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  Character Bio Formatting in Champions Online with HTML
Posted by: Logan Darklighter - 11-27-2012, 12:32 PM - Forum: The Legendary - No Replies

Original thread here

Mind you - the original thread makes reference to website bios, which no longer exist. So I stripped out those references when pasting the meat of this article here. I've tested some of the basic formatting myself and confirmed that at least the Paragraph and line spacing works to make Paragraphs instead of wall-of-text bios that other people can read properly. 

Preface
This seems to be a relatively unknown feature of Champions Online: searching the forums provides very little useful information, most character bios are un-formatted or incorrectly formatted with normal line breaks, and I often see players lamenting the lack of formatting options. I wasn't even aware it was possible, either, until I got the idea to try a basic HTML tag (). Afterwards, I found a recent forum post by Lexeme that confirmed that other tags would work, so I decided to do some testing.

This post contains the results of that testing, along with examples of how to use this information. I will be updating this post with additional information on additional markup as (if) it is discovered. Hopefully this information will be useful for the creation of more readable character bios. 

How Formatting Works
The input box used to edit your character bio is a rudimentary text editor, similar to Notepad. It does no formatting of its own and shows every line break, space, and any HTML markup as it was typed. This is useful but misleading, because the bio is parsed as HTML in the in-game bio (via right clicking a player portrait and choosing "Info") which means they ignore the line breaks and spacing the player uses and sees in his or her bio entry area. The character bio has a limit of 2000 characters, and HTML formatting is included in the limit.

Valid Markup
All markup that was tested and verified to be valid in-game. Each is listed with example use and explanations of any unusual behaviour.

Paragraphs: Enclose paragraphs between a and
tag to keep blocks of text separated.
Example: First block of text goes here
Second block of text[/i]

Line Breaks: Use the
tag to force line breaks without the extra spacing that adds.
Example: Line one
Line two
line three

Bold and Italics: Text between and will be italicised, and text between and will be in bold. Underline does not work for some reason.
Example: Text emphasised with italics and text emphasised with bold

Color: Achieved using the tag with the "color" attribute. Color can be described as a valid HTML color name (reference: http://www.w3schools.com/html/html_colornames.asp) or an RGB hex value (#FF00FF). Font tag ignores the size attribute.
Example: Text in magenta by name
Example: Same colour by RGB value

Unordered Lists (universal): Unordered lists is one of the most surprising features to work. An unordered list is enclosed in

  • and
, and individual list items are enclosed in [*] and . The game uses asterisks (*) for bullets. Ordered (numbered) lists do not seem to be supported.
Example:
  • First Item
  • Second Item
  • Third Item

Character Entities (universal): Used to print reserved characters such as < and >. < prints prints >, and & prints &, for example. Another common one is to force spacing (untested but should work). Reference: http://www.w3schools.com/HTML/html_entities.asp

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  Antimatter Personal Story from Beta (warning: MAJOR SPOILERS and Heavily Image laden post)
Posted by: Logan Darklighter - 11-27-2012, 04:19 AM - Forum: The Legendary - No Replies

Since this will only ever be seen from the Beta Server, and since many of you will never get a chance to see this, here is the ultimate fate of Antimatter.
Personally, among all the Praetorians, I found him the most sympathetic. He was truly a "Responsibility" Loyalist. And I'm glad my Loyalist Sassinak worked with him near the end of the original 1-20 Praetorian arcs.
I like to think that the following account would be related to the rest of the world by Metronome.
While your character is running the events of the final Praetorian arc and saving the "Last Bastion". A toehold in Praetoria against the Hamidon, Antimatter - after the events of the Keyes Reactor Trial, retreats and finds his ultimate fate protecting the people of Praetoria...
[Image: Antimatterpersonalstory_01.jpg]
[Image: Antimatterpersonalstory_02.jpg]
[Image: Antimatterpersonalstory_03.jpg]
[Image: Antimatterpersonalstory_04.jpg]

You fight through the tunnels of Underground Praetoria as Antimatter. (These are the same tunnels from the Underground Trial). All the while the suit is blaring warnings...  45% integrity... Boot jets non-funtional... comm with the satellite non-functional...
Keyes also laments the series of events that brought him here.
(I have a demo-recording of this entire sequence, but haven't replayed it to get the quotes. But even though he's kinda emo about it, he's still determined to get the job done.)
Then you find yourself in the same final underground area as the finale of the Underground Trial. And when you take down the Avatar of Hamidon, the next cutscene plays...
[Image: Antimatterpersonalstory_05.jpg]
[Image: Antimatterpersonalstory_06.jpg]
[Image: Antimatterpersonalstory_07.jpg]
[Image: Antimatterpersonalstory_08.jpg]
[Image: Antimatterpersonalstory_09.jpg]
[Image: Antimatterpersonalstory_10.jpg]
[Image: Antimatterpersonalstory_11.jpg]
[Image: Antimatterpersonalstory_12.jpg]
[Image: Antimatterpersonalstory_13.jpg]
[Image: Antimatterpersonalstory_14.jpg]
[Image: Antimatterpersonalstory_15.jpg]
[Image: Antimatterpersonalstory_16.jpg]
[Image: Antimatterpersonalstory_17.jpg]
[Image: Antimatterpersonalstory_18.jpg]
[Image: Antimatterpersonalstory_19.jpg]
[Image: Antimatterpersonalstory_20.jpg]
[Image: Antimatterpersonalstory_21.jpg]
[Image: Antimatterpersonalstory_22.jpg]
[Image: Antimatterpersonalstory_23.jpg]
[Image: Antimatterpersonalstory_24.jpg]
[Image: Antimatterpersonalstory_25.jpg]

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  Player Run End of Game Event
Posted by: Logan Darklighter - 11-27-2012, 02:56 AM - Forum: The Legendary - Replies (18)

Information on times this event will be run and links for how to get to Beta here

Previews written by Arcanaville (Arcana on Titan)

Part One: The Immortal Game

[Image: 8207300032_27457492d0_z.jpg]

"You're insane.  And coming from me, that's saying something."

The shadowy landscape, if you could call it that, made The Dream Doctor look even more mysterious, but Mender Silos had seen too much to be moved by such trivialities.  But he made a mental note of it anyway, as he always did.  Such theatricality could always be useful one day.  Assuming there would be more days.

"I Must Concur With The Mender, As Much As It Pains Me To Do So.  What You Propose Is Madness."

The voice of Prometheus sounded even more imposing than it normally was - no, not sounded.  It *felt* more imposing.  It didn't so much sound like it was coming from all directions, it sounded like it was always coming from the direction one focused on.  It was always coming *directly at you*.  Whether Prometheus intended to intimidate, this was one audience that would not be cowed.

"It is the only way." 

The Dream Doctor had proposed this meeting, and its location.  They were in Ouroboros, or at least a version of it.  This was actually the piece of Ouroboros that lay within Dreamspace, a place where few could navigate and even fewer could locate this nexus of time, space, and consciousness.  Prometheus would be able to meet here and Silos, The Doctor grudgingly conceded, would also have the means to find this place with only minor assistance.  If his plan were to have any chance to succeed, The Dream Doctor would need help, and unfortunately these two were the best suited.

That did not mean they would be the most cooperative.

"My Guidance Has Led The Incarnates To Defeat Cole, It Will Lead Them To Defeat The Coming Storm."

"Your 'guidance' has brought humanity to the brink of defeat.  I have seen this."

"How?"  Mender Silos, the man once known as Lord Nemesis, the Great Manipulator and Schemer, spoke a little too soon.  In the company of ordinary men, this would have gone unnoticed.

"So you know."  The Dream Doctor was no ordinary man.

"What Do You Believe You Know" Prometheus said, although it did not sound like a question.  It sounded like Prometheus almost challenged them to say something he could not dismiss as trivial.

The Dream Doctor ignored the implication.  "The Battalion has begun preparing for their arrival.  They have set the noose."

Prometheus glared, but did not speak.  Mender Silos sensed Prometheus did not understand, and could not resist lording knowledge over the ordinarily inscrutable being.  "I have tried to see what effect Cole's defeat has had upon the Coming Storm.  However, not even my abilities allow me to see more than a few months ahead in time."

The Dream Doctor continued "They are aware of you, Prometheus.  They are aware of your machinations.  They are not concerned about your attempts to put up any resistance.  They care only your interference could cost them their prize.  They have surrounded Primal Earth in all directions with a barrier."

"Not just in space, but in time as well," Silos added.

"In space, in time, across dimensions.  We are in the center of a bubble that traps us here.  And the bubble is shrinking.  The Battalion are herding us, ensuring we do not escape their grasp, so that all of the potential of the Wellspring is theirs to consume."

"It Matters Not.  The Incarnates Will Prevail, The Battalion Will Be Defeated, And All Will Return To The Path I Have Laid Out."

"No, it won't.  The defeat of Cole has weakened the Wellspring.  The energy he once commanded has been dissipated."

"It Will Be Returned To The Well."

"Eventually, but not soon enough.  When the Battalion arrives, the Incarnates will not have the strength to repel them."

"How do you know this?" Silos had already guessed, but he had to be sure.

"As I said, I have seen it."

"If We Are Corralled As You Claim, How Can You Have Seen Our Fate."

"The Battalion are conquerors, they are seekers and wielders of power, they are ravagers and consumers and destroyers" the Dream Doctor explained.  But they are not dreamers.  They have no power here.  At least not yet.  Dreamspace is still open to me, and through it I have seen the dreams of what is to come.  The Battalion come, and the Incarnates fight, but in the end they are swept away.  They fall heroically, but they fall nonetheless.  In every version of every possible timeline, they fall."

"You're still crazy."  Silos said, although it sounded less like he meant it, and more like he was trying to convince himself.

"We can still save our reality."

"By destroying it?"

"Again, I Must Concur With The Mender.  You Propose Destroying Us To Save Us."

The plan the Dream Doctor had proposed to them was so shocking that at first neither Prometheus nor Silos could comment, probably the first and last time such an event would ever occur in all the multiverse.  After Emperor Cole was defeated, The Dream Doctor set his mind upon a quandary.  Cole was no longer a champion of the Well.  His energy had been released back to the Well, where it could be tapped by the Incarnates who would attempt to defend his world.  But it nagged upon him: what if instead of standing and fighting Cole had tried to escape?  What if he had fled?  Could he have stolen that energy and taken it with him?  Perhaps the Wellspring would not allow him to do that.  But still it puzzled him.  The Wellspring did not control all incarnate power: it wasn't sentient in that respect.  It was a concentration of potential and consciousness, but it wasn't an individual entity in that sense.  It did not Dream.  What if all the Incarnates fled Primal Earth?  Would that deny their power to the Battalion?  Could that be a way to at least slow them down?  And why had none before our world tried that before?

And that's when he discovered it.  Only one such as he could truly find it, although a Mender such as Silos would eventually detect it indirectly.  The Barrier.  The Battalion ensured no amount of potential escaped their rampage by surrounding it, encasing it in an ever contracting container.  The human mind struggled to conceptualize what was happening.  There would be no escape.  Every trajectory would be blocked.  Except one.

Dreamspace was still free of the Battalion's touch.  Wells do not dream.  The Battalion, beings empowered by countless Wellsprings of potential, use their power to make thought into reality.  They hunger, they aspire, but they do not dream.  They were so far removed from what they once were they could not even conceive of dreaming.  And because of that, their power did not extend to Dreamspace.

And that's when The Dream Doctor conceived of The Plan.  The Battalion had done most of the work.  They had created a barrier from which all Incarnate potential could not escape out.  The Dream Doctor would take that, and convert it into a barrier of Dreaming.  It would be an impassable moat of Dreamspace through which nothing from the outside could enter without first entering Dreamspace.  And that was anathema to the Battalion.  His world would be saved.

The problem, of course, was the cost.

"Destroying is a strong word.  I propose ... transformation."

"As grass is transformed within a cow."

"Don't be crude Silos.  We will take the *potential* of the Well and use it to *actualize* our world within a protective shield."

"We'll be destroying reality and spitting it back out again."

"Do you have a better idea, Last Deceiver?"

Silos almost winced.  The Dream Doctor knew more of Lord Nemesis' future and Mender Silos' past than he let on, if he knew of that epithet and the circumstances surrounding it.  And in truth, Silos did not have a better plan.

"And how about you, 'Keeper' of the Flame?"  The Dream Doctor was playing all his cards now, for there would not be another hand to play.  He stressed the first word of that title, to prove he knew that which Prometheus had kept secret for so long.  The Dream Doctor spent months learning all he could about these two "men" and the task ahead.  He knew he could not really threaten either of them, but among such beings as they, knowledge was power.  He needed to prove he was willing to play this out to the end.

"Suppose we agree to this.  I assume you have a way to make it actually happen."

"I have the basics.  But I need two things, which is why you are here.  I will need someone with the ability to control Incarnate power.  That is why you are here, Prometheus."

"And as for me?"

"You, Silos, I wish I could do without.  But I need something only you can provide."

"And that is?"

The Dream Doctor smirked, and for the first time since the meeting began he looked right into the eyes of Silos.  "I need a Nemesis plot."

...

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  Spring of Life by Perfume
Posted by: Disruptor - 11-27-2012, 02:01 AM - Forum: The Game Everyone Loves To Play - No Replies

This song would have been useful for the Megatokyo step:
http://www.youtube.com/watch?v=9VnPyW9LwxY
Here's the lyrics:
http://www.youtube.com/watch?v=arB2XQMru0g
It causes any robot or android to experience the full gaumt of emotions.  There is a good chance that would be a major distraction for any AI and it would probably stick.
Does anyone have any better ideas for the ongs?
--------------------
Tom Mathews aka Disruptor

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  The End of the Beginning
Posted by: Sofaspud - 11-26-2012, 10:53 PM - Forum: The Legendary - Replies (5)

The deep, incessant rumbling had been getting on her nerves for days, but Rhea forced a smile nonetheless as she drifted up the stairs towards the ledge in the golden dimension of Ouroborous where Mender Silos stood.  She didn't trust him, not at all --

(Smart move,) Whiskers concurred.

-- but he was pretty much their only source of information at this point.

With a loud crack, felt more than heard, another fragment of reality shifted and tumbled away.  Rhea -- and she assumed, everyone else -- felt the by-now-common yank deep within that had no physical aspect to it but somehow hurt all the same.  She winced and wobbled momentarily.

'Spacetime destructurization', the Portal Corp. scientists called it.  Also, 'forced dimensional disruption' and 'continuum closure'.  All phrases that basically meant they had no clue, but needed a convenient label.  They were frantically devising ways to counteract whatever it was, but nobody knew what was causing it in the first place or even how it was happening.  For that matter, nobody knew what exactly was happening -- they hung labels on it, but those were meaningless.  And the only people who seemed to be able to perceive it directly were those with powers, with gifts beyond those of normal men.

Which, Rhea reflected ruefully, certainly threw a wrench into the gadgeteers claims that they were just normal folks, it was their toys that were special.

The rumbling continued.

DJ Zero had been one of the first approached, of course -- not by the FBSA, or by Portal Corp., but by his guests, the people directly affected by... whatever was happening.  "It's an attack," he had told them sadly.  "One that even I can't protect against.  All I can promise is that the music will play and the drinks will flow for as long as I am able to keep Pocket D alive in this continuum."

(Don't forget, he offered to take you with when he's forced out,) Whiskers reminded her.

"Shush, fuzzbutt," Rhea whispered fondly.  "He'll be full as it is, we don't need to add to the crush."

(It's a pocket dimension, silly,) the cat pointed out, with a mental bump of his furry head against her cheek.  (He can take as many as he wants.)

Rhea nodded but let it go.  This... was her home.  If it -- what?  Vanished?  Imploded? -- she wasn't sure if she wanted to keep on going without it.

She reached the top of the stairs and stopped.  Mender Silos was there, staring out at the deceptively close horizon of the Ouroborous pocket dimension.  Even with his back turned to her, Rhea could see how tired he was.

"Any news?" she said softly.  He turned, already shaking his head.

"Nothing's changed," he said.  "I..." he trailed off, and cleared his throat.  "I estimate another few days at most before everything is... gone."

The soldier that Rhea had been trained to be stood up and took control, and so she didn't break down into tears.  "I understand," she said.  "Are you going to evacuate?"  How many people can you take with, she didn't add.

"Where to?" Silos replied, gesturing.  "The very timestream I'm here to protect is vanishing.  I know the stories about me, Rheabeth Samuels.  I know they say I can see everyone's past, present, and future all at once."  He nodded sadly.  "I will tell you something: what they say is true."  He leaned forward slightly.  "And I did not see this."

"So you've given up."

Rhea turned at the new voice and smiled at Terrence Knight as he finished the climb.

"This is not something you can punch until it goes away, Terrence," Silos said.  "Believe me, if I knew where to direct your reality-shattering fist, I would tell you."

"Lisa's helping at the hospital," Terrence said to Rhea, visibly ignoring Silos.  "I'm going to meet up with some of the crew in a few, see if we can't do something.  You should come with."  He scratched at his head.  "I guess Cyberman found this old portal-thing, buried down under the city and shielded somehow so nobody ever noticed it, and I guess Sylia and Lora and Valles and some of the others think maybe they can do... something... with it to stop whatever this is."

Another crack, another fragment gone.  Silos visibly twitched, Rhea let out an involuntary gasp, and Terr winced just a little.

"I know the place you speak of, Terrence," Silos said.  "It will not stop what is happening."

"Yeah?  I'll tell 'em you said that," Terrence replied.  "Won't be the first time we've proven you wrong."

Rhea laughed a little at that, despite her bleak mood, and settled on Terr's shoulder for the trek back downstairs.  Sure, she could fly, but this was more fun.

"You can't stop it," Silos repeated.  And then, more quietly, "But you might just be able to get yourselves out.  Good luck, heroes."











--sofaspud
--"Listening to your kid is the audio equivalent of a Salvador Dali painting, Spud." --OpMegs

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  [RFC] X-Wing Space Superiority Fighter
Posted by: Terrace - 11-26-2012, 08:22 PM - Forum: Fenspace - Replies (6)

{{shipbox
|shipname= X-Wing class
|shipimage=
|caption=
|registry=
|hull= Custom built, based off the "X-Wing" spaceframe seen in Star Wars.
|length= 12.5 m
|width= 6.5 m
|height=
|drivetype= x4 ion thrusters
|drive rating= 0.11c
|manufacturer= Galactic Republic
|owner= Galactic Republic
|flag=
|port=
|purpose= Fighter
|date launched= November 2011
|crew= 1
|supcrew=
|faction= Galactic Republic
|weapons= x4 wingtip-mounted 20mm coilguns, x2 nose-mounted missile launchers
|status='''Active'''
}}
Designed and built by the Galactic Republic as their premier space superiority fighter, the X-Wing actually pre-dates the development of the venerable F-EZig, due in large part to the enthusiasm the Galactic Republic had for the design, coupled with the feeling that they weren't really recreating Star Wars without it. Liscensing negotiations with Lucas Films pushed back the X-Wing's deployment until a single year before the first F-EZig rolled off the assembly lines. While Great Justice declined using the X-Wing as it's primary fighter (in part due to the cost per unit), at least one squadron was seen in each Galactic Republic formation during the Boskonian War.

Class Quirks
His Computer's Off- Pilots have noticed that, with a working targeting computer, turning it off drasticaly improved accuracy of weapons fire.
I Need My Theme Tunes- Refuses to start up unless music from the Star Wars films that played during fighter combat scenes are piped into the hangar.

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  Scientists prove data on Sandy was false
Posted by: Labster - 11-25-2012, 04:32 AM - Forum: General Chatter - Replies (2)

That's right, Sandy Island doesn't actually exist.  Some Australian scientists sailed to the place where it was supposed to be, which has appeared on navigational charts of the South Pacific for a couple of centuries, and discovered only kilometer-deep ocean.  You can still see it on Google Earth, though.
I'm just happy that R'lyeh has sunk beneath the waves, until the stars align once again.
-- ∇×V

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  Favoured stellar cinematic cheeses
Posted by: Ross Van Loan - 11-25-2012, 02:26 AM - Forum: Fenspace - Replies (4)

I, or rather my pseudo-self-insert, will unleash aspects of my very favourite So-Bad-It's-Great film, Starcrash within the scope, span & scan of Fen. Count Zarth Arn's grasping hand fortress--and yes it clenches for battle!--is so zany that I just can't help not 'building' it. What, oh fellow Feners, are you're cherished Cinematic Stinkers? 

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  Jeannie!!!
Posted by: Bob Schroeck - 11-24-2012, 04:52 PM - Forum: General Chatter - Replies (2)

Larry Hagman has passed away.
-- Bob
---------
Then the horns kicked in...
...and my shoes began to squeak.

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  [RFC] Starhound Class fighter
Posted by: Dakota - 11-24-2012, 04:39 AM - Forum: Fenspace - Replies (9)

inspired after finding this picture while looking for other BSG data for a RP.
http://media.battlestarwiki.org/images/ ... Vipers.jpg

Quote:{{shipbox
|shipname= Starhound class
|shipimage=
|caption=
|registry=
|hull= Custom built, based off the atmosphere jet 'caprica viper' from the flight sim shown in Caprica series.
|length= 13 m
|width= 6.5 m
|height=
|drivetype= x2 turbo-thrust engines
|driverating= 0.11c
|manufacturer= Boskonian
|owner=
|flag=
|port=
|purpose= Fighter
|datelaunched=
|crew= 1
|supcrew=
|faction=
|weapons= x2 30mm gauss rifles 4x missle mounts
|status='''Active'''
}}
The Starhound class is based off the jet fighter seen on the Caprica TV series as part of a flight sim, known as the Caprica "viper" in the BSG fandom. The name Starhound is a nod to the ToS:BSG. Designed and built by a Boskonian BSG:Caprica fen for use as a main stay boskonian fighter. However the Boskonian could never build enough to offset the numbers of Zigs built by the fen. The Colonies currently have a bounty on the designer's head, who is still at large. The very existence of the fighter drives most Colonials nuts, mainly because it was built by the enemy.
The Starhound looks like someone took the basic design theory of a Viper Mark II and built a twin engine jet fighter with parts from a F-4, F-18 and the nose from a ME-109.
All standard caprica vipers in boskonian service are painted in a off white with black trim.

== Class Quirks ==
Old school Cylon: To start the fighter the pilot must shout the phrase "By your command!"
Emergency Jacket: The class preforms best if a battered leather flight jacket is kept within the craft, most put it in the pilot's emergency kit.
== Known Fighters ==
Captured Fighters
Doghouse: Stolen, believed to be the first of the class.
One Wing Angel: Defected, one wing painted to look like a white feathered wing with a golden 'halo' around the nose cone. Rest of the fighter painted a flat black.
Pure of Heart: Captured, Gold with white trim, piloted by a Senshi. Fighter along with two other's captured from a minor boskonian base while still packaged from shipment. Employed as a Op-force for training Senshi pilots.
  • Pure of Love: Captured, piloted by a Senshi, Gold with white trim
  • Pure of Justice: Captured, piloted by a Kamen Knight, Gold with white trim
9th Life: Stolen, catgirl victim escapee
Boskonian Fighters
Redwing: A pure white fighter with one red wing piloted by a unknown Boskonian ace. Shot down during the Serenity Valley battle by the pilot of the Doghouse.
Blackwing: Redwing's wingman and fell Boskonian Ace. Pure white fighter with the opposite wing from red's painted black. Believed shot down by One Wing Angel during the battle over Boskonian One.
Lawn Dart: Infamous among boskonian pilots for the number of times it's been forced to make belly landings. Nose cone jokingly painted to look like a giant grass stain while the rest of the fighter retains the boskonian off-white color. Truely lived up to it's name during the battle of Serenity Valley, it's remains have been left where it crashed.
The Last Token: Minor Boskonian Ace, standard colors with tumbling gold game token decals - Fate unknown
No Cash Value: The Last Token's wingman, standard colors with name in large bold letters along the nose. - Destroyed beyond repair while still on the launch ramp by 9th Life's pilot during her escape - Pilot's fate unknown.
Justice's Bane: Piloted by a Dark Kingdom Senshi, Standard colors later black with gold trim - Fate unknown
== Trivia ==

==Notes==

{{Space Craft}}
_______________________________________________________________
Characters
Sabre Fang
Dakota

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