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  A little something Eva related....
Posted by: Dartz - 11-10-2014, 05:41 PM - Forum: Other People's Fanfiction - Replies (2)

It's easy to forget, but under the depression and angst and judeo-christian mythology, there's the guts of a genuine grand science fiction plot spread over aeons of time. Maybe that's what I like about it so much.... there's a lot more going on. Or hinted at.

----------------
When we stared into the desolate abyss of annihilation, we created the Evangelion. It was our hope that, long after we had gone, some marker of who we were would remain, that someone would find it and the human within and know that this is what a human being was, and what humans had accomplished before time overtook them. It was eternal proof of mankind's existance.

Now, we know our existance was planned. Humans are not a natural species. The roadmap to our evolution is written in our genes, our past and future development encoded aeons before the first basic proteins came into being.

That's a staggering thing to process. For many people, it's a frightening concept. Thoughts turn to Gods when such things are suggested.

But, whatever they were, we call them the First Ancestral Race.

They were a people who were born on a world formed when the Galaxies themselves were young and the Universe was filled with brilliant stars. They grew and evolved beneath this shining new sky until they reached point where they could leave their homeworld behind and turn outwards to worlds beyond theirs.

They reached out, searching for others like them in the vast cosmos of possibility, certain that sheer probability guaranteed that somewhere, someone else had to exist.

And they found no-one.

The cosmos that greeted them was a desolate and empty place, scorched barren by the death-spasms of hypergiants.

Gradually, they came to realise that they were an accident in time, a race born billions of years too early in a universe actively hostile to life. They were an infinitesimal fluke so unlikely, that the chances of them ever finding another civilisation like themselves were so small as to effectively be zero.

They carried on nevertheless, striving towards new heights and new understandings in the hopes that they might somehow find a way to find someone out there. They mastered the clockwork chaos of the cosmos in ways that would be like Gods compared to us.

But they were still mortal. They were still fallible. They were lonely. The inevitability of entropy, that all things must eventually run down, finally caught up with them. And they were faced with the knowledge that, not only where they alone, but that every single thing that they had ever achieved would be lost. Everything they had done and achieved would be gone, and nothing and no memory of who and what they were would remain because there was nobody to remember them.

And faced with the stark desolation of time, they made one last great effort to leave something behind – some marker that they once existed, and someone to know that they once where. They created these automated terraforming systems we called Seeds of Life and launched them across empty space towards young stars which looked like they might one day in the future form worlds capable of supporting life.

Five billion years after they passed into the ashes of history, at least one little ember of who and what they where still burns.

Us.

And with us, their hope that someone, somewhere might grow to a point that they could reach to the stars and maybe find some evidence of who they once where. And hopefully, a universe teeming with life for us to meet.
________________________________
--m(^0^)m-- Wot, no sig?

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  Doctor Who season finale (2014/11/08)
Posted by: Cobalt Greywalker - 11-09-2014, 12:05 AM - Forum: General Chatter - Replies (6)

All I can say (because I'm laughing so hard) is:

YES!!!! (NB: trying to set size to xx-large here)

(NOTE: Watch through the credits)

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  Internet Arcade
Posted by: robkelk - 11-08-2014, 04:15 AM - Forum: General Chatter - No Replies

As if we didn't have too many ways to waste time already... archive.org now has dozens of video-arcade games online.

http://archive.org/details/internetarcade

(We may need to update many of the pages linked from http://allthetropes.orain.org/wiki/Category:Arcade_Game ...)
--
Rob Kelk
"Governments have no right to question the loyalty of those who oppose
them. Adversaries remain citizens of the same state, common subjects of
the same sovereign, servants of the same law."

- Michael Ignatieff, addressing Stanford University in 2012

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  This is goddamn scary.
Posted by: Logan Darklighter - 11-08-2014, 01:34 AM - Forum: General Chatter - No Replies

Wonderful... 
Youtube's new copyright rules and reporting structure were incredibly bad when they were implemented last year. Now stalkers, terrorists and other dangerous sorts have found loopholes in the new system to get personal info on their enemies or potential victims. If youtube doesn't do anything to address this problem, could it be the end of the platform?
EDIT: Here's the original article link: 
http://www.dailydot.com/politics/dmca-y ... -al-hayat/

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  Chapter 4 Teaser
Posted by: Bob Schroeck - 11-07-2014, 08:40 PM - Forum: Drunkard's Walk VIII: Harry Potter and the Man from Otherearth - Replies (3)

As a result of recent developments in the Pottermore thread (namely, JKR posting Dolores Umbridge's biography, which holds a couple surprises), I've decided to post the following scene as a teaser.  It was written before Rowling posted the Umbridge bio, and I was... darkly amused at how close I came to the new canon with what some prereaders said were exaggerations.
Enjoy.


The British Ministry of Magic, London, UK.  Thursday, September
5, 1995, 4:37 PMDolores Umbridge scowled at the parchments which lay spread outacross the top of her desk.  At the request of the Minister's
very good friend Lucius Malfoy, she had begun investigating the
background of Hogwarts' new Defense professor.  She had had high
hopes of finding something in Sangnoir's history with which to
embarrass and perhaps even disgrace Dumbledore, but to her
growing fury, her investigation had to date gone nowhere. 
The Americans, uncultured barbarians that they were, were
disrespectful and barely helpful at the best of times.  Only
their diplomatic status had prevented Dolores from teaching them
a well-deserved lesson in manners and deference to their betters
on more than one occasion.  She hated dealing with them; they
were all disgusting egalitarians and Mudblood-lovers, little
better than animals as far as she was concerned.
And this time they were worse than useless.  When Dolores had
demanded everything they had on Douglas Sangnoir, the magicalembassy's attache had all but laughed in her face.  "Unlike
certain corrupt and oppressive regimes," he had said in a snotty
tone, "*we* don't compile dossiers on our citizens, nor would we
just hand them over to any two-bit foreign functionary if we
did."  It had taken all her willpower to resist cursing him
through the Floo connection, and it had required the threat of a
diplomatic incident and an escalation to a superior before the
Americans would even consent to look through their records.
And then the impertinent ruffians had had the temerity to come
back and claim they had *nothing* on Sangnoir at all.  Not even
the bare minimum paperwork a proper magical government should
possess for a Wizarding citizen, particularly one working outside
of his country.  "Are you sure he's from the United States?"
another insolent lout had demanded of her.  "Maybe he's from
Canada -- I know all we North Americans look alike to you Brits. 
With that name he might be Quebecois."  Uncivilized, impudent
savages, the lot of them!
With a vicious swipe of her wand Dolores gathered up the few
sheets of parchment into a stack -- an irritatingly short one --
and wrapped it in a pink ribbon and bow.  After depositing it in
a drawer with a glare, she turned her attention to the next
inconvenience facing her and the Minister:  the Prophecy. 
Its very existence incensed her.  Prophecy spheres were supposedto be dusty relics all but ignored on their shelves in theDepartment of Mysteries.  That was why the Ministry put them
there, after all -- to keep them out of the way, where they couldcause no trouble.  But this one had been drawing far too much
interest since the disaster had brought it to the Unspeakables'attention.  They had all but built a fortress around it and were
now devoting almost half their entire staff to its study --
something Cornelius had been unable to prevent, as Mysteries'
budget was controlled directly by the Wizengamot and the
Minister's Office had no veto power over it or its allocation. 
Cornelius was pulling what strings he could, but the best he
could do would be to reduce *next* year's funding for Mysteries,
and even that wasn't guaranteed -- it seemed Mysteries had its
own hooks into the Wizengamot.
Even this would have been bearable had the Merlin-be-damned
sphere not been about Harry Potter and He-Who-Must-Not-Be-Named.And still yet to be fulfilled according to the Unspeakables.  Ofcourse, Cornelius had classified *that* bit of information at thehighest level of security, but as Dolores well knew these thingshad a way of getting out.  The amount of attention and manpowerthe Unspeakables were devoting to the blasted thing had already
been common knowledge among the Ministry staff before they could
clamp down on it.  Worse yet, her informants were reporting thatinfuriatingly accurate rumors about the Sphere's subjects hadbegun circulating among the Ministry staff.
Dolores gritted her teeth and clenched her fists until her fleshyknuckles turned white.  Something had to be done about that
prophecy!  Already its existence and the gossip about it wereundermining her campaign to show Wizarding Britain that Harry
Potter was a lying attention-seeker trying to sabotage the
Minister.  Too many Ministry employees were already doubting the
official truth of the matter.  And if word of the Prophecy's
existence were to reach the Wizengamot (or worse, the *press*)
then Cornelius's prestige -- and by extension her own prestige,
not to mention her future prospects -- would be irretrievably
damaged.
Dolores Umbridge was, at her heart, a simple woman who believedsimple things.  One of those things was that the truth was always
and *only* what Authority said it was, and that denying it was
treason.  That if something or someone defied the truth, they had
to be destroyed.  And that she, Dolores Umbridge, was (and
deserved to be) part of the Authority that defined Truth for theinferior masses.  After some thought, she drew up a memo toCornelius proposing severe penalties to any Ministry employee who
repeated seditious rumors judged to be counter to Ministry policy
or goals -- for the ultimate good of the Ministry and WizardingBritain, of course.  With a wave of her wand it folded itself
into a paper airplane and took off for the Minister's office.
That done, she considered other, less official, avenues.  Theidea that the Dark Lord could return -- or might possibly have
*already* returned -- was patently ridiculous.  The prophecy
sphere was obviously malfunctioning; it should have registered
its contents as fulfilled after the events of Halloween 1981.  As
long as it continued to malfunction, though, its lies would only
reinforce those of Harry Potter and Albus Dumbledore, threatening
the stable, peaceful society that defined Wizarding Britain under
the benevolent rule of Dolor... Cornelius Fudge. 
For the good of that society, the Prophecy had to be destroyed.It was the only logical option.  With the sphere gone, theUnspeakables would return to their uninteresting little esotericprojects, the rumors would cease to circulate, and the threat to
the Minister (and by extension herself) would vanish.  Sadly, thefanatics in the Department of Mysteries would disagree with herand refuse to properly dispose of the sphere.  So Dolores wouldjust have to contact some more of the ... independent contractors
whom she had hired for similar tasks in the past.
 
-- Bob
---------
Then the horns kicked in...
...and my shoes began to squeak.

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  I'll give this store three days, tops
Posted by: robkelk - 11-07-2014, 04:07 PM - Forum: General Chatter - Replies (2)

Specifically, three days in February - which is all that it'll be open anyway.

http://www.sjgames.com/general/press_re ... 41106.html]SJGames will be opening a Munchkin store in NYC (specifically, 353 West 46th Street) on Valentine's Day weekend. Apparently, SJ will be there.
--
Rob Kelk
"Governments have no right to question the loyalty of those who oppose
them. Adversaries remain citizens of the same state, common subjects of
the same sovereign, servants of the same law."

- Michael Ignatieff, addressing Stanford University in 2012

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  Tapestry (Tabletop game setting/ruleset WIP)
Posted by: Bluemage - 11-07-2014, 06:57 AM - Forum: Other People's Fanfiction - Replies (5)

This is a collection of ideas that's been bouncing around my head for some time now.  Over the last couple days, they've been coalescing into part of a tabletop RPG.  I'm a lot better at worldbuilding and general design than I am at mechanics, so bear with me, please.Setting:  High fantasy.  Civilization exists, but is constantly under threat.  Monsters- stronger, faster, tougher than mortal man- roam the wild places of the world, striking out against towns and villages.  Magic is fairly common- maybe one in ten has the talent for it.Character System:  This is the core of what I'm going for.  The thought that prompted this whole thing was basically 'How do I make fighters and wizards feel distinct, badass and balanced?'  The answer was pretty simple.
There are three general character classes.  Casters are your wizardly sorts- inherently gifted with magic, focusing on casting spells in battle.  Clerics make pacts with supernatural entities- primarily gods, but demons and unaligned spirits are also options- who use magic on their behalf.  The magic they get is more refined, more complex than Caster magic, but also less flexible.  Finally, Combatants are, on their own, entirely mundane.  They compete with Casters, Clerics, and the superhuman monsters of the world through unparalleled martial skill, borrowing the magic of others (in the form of stat-boosting enchantments and magically empowered equipment), and finding non-magical ways to get things done.
Note that this isn't a class system.  Instead, character development is done more like the way White Wolf handles it- characters earn XP, which lets them buy skills, spells, proficiencies, martial arts, spirit pacts, enchantments... basically, every form of character development possible.  Certain purchases- the unique features of each class- tend to be mutually exclusive, but everything that isn't directly excluded (or dependent on an excluded purchase) is available.  The rub is that class features synergize.  Investing in a class gets you discounts on further purchases tied to that class, and investing in skill/spell/martial art trees gets you additional discounts on the rest of that tree.  The more you specialize, the more you get out of it.  Ironically enough, some class features can offer discounts on out-of-class features that synergize well.
I'm envisioning each class as being very wide- wider than any one- or three- characters can possibly master.  There's room to specialize, to play each class several different ways, even before you start to consider multiclassing.  The Combatant, for instance, can be played as a traditional thief, ninja, fighter, ranger... basically, as any mundane class.  Cleric encompasses the D&D cleric, (parts of the) warlock, druid, and artificer, just off the top of my head, and Caster can be played as a wizard, sorcerer, (the rest of) warlock, and many more.
Magic System:  Here's the other bit that really inspired what I have.  'Magic' is the ability to 'push' against the fabric of the world.  If you wanted to put it in sci-fi terms, think of it as an inherent ability to make 'waves' in the quantum foam.  Each wave has a limited- and incredibly blunt- impact on the world; useless on its own, but when you put enough waves together in the right positions... you get a spell.
'Spells' are four-dimensional patterns, drawn out of magic, whose creation has a useful effect.  This isn't easy to do; casting a spell is a lot like drawing a picture on the surface of a lake by running around the edge of it with a wave generator... only in 3D, instead of 2D.  Half the effort involved isn't even spent creating the pattern, but neutralizing the bits of the waves that aren't part of the pattern.  When you don't do that, you get the effect you want... plus a menagerie of other, random, side effects.
This is where the name comes from.  The people of this world think of it as, metaphysically, a tapestry.  Magic is the act of reweaving it into a new pattern.  Gods, demons, and spirits- technically all the same thing- are repeated motifs.  A god of fire, for instance, is the pattern of fire, shaped by belief into a sapient being.  This is why Clerics are different from Casters; instead of doing magic themselves, they have spirits (who, existing only as patterns, are not limited as mortal beings are) performing magic for them.  Spirits can shape patterns more complex than even a dozen Casters working in unison... but each Cleric can only get a fraction of their attention, and they don't quite understand the mortal mentality.  Clerical magic is less flexible than Caster magic because the Caster can cast what he wants at the time; the Cleric can only receive the precise boons their pacted spirits have agreed to provide.
More on this later, as I think of it... and as people ask questions.  Please, offer anything that comes to mind.  Questions about what I've written?  Elaborations?  Suggested game mechanics?  Quibbles?  Even suggestions on where to ask?  Post it!


My Unitarian Jihad Name is: Brother Atom Bomb of Courteous Debate. Get yours.

I've been writing a bit.

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  "Minions" trailer released
Posted by: Bob Schroeck - 11-06-2014, 09:37 PM - Forum: General Chatter - Replies (3)

http://www.youtube.com/v/P9-FCC6I7u0&ve ... tube_gdata
-- Bob
---------
Then the horns kicked in...
...and my shoes began to squeak.

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  Star Wars 7 Now Has A Formal Title
Posted by: Bob Schroeck - 11-06-2014, 09:03 PM - Forum: General Chatter - Replies (3)

http://www.cnn.com/2014/11/06/showbiz/m ... ?hpt=hp_t2]The Force Awakens.
I doubt it's going to run into a name collision with any other project in the near future, so unlike Jedi we can probably rest assured it's not going to change.
-- Bob
---------
Then the horns kicked in...
...and my shoes began to squeak.

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  US Midterm results: Mixed feelings.
Posted by: Foxboy - 11-05-2014, 08:12 AM - Forum: Politics and Other Fun - Replies (5)

Okay, the positive:

  1. the folks I voted for won
  2. The f$cking negative ads are DONE... for two years.
The negative:
  1. In a lot of other states, the Negative ads worked
  2. The swarm of smug incoming due to the total Senate results.
''We don't just borrow words; on occasion, English has pursued other languages down alleyways to beat
them unconscious and rifle their pockets for new vocabulary.''

-- James Nicoll

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