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  Who wants to tell me a Season 0 story?
Posted by: robkelk - 06-21-2013, 05:00 AM - Forum: Fenspace - No Replies

Just tossed an image onto the wiki: Not-yet-Inspector Natsuko Aki, single-handedly foiling the first attempted bank robbery in Helium

http://www.fenspace.net/index.php5?titl ... pistol.png][Image: 180px-Only_one_pistol.png]
(click on image for larger version)

Now, there has to be a story to go with this... Does anyone want to tell it?
--
Rob Kelk
"Governments have no right to question the loyalty of those who oppose
them. Adversaries remain citizens of the same state, common subjects of
the same sovereign, servants of the same law."

- Michael Ignatieff, addressing Stanford University in 2012

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  Removing obsolete things
Posted by: Bob Schroeck - 06-20-2013, 10:48 PM - Forum: The Legendary - Replies (4)

In a while I think I'll be deleting some of the no-longer-necessary CoX topics and whatnot from this forum, like "CoH Weekly Strike Target".  In fact, now that I look, that might be the only one to go. 
If there's anything anyone doesn't want touched, tell me now.
-- Bob
---------
Then the horns kicked in...
...and my shoes began to squeak.

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  Arrivederci, Tony Soprano
Posted by: DHBirr - 06-20-2013, 06:10 PM - Forum: General Chatter - No Replies

James Gandolfini has died.  I find it particularly disturbing that he was four years younger than I.  People shouldn't die that young in these days of modern medicine -- accidents, war and murder will always be with us, yes, but otherwise....
-----
Big Brother is watching you.  And damn, you are so bloody BORING.

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  On Chinese Supers and other NPCs
Posted by: Acyl - 06-20-2013, 12:28 PM - Forum: IST 25 Development - Replies (12)

Spun off from the timeline thread, where I started talking about Chinese supers and how I see them:-

My own personal design for a national-grade Chinese superhuman has always been a giant growth guy named Great Wall. I've said that. And I'd love to see a giant growth guy by that name be included, whether it's my interpretation or someone else's. Doesn't matter. But the NAME is amazing, you know?

I figured I'll talk more about how I see Chinese supers being characterised, though. And why I think that way. Both government types, and non-government rogues.

Great Wall:

My own take on the subject is a burly broad-shouldered, somewhat hirsute man. A big guy even before his powers fully manifested. Formerly a farmer, he discovered his powers saving people from flooding - this is pretty much just for the mental image of a giant man wading waist or thigh-deep through what are actually torrential waters. Following which, he'd have volunteered to join the PLA - which is just as well, since there would have been no way the government would let him go about his own business to begin with.

At least in my mind, the character's intended to be a decent and regular guy - basically an ordinary joe, a natural-born 'mutant' who's signed up on his own accord...because it's the right thing to do. But at heart, he's just a farm boy, you know? A guy who's not quite comfortable with fame, a guy who's idea of a good time is to relax and have a few beers. Thing is, he's ended up a big deal, a big celebrity - because that's how it rolls.

Chinese Government Supers: 

There's a massive range of possible characterisation for Chinese characters, though. My thinking is that deliberately-bred Chinese "programme supers" must be some sort of mix between how China tries to groom real-world Olympic athletes, and the very real social and economic class divisions between regular folks and the country's elite.

I figure that China's leaders must know they're walking a dangerous path by breeding increasingly powerful supers. Plus, with that large a population, there's any number of powerful supers who could spontaneously emerge. Thus things must be engineered so that people with powers must genuinely believe the best thing for them is to serve the government. You don't want angry oppressed supers deciding they're better off going rogue, or worse, defecting. 

So being a successful powerful super in China must come - to some degree - with wealth, celebrity, and inclusion in the Party's elite, the highest echelons of the military, and so on. There's obviously thousands of supers who aren't...impressive enough to make that cut. But they can dream, they can think, hey, that could be me. 

On Chinese Supers as Antagonists

There's always the possibility of playing a Chinese superteam - but I wager for most IST-setting games, Chinese supers are likely to be antagonists. Or awkward allies at best. 

It's a spectrum. There's some Chinese supers who'd be genuinely decent folks, they just happen to be working for Beijing. That's my Great Wall. These are ordinary men and women, many of whom wouldn't have been products of the government's efforts to deliberately breed and train superhumans. Again, a population that large is going to result in many many naturally-emerging superhumans. 

But, yes, there's also going to be...egotistical entitled sociopaths who revel in the fact they were bred for incredible power. Power is their birthright, power is China's destiny. That sort of logic. It's not hard to imagine - a quick Google search will find you tons of examples of horrendous abuse of power by senior Chinese officials, and the sons and daughters of party elites. Communism is nice in theory, but...

To be fair, the folks at the absolute top in Beijing probably take a very dim view of any excesses, both in the IST context and the real world - especially since they know it makes them look bad. But these are the realities. 

Also, to be clear, nationalism is a very real thing in our real-world China, and it's not all under the government's control at this point. A lot of folks think that China's leaders certainly have tried to encourage nationalism for their own purposes. Nobody really believes in Communism anymore, so nationalism's become the primary driver keeping support for the Party intact...the Party being characterised as the best people to defend China's interests. The trouble is, when you have people genuinely rioting in the streets because of perceived foreign meddling in Chinese affairs, it starts to severely limit your own decision-making options as a government.

So some Chinese supers are going to be real ultranationalists.

Then there's the pragmatists. They don't believe in Communism. They don't have any illusions about their government. They're disillusioned...but they don't care. They have a good deal, a better deal than their countrymen. Some of these people would certainly defect, but others may be happy to stay where they are. They're well-paid, after all. It's this last group that I see a lot of other superhero settings fail to address, for instance DC, Marvel, or other RPGs like Champions.

On Rogue Supers

The interesting thing about Chinese folklore is that it's overwhelmingly about outlaws and anti-authority figures. Sure, there are heroic generals and princes in folk tales, respected nobles and judges. But China's most famous heroes, from the Monkey God Sun Wukong to the 108 Stars of Destiny are...more akin to Robin Hood than King Arthur. They're criminals, they laugh in the face of authority...

Sometimes, legitimate authority isn't worth respecting.

Yes, the Chinese people are ultra-nationalistic. But at the same time, they also love the idea of a vigilante sticking it to the man.

If the USA can cheer on both Captain America and the Punisher - the same logic applies to China.

It's a relatively common thing for superhero settings to have a few 'rogue supers' who don't answer to the Chinese state, at large in China. It makes sense, when you have an authoritarian government. But what most writers don't realise is how deeply rooted this idea of a vigilante rogue is in Chinese literature and culture. 

And I'm not talking about a kind and fluffy Batman vigilante either, who doesn't, you know, actually killificate people.

My favourite Chinese folk hero is Wu Song. He's a true hero! You know he's a true hero, because he gets drunk and beats the hell out of innocent wildlife. Then his brother is killed by an adulterous wife, he goes ape, messily kills his sister-in-law (DISEMBOWLING FIST) and his sister-in-law's lover. Actually, according to some versions, he messes up and kills the wrong woman first, but it's okay, because he's a hero. Then he ends up in jail! Amusingly, for a crime he didn't commit, as opposed to the ones (see above) which he did. But it's okay, because he busts the hell out of jail, and then kills the corrupt policeman who sent him to jail! And the policeman's entire family. Then he gets drunk and...

Look, I'm just saying, China loves rebels. China really loves rebels. In the IST world, there's almost certainly a few independent Chinese supers out there who have ridiculous levels of popularity and notoriety...to the desperate and bitter chagrin of the authorities.

One of them may well call himself Wu Song. I like to think his power is getting drunk and punching through people.
-- Acyl

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  RIP Ascendant
Posted by: Ebony - 06-20-2013, 06:45 AM - Forum: The Legendary - Replies (8)

Literally, I just heard this. Tre Chipman, aka Ascendant, just passed away after being in the hospital for several weeks.
Ebony the Black Dragon
http://ebony14.livejournal.com

"Good night, and may the Good Lord take a Viking to you."

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  [RFC] So You Want to Ride the Wave
Posted by: M Fnord - 06-19-2013, 11:48 PM - Forum: Fenspace - Replies (11)

So I threw this together to answer a question on handwavium over on SB, thought you guys might find it interesting/useful. Comment as you see fit.



So You... Want to Ride the Wave
A guide to handwavium for the newbie and the perpetually perplexed
copyleft 2023 Soviet Document Office

Hey there! You're interested in joining the greatest technological revolution since our ancestors figured out how to use sharp sticks and fire, but don't know where to begin? Well, let us provide some simple answers for you, and then you can begin waving things in safety and comfort.

How Handwavium Works

Exactly how handwavium works is unclear. We know that when applied to an object it sinks in and then modifies the object roughly according to how the user (that's you!) wants it to change. A car becomes a flying car, or a sheet of plastic becomes super-strong. For the original Fen explorers and settlers of the solar system this worked well enough for them. However, in these civilized times we've learned more about how to control the waving process, so you don't have to dress funny and wave chickens about to make things work!

(That is, of course, unless you want to. Lots of people do, and we won't judge.)

Know Your Handwavium

Handwavium comes in all sorts of varieties. The important thing to remember is that while there are hundreds of different strains of handwavium, there's only three main types:
  • Solid handwavium is used in the manufacture of power systems and electronics. It's grey to dark grey in color, has a sort of plasticy texture and is heavier than it looks. You can dissolve it in water or alcohol to produce liquid handwavium.
  • Liquid handwavium is a grey liquid with the viscosity of a good quality engine oil. This is the stuff used as a base for just about everything when waving an object.
  • Biomod handwavium is a greenish-grey paste with the consistency of mayonnaise or a thick salsa. If you're not looking to modify yourself keep this stuff a good distance away at all times!
Strains of handwavium are everywhere. Every Fen engineer has one or two favorite varieties of the stuff kicking around. Most of them are named like different pot breeds. The average newbie doesn't really need to know what the strains are, but these are the ones you're most likely to run into when buying handwavium for the first time:
  • Harpo: This liquid strain is used on combustion engines and rockets. It's a lighter grey than standard handwavium, almost a silver color. Great for flying cars or space-capable vehicles.
  • TelTran-5: If you own any commercial pre-waved gear, then you've already got some. This solid strain is a low-quirk one used for computer power cells and chipsets.
  • Mary Rose: A popular strain in Europe, used for cameras and projector work mostly. It has a distinct pinkish tone to it. Comes in solid and liquid forms.
  • Golden Sunset: If you're waving in the Americas, this is the most reliable handwavium on the market. Golden Sunset is an all-purpose wave developed by TSAB.
  • DragonCon Guacamole: This stuff is everywhere. The original biomod handwavium, it's available in raw form or in a variety of sub-breeds.
Plan Accordingly

Once you've got your handwavium, you need to figure out what you're going to do with it. Every project is different and the assumptions you make going in will affect the overall outcome.

You probably weren't able to buy a lot of handwavium, so if you're making something big you're going to have to breed some. Handwavium breeding is easy, but it can be incredibly frustrating also. Give your handwavium some raw materials and see what it does with it. If the material starts to dissolve, then give it more. If not, then try something else. This is the frustrating part of wave breeding, figuring out what your wave wants. Thankfully almost all commercial strains don't require anything fancy or esoteric; you should be able to breed using common household materials or just junk lying around.

Curing handwavium is also a good idea, if you've got the time for it. To cure handwavium you simply place it in a tightly-sealed container and then stick it in a place reminiscent of what you want the handwavium to do. For extra responsiveness you can stick small containers under your bed at night, though we are in no way responsible for weird looks you might get from parents or partners. Curing can go from a week to years - the handwavium used in the famous Project Artemis refits spent almost two years curing.

While all this is going on it's a good idea, if you haven't already, to plan out the waving job. Decide what needs to get waved and what you don't want to get waved. The more things you leave undecided, the more the handwavium will make decisions for you. If you're cool with that go right ahead.

Site Preparation

You'll want a nice and large space to work once you've got your handwavium. Preferably you'll want some ventilation - handwavium doesn't fume often, but it can and plenty of air circulation is the best way to avoid an accidental biomod. Think of it like doing a DIY oil change or any other sort of engine work; you want something to catch all the spillover before it gets into your local septic or sewer system. Local authorities tend to frown on people spilling handwavium into the local water supply, so don't do it!

If you practice a religion that involves a lot of ritual, don't be afraid to do a rite or say a prayer before, during and after handwavium application! Handwavium responds well to faith and magic - some notable Fen have magic circles inscribed in the floors of their workspaces to encourage the wave.

Safety First!

If you aren't looking to biomod, get protective gear. You don't have to go for full hazmat gear or anything - despite what that one episode of Top Gear might tell you - but a suit suitable for painting or fumigation, gloves, goggles and a face mask will protect you from all but the most ridiculous accidental wavings.

Applying Handwavium

The easiest way to apply handwavium to any object is to use a paintbrush or sprayer and give it a nice, even coat. Use as much or as little wave as you feel is necessary - if building a spacecraft we suggest heavy coats on any surface that'll be exposed to space and lighter coats on the inside. Small objects can be dunked into containers.

When applying handwavium, always try to keep your mind focused on the end goal. This helps focus the handwavium as it runs from your hand to the object. This is harder than it looks, but it's a very useful method of keeping your object from getting too many quirks at one time. Use music or videos to maintain focus during the process, though be careful not to accidentally wave your media player!

Once the handwavium's been applied, give it 24 to 72 hours to rest. During this time the wave will work its magic on your object. Treat this like a final curing period; have media or artifacts arranged around the object while it cures. Don't place anything inside unless you want to risk losing it, though! Handwaved objects have been known to absorb things left inside during the final curing.

After The Waving

Congratulations! You've successfully handwaved an object! Now all that's left is to clean up and activate it!

Activation will show you most, if not all the quirks the object has. Commercial strains of handwavium are certified low-quirk, which means that if you were careful in planning and applying the wave you won't have serious problems with the handwavium acting out. However, low-quirk is not the same as no-quirk, so be on the lookout for these common quirks:
  • Music preferences
  • Changes in color during operation
  • Animalistic sounds
  • Flaming wheels (not as dangerous as it looks!)
Furthermore, handwavium applied to complex electronics runs a 1 in 6 chance of generating an artificial intelligence of C-rank or higher on the Yudkowsky Sapience Scale. Any motor vehicle made after 2005 runs a 1 in 3 chance of this happening. If it happens to you and you weren't expecting it, please consult our pamphlet So You've Just Become Dr. Frankenstein: A Guide to AI Parenthood for tips.
Mr. Fnord interdimensional man of mystery

FenWiki - Your One-Stop Shop for Fenspace Information

"I. Drink. Your. NERDRAGE!"

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  A small bit of trivia.
Posted by: Logan Darklighter - 06-19-2013, 04:36 AM - Forum: The Legendary - No Replies

When playing the Dabo mini-game in STO, I always use the numbers 1, 4, and 9. 

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  Looking For A Comic Book
Posted by: Bob Schroeck - 06-18-2013, 03:06 PM - Forum: General Chatter - Replies (6)

I'm trying to identify a comic book I saw years ago that I was just telling a coworker about -- but I can't remember the title, the publisher or more than the rough period it came out.
It was an independent, black and white comic, very large format, whose entire content was two superbeings duking it out in a city and demolishing it thereby.  It had, to the best of my recollection, no or almost no dialogue, just sound effects.  I think it came out in the late 80s or maybe the early 90s.
Does this ring a bell for anyone?
-- Bob
---------
Then the horns kicked in...
...and my shoes began to squeak.

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  IST 2k Seoul Team
Posted by: Mark Skarr - 06-18-2013, 07:45 AM - Forum: IST 25 Development - Replies (12)

In this thread I will post the PCs and NPCs (stand-by PGCs) for my imminent IST 2K Seoul game.

In case anyone is interested in creating other NPCs (stand-by PGCs), the character generation is:

Characters are 750 points with -75 points in disadvantages and -5 points in quirks. The campaign uses Multiplicative Modifiers (GURPS Powers, pg 102). Campaign limits for starting characters:Maximum dice of swing damage or innate attack damage:  30dMaximum levels of non-ablative DR:  100Minimum level of Injury Tolerance: Damage Reduction:  /3Maximum level of Injury Tolerance: Damage Reduction:  /10Maximum level of Super-ST:  9/70 (total Striking ST cannot exceed 80)     Note: I'm using the "Increased Damage with Superhuman Strength" rules from Pyramid 3-34 (pg 24), and I am keeping with the damage cap mitigation (+7 for Brawling, +14 for Karate) and those do count toward your maximum damage.  A Striking ST of 80 would give a Swing of 35d using those rules.  Thank you, David Pulver.  Also, I'm using the "Keeping Large Vehicles Alive" and “HP and Weight: An Alternate Apporach) rules from that Pyramid article (pg 24-25) as well, just FYI.
Everyone, also, has to buy the following package:

IST Package [68+ points]Language (Korean, Accented/Accented) [4](or English (Accented/Accented) [4] if they already speak Korean)Legal Enforcement Powers 2 [10]Military Rank 4+ [20+]Patron (UN; 9-; Equipment worth more than starting wealth, Minimum Intervention, wields great social/political power)  [38]Reputation +3 (IST Team Member, All the Time, Everyone, excepting a large class) [10]
Duty (IST, UN; Almost all the time, Extremely Hazardous) [-20]Reputation -3 (Criminals, et al; all the time, small class of people) [-5]Reputation -1 (Non-UN Member nations, all the time, Large class of people) [-2]Area Knowledge (Seoul) [1]Area Knowledge (South Korea) [1]Computer Operation/TL9 [1]Diplomacy [2]History (International, UN) [2]Karate or Judo (character’s choice) [4]Mind Block [2]Strategy (Super) [2]Tactics [2]
ETA:  I don't use Bang Skills--I dislike them.  I don't usually have to mention that, but, since you all don't play games with me, don't expect to see any on the characters.

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  Shegomania, Chapter 10 : Goth Crash
Posted by: Ross Van Loan - 06-18-2013, 02:40 AM - Forum: Fenspace - No Replies

The space station looked for the worlds as if an über-megalomaniac had given up almost immediately on a plan to build a ridiculously enormous android fortress in the most ridiculous way possible. The giant, boxy palm that lingered oddly in space sprouted a full set of splayed Fu Manchu digits. Garish multicolored light from an equally bizarre assortment of beacons littered across local space bathed the purposefully plasticized station skin in the luridly loving light of Spaghetti-Space.
Wandblume took in the zany exhibit with an expression that was a cocktail of amusement, chagrin and fondness as her fast-courier cum cargo-pod transport completed a Freudian mating ritual with the station’s docking assemblage.
“Of all the Geeks in Fen...!” There was surely more to the epithet, but her delivery gave the distinct sense that it had become a ritualized précis of the virescent vixen’s thoughts, a slight soliloquy into her beguilingly bonkers brain.  She shook her head, a slightly loopy grin reminiscent of her beau’s near perpetual-puss-posture curling the corners of her mouth.
Dies Irae, togged out in her Shegoth black & greens, crossed the insectile passage of the cargo umbilicus with a desultory sashay nearly rivaling Morticia Anjelica Huston Adams’ skill.
“Come again, boss?”
Wandblume laughed : “Just my way of saying ‘My Man makes me crazy!’,  Pen.”
“Madcap!” Wandblume had no idea where Penny’s English accent was from, but she did know that it wasn’t from anywhere near Comprende-ville.
‘Die kacke!’ Wandblume’s face was impassive as the profanity rocketed harsh consonants through her mind. ‘I’ll have to find someone to make her understand ‘crazy!’ !’
“Collect the squad, Pen : time to meet the Lord of the manor.”
***
The interior of the station, with the sole & notable exception of the throne dais--it was full-throated Stark-Space-Tyrant aesthetic--, was the stylish, cold, and uncomfortable black leather, backlit glass & brushed steel open-concept style that Wandblume called Terminator Chic.  Especially that frakking steel-framed sectional couch : it had been lovingly designed, she was certain, by a sadistic cabal of furniture makers determined to destroy spines. She gave this seated Charybdis a wide berth.
He, Van Loan, was on the dais--what a surprise!--playing Zarth Arn with all of the glee of Raúl Rafael Juliá’s Bison. A gauntleted hand resting on the spikiest steel throne ever designed--a throne of swords would be far more comfortable!-- he gazed through his injudiciously enormous cathedral window at his varicolored expanse of space. He addressed his company with a well-rehearsed cape-swirling pivot and an apropos villainous chortle.
It wasn’t difficult for Wandblume to return the laughter with an extra raucous dose of hilarity. Van Loan looked really silly in all of that shiny red and black leather : Disco Bondage Dracula was about to, ‘[make] a man with blond hair and a tan....”
His laughter picked up a minute silly infection of his partner’s before regaining its gonzo-imperiousness as he strode down the raised platform towards the arms akimbo Shego.
“Ah, your mission was successful, Lack...”
With a speed that belied her usual indolence, Wandblume yanked the cloak ; Van Loan sprawled indecorously onto his leather-clad backside.
“...Hey!” he managed, almost finishing the intended word.
She considered her splayed beau with a look best summarized as ‘affectionately piqued’. The Shegoth squad, arrayed adroitly behind their  kingpin, sniggered and rolled their heavily made up eyes at the dynamic melodramatics of the VanBlume relationship.
“What was that? You want to sleep on that couch?” She lazily swept an emerald fingernail in the direction of Charybdis.
A snippet of grin broke though Van Loan’s comically indignant expression ; quickly eroded the rest of it away with the much more Dr. D mien of a loopy banana grin.
“Missed you my beautiful, mercurial Goddess!”
Shego moued. “The cold, spine killing caress of Charybdis!” It really was that uncomfortable.
He ticked off items on his blueberry fingers : “Beautiful...” his sinister pinky waggled ; “...Labile...” the neighbouring ring finger wiggled ; “goddess...” the middle digit squirmed. “Two to go!" He inhaled dramatically, and shot his index finger skywards. “Enticing, and...” Up when the thumb in the age-old gesture of aplomb . “...hot as Hell!”
“You said sexy twice.”
“There are notable qualitative differences between my right hand and my right hand!”
It took a few seconds for Wandblume’s brain to decode her boyfriend’s double-squared entendre : “You really can make anything sound empirical!”
“Super power!” Now come here and let me display my other powers!”  
“Ewwww, go get a satellite!” Pitchy bolted, a lingering contrail of girlish squeal fading behind her fleeing, diminutive lacy figure.
***
“The throne is dead : long live the new thrones!” Van Loan brandished the ceremonial over-sized spanner over his head as the Shegoth solemnly sashayed the old throne towards the airlock. Two egg chairs, firmly bolted to the deck, now occupied the stagy soapbox space. Van Loan flourished the gleaming instrument scepter-like in the direction of wandblume : “Do you approve of your perch, my Empress?”
Indeed! “ She spun the chair in a lazy full rotation.
***
Outside, in the gaudy desolation of trans-Neptunian cosmos, a castoff chair of totalitarian and trenchant attitude strayed steadily through space.

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