when you are expressing a wish or a conditional based on something that is contrary to fact. Its purpose is to flag the false thing as false by the use of a different form of the verb in the part of the sentence that describes it. Basically, you use the subjunctive if you're writing an "if/then" kind of sentence where the "if" part is something that didn't or won't happen, and the "then" part includes the words "would" or "could". In such a case, the "if" clause uses the subjunctive mood for its verb: If you were someone else, you would have had a different career. I could have gone to Europe if I had won the lottery. The verb "were" used in the place of "was" often indicates the use of the subjunctive: I would not say such things if I were you. If she were asleep, then she would be snoring. There's one other use of the subjunctive -- when you're expressing a wish, the verb "may" is used to form the subjunctive: May tidings of joy and good cheer come to you all year 'round. May you have a happy birthday. (If you think about it, it's kind of sad that the subjunctive is used for this type of thing, because it implicitly acknowledges that the wish almost certainly won't come true.) As always, there's also an exception: Don't use the subjunctive after "ask if" or "wonder if". Wrong: He wondered if he were strange. Right: He wondered if he was strange. The reason for this is that the subjunctive marks the use of a known false premise as though it were true, in order to explore a consequence that would have occurred as a result of it being true. In this exception, the premise is not *known* to be false; its truth is being questioned or pondered, and no consequence is usually explored. As I noted above, this is one of those things which are starting to disappear from the language; speakers of Modern English, particularly Americans, tend to stay in the indicative mood almost all of the time, using a kind of "false subjunctive" built with auxiliary verbs when they absolutely have to: If we should meet them, we shall fight. If we meet them, we will fight. (Very American.) Have a happy birthday! Now, this "false subjunctive" is just fine for "Eye Dialect" (see above) and other informal speech from your characters. But you should keep it out of your narrative voice and other more formal writing. Help keep the subjunctive mood alive by making sure your narrative voice uses it, and uses it properly. xx. Antecedents ((antecedent disagreement)) xx. Scene Breaks ((Illuminatus-itis: The tendency to scene break without any clue to the reader, so the poor reader can be 6-10 lines into a new scene without noticing it. Named for the work which foisted this style on us first.)) Fanfiction.net can accidentally make this happen for too many authors with the way it deletes just about anything a writer might use to separate scenes -- which unfortunately forces people into actually writing things like "//scene break//" where they should be able to get by with a horizontal rule or a few asterisks centered on the line. But outside of ff.net's bizarre restrictions, no author should do such a thing. ((Telegraphing flashbacks, and other unorthodox scene boundaries)) It's common in post-modernism, comedies and postmodern comedies to draw attention to such devices as a fade to black or a wavy transition to a flashback scene. That doesn't mean you should do it, too. Unless one of the points of your story is to draw attention to such devices for some reason, you should handle things like flashbacks subtly. Set them off in some way -- italics are common in professionally-typeset works, and whatever convention you might use to denote major scene transitions would also work -- and as in so many other things let the context inform your reader. Ending a scene with a line like "Darby closed his eyes and thought back to the day he met Wanda" then making the next scene visually different from its predecessor is far more effective and professional than actually putting the word "Flashback" at the top of the next scene. Although a header simply stating something like "Eighteen months earlier..." can work as well. ... While it's not uncommon for scene boundaries to have date/time and location headers, do not render times in terms relative to the structure of the story itself. What I mean is, don't say something like, "Ten minutes after the last scene". Reminding your reader that they're reading something by drawing attention to a structural element like a scene is a good way to damage their Willing Suspension of Disbelief. Instead, just say, "Ten minutes later". ((Linebreak-ism: The tendency to inflict new lines at seemingly random moments.}} xx. Sentences To look at some people's stories, you would think they've never *read* anything before in their lives; or if they have, they've never noticed that there's a difference between the way one speaks and the way one writes. In speech, you can get away with a lot -- broken and fragmentary sentences, bad grammar, and rambling, to name a few things -- that you simply cannot do while writing. ((run-ons. hanging clauses. Fragments.)) xx. Paragraphs Some writers never seem to grasp the need for paragraphs. I have seen stories of *all* sizes that were written as single massive blocks of text -- and not because of an accident of or bug in formatting. It should come as no surprise that such stories are immediately subject to the "too long; didn't read" effect; walls of text are hard on the eyes and tend to discourage readers from even making an effort to read them. So, the first rule of paragraphs is, you need more than one. Paragraph breaks should happen pretty much organically. In conversations, every time the speaker changes, you should have a new paragraph. If someone does something nonverbal, and then a second person begins talking, start a new paragraph for the new person. (The reverse is also true -- if someone is talking and another person replies nonverbally, or starts a verbal reply with a nonverbal action, begin a new paragraph for the second person.) If you are writing straight prose (such as exposition or descriptions), every time your focus or topic shifts, start a new paragraph. In writing dialogue or first-person narration, you will probably also want a new paragraph any time the speaker would pause longer than he would need to take a breath. Remember those elementary school composition classes: each paragraph should be about its own topic, and ideally should have a subject sentence which the rest of the sentences in the paragraph support. Now that rule was more for writing term papers and reports, but even if the rules are more lax for fiction, they still apply. Just understand that a "topic" here is a very broad concept, and the subject of the narrative doesn't have to change very much at all to merit the start of a new paragraph. Now admittedly, there is a lot of room for personal judgment and style here, but a good rule of thumb -- the first-and-a-half rule of paragraphs, if you like -- is that it's far, far better to have too *many* paragraphs than too *few*. The second rule of paragraphs is, variety in size is good. Two dozen five-sentence paragraphs in a row is boring. A hundred is inviting eyestrain and "tl;dr" again. For both visual appeal and to keep your reader interested, vary the number (and length!) of sentences in each paragraph. Now, this should happen more or less naturally as a result of making paragraph breaks to begin with -- some things you'll want to say more about than others, and if you've got a good ear for it dialogue should work itself out -- but it's still something to be aware of as you're writing. If you find your paragraphs are all coming out about the same size, you may want to step back and take a look at what you're doing -- and see if there's something you should be doing differently. In regards specifically to dialogue, unless a character is literally giving a speech, it will be rare for them to ever speak in long paragraphs. Most "realistic" dialogue tends to be made up of exchanges of short, brisk sentences; few people say more than a couple sentences at a time unless they are answering questions (like at a press conference) or explaining something. (When you do happen to write realistic dialogue that spans two or more paragraphs, there is a special punctuation rule to remember: *Do not* put a quotation mark on the end of the first paragraph, but *do* put one on the beginning of the second. Leaving the end quote off the previous paragraph indicates that the next paragraph is a continuation and not the start of another speaker's dialogue.) It's also very easy to write sentences too long or convoluted for anyone to ever actually *say*. It's a good idea to read your dialogue out loud to see if it actually sounds like a real person said it -- or *could* say it. This will frequently help with the paragraph size issue as well. To be honest, this is an easy lesson; once you've gotten a feel for how and when to start new paragraphs, it will become second nature to you with very little time and practice. And if you got through high school English with a decent grade, you probably know this already. But some writers definitely need to learn (or re-learn) the lesson. xx. Chapter Size Despite what Dan Brown does in "The Da Vinci Code" and his other works, ten paragraphs do *not* a chapter make. Ten paragraphs are barely enough for a *scene*, and under most circumstances a chapter should have *several* scenes, at *least* one of which should advance the central plot of the story. A chapter is a self-contained unit that should function *almost* as a ministory in its own right. A ten-paragraph chapter that breaks in the middle of the scene just to create an artificial cliffhanger is *right out*. That's not writing a chapter. That's running out of steam in the middle of the first scene and pretending you're done. The single worst case of this I have ever seen was in "Broken Families" by Zira, a "Buffy"/"Harry Potter" crossover to be found on Twisting The Hellmouth. Not only does she spread what should be the contents of a reasonably-sized prologue over *four* separate "chapters", one of those so-called "chapters" is *two paragraphs totaling less than 75 words*! That's not writing, that's jotting down a note! Naturally, this advice does not apply to short stories, only to multi-installment epics. As the existence of the drabble, the Feghoot, and other short and short-short formats testify, a one- shot can be any size that suits the needs of the story it's telling. But if you're writing something that's going to have more than one chapter, you'd damned well better make sure those chapters have some substance to them. xx. The Eternal Now Medieval artists did it. Elizabethan playwrights did it. Fanfic authors still do it today. What is it? They approach everything as though it were happening right now. Medieval artists had a tendency to dress Biblical personages in clothing styles that were contemporary to the artists. Shakespeare wrote ancient Rome as if it were Elizabethan-era Italy, with chiming clocks and all manner of other anachronisms. And fanfic writers do things like starting Harry Potter's story in 2015 or setting "Ranma 1/2" in 2006. No. These stories are *period* pieces, even if the period is only a few years ago. JK Rowling, for instance, has made it expressly clear that Harry Potter's first year at Hogwarts -- despite some bizarre irregularities in how she handles the calendar -- was 1991-1992. Manga "Ranma" takes place around 1989, although it seems to go through that year at least twice. Anime "Ranma" dates itself with a shot of a calendar as 1992, although like the manga it seems to loop through that year at least a couple of times. "Buffy The Vampire Slayer" very explicitly takes place between 1996 and 2002, the years it was broadcast. Trying to write them as if they were taking place right now (relative to the writer) can actually spoil the atmosphere and flavor of some properties. ((case in point: the cell phone era makes it almost impossible to put characters in serious jeopardy -- unless the author goes through hoops to take their cell phones away or strand them far away from a cell tower. Otherwise, the solution to almost any problem is to call a friend or 911, or use your GPS, or consult Google. And satellite phones are even worse, because unless you go underground you can't get out of the coverage zone. Moving some older properties into the Now removes some or many of their threats -- or forces the writer to mutate them, possibly unrecognizably. You couldn't do Indiana Jones-style stories set today, for instance.)) This extends more generally to any kind of fiction writing, I might note. If a person didn't live through the period in which he's writing, and it's not one whose historical details are well known to him, he's likely to make the unconscious assumption that it was just like right now, only with the calendar dates set to thirty years ago or so. A common example: I've read a few stories set in the 1970s written by people born in or after that decade, in which the character(s) routinely use cell phones, personal computers and VCRs, and go to video stores to rent movies. Nope. The very concept of a personal computer -- that is, a computer that didn't occupy an entire room and serve the needs of a good- sized organization -- had barely manifested in 1977 with the Altair III, which had to be hand-built by its owner (partly out of plywood!), was programmed with front-panel switches, and gave its results with blinking lights. It wasn't until 1980 that IBM slapped together a bunch of off-the-shelf parts and called it "the IBM Personal Computer", creating what we know now as the "standard" PC architecture. VCRs only made their appearance at the end of the 1970s, and then they were huge, expensive machines, costing the equivalent of *tens of thousands* of dollars in today's economy. And while by 1984 video stores had appeared, they were few and far between, and they were all mom-and-pop affairs; it wouldn't be until the end of the 1980s that the first national chains started appearing. And they started *disappearing* in the 2010s, put out of business by video streaming over the Net. The lesson here is don't assume the past was just like the present, only in sepia-tone with funny clothes. (("What Do You Want?" by Polenicus, written starting in 2017, is a "Ranma" story but gives Nabiki a smart phone. "Ranma" takes place in 1989 (or '92, for anime), just at the beginning of the digital cell phone age. Smart phones weren't even around in *2009*, let alone 1992.)) (( It should also be noted that many fandoms are set canonically in a sort of "Eternal Now", especially the more successful ones that go on and on without having the characters age too much, but still keep involving current elements. Others have a built-in alternative history because the creators could not easily adapt their stories to major real-life events that occurred during production. The most problematic are fandoms that are set in a timeline that must have diverged from our own at some point. They usually occur when you start out with a sci-fi series set in a "distant" future like the year 2000 and then reality catches up with them. Some handle that better than others -- compare, for example, the UN War from "Macross" and the Eugenic Wars from "Star Trek" that both should have happened a while ago. In those divergent timelines you in theory should pay attention to avoid anachronisms too. Don't write an "Evangelion" fic that has characters do things like referring to 9/11 or use technology that never got invented. Shinji owns an S-DAT player with a magnetic tape and not an MP3 player with memory sticks for a reason. But while it is bad thing to make such 'mistakes' for no reason at all, there is no reason to hold back if there is a good reason to introduce any anachronisms. Crossovers almost always require some 'adjusting' of timelines to work if the different series you are crossing are supposed to be set in the same reality. And if your 'one unicorn' that you add to canon requires the story to be set in a different time than canon indicates then that is certainly a good excuse and not an unnecessary anachronism. )) (( Ranma (and a number of other series) take place in Riverdale Time. That is, it is ALWAYS Ranma's first year of high school. He is always in the same class as Akane and Ukyou. Nabiki and Kuno are always one year ahead of him and both still in high school and so on. It is notable in the manga that New Year's passes... TWICE and yet no one ages or graduates. This despite the fact that the Japanese school year ends in winter. The seasons change to reflect the season that Rumiko was experiencing when she wrote it, not when it should. Ranma goes through summer vacation at least three or four times. Other series are more definitive. We can pretty much place the Read or Die OAV series at a specific moment in time (early 2000 or so) and the follow-up TV series takes place a specific number of years later. Harry Potter, as you said, takes place over the course of seven years starting when the first book was published and working their way up from there. Buffy the Vampire Slayer starts the year it started and ends the year it ended. That being said, adjusting timelines is not really a big issue unless it would ruin the story to have a major technological or political advancement which would render the story moot. For instance, you could not reasonably set The Hunt For Red October in 2006, because the political situation that existed when the story was set no longer exists. Similarly, Indiana Jones can not be set in contemporary times because the existence of GPS and hypersonic jets makes a lot of the "exotic travel to unexplored lands" aspect suspect. )) xx. The "Burly Detective" Syndrome > And a couple of bad writing tricks (sorry in advance if the tone is harsh, > I hate these with a passion): > > *Using a character description, instead of the character name. It just > makes the narrative sound like a police blotter. Using "the red-haired > girl" when it should be obvious to the reader that the person speaking is > girl-type Ranma is so very annoying. ((The burly detective syndrome gone wrong: Seen a *lot* in BtVS fiction. Instead of just leaving it at 'the red-headed witch', writers go further and use silly descriptors like 'the former president of the We-Hate-Cordelia Club'. )) xx. Tomato Surprise The device of artificially imposing mystery or suspense upon a reader by deliberately hiding a detail -- usually one obvious to anyone *inside* the story, the knowledge of which would completely obviate the entire plot -- until its unveiling at the end of the story. So named by George Scithers, the editor-in- chief at the time of "Asimov's Science Fiction Magazine", in his 1980-vintage notes for new writers, when he gave as an example hiding the fact that the narrator was in fact a giant tomato. This is not always a bad device -- a couple of classic "Twilight Zone" episodes are built around the Tomato Surprise, and execute it masterfully. But it's very easy for an inexperienced writer to bungle it and turn the reveal into a disappointment that leaves the reader feeling cheated. xx. Parentheses "If sometimes you can't hear me, it's because I'm speaking in parentheses." -- comedian Stephen Wright Don't use them. At all. They should never appear in dialogue. Ever. Do you ever think of anything you say as appearing in parentheses? Neither should your characters, and you should respect their wishes. If you need to set off a parenthetical phrase, use long dashes ("--" in pure ASCII, or the more appropriate "m dash") instead. Parentheses should appear rarely, if at all, in narration. Never is better, but there is that rare, rare instance where it might be necessary. Even so, try to avoid it. xx. Exclamation Points Five exclamation marks, the sure sign of an insane mind. -- Terry Pratchett, in "Reaper Man" Cut out all those exclamation marks. An exclamation mark is like laughing at your own joke. -- F. Scott Fitzgerald I am of the opinion that there's a Law of Conservation of Excitement when it comes to exclamation points: (The number of exclamation points in a story) times (how much impact each one has) equals a constant. In other words, the more exclamation points you use, the less each one means to the reader. Use too many, and they all mean *nothing*. Your reader will then ignore any excitement or tension you want the points to convey. As a result, use them sparingly, and then only in dialogue. *One*, and only *one*, exclamation point should end any excited speech -- more than one looks amateurish. (Similarly, try to avoid compound punctuation like "?!", aka the "interrobang". It's nonstandard and isn't used in proper writing, the title of the second "Negima" anime notwithstanding.) Don't use exclamation points in the narrative voice. Exception: if the narrator's a character in the story who's telling the story to the reader, you can violate this rule, but again, do so sparingly. Don't end every sentence in an exclamation point -- not only will you dilute the impact of *all* the exclamation points in your story, nobody's *ever* that excited, and your dialogue will end up looking like it came out of a Silver Age comic book. (Of course, if you have a character whose shtick is to sound like he's from a Silver Age comic book, then go for it.) xx. Question Marks Use question marks only to terminate actual questions. Sentences which just *describe* or *imply* a question being asked do *not* take a question mark on the end, unless the actual question is part of them, and actually *ends* the sentence. Wrong: Terry gave Wiggins a questioning look? Right: Terry gave Wiggins a questioning look. If you're ever in doubt, remember that a question mark indicates a rising tone at the end of a sentence when it is read out loud. Do just that -- and if the sentence sounds wrong read that way, then it shouldn't get a question mark. Exception: It's not uncommon in spoken English -- *especially* where there's a strong Jewish/Yiddish influence in the local patterns of speech, like in New York City -- to make a question out of a statement just by adding a rising inflection to the end of the sentence (something called "uptalk"). So in dialogue -- and only in dialogue -- you can get away with this. Still, do it sparingly, or your characters might all end up sounding like yentas or alterkockers. xx. Hyphens and Hyphenated Phrases When identifying animate objects by their age, hyphenate the phrase; when specifying an age, do not: Our two-year-olds were running about the house. Our children are two years old. pluralizing hyphenated phrases Not always consistent, but basically, find the noun in the phrase, pluralize that rather than the entire phrase: passers-by brothers-in-law Exceptions: where the phrase as a whole has due to age or erosion been reduced to effectively a single "word". "Jack-in-the-boxes", for instance, instead of "jacks-in-the-box". xx. Plurals No apostrophes. Never. Never never never. Apostrophes are for contractions and possessives. Never for plurals. Ever. Never. And don't do it, either. Are we clear? xx. Story Killers ((Over-large casts. Harems that deserve their own zip code. - Which is either a special case of "over-large casts", or a specimen of "Negima!" fanfiction. Jumping the shark. )) xx. The Eight Deadly Words "I don't care what happens to these people." https://allthetropes.org/wiki/Eight_Deadly_Words xx. Gratuitous Japanese When writing anime fanfic, fan authors who've spent the time necessary to master even a few words of Japanese often feel compelled to share what they know with their readers. Sometimes this works. Adding honorific suffixes to names is fine (and the most common ones are actually well-known these days, if the scripting of licensed anime dubs is any indication). The occasional exclamation like "Gomen" or "Itai!" is less fine but still understandable. Somewhat larger amounts of Japanese whose meaning can be derived from context, or which are accompanied by a glossary, are marginally acceptable, although in my opinion they make a story annoyingly difficult to read enjoyably. What *definitely* doesn't work are those fics which use a *lot* of Japanese and don't have a glossary. A particularly egregious example of this would be the classic and otherwise very amusing "Narrabundah 1/2" by Urac "Ratbat" Sigma, where you not only have to struggle through vast amounts of unfootnoted Japanese, you also have to deal with transcribed Scots and Welsh accents, obscure Anzac slang, and some just outright bizarre character speech patterns, all of it in obsolete script format. My advice? A very little Japanese is good for flavor, especially that which is known to your audience already, or which can be grokked from context. But when deciding what to put into a fic, err on the side of caution and ignorance, even if you plan on appending a glossary. If you keep forcing your reader to stop reading to look up a word, you're not going to maintain the flow of the story, and you may even drive him away from the story entirely. Sometimes it's unavoidable, because the equivalent term just doesn't exist in English, or at least not as compactly (e.g. "genki"). Even in these cases it should be used sparingly. Japanese vocabulary is like salt in a stew. A little makes it tasty, but a lot will make it inedible. While I have you, some specific issues with fan-usage of Japanese: * Japanese sibling terminology. This is one bit of gratuitous Japanese I don't normally mind, as I find it far more euphonious than the English equivalents. But every once in a while I come across an author who doesn't know that "-nee-" (as in "oneesan") means "elder sister" *only*, and uses it indiscriminately for older and younger alike. That really messes up my willing suspension of disbelief. I've also seen "-nii-" for "elder brother" get similarly misused, but not nearly as often, for some reason. For the record, for those who don't know, the proper words are: younger sister: imouto younger brother: ototo (Strictly speaking, if I'm to be consistent in my choice of Romanization schemes "ototo" should be "otouto". But I find the former more pleasing to the eye than the latter. Sue me.) I should also note that these words are not actually used the way "-nee-" and "-nii-" are. Older siblings tend to call younger siblings by name rather than "title", which is probably why they are so unfamiliar; any place where "younger sister/ brother" is used in Japanese is almost always going to be a place where direct translation into English is the best choice. * Confusing "yatta" and "yatai". "Yatta" means "hooray!" and "yatai" means "food vendor's cart". I've also seen the confused mixed form "yattai", but the online Japanese-English dictionary that I use actually seemed to recognize that as a form of "yatai", so it may just be a variant transliteration. I doubt the author who used it had intentionally chosen it on those grounds, though. * Saki vs. sake. "Saki" is either a Steel Angel with an attraction to pink-haired androids named Kurumi, or the pen name of early 20th-Century British humorist and author H.H. Munro. "Sake" is an alcoholic beverage made from rice. Guess which one is sold in bottles in Japan. Guess which one some fan writers try to have people drink. Perhaps knowing the proper pronunciations might act as a mnemonic aid -- "saki" ("sockee") vs. "sake" ("sahkay"). * "Senshi". This word does *not* mean "teen-aged girl in a miniskirt who is a magical defender of love and justice". It means "soldier" or "warrior", along with a host of similar concepts. Referring to the core cast of "Sailor Moon" as "The Senshi" is thus borderline incorrect -- it's calling them "The Soldiers". This is why they're explicitly called "The Sailor Senshi" in the source material -- to distinguish them from *other* soldiers and warriors. "I agree with Haruka-papa," Hotaru added quietly. "She isn't a threat, but she isn't 'normal' either." She frowned. "Her aura feels like Michiru-mama and Haruka-papa's auras." Minako lifted her head. "Like Senshi?" she asked. Hotaru shook her head. "No. Like - I don't know how to describe it. Like someone prepared to - no, who /expects/ to endure pain. Someone who works for the best but expects to pay for it, and the payment is going to hurt forever. I think that's what I mean. I don't know the word I'm looking for -" "It's 'warrior', Hotaru-chan." (from Raye Johnson's excellent, if incomplete, story "A Different Path") "Ukyou sum up very nicely." Shampoo nodded. "But Shampoo not really Senshi. Shampoo is Amazon warrior and Champion, but is no really Senshi." (from Gregg "Metroanime" Sharp's incomplete "Featherbrite's Tale") Sadly, that means passages like these, which draw some kind of distinction between the two, are utter nonsense even if the characters *aren't* speaking Japanese. And if they *are*, it just gets ridiculous: "She's not a soldier, she's a soldier." * "Pocky" is a trademark. It is *not* a generic, like "gum" or "chocolate", and should always be capitalized, just like "Ford" or "Cheerios". * The Japanese School Year. People tend to think that their local customs are universal -- and Americans, deserved or not, have a particularly bad reputation for this habit. It is no surprise, then, that American fanfic writers have a tendency, based on equal parts assumption and ignorance, to apply American/Western details to Japanese settings. Because so much anime revolves around high school-aged characters, the most common of these is the Western school year. The Western school year was designed to facilitate the needs of a largely agricultural society which required the family's extra help -- i.e., children -- in the fields during the summer and the harvest afterward. (Thus the summer break, which only became summer *vacation* in the 20th Century.) This was never the case in Japan, which applied a school schedule that was arranged according to different needs. Consequently, the Japanese school year starts and ends in the Spring, and has no single season-long block of break time; instead, smaller breaks are scattered throughout the year. It goes something like this: 5 April (approx.): Start of the academic year 29 April-5 May: Golden Week (A set of national holidays all near each other, celebrated as a big block) May: Midterms, plus a school trip of 3-4 days for some grades July: First term finals 19 July (approx.): First term ends August: Summer holiday 1 September (approx.): Start of second term October: Midterms, culture festival December: Second term finals 23 December (approx.): Second term ends 8 January (approx.): Start of third term February: End of year tests, university entrance exams March: Graduation ceremonies 25 March (approx.): End of year ceremony There's quite a bit more to the typical academic year than this, and some schools hold their trips and festivals at other times, but it's good enough for a basic overview. If you need more detail for your story, well, Google is your friend. * The Japanese School Day usually consists of six periods with the teachers moving from classroom to classroom, while the students stay put. xx. English Honorifics For Royalty "I'm not your Grace, I'm your Elsie!" -- Monty Python Normally, this would be too esoteric a topic to include in a general writers' guide, but even the most cursory perusal of the properties inspiring fan writing out there will turn up a disproportionate number of kings, queens, princes, princesses and other aristocratic types. Just in case you're writing something that includes one of these, here's the way to address them. Emperor/ess - Imperial Majesty King/Queen - Highness/Royal Highness (England pre-1519), Grace (pre-1519), Majesty (1519 and after) Prince/ess - Royal Highness Grand Duke/Duchess - Highness Duke/Duchess - Highness, Grace Pope - Holiness Cardinal - Eminence Archbishop, Bishop - Grace Note that this is a generalization/simplification of the British system, which is probably appropriate since most fairy tale- flavored works are likely inspired by British usage and wouldn't necessarily be point-for-point accurate themselves. Likewise, the ecclesiastical honorifics mostly reflect Anglican/Catholic usage. If you need absolute real-world accuracy, or a lot more shades of usage, Wikipedia has a rather involved cluster of pages on the various titles and honorifics that go into excruciating detail. xx. Special Advice for "Harry Potter" fiction: Several bits of vocabulary specific to the "Harry Potter" books apparently give both fan authors and their spellcheckers fits. Allow me to provide the following ever-so-brief guide: * The word for Wizarding teleportation is "apparition", with an "I" as the third vowel, not "apparation" with an "A". This is particularly confusing to many fans and fan writers because the verb form is "apparate" with an "A". Why Rowling chose to make this distinction, the world may never know. * The terms for the Wizarding mental arts are "occlumency" and "legilimency", not "occlumancy" and "legilimancy". "-mancy" is a suffix meaning a kind of divination or augury, such as in "oneiromancy" (dream interpretation), "cartomancy" (Tarot-reading), and the original meaning of "necromancy", which was the practice of interrogating spirits of the dead for information not available to the living. The suffix "-mency" comes from the Latin word "mens", meaning "mind", which we can see in its original form in the spell incantation "legilimens". It may help to know that "occlu-" comes from the same Latin root as the English word "occlude", meaning "to hide, to obscure", just as "legili-" comes from the same root as the English "legible", meaning "readable." Thus "legilimens" literally means "read the mind" and "occlumency" means "the art of hiding the mind". * Grimwald/Grimauld/Grimmald/Grimmauld Place. This one trips up just about everybody, I've noticed. The proper spelling is "Grimmauld". (And as for the pronunciation, well, it's a grim old place, after all.) * "Quidditch" has a "T" in it. I'll let you figure out where. (Hint: It's not at either end.) If you absolutely must have a mnemonic, think "quidditch witch". And after recently reading another fic, I suppose I should note that it has two "D"s in it, not two "T"s. * "Acromantula," oddly enough, doesn't get misspelled as often as the others, possibly because it's unfamiliar enough that people go and check it. If it helps, Rowling probably came up with it by putting the Latin root "acro-" (meaning "big" or "tall", as in "acrophobia" [fear of heights] or "acromegaly" [a genetic disorder similar in some ways to gigantism]) on the back end of "tarantula". * "Parselmouth" is the ability to speak with snakes. "Parcelmouth" is the ability to speak with UPS shipments. Note that Harry has never encountered a UPS truck in canon. * It's "The Department of Mysteries", not "The Department of Mysterious". * It's the "Room of Requirement", singular, not "Requirements", plural. * Mind control is accomplished by use of the "Imperius", not "Imperious"; the latter is an English adjective meaning "to act high-and-mighty". You know, like Lucius Malfoy. * Similarly, it's "obliviate", not "obliterate". The latter *will* remove memories, but does so by removing the head they're in... * It's "horcrux", not "horocrux". * Memories are viewed with a "pensieve", not a "pensive"; the latter just means "thoughtful". This is, however, one of Rowling's puns that can trip up the unwary, and thus a pretty good candidate for a spellchecker barf. * The thing in the closet is a "boggart", not a "bogart". Unless your greatest fear is 1940s-era tough-guy Hollywood actors with a slight lisp. Or a classmate hoarding a joint. It's not a "bogard", either, unless you're frightened by street fighters. * It's only if it's done incorrectly that it becomes a "Wrongski feint". Otherwise it's "Wronski". * As handsome as Draco's father may be, he's not Luscious. He is, however, Lucius. * And while we're on the topic of names, Hermione's middle name is "Jean", not "Jane". "Jane" was a typo made in a published interview with J.K. Rowling, and since proliferated as false canon. * Oh, and it's "Lockhart", not "Lockheart". Despite the effects he had on girls. * While JK Rowling has confirmed that James Potter and his friends did indeed call themselves "The Marauders", their map is "The Marauder's Map" -- *singular* "Marauder", not plural. * Watch your spell-checker. I've seen too many stories where "auror" had been blindly auto-corrected into "aurora". * For an appallingly complete guide to the unique language of the "Harry Potter" books that goes far beyond this little list, see "Potterwords" at the "Harry Potter Lexicon" website: http://www.hp-lexicon.org/help/potterwords.html A few more general comments for "Harry Potter": Rowling has confirmed that the Wizarding World never went metric. Which I'm sure is a relief for American fic writers. Note that at least in *Muggle* England, having red hair can get you bullied, harassed or even beat up; for reasons that are unfathomable to Americans, being a "ginger" in Great Britain will subject you to much the same kind of prejudice that Jews used to experience in the United States before World War II. Given that despite all the other things said about the Weasleys by pureblood fanatics "ginger" never enters the picture until the final volume of the series, it's entirely possible that this prejudice doesn't exist in the Wizarding World, and would probably be just as incomprehensible to most wizards as it is to Americans. Even so, it's still an interesting detail to remember if a Weasley ever has to spend significant time in the Muggle world. (Or even *in*significant time -- the few minutes the trio were on the street after fleeing the wedding in "Deathly Hallows" was long enough for one Muggle to call Ron "ginger".) If Professor McGonagall has an accent at all -- something that's not at all supported by the novels, although it's present in the films -- she would have a "burr", not a "brogue". A "brogue" is an *Irish* accent, while a "burr" is a Scots accent. Azkaban is *not* located near the arctic circle, nor in the Orkney Islands. According to "Prisoner of Azkaban" chapter 19, it is actually several days' quick-paced foot travel *south* of Hogwarts, which most likely puts it on a latitude below Hadrian's Wall and thus off the coast of some part of England proper. According to Cornelius Fudge in "Half-Blood Prince", Azkaban's in the North Sea, so it's probably somewhere not far from Newcastle- upon-Tyne. Dumbledore's obsession with "the Greater Good" (and his use of the concept to justify any action or atrocity) is almost completely fanon. The phrase appears only once in the entire series, and that's during Dumbledore's youthful infatuation with Grindlewald and his philosophy. If anything, Dumbledore's adult career is an explicit *repudiation* of the idea that serving "the Greater Good" excuses all excesses committed in its name. Although Harry is small and skinny as a boy, he is (as unlikely as it seems) *not* stunted in his growth by a poor diet or other mistreatment by the Dursleys. It is shown in "Order of the Phoenix" that Harry is within an inch or so of his father's height at the same age, if pensieve images are to be trusted. (And Rowling's language is just vague enough that Harry might actually be slightly *taller* than his fathser at that age.) By "Half-Blood Prince" he's actually had enough of a growth spurt that the narration makes a point of describing him as "tall". (Though not as tall as Ron, who apparently could take a part-time job as a telephone pole.) Marietta Edgecombe did not have "SNEAK" marked on her forehead, as so many fic writers think, but across her cheeks and nose. The pustules forming the word aren't red, but *purple*. She also does not remember much of her betrayal, despite fics to the contrary -- she was subtly and quietly obliviated by Kingsley Shacklebolt in Dumbledore's office to protect Harry after the DA was caught. (I'm sure there's a seed for an interesting story in there, with her wondering *why* she's marked and treated as a pariah...) Finally, try to avoid Dog Latin (putting Latin-like suffixes on English words) when creating new spells. Yes, Rowling got away with things like "Riddikulus" and "Peskipiksi Nopestermi", but that doesn't give *you* an excuse to use something like "Summonus horsus". (Unless you're intending to be silly or satirical, of course...) You don't have to get every declension or conjugation perfect, but it's not that hard to find English-Latin dictionaries on the Web. Use them. (Or English-Greek. Or Sanskrit. Or Aramaic... Not all of Rowling's spells use Latin, why should yours?) At the very least, give Google Translate a go. xx. Special Advice for "Ranma" fiction: Not many people are writing "Ranma 1/2" fanfiction these days -- not compared to the halcyon years from the middle 1990s to the early 2000s, when *everyone* did "Ranma" and vast new landscapes of story ideas were still there for the taking. But just because those days are gone doesn't mean no one's still walking those landscapes, looking for a choice nugget (or lump of mud) that everyone else has overlooked. For those few who are still writing "Ranma" fics, here's some kibitzing just for you. * The Tendo Dojo vs. the Tendo Home. Far too many authors seem to have thought that "dojo" = "the house", or perhaps that the entire Tendo complex was the dojo. No. The dojo is very strictly defined -- it's the training hall, and only the training hall, a separate building off to one side, connected to the house only by a covered walkway, at least in the anime. Using "dojo" to mean *anything* inside the boundary wall other than the koi pond or the dirt underfoot is just *wrong*. And when anime Ranma retreats to the roof, it is almost *always* the roof of the *house*, not the dojo, the Christmas party OVA notwithstanding. (In the manga, he retreats to *trees* away from the Tendo home.) For an excellent and exhaustive resource to the layout and structure of the Tendo home and yard, check out the Tendo Home Project (http://andysearls.tripod.com/vhome/), where you can find a CGI "walk-thru" of the compound, as well as maps and illustrations. * "Okonomiyaki". You cannot imagine how many different times and ways that I've seen this word mangled. And I don't care what Viz says. It's not Japanese pizza. It's Japanese *crepes*. I *know*, as I've made both; they're practically the same recipe at their cores. All that really differs are the fillings and when you add them. And just as a reference, Japanese pizza is simply Western pizza with really ... *odd* stuff on it, like mayonnaise and corn (maize, for my British readers). * Ranma's preferred style of shirt is called a "tang" -- yes, just like the instant orange-flavored beverage much beloved of astronauts, only with a lower-case "T". It is not a "tong", which is a type of Chinese criminal organization, nor is it ever plural unless he's wearing more than one at once. * "Nekohanten", not "Nekohatten". * The colorful mace-like weapons that Shampoo uses are not "bonbori" -- that's the Japanese word for a kind of traditional paper lantern. They're actually called "chui" or "sui" -- and I have no idea how the confusion first arose. If you ever want to see what they look like in live action, check out the bar fight in "Crouching Tiger, Hidden Dragon" -- one of the big guys is swinging an unpainted pair of them around. * While Kuno hates his father, Kodachi does not, at least in the anime. A late-season episode shows that she respects and even adores him, and he's perfectly willing to act "normally" (or as much as he can with that palm tree on his head) for her. * On the subject of Kuno, he does *not* summon lightning when he invokes his self-given nickname of "Blue Thunder". The only time this happened in either the manga or the anime was during his first meeting with Ranma, which took place *in a thunder- storm.* The bolt that struck as he introduced himself was a dramatic one-time coincidence. * "Nerima". Not "Nermia". It is not the land of the Nerms. Admittedly, this is probably a simple typo most of the time -- it's an easy one to make. Still, keep an eye out for it. * And while we're on the topic: Despite nearly a generation of fanon, Nerima is *not* a haven of weirdness, known throughout Tokyo as an open-air lunatic asylum, a mere visit to which is tantamount to a legal declaration of suicidal intent. Nerima is in fact a very sedate middle-class area, which Takahashi (and other mangaka) use as a *contrasting* background for all the bizarre happenings in their stories. Yes, eventually some of the neighbors get used to the weirdness, but at first people's eyes pop and they panic. An interesting thought for those considering writing Ranma fic still: Taking the few dates we see in the manga/anime literally, Ranma and his contemporaries would be in their forties today -- the same age Genma is supposed to be in the series. What might they be up to? And with whom? III. CRAFTING FICTION 1. Planning Endings are hard. Any chapped-ass monkey with a keyboard can poop out a beginning, but endings are impossible. You try to tie up every loose end, but you never can. The fans are always gonna bitch. There's always gonna be holes. And since it's the ending, it's all supposed to add up to something. I'm telling you, they're a raging pain in the ass. -- "Chuck", in "Supernatural", Season 5 Episode 22: "Swan Song" I won't ask how many times you've read a fic that *started* great, but then petered out long before it looked like it was going anywhere -- or worse, got halfway through and died just as the "good stuff" was starting. We've all seen *way* too many of them. For my part, it's one of the single most frustrating experiences I have had in reading fanfiction. Now sometimes this is because real life overtook the writer, and despite their best intentions they simply cannot get back to the project to finish it, or have lost the spark that drove it. Other times a collaboration fell apart, or an experimental fic failed to pan out. And in a few heartbreaking instances, it was because the author passed away. (RIP Bobmin, Durandall, and so many others...) But in many other cases, possibly most other cases, it's because of a critical failure on the part of the writer: the failure to actually *plan* their story. They start with a cool idea, be it an unusual crossover or a weird "what if", and start writing. But that's all they have, and once they get that cool idea down onto paper or electrons, they flounder and lose direction, and the story stalls out. There's a way to prevent this. When you get that great inspiration, hold off a moment and *think* before you write. If you were reading a story that used your idea, how would you like to see it *end*? What kind of climactic scene would make the best use of your idea? Decide *that*, and you suddenly have a direction to write in. Even if you don't plot anything else *at all* in between the start and the end of the story, you now know your destination, and whenever you get stuck, you've got that knowledge to help you find a way out. This can be a *substantial* aid in sustaining a story -- for instance, author Stephen Donaldson has noted that the entirety of his first trilogy of books, the infamous "Chronicles of Thomas Covenant The Unbeliever", was driven by his vision of the final confrontation between Covenant and Lord Foul. That vision carried Donaldson through literally thousands of pages -- nearly *half* of a typical John Biles story! In my own case, "Drunkard's Walk II" was driven by the face-off between Doug and Quincy, which I had outlined and partially written as far back as 1998. Similarly, "Drunkard's Walk V" was driven by *its* climactic sequence, which I had come up with years before I began collaborating with Chris Angel on the story. More thinking can provide even more help. For crossovers, spend time considering the way the casts will interact. Who will like each other? Who will *dislike* whom, and why? Will the villains team up, and if so, will they ally sincerely, or try to backstab each other? Or will they consider each other an enemy, a pretender, or an usurper? Is one villain so bad he will convince the other(s) to ally with the good guys? Answering each one of those questions, and the others that a moment's thought should give you, will provide you with that much more material to write and that much more help to carry you forward to your ending. 2. Cohesion and Coherence (AKA More Planning) When you set out to write a story, you should also decide beforehand what *sort* of story it is. By this I mean basically genre (is it romance, SF/F, historical, espionage, film noir, superhero, etc., or a blend of two or more?) and tone (is it slapstick, humorous, serious, dark, or something else entirely?). Of course, these elements may well be inherent in many ideas, but where they aren't, taking the time to think on them will prove helpful. Like having your ending in mind before you start helps you direct your plot before you can lose your way, defining your genre and tone will help you keep your story focused and coherent as you get there. Different genres have different conventions and tropes which you can employ either as inspiration or directly in your story; knowing *what* your chosen genre usually does in certain situations will help you decide on what happens next in *your* story. For example, compare and contrast the different typical outcomes of a girl being caught up in a sudden, unexpected kiss in a Harlequin romance vs. an anime romantic comedy vs. a tense psychological thriller. Crossing and blending genres can often spur wildly innovative storytelling. Just look at things like "Bladerunner" (science fiction + film noir), "Cast a Deadly Spell" (film noir + Cthulhu- style cosmic horror), and "Firefly" (SF + Westerns). (Once you've settled on your genre or genres, just be careful not to *overuse* or rely entirely on those conventions -- that way lies the unoriginal, cookie-cutter story that is exactly the same as a million others. Always try to do something a *little* different even while writing within a strictly-defined genre such as film noir.) Similarly, tone will help you shape the depiction and consequences of events in your plot. The example comparison I gave above is as much a function of tone -- in this case, serious vs. humorous vs. tense -- as it is about genre. A humorous romance would have a different outcome from a Harlequin romance, depending on the lead-up to the moment; and a darkly-themed anime *won't* have its heroine pull out a mallet and smash the guy for being a pervert. (Except, maybe, to have him end up laying in a puddle of blood with a shattered skull...) And a sudden kiss in a thriller can be anything but romantic -- it could even be the herald of terrible things to come... Tone doesn't simply define light-vs-serious, though. It operates on more axes than that. You can mix and match tones until you come up with the right one for your story. Perhaps you need to work in a dark slapstick mode for your Regency-era political thriller to work the way you envision it -- but once you make that determination, *stick with it*! Don't hop between genres without any rhyme or reason, and without anything resembling an actual point, and don't change your tone. You'll end up disorienting your readers. A perfect example that actually got published is John Ringo's "Ghost" -- which in the words of one of my contributors can't decide if it's a military adventure novel, a political rant, or just plain smut (and not even very *good* smut), and hasn't got much of a plot, not to mention plot *points*. Ugh. 3. Evil Always Triumphs In The Middle While we're on the topic of planning and plotting, this is an important point: your hero should *never* be guaranteed of winning until the final confrontation -- and only during the final moments of *that*. Up until that point, the opposition should be *winning*. Big time. Because if the opposition *isn't* winning, why does your hero even *care*? ((cite "You Can't Thwart Phase One" Intermediate small or large successes for hero, but nothing so good it defeats the enemy. Make the hero work for his victory.)) 4. Keep Your Hero Off Balance Still on the topic of plotting and planning: your hero should never have a complete picture of what's going on. In fact, it's better if he's critically *wrong* about something -- what the villain's plan is, what the villain's goals are, even *who* the villain really is -- all the way to the end. A story is more satisfying if the hero has to somehow figure out how to win when all his plans are invalidated by what he discovers at the end than it would be if the hero found out everything he needed to know, made a plan, executed that plan, and won. Remember, the key dynamic to a good story is *struggle* on the part of your protagonists. The villain should *always* be about to win, and keeping the hero(es) in the dark about what, how, why and *who* is one of the classic ways to arrange that. Think of the 2017 "Wonder Woman" movie -- Mars was in plain sight all along, advancing his plans, but Diana had no idea he was even *alive*, let alone puppetmastering things -- until the very end, of course. XX. Willing Suspension of Disbelief In this idea originated the plan of the 'Lyrical Ballads'; in which it was agreed, that my endeavours should be directed to persons and characters supernatural, or at least romantic, yet so as to transfer from our inward nature a human interest and a semblance of truth sufficient to procure for these shadows of imagination that willing suspension of disbelief for the moment, which constitutes poetic faith. -- Samuel Taylor Coleridge, "Biographia Literaria, or Biographical Sketches of My Literary Life and Opinions" (1817) "Willing Suspension of Disbelief" (WSD) is the idea that the audience of a story chooses to put aside their knowledge that the story *is* fiction and invest a certain amount of temporary "belief" in its events -- however unlikely they might be in the real world -- in order to enjoy it as much as possible. It is a reciprocal arrangement, though -- implicit in the audience's willingness to engage the story on its own terms is the expectation that the creator of the story will "play fair" with them -- that once he establishes the "ground rules" of the story (including things like style, tone, and genre, as well as setting and flavor) he will not change them without warning and without a *very* good reason, nor will he do anything to remind us we are in a story that does not actually serve the purposes of the story. Note also that WSD is not a bargain struck at the start of a story and from then treated as permanent. It is a constant state of negotiation between the creator and the audience. Every new element the creator adds to the story is evaluated by the audience in terms of everything that has come before, whether they do so consciously or not. If it looks like the new element conflicts with or contradicts the "ground rules" of the story as they have evolved up to this point, they *will* react negatively. Think of it this way: the beginning of a story is like a half- built jigsaw puzzle. As the story goes on, the writer hands new pieces to the audience, who test each one for how well if fits into the puzzle. If the creator is doing his job right, each piece he gives the audience will fit in right away, or at least look like it will fit somewhere soon. However, if it's too hard to fit a piece in, the audience may set it aside and ignore it. Too many of those, and they may give up on the puzzle. And if it looks like the piece is from another puzzle entirely, they may get frustrated or even angry, *then* give up on the puzzle. They may even throw the puzzle to the ground, convinced that the creator is jerking them around instead of helping them to enjoy it. I'll give a more concrete, if somewhat extreme, example. Imagine you're watching "The Bourne Identity", or any other similar spy/techno thriller movie. It's tense, it's exciting, it's filled with classic spy gadgets and gambits and head-games, with car chases and briefcase bombs. Then when you get to the climax, the big bad pulls out a wand and stuns the hero with a spell. Up to this point there's been no suggestion that this is a world with magic, no subtle hints or clues that there is anything going on in the movie besides high-tech cloak-and-dagger skullduggery. You say, "...the *hell?*" The bad guy with the wand is the puzzle piece that does not fit, no matter how you try to jam it in. It breaks all the rules the movie has convinced you to accept in order to enjoy the story. You've just had your willing suspension of disbelief violated. The usual response of a reader to a violation of WSD depends on the degree of the violation. Minor ones may not draw much attention to themselves but still evoke a feeling of "wrongness" in the reader. If there aren't many of these, the reader may keep reading, but finish the story with the feeling that is "bad" without being able to precisely put a finger on what made it so. Mid-level violations will be obvious to the reader, who may or may not forgive them while reading (but will likely say "that's stupid!" regardless); when done he will have no doubt that the story was disappointing. If there are large violations, or lots of smaller ones, the reader may abandon the story completely, and tell people not to read it. So what qualifies as a violation of WSD? To start with, just about anything in "Stupid Writer Tricks". But in my personal opinion, the top contenders would be, in no particular order: * Internal consistency errors, either in terms of "history" (what did or didn't happen) or in the "rules" (saying something is impossible, then permitting it without a good explanation). * Characterization errors, particularly in the areas of character voice and behavior for canon characters used in fanfic. Original characters who suddenly change how they speak or act, especially if the changes facilitate the plot, again without a good explanation. * Asspulls. * The author using the narrative voice to chat with the reader -- or to rant at them. * Blatant errors of fact that do not reflect differences in the "ground rules" of the story's setting. * Inability to stick to a consistent genre or tone. This includes breaking the "Unicorn In The Garden" rule, below. Note that "playing fair" with your audience doesn't mean you have to lay everything out for them right from the start. You just have to give them enough to build a base that they understand and agree to, on which you can then add more as the story goes along. And you don't have to make the implications of a story element immediately apparent -- it's a good trick of the trade to get the reader to accept an apparently innocuous detail without making a fuss about it, and then when they least expect it, drop an unexpected plot point on them that is an eminently logical consequence of that detail. XX. The "Unicorn In The Garden" Rule This rule is intimately connected to the principle of "Willing Suspension of Disbelief". Given that suspension of disbelief is often far more critical to the fanfic author than to the professional author, it behooves you to pay strict attention to it. The rule is, quite simply: if it's required by your plot, make *one* fantastic assumption in your story and *only one* -- and do it in or before the first chapter (or first page or two, for shorter works). Do not add more as the story goes on. And once you have your one assumption, all further fantastic elements must derive from *it*, not any new assumptions. And just to be fair, it must be either obvious to the reader, or something that can be deduced from evidence present in your story. (And yes, having the whole point of a story being the process by which the reader finds or figures out the divergence which changed the entire landscape is perfectly valid, although if badly handled it can become little more than a Tomato Surprise.) I've given it the name above because the first time I ever heard the rule explicated was in a set of writers' guidelines from "Asimov's Science Fiction" magazine I saw in 1980, which used the example of James Thurber's classic short story "The Unicorn In The Garden". Put simply, Thurber's story is about an ordinary suburban couple who wake up one morning to find that there is a unicorn in their garden. The guide pointed out, quite correctly, that the story worked because the *only* fantastic element was the unicorn. If on the second page a flying saucer had landed in the garden next to the unicorn, it would not have been as strong or as good a story. Now, in fanfiction, what constitutes "one fantastic assumption" is a little harder to determine than in mainstream pro fiction, but I'm going to give it the old college try: A single crossover element, whether it is a shared world or a visitor, constitutes "one assumption". In the case of a mega- crossover like John Biles' "Dance of Shiva" or "Undocumented Features", the fundamental changes necessary to enable the fusion of such a combination of settings is the "one assumption" -- although, to be scrupulously fair, once you have a megacrossover in motion, you can usually add most anything to it without seriously damaging suspension. (Just ask the good folks over at Eyrie Productions Unlimited.) A divergence which causes an alternate universe can also be your "one assumption" -- things like "Ranma was born a girl", "Neville Longbottom is the Boy-Who-Lived" or "John Crichton's trajectory through the wormhole took him someplace else entirely". So can the death of an established character. A canon character "wising up" and behaving differently is also a valid difference, although the *real* change is going to be whatever made it possible for him/her to be clued in. I can't repeat this strongly enough: *One and only one* such change should be in play in a story. If you have two or more, you have a case where you need to find a more general "fantastic assumption" that allows for all -- or you have several different stories demanding to be written and colliding inside your head. A classic example of a story that violates this rule to its detriment would be "Shampoo's Revenge" by Jared "Skysaber" Ornstead (available on Fanfiction.net under "Skysaber"). It starts with the "fantastic assumption" that a "Ranma 1/2" character -- in this case Shampoo -- can learn from her mistakes and formulate a plan making use of her canon resources which actually succeeds. It's a great idea, well executed, and carries the story along nicely for several chapters, until suddenly we are handed a new "fantastic assumption": that Nabiki has been so focused on enriching herself with petty con games, blackmail and betting pools for the last few years, she has completely missed a few details about her own home and family -- like Kasumi being an Olympic figure-skating champion; that their mother is only divorced from Soun, not dead; and that she has half-siblings she never knew about. Now *either* of these concepts would make a good story by themselves, but when they both appear in the *same* story, they compete with each other and eventually derail the whole plot -- literally, as "Shampoo's Revenge" has been a dead fic since 2007. xx. First Line Hook The first sentence (or two) of a story should try to "hook" the reader in some way, to make him want to keep reading. Try to give it an implicit or explicit question that the reader will echo in his head; "why?" or "how?" are usually the best, although "who?" works pretty well too. For instance, here are the first two sentences -- one physical line on the screen or page -- of my story "Drunkard's Walk II" (after you get through all the titles and whatnot): I am a killer and a clown. I am a hero and a fool. What this is supposed to do is make the reader say to himself, if only subconsciously, "What kind of person would describe himself this way? Who is he?" Of course I don't answer these questions right away -- in fact, I raise a few more questions about this narrator, and then abandon him for several kilobytes of text -- leaving a dramatic tension behind that is intended to drag the reader through the setup for the "Bubblegum Crisis" part of the story. (See "But Don't Reveal Everything Right Away", below.) One of my favorite examples comes from "The Stoker and the Stars", an obscure Golden Age science fiction story by Algis Budrys: "Know him? Yes, I know him -- knew him. That was twenty years ago. "Everybody knows him now...." Of course you as the reader *don't*, and what this opening does is make you want to know: who, and why. It's very successful at that, embracing "Don't Tell Everything Right Away" with a vengeance and leaving you hanging on a key detail even after the end of the story -- but it's that initial question that you ask on reading the opening that pulls you through like a towline behind a motorboat. Now here's the first line of a story I'm currently working on. It's a bit of a cliche, but it still works: I don't *think* I'm crazy. The tension set up is (hopefully) the reader's desire to find out whether or not the narrator is really crazy, and why they might think so either way. The first sentence doesn't need to be quite as in-your-face as these, though. Take, for instance, the first line of the "Tenchi Muyo!" fic "In Vino Veritas" by Sinom Bre: The stone steps were eternal, in any practical sense of the word, and for as long as he could remember, there was an almost ritualistic quality to climbing the long stairwell to his house, or the even longer trek to the shrine, suitably higher on the hill. This sets a very specific mood, while at the same time forcing the reader to ask, "who is the 'he' this sentence refers to?" A different kind of example, from Barry Cadwgan's "Shadowrun"/ "Bubblegum Crisis" crossover, "A Wolf In Crisis, Part I": Most plays and stories begin the moment something goes wrong... this is no exception. Despite the dubious truth of this assertion, the opening still works. The reader is led to ask himself, "what goes wrong, and for whom?" The desire to answer these questions will hopefully draw the reader deeper into the story. One of the most spectacular, though, has to be Eric Hallstrom's "Ranma and Akane: A Love Story", which begins the story with a prologue that is an engaging discussion on how to begin a story, interleaved with tantalizing images of characters. Then the prologue *starts over again* with an evocative sound effect which leads into an opening that with casual self-awareness contrasts itself with the "usual" opening for a "Ranma 1/2" fanfic. It breaks several rules and defies easy description, and has to be read to be understood. It's a piece of art. And that's all before we get to the first paragraph of the first chapter, which with one gordian knot firmly fastens the reader to the story: This is the story of a boy who was a girl, and a girl, and a boy, and a girl, and a boy, and a girl, and a girl who acts like a boy, and a boy who acts like a girl, and a woman, and a man, and another couple girls, and a cast of thousands. And a Panda, though not until much later. And butterflies, lots and lots of butterflies. One way you can do this is the classic device of "In Medias Res" -- loosely translated, "starting right in the middle of things". Make your first scene something that happens, chronologically, half-way through the plot ((This device can be good - many fics I enjoy use it - but it should be noted that if the characters are acting significantly different than canon, don't take too long to jump back to the beginning to start explaining why they've changed. Depending on how different they've become, "too long" could easily be "more than two or three paragraphs".)) xx. Chekhov's Gun "If there is a gun on the wall in act one, scene one, you must fire the gun by act three, scene two. If a gun is fired in act three, scene two, you must see the gun on the wall in act one, scene one." -- Anton Chekhov's First Rule of Playwriting (aka The Law of Conservation of Detail) Despite the old SCTV sketch to the contrary, this is *not* a Star Trek reference. What it is, is one of the best tools a writer has for both directing his plot and at the same time playing fair with his audience. !!! xx. Show, Don't Tell The first rule every writing course gives its students, and for good reason. The difference between telling and showing is the difference between a dull story and an engaging one. Let's look at a classic example: It is *very* common for a beginning writer to start a story like this: Jim Andiheerou was a geeky tenth-grade student at Gaittin High. At five-two with messy blond hair and a bad complexion, he had problems getting dates. He had often tried to ask the prom queen, Maryjo Larjenboost, to the movies, only to be rejected with derisive laughter. Besides violating the "First Line Hook" rule, it comes across as stilted and dull. We are flatly told a couple of details about Jim -- some basic identity information, what he looks like, a little personal history -- but it's dry and stale. This is almost like reading a government dossier or an executive summary instead of a story, except it's not quite as well-written. In general, the narrative voice should limit itself to describing the action and, to a lesser degree, the setting. Let character background flow naturally out of the action in the story. For instance, let us take the first sentence in the "example" above. Rather than force the narrative voice to announce blandly that Jim is a tenth-grader at Gaittin High, build a scene where that information surfaces organically: "Mornin', Mrs. Tripe!" Jim said as he picked up an apple from the old woman's cart and dropped two quarters on the newspaper before her. "Good morning, Jim," she replied, her eyes twinkling. "On your way to school?" He nodded. "Yup. Finals today." "Then be off with you! Don't want you failing and being left behind to retake the tenth grade!" Her hoarse, raspy voice pretended to sound harsh, but Jim could hear the laughter hidden in it. "Gaittin isn't so good a school that I'd expect you'd like another year there!" "No, ma'am!" Jim grinned. "Thanks for the apple!" he added, walking backwards for a few steps as he waved. Do you see the difference? Not only have we given the reader the information, we've also provided a sense of who Jim is, by virtue of his speaking voice, how he interacts with the old woman who sells fruit, and his attitudes toward school. With just a few more words, we've started to show who Jim is as a person -- the reader should already be identifying and empathizing with him. The only detail from the "bad" sample that we've left out is his last name -- and that's something that can be provided once he reaches school with a roll call or other interaction with an authority figure. His appearance and his failure rate with Maryjo can later be demonstrated with an attempt to ask her out, followed by a friend asking something along the lines of "why do you keep trying?" If you really can't figure out how or why this is better, think about the way a movie is structured. You don't (usually) plunge right into the action in the first shot. Instead, a movie will often spend fifteen minutes to a half hour building up the core character(s). You get to know them in their everyday lives, get a sense of how they deal with people, get a sense of who they are. It's only after you acquire a baseline picture of them in their normal lives that you can really care about them when they get thrust into something extraordinary (i.e., the story the movie is going to tell). Imagine if "Star Wars" had simply put up a card that read "Luke Skywalker is a farmboy on Tattooine, a planet with two suns. One day his Uncle Owen bought two droids. The next morning, one was missing" and then jumped right in to chasing down a runaway R2D2. Wouldn't you feel cheated, like something was lacking? Would you even care about Luke and the droids? (Those films and stories that don't do this are usually employing In Medias Res, by throwing you into the deep end first -- but then they back up and give you that buildup, while you're wondering how you got to Point B all the way from Point A. Or at least they should, if they're trying to tell a good story.) xx. But Don't Reveal Everything Right Away One of the great skills in using any language is knowing what not to use, what not to say. -- Ron Jeffries Overloading your readers with *important* details doesn't always help your story. xx. Infodump, Dulldump ((the text below is actually two different points. find a natural place to split it apart...)) ... This is frequently a problem because beginning (and not-so- beginning) authors -- and believe me, I include myself in this -- very often start to write with a key image or scene from deep in the story in mind, and want to get to it *as fast as possible*. They want to jump right into the "good stuff", into the action and adventure, into the moment that inspires them to write the story. The problem is, the good stuff needs a foundation to sit on -- it needs a proper build-up. Before you put your hero into jeopardy, you need to make the reader care about the hero so that the jeopardy *means* something to the reader. As a mental exercise, think of a television show that you *don't* watch. Do you care that its hero(es) will be in some kind of danger 45 minutes into the next episode? No? I'm not surprised. This is how a reader will feel if you don't take the time to lay down the groundwork for your story. Before you take your characters to a place of danger and excitement, you must show what they are like in normal circumstances. At the very least this establishes their personalities and behaviors so that their reactions to the unusual will be understood. It gives you a chance to make them into people before you shove them headlong into danger. (That it also gives you a chance to contrast normal with abnormal, and to set up foreshadowing and other narrative devices, is just gravy.) Note that even sequels do this! After the life-changing events of a prior story, the (surviving) cast settle down into new routines and new lives, which we are normally shown as the opening scenes of the sequel, be it film or book or whatever. Even if their new lives include dangerous occupations like military service, the characters are under the reasonable impression that all the "big excitement" is over and they can get on with living their lives normally. Silly characters! We only get to see these new lives and routines in order to appreciate the return of chaos and uncertainty -- that is, the plot of the sequel -- to disrupt them. A good example of a story which skimps -- to its detriment -- on the foundation it needs is "Prophecies? We Don' Need No Stinkin' Prophecies" by Greywizard (found on Twisting The Hellmouth). A megacrossover rotating around the axis of "Harry Potter" and "Buffy the Vampire Slayer", it takes place several years after the end of the "Buffy" TV series. But these are several very *radical* years, in terms of the organization and personal relationships between the "Buffy" characters. Unfortunately, the author, in his haste to get to what he obviously thinks is the "meat" of the story, dismisses many of these changes in a few breathlessly rapid, expository passages. For example, here is the sum total of the text dealing with Buffy's history prior to the start of the story: Buffy had announced that she was taking a sabbatical from Slaying, to try to find the woman she had once been, the one who had been overshadowed and lost when her Slayer-aspect had taken over her life. The blonde Slayer had then gone back to college to complete her degree and had majored in Psychology, her own troubled life and then her short stint as a student counselor apparently having piqued her interest in helping to guide troubled children. In her senior year, she had begun a whirlwind relationship with one of her classmates - a completely normal young man with no supernatural ties of any kind that could be discovered by any of the investigators Giles had hired to check him out (various bets had been paid off as appropriate) and had called Dawn two short months after the start of the semester to announce their spur of the moment wedding plans and invite all of the Sunnydale survivors to the ceremony.... Dawn's subsequent disclosure of her sister's pregnancy and then, a month later, her separation and the ensuing quick divorce hadn't elicited any signs of interest in the one-time carpenter at all, and the Key had still been in the process of trying to decide whether that was a good or a bad thing when she and Xander had been tapped for a mission... Throwing all this material at the reader in only two paragraphs is just criminal. (It's worse, actually, because so much of it is dumped on the reader in a couple of massive run-on sentences.) If it's so important that it changes the canon behaviors and relationships of a character, it damned well ought to get more than this. This is the material of an entire chapter -- if not an entire *story* -- on its own. (put a couple more samples from "Prophecies" here, esp. "Willow got over Tara and broke up with Kennedy and is now in a threesome with Oz and Faith.") First, these are *classic* examples of "telling" instead of "showing", and as such they're ultimately unsatisfying. And because they describe such radical changes in the web of relationships that makes up the "Buffy" dynamic, they skirt the edge of Willing Suspension of Disbelief. The changes are *so* radical in places that throwing them in the reader's face this briefly and blithely is *inviting* the reader to say, "This isn't the 'Buffy' cast I know, why should I care?" Taking a few more paragraphs for each change, just showing the differences as part of the *action*, would soften this blow, but even better would have been to actually spend the time showing how the changes took place. There are several entire stories of their own in these throwaway sentences, but the author couldn't be bothered with telling them, because he's in too big a hurry to get to his cool idea or scene. Sadly, everybody loses because of that. The readers lose good stories, and the author loses readers who don't like his cavalier attitude toward the backstory. Which is a shame, because this otherwise looks to be a rather good story, even though it is incomplete at the time I write this. If the author would go back and expand the things he glossed over in the first five or six chapters and actually show us all the changes and growth that he dispenses with so casually, it would have the potential to be excellent. xx. Assuming Familiarity With Your Sources This is a hard one to call, but if I have to come down on one side or another, I will encourage fanfic authors to write their stories so that someone unfamiliar with the source(s) on which they are based will not be utterly lost. Which means taking the time to establish or explain the characters and settings as if they were your own original creations. This also helps *casual* fans of the particular setting remember who's who and what's what in the universe. Only the most die- hard adherents of a work will remember *every* detail about it; providing the essential background in your story will refresh the other fans' memories. A good rule of thumb to remember is that the more obscure a series or character is, the less you should assume is known about them by the "average" reader. And don't go by your own personal reference pool -- just because *you* don't think something is obscure doesn't mean it's not. Double-check. For example, practically anyone even marginally interested in anime fanfiction probably knows what Ranma Saotome looks like, even all these years after "Ranma 1/2" ended -- and if they don't, a quick Google search will net them thousands of relevant pages and images. On the other hand, if a Google search for a character's name doesn't find at least a few web sites and images of them *on the first page*, a full description should be worked into the text when they first appear. Something else to consider -- today's fandoms are not necessarily going to be familiar to a future reader. Everything eventually fades into (relative) obscurity. You might want to write so that a reader who finds your story in ten, twenty or even fifty years can understand and enjoy it. The model to emulate here is Ken Wolfe's story "Heaven Can Wait" (https://www.fanfiction.net/s/6200/1/Heaven-Can-Wait), which is a one-shot crossover blending the anime "Vampire Princess Miyu" and the short-lived 1998 Fox TV series, "Brimstone". The beauty of Wolfe's work is that if the reader is (as I was) unfamiliar with either or both shows, he will learn everything he needs to know about them before he's more than a third of the way into the story -- without impeding the story at all, even for a reader who *is* familiar. (( Another example is "A Wand For Skitter". You don't have to know *anything* about "Worm" to understand the main character and what's going on.)) You don't *have* to do it, but if you do, you open up vast vistas of potential new readership for your work, and ensure its accessibility for future generations of readers. And isn't that what you want, to be read? xx. Engage *All* Your Reader's Senses An editor to whom I once sold a story told me when I submitted its first draft that too often beginning writers tended to focus solely on sight and sound when describing the action of their stories. And it's true -- I certainly did it (and still do if I'm not careful), and even a casual survey of new writers at any fanfic site on the web will uncover enough examples to validate the claim. I suspect that this may be the legacy of over a century of film and nigh on three-quarters of a century of television -- the only things they can bring across *are* sight and sound. And given how for many of us they are often the primary channels through which we receive fiction, starting early in life when we are pre- literate, it's not hard to see how a beginning writer might, consciously or unconsciously, think in their terms when first starting to write. However, words on the page or screen are *not* limited in the way cinema and video are. The writer can -- and *should* -- describe more than the way things look and sound. If your character is walking through a forest, don't just say he saw pine trees and heard the wind whistling through them. Talk about the crisp breeze, the crunch of the pine cones underfoot and the scent of the pine needles. If you're describing a dinner, don't just talk about how good the dishes looked, tell the reader about the delicious scents wafting from them, the snap of the snowpeas and the melt-in-your-mouth tenderness of the meat, and how the delicate blend of flavors performed a tango across the willing dance floor of the narrator's tongue. The senses are the palette through which you paint your story for a reader. Don't limit yourself to only two colors. xx. Characterization (Heroes) ((Heroes should make mistakes, doubt themselves, make bad decisions, get in fights with friends. A paragon is uninteresting to read and wins too fast to properly carry a story.)) xx. Characterization (Villains) "Your villain is never a villain in his own eyes. Keep this in mind; it may offer a way to make him your friend. If not, you can usually kill him without hatred -- and quickly." -- Woodrow Wilson Smith (as told to Robert A. Heinlein), "The Notebooks of Lazarus Long" With very few exceptions, it is only in Victorian melodrama (and tales based on or parodying it) that the villain of the piece knows he is a villain and deliberately acts in a villainous manner -- not to mention dressing the part right down to the waxed mustaches he twirls as he ties the poor damsel to the train tracks while gloating about how evil he is. Need I note that no one takes this kind of villain seriously any more? In fiction, just as in real life, people are more complicated than that. While evil as a concept may be absolute, a character's perspective on it will be intensely personal and colored by his experiences and beliefs. As a result, a good villain ("good" here meaning good for the purpose of telling a story and opposing your hero) will not normally think of himself as a villain. He is the main character of his own story; naturally he will see himself as its hero. And everything he does in furtherance of his story will have a reason or justification that makes sense from this point of view, as warped, dark or twisted as it may be. So when you are laying the groundwork for a story, take the time to step back and look at it from the other side. Figure out why the villain does what he does. You don't have to agree with his justifications, but he *must* have them, and they *must* make sense within the context of his life. The villain is *always* a hero to the other side, and this should be reflected in how you write him. (Okay, it's not an immutable imperative. You can leave a villain's motives and reasons unclear. But believe me, even if you never explicitly explain them to the reader, just knowing a few "why"s about a villain's behavior will change how you write him, which in turn will elevate him well beyond Snidely Whiplash in complexity and interest to the reader.) Now in fanfiction, it turns out that sometimes you need to do this with an established character because the original creative team *didn't*. (Or in the case of TV or film series that were never finished, they didn't get the chance to.) Figuring out what drives an otherwise simple-seeming villain can give you an incredible handle on which to hang a story. A case in point would be my story "Drunkard's Walk II". In the original "Bubblegum Crisis", Chairman Quincy of GENOM is the quintessential Evil Overlord. He does things -- like order the release of uncontrolled combat robots on city streets -- that seem to have no reason except simply to be eeeevul. Even given that GENOM is effectively above the law and no real repercussions will come from such actions, it *still* makes no sense. Part of the task that I set myself when I began writing DW2 was to find a justification for this behavior that made sense, if only in Quincy's own mind. I won't say here what I came up with, but if the reactions of readers at the release of the final chapter of DW2 were any indication, I succeeded to the point that some readers *agreed* with Quincy's motivations. That's what you should strive for, whether it's for your own villains, or those already in your chosen fandom -- make their reasons not just believable, but *convincing*. xx. Keep your notes separate from your text This is to say, don't cut and paste the descriptions you have created of your characters directly into your story. *Always* rephrase them, especially if those descriptions are being delivered to the reader via a viewpoint character. Otherwise you may end up with different people (as well as the narrative voice) using the *exact same words* to describe someone, over and over again. Don't laugh. I'm writing this section because I have just been reading a huge and well-done megacrossover story (centered around Harry Potter and the Marvel Cinematic Universe) where the author has done *exactly* this. The exact same description for one particular character, right down to specific turns of phrases, show up in the inner monologues of upwards of half a dozen other characters, whose own voices are so different that it is in no way possible for them to have done so. One result of this is a violation of suspension of disbelief. Another is the impression that the author is sloppy and careless. Even if your definitive character descriptions exist only in your head, don't use them in the story text. ((rewrite this section)) xx. Multithreaded Plots 1. A plots and B plots a. B-plot example: DW2, Lisa growing into a hero in her own right 2. Converging plots -- "working the same case" a. Optional, and all subplots should not converge with the main plot xx. Viewpoint xx. The Rashomon xx. Pacing One of the oldest devices of the novelist -- some would call it a vice -- is to bring his narrative (after many an excursion) to a pitch of excitement where the reader no matter how cultivated is reduced to a beast who can pant no faster than to ask "And then what? Then what happens?" At which point the novelist, consummate cruel lover, introduces a digression, aware that delay at this point helps to deepen the addiction of his audience. -- Norman Mailer, "The Armies of the Night" xx. Be Hard On Your Characters Create characters you (and your readers) will love, then rip their arms off. -- Alexandra Honigsberg A friend in a writers' group I was once part of phrased it as, "Get'em up a tree and throw rocks at'em." She was talking about giving your characters something to struggle against. A story needs conflict and tension to drive the action. And it needs the heroes to be in some kind of serious jeopardy. If it doesn't have this, there's no interest to sustain a reader. And sometimes, when a character is in danger, he gets hurt. If you're writing "original flavor" tales for most properties, or a story that's explicitly set at a specific point in a TV series' timeline, you can get away with no long-term consequences. But if you're intending to shake up the fictional world with major changes, don't skimp on consequences for heroic actions. People get wounded; people lose limbs, or minds, or lives. It's only on TV series that the heroes are all guaranteed to live to fight another day -- and as fans of "Buffy the Vampire Slayer" and a few other properties will be quick to point out, not even then. If the characters seem -- or *are* -- invulnerable, then they are never at any risk, and the dramatic tension of the story drops, taking the story quality with it. This was a problem that dogged the writers for Superman in the Silver Age of comic books (the late 1950s through the early 1970s, for those unfamiliar with the term), because they'd escalated him to the point where he was a virtual god. Having written themselves into that corner, they had to resort to all manner of silly plot devices to create *any* stories with any kind of dramatic tension to them. (And if your story has no tension in it, nor any threat of conflict, you might as well be writing "Winnie the Pooh Goes For A Walk".) This is, sadly, a lesson I still haven't learned completely. I don't want my characters to suffer. But if they don't have bad things happen to them, the stories won't be good. This applies to fanfiction in a different way, as well. It is a fairly common thing to see an idea like "That Halloween made Xander a superhero", or "Harry Potter is a magus with power beyond Dumbledore and Voldemort combined". Or "My insert character can beat anyone at anything", to boil down the classic Mary Sue to its bare bones. If that's all you do, the character you're favoring will have no challenges or threats, and your story will have no tension in it, and consequently will have nothing to hold a reader's interests. There's nothing wrong with writing a super-character. But if you're going to write a *good*, *interesting* story with him, he's going to need equally super opposition. Or as one fanwriter out there puts it on his FF.net profile page, "If you give Frodo a lightsaber, you have to give Sauron the Death Star." Alternately, your hero should have a weakness or flaw which gives his opposition a major *advantage* over him. This is good general advice: your villains should *always* be stronger than your hero, because that way when he beats them it *means* something. And failure should always cost your hero more than he believes should be paid. As for American Culture's shrieking demand for fully happy endings with no bad stuff happening to anyone but the villains, I suspect that the problem essentially traces all the way back to the Hays Office and the Production Code that ruled movies before the ratings system took over in the 1960s. In order that a movie would be certified as "acceptable" -- and thus able to make money for the studio -- its script had to ensure that the good guys won and that evil was punished, and that there was absolutely no ambiguity about anything on either side. Existing stories and plays, even *incidents from history*, were all warped by the Hays Office to fit its definition of "wholesome". When television came on the scene, its writing was informed by the movie standards of the time, and thus reflected exactly the same artificial values system. As a result, several generations of Americans were conditioned to expect simple black- and-white plot solutions/conclusions, and even now, over half a century after the demise of the Production Code, its influence remains, propagating itself through the collective hive mind of TV and movie writers as "common wisdom". American culture has started to break free from these presumptions over the past generation or two, but the average American reader/viewer *still* wants his conclusions simple, black-and-white, with no confusing ambiguity in the assignment of winners, losers, good guys and bad guys. xx. Don't Restore The Status Quo When the story is over, things should have changed -- mostly for the better -- even if the world superficially looks the same as it was at the start. If there is no change, then any sacrifices made by the heroes were ultimately meaningless. And that makes the story meaningless. Stories of futility are great for emo angst, but they don't often make satisfying reads. And if you don't even have the angst, then you just have another episode of "Gilligan's Island", where you know that even if the entire Fifth Fleet docks at the island for R&R and spends it all in the huts with the castaways, at the end of the show the castaways are still going to be stuck there by themselves and nothing will have changed. One of the things many "Star Trek" fans hated about "Star Trek: Voyager" was how they kept "hitting the reset button"; the situation at the end of almost every episode was identical to that at the beginning. The anime "Sailor Moon SuperS" also suffered from excessive restoration of the status quo. Both of these series are widely considered by fans to be the weakest part of their respective canons. Whatever your plot is, it should leave the world permanently altered at some level. Even the simplest plot -- "beat the bad guy" -- results in change: at the end of the story, the bad guy is either dead or otherwise rendered incapable of being bad (or at least *as bad* as he used to be). If your plot doesn't result in some kind of change, then your story is either boring or futile, and readers do not like a story that is either, or worse, both. While it is possible that a futile story may, with the proper framing and planning, be entertaining, it probably won't be satisfying. Most readers will feel vaguely cheated by a story which doesn't accomplish anything. And very often the futile story is simply a device for an author to explore self-indulgent angst on one level or another -- which while occasionally artistic is rarely entertaining. xx. Formatting If you are writing for a specific professional market, your editor will usually tell you what they require -- and more importantly, what they *don't* want -- in the way of formatting your manuscript. Depending on the market (and the editor), this can range from "anything goes" to very restrictive. The fan author, though, will rarely have an authority above him laying down the law on what conventions they expect and which they will refuse to deal with. As a result, some fics can get rather... baroque with their idiosyncratic encrustations of typographic fancy. This isn't always to the benefit of the story. Now, this topic is *very* subjective. Ask any ten fan writers what they think, and you'll probably get twelve different opinions. The following are *my* personal rules-of-thumb, which are admittedly informed by both my experience as a professional writer who started writing in the pre-word processor era, and my rather minimalist aesthetic. But even so, I don't think many would argue (or at least argue strongly) with my basic guideline: Simpler is Better -- for both writer and reader. Thus... If you feel you must use a format fancier than plain text, pick one font/typeface for your titles/headers, and one font/typeface for your body text. Anything more and your work will be visually confused/confusing and hard to read. Try to limit your font styles to plain, bold and italic, and those last two only for emphasis, not for dialogue (unless it's also in some type of quotes) -- and consider using CAPS or *asterisks* instead of bold for the occasional emphasized word. (You may even want to ditch bold entirely and stick to plain and italic, except perhaps for section/chapter titles if you don't have a separate font for them. Some feel that bold "pops" too much, distracting the reader from the story.) Either way, the loss will be minimal if/when it is converted to plain text -- which, even if you don't do it, some of your readers will. Plus these days growing numbers of readers (and websites!) are converting fics directly into one of the several eBook formats -- and none of them support *everything* you can do with fonts and styles in a word processor (or HTML). Again -- Simpler is Better, for everyone concerned. Maximize the portability of your work, and you maximize your audience. (As always there *is* an exception: sometimes it's okay to use different typefaces, usually deliberately contrasting with your "base" font, for special effects. The late Terry Pratchett, for example, played with this in his Discworld books. But remember that if you do, readers may lose this aspect of your work if they convert it to a different format.) If you need multiple types of quotation mark-up to distinguish between languages or to indicate telepathy or other unusual means of communication, try to limit quoting-characters to "double quotes", *asterisks* -- and perhaps 'single quotes', /slashes/, -dashes- and :colons: (if you really, *truly*, need that many). (Parentheses) can easily be mistaken for in-line author notes or regular parenthetical statements. [Square brackets], and \backslashes\ are easily eaten by the software on which many sites or forums run, and {braces} can look too similar to parentheses, depending on the font and size. *Don't* include a key to these markups at the top of the story, though. That looks amateurish. It's more professional and effective to give that information through context: *I think it's time I learned a little Occlumency,* Harry's mental voice resonated clearly in her mind. "" Ukyou swore in Basque when she realized the implications. xx. The Importance of Summaries "If you can't write a decent summary, how the hell am I supposed to expect you to write a decent fanfic? Geez, at least if there's no summary at all, that way I can assume you're just lazy." -- "I Suck At Summaries" page on http://allthetropes.org One of the things I used to be required to do when I pitched a proposal for a new book to my usual publisher was write the blurb that would appear on its back cover. (Not any more, though; they changed their submission guidelines.) The justification was that if I couldn't compose a two-paragraph summary of the book, I didn't have a good enough idea of what I was proposing to actually *write* it. The same concept applies to the fanfic writer. Regardless of how you release your story for reading, you're almost always going to want or need a summary. And writing that summary before you finish (or begin!) the story is a good test of how well you've planned out your story. If you can't boil down at least the start of your fic to five or six sentences, you probably don't have a good enough idea of what you're doing or where you're going. Which is to say, you've bobbled the critical development stages of writing that lead to a good story. (See "Planning" and "Cohesion and Coherence" above.) You have to stop what you're doing and put in that work, because you're going to need it. This of course assumes you're not just too lazy to bother with a summary. If you are, well, remember that a good summary will pull in readers -- think of it as advertising. If you *want* people to read your work, it helps if you make the effort to "sell" it. And if despite that you're still too lazy to bother, well, you're probably too lazy to care about writing well. So maybe it's better if you don't. That way the number of disappointed readers will be smaller. (( "This may be a minor Peeve, but it is annoying anyway, and it is awfully common here in Creative Writing: When a crossover author uses some esoteric shorthand for the crossover universes ("A ZnT/TM! crossover"), and then does not bother to use the actual name somewhere in the first chapter. You may need to leave out important details in the summary for lack of space -and Spacebattles does not even have a summary, so it is even more reasonable- but if so, then you need an author's note in the first chapter that fills in those details. -- Rakhasa, Nov 29, 2012, spacebattles.com )) xx. Copyrights and Trademarks First off, a definition: a copyright is the legal right to control who may and may not reproduce and/or distribute a work. It is not the same thing as being the owner of a work, or its creator, although in the simplest cases all three will be or belong to the same person. It is also *not* the same thing as a trademark, which is a legal right to the exclusive use of a mark, image or slogan which is uniquely identified with a product, business or service. Trademarks have to be "grown", for lack of simpler way of describing it. You create it, you put it on your product or your ads, you stake a provisional claim to it by tagging it with a tiny "TM", and then when you've used it long enough you can register it with the government (at which point you start using the "R in a circle" symbol instead of the "TM"). Nobody can use it but you, and you are required by law to "protect" the trademark to keep it yours, which means suing anyone who looks like they're infringing on it. If you don't, you risk it becoming a part of the public domain. You do not have to do anything to "get" a copyright for your work. International copyright law automatically gives you a copyright for your work the moment you create it. You don't have to register it with any agency; it simply comes into existence along with your work. (Although registration does help when it comes to legally enforcing your rights in most jurisdictions.) You cannot copyright a *fact*, or raw data. The observation that the sky is blue cannot be copyrighted, nor can the population of your home town. A specific way of communicating that information *can* be copyrighted -- "above me, the heavens were a beautiful cerulean dotted with white cotton-candy clouds" -- but not the information itself. You also cannot copyright or trademark an *idea*. You can only copyright or trademark an *expression* of that idea. There are other exclusions, sometimes kind of weird. You can't copyright a game, only the specific version of the rules that you write down for it. You can't copyright a font, but you can get a trademark on a *name* for it. Among other things. Let me give you a concrete example: Superman. The *idea* of Superman cannot be protected (although DC certainly tried in the 1940s and 1950s; look up what they did to Fawcett Comics over Captain Marvel, for instance). Anyone can legally write a story about a man from another world with powers normal people don't possess. And just about everybody *has*. (In fact, Superman is thought by many to be based on someone else's work -- the novel "Gladiator" by Philip Wylie, first published in 1930.) The *appearance* of Superman -- the distinctive costume and its component parts and colors, the "S" shield, the spitcurl -- is a trademark. The "S" shield by itself is also a trademark. (The word "superman", though, is not -- it predates the DC character by many years, as Nietzsche and George Bernard Shaw will tell you.) No one can legally use images of Superman (or his shield) without DC's express permission because it is considered a mark that uniquely identifies their company and their product. If anyone tried to create their own Superman comics, DC is *required by law* to at least try to find them and sue them into the dirt if they do. (Likewise if someone is selling unauthorized Superman T-shirts. Or window decals for cars. Or any of a million other possible pirate products.) If they don't at least make an effort to defend the trademark, Superman would become a public domain character. DC doesn't want that. DC defends *vigorously*. Individual stories about Superman are copyrighted. And here's the thing for fanfic writers -- *they are not automatically copyright by DC*. Not even the stories written *for* DC. Comic book writers working for DC agree to yield their copyright to DC in something called "work for hire" -- their pay for a story also buys all the rights to the story, forever. But if J. Random Ficwriter writes a Superman story, he owns the copyright on it regardless of DC's trademarks and editorial policies. (That isn't necessarily any protection if DC and their legal team turn their attention to you, but that's another thing entirely.) This leads us into point two: having a copyright on a fanfic does not conflict with the copyright on the work you are writing about -- unless, of course, you're plagiarizing it, in which case you have other problems. (At least some of them mental.) The fanfic, though, potentially infringes on one or more *trademarks*, which makes you the potential target of legal action. Thus the classic fanfic disclaimer, in which the author acknowledges the ownership of those trademarks, forswears all intent to challenge their ownership, emphasizes that the work is not for profit, etc. The jury is out -- more or less literally -- as to whether these disclaimers are even worth the electrons used to display them on a screen. The simple fact is, if the owner of the property for which you've written a fic wants to crush you like a bug, they probably can, with the combination of high-powered lawyers and trademark law itself. Some companies will not hesitate to do so; others do not out of either ignorance that the fanfic is out there or enlightened self-interest. Fortunately for the fic author, this last category seems to be growing in prevalence in parallel with the increasing awareness of fanfics in the general culture. Most owners of ficcable intellectual properties understand (or realize eventually, after a backlash -- see Warner Brothers' near-disastrous missteps upon acquiring the movie rights to "Harry Potter") that suing the nice people who give them money for loving their work too much is a good way to alienate said people and make them stop giving their money. These days, a ban on fan works is more often the exception than the rule, and many of the really big properties -- "Star Trek" and "Star Wars", just to name two -- have organized systems for accommodating fanwork while leaving their trademarks and other IP unthreatened. ... recommendation: post a disclaimer and a copyright notice anyway, and use creative commons xx. Rules for Self-Inserts 1. Your SI should be there to *supplement* the plot, not *supplant* it. Help the other characters achieve their goals, do not achieve those goals for or instead of them. 2. No one likes a show-off. Even if you are far more competent or powerful than the other characters, do not run roughshod over them. Complement them. (*Not* "compliment".) If necessary, give yourself a valid and believable in-story reason why you can't just wave your hand and fix everything, even if that's actually in your power to do. 3. At least some of the characters your SI meets and interacts with should *not* like your SI. And I don't mean the bad guys -- that's a given. Some of the *heroes* should find him suspicious, or too mysterious to be trustworthy, or just plain annoying (*especially* if he acts like a typical SI). Conflict drives a story, and conflict among the good guys makes it *interesting* -- what good is knowing the entire plot if no one wants to listen to you? And what I said about the bad guys a moment ago? What if some of the bad guys *like* your SI regardless of his opinions on the matter? 4. Similarly, your SI shouldn't automatically like all the heroes and hate all the villains, even if he's coming in with full knowledge and awareness of what's going on. He may *want* to, but frankly, I can think of a dozen protagonists from as many genres whom I love to read about or watch but whom I would find incredibly irritating in person. Let your SI dislike anyone who deserves it -- and when appropriate, *like* anyone who deserves it, as well -- regardless of their "side". 5. Even if your SI is deliberately there to get involved in the plot, don't drop him right in the middle of the action. A SI story will play better if your character arrives on the outskirts of what's going on, and accidentally stumbles over it. 6. If your SI is allegedly unaware of what he's getting into, don't write his reactions with *your* knowledge. The prime example of this is someone dropped into a whole new (and unfamiliar) world automatically sussing out who're the good guys and who're the bad guys without any thought or effort. Only in the most black-and-white worlds should this be believable. (example: "Ma Vie et Roses".) 7. No matter how powerful or capable your SI is, *someone* will at least *try* to get the better of him -- and you know, they should succeed at least once. If you can't be beaten, you can't be truly challenged, and if you can't be challenged, you have no conflict to drive a story. And remember -- they don't have to challenge you where you excel. Just because you're invulnerable, can lift mountains, and can waltz invisibly into the bad guys' headquarters doesn't mean you can't be out-thought or out-planned. XX. One Way To Make Spellcheckers Work For You If you're writing in a setting with a lot of custom vocabulary, create a custom dictionary for it. All spellcheckers these days let you add words to their dictionary, and most allow you to create a custom dictionary to supplement their default dictionary. Make the best use of this feature by creating a document with only the unique words and usages from your setting. (Many spellcheckers are case-sensitive, so this could include things like unusually capitalized words.) After making sure you have every word right, spellcheck the document, and add all the words to a custom dictionary. Then, every time you work in that setting, load the custom dictionary. xx. Writing Magic http://brandonsanderson.com/sandersons-first-law/ Sanderson's First Law of Magics: An author's ability to solve conflict with magic is DIRECTLY PROPORTIONAL to how well the reader understands said magic. xx. Now, why to *ignore* my advice Kill your darlings, kill your darlings, even when it breaks your egocentric little scribbler's heart, kill your darlings. -- Stephen King Or at least some of it: http://www.sfwa.org/2009/06/murder-your-darlings/ IV. Links and References EZN's Guide to Writing (Fan)Fiction: http://eznguide.rogerdodger.me/ Grammar, Usage and Vocabulary: bartlett's http://eggcorns.lascribe.net/ http://www.kissthisguy.com/ <-- mondegreens Turkey City Lexicon http://www.sfwa.org/writing/turkeycity.html https://allthetropes.org/wiki/Turkey_City_Lexicon Grand List of Overused SF Cliches http://dragonwritingprompts.blogsome.com/2007/02/17/grand-list-of-overused-science-fiction-cliches/ http://en.wikipedia.org/wiki/List_of_commonly_confused_homonyms http://en.wikipedia.org/wiki/List_of_frequently_misused_English_words Neil Gaiman's 8 Rules of Writing http://www.brainpickings.org/index.php/2012/09/28/neil-gaiman-8-rules-of-writing/ Kurt Vonnegut's 8 Tips on How to Write a Great Story http://www.brainpickings.org/index.php/2012/04/03/kurt-vonnegut-on-writing-stories/ 10 Tips on Writing from David Ogilvy http://www.brainpickings.org/index.php/2012/02/07/david-ogilvy-on-writing/ Henry Miller's 11 Commandments of Writing & Daily Creative Routine http://www.brainpickings.org/index.php/2012/02/22/henry-miller-on-writing/ Jack Kerouac's List of 30 Beliefs and Techniques for Prose and Life http://www.brainpickings.org/index.php/2012/03/22/jack-kerouac-belief-and-technique-for-modern-prose/ Six Tips on Writing from John Steinbeck http://www.brainpickings.org/index.php/2012/03/12/john-steinbeck-six-tips-on-writing/ Susan Sontag on Writing http://www.brainpickings.org/index.php/2012/07/25/susan-sontag-on-writing/ A Fanfiction Writer's Guide to Publication http://www.angelfire.com/scifi/delric/Publication.htm V. Contributors to this document Necratoid Custos Sophiae Loki Laufeyjarson Epsilon Rob Kelk Morganni Griever "Karsten Sethre" Dot Warner Shaye Horwitz Vilui at TVTropes.org, before I had my falling out with the management there. Special thanks go to the late George Scithers, one-time editor- in-chief of "Asimov's Science Fiction" magazine. I've cribbed some of the material for this document from my fragmentary memory of a set of advice/guidelines to "Asimov's" contributors that he wrote and distributed circa 1980. I suppose it's a bit of a tribute to how influential that document was on me that I can still remember large parts of it more than thirty-five years later... This document is copyright (C) 2006-2022, Robert M. Schroeck, and is licensed under a Creative Commons Attribution-Share Alike- Noncommercial 3.0 Unported License.