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Serve and protect: HE-AT - Printable Version +- Drunkard's Walk Forums (http://www.accessdenied-rms.net/forums) +-- Forum: General (http://www.accessdenied-rms.net/forums/forumdisplay.php?fid=1) +--- Forum: The Legendary (http://www.accessdenied-rms.net/forums/forumdisplay.php?fid=14) +---- Forum: Build Advice (http://www.accessdenied-rms.net/forums/forumdisplay.php?fid=16) +---- Thread: Serve and protect: HE-AT (/showthread.php?tid=3215) |
Serve and protect: HE-AT - firvulag - 02-03-2009 With HE-AT approaching fifty I'm trying to settle on her final build. The biggest issue I have with her is end, so the build below is frankenslotted for recovery with regen where I couldn't get decent recovery bonuses. I may have over done it, seeing as Mids reports her time from 0-100 end as - 7 sec. Oh and at this point inf is no object. | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1419;704;1408;HEX;| |78DAA5934B53134110C767C98610C88387BC9F21405E6421270554CA4780F0500A2| |327955A712BA42A6C62122C72C32ABD61959E3C79F3017E03CB0F17BBFB3F89DEDD| |CAFE7FD9E99EEE9E9E99BDF38701A52ED695117C50B26BB5A3FBA475A7DA9D778E4| |FDC72A95C6878B7B2E97B799F526A5C1B8F0E6CB7E0BCB2B2AE532D343025DAB23D| |39AB54CAD57ACBB867BBC5CA59C9AE17CB6E5FCE3D71AA8E5BB75A7F02FBE572C9D| |A75EC4AD12DE063A358779D5A2DA83F0A277532F5CB57DE29391C5B82F5672BC563| |6BA3649F3A9484533746A8C604BD37E955064BD3544B1D4A655447463077A5045F0| |58BEF65F054B59EA657A5E01E1774E768705285B6056359C1CCA6C06DE5A059C68E| |B877ED0A662E0C46E42DB021EE114C2E937A30CBE3F926EEE677E087A0F35A3044F| |DF66A3FEFA004EAEC150CF9093135620ABCE4E7C352952F2DABAA90FA7561FE05AC| |2321886239512C278A32E750E66D1AEBD1097B50580085055058E84A304C0983F05| |3C1B824F4D15058B73B7C28D17A9F02DB52647F0EB86B70DED7E4D8A723F4A52442| |174518D011063E4B9E1B97C027B4E38320FD513042EE833AC26044221834348C216| |3F831BCF6041EB28C22B6319A9042C6E6042659C661F18CA3C713E8F1047A3C851E| |CF93DF24FC3A268312742A048405EB649AD6E54FAFE20CDC11C4DE4875C9F37FCF5| |B27C59BD57B368B169E91CEEB3D9B8F89D74212C09E2D60CF62D8B318F6EC8A4E52| |5CCF8A2F8B7BC20272C0962089539FC4A9BFA65929DD90141AB28886FC248BA5E35| |92B3275690DC0A62C611D9906F04EAAA8D2C7B26EFDF2B6F8651E0926CCF6C5F228| |ACA36B4790C66D48E36EECFEF5A31F3D6ADF6C5F2E65C848C46CDFE9FF7A7E055AB| |9FC07DDA479967D964396672CCF595EB0D82C2F598E599ABFDBB3C3B7B8A0159655| |9635964B76F2F135EA6109B00459422C61965E960196219631962F2CCD3F09D1F5F| |5| |-------------------------------------------------------------------| - Shader - 02-21-2009 HE-AT, Pursuant to a recent inquiry to this agency a review of your model and performance statistics has been undertaken and following corrective measures are required to be undertaken. These measures will ensure continual smooth operation and the extension of your soon to be voided maintenance record and logbook history. Said detailed instructions as outlined below must be preformed and certified by an authorized agent, for the prompt processing of your validation paperwork. We thank you once again for your inquiry and custom. Regards, Van Croft Industries - Robotics and Technical Support Division Details follow: Step 1) Unscrew eight (8) screws retaining protective covering marked BA-24 using a 4/8th screwdriver Step 1a) De-power coupling 35B0A and shunt power via fuse G4TA to Secondary power. Step 1b) Lift protective covering BA-24 from chassis ... Step 35c) Remove Primary Mathematical Processor chip 5M and Replace ... Step 145h) Cut the -Blue/Yellow- Wire from terminal A3/5a1 and connect to N2/452 Step 146) Solder a headphone jack with leads (Module 432511-X) into Databus R24s324 ... Step 545j) Reassembly is the reverse of disassembly. Please note that all steps must be done in sequence for repair to be approved. -------------------- The above humor said and done... when I put your build into Mid's yes it did appear to break Mid's. You thought of sending to to Mid's as an intermittent bug? Why do I say 'Appears'? I flipped Nova and the EndRec was restored. And BTW? There is this little thing called the 5 times cap. ![]() So then... Focusing on EndRec, then Regen... avoiding Cap... with no reshuffle of slots. Changes Made:
Now for some numbers. Starting Build: Regen: 411% Max Hp: 106.4% EndRec: 216% (3.6/s) End Use: 0.74/s Max End: 100% Final Version: Regen: 417% Max Hp: 106.4% EndRec: 222% (3.71/s) End Use: 0.71/s Max End: 100% Thus, the final version has squeezed more performance in all areas, and has no capped bonuses. Hope this helps. Shader. ---- Build: Hero Plan by Mids' Hero Designer 1.401 http://www.cohplanner.com/ Click this DataLink to open the build! HE-AT: Level 50 Technology Blaster Primary Power Set: Energy Blast Secondary Power Set: Energy Manipulation Power Pool: Leaping Power Pool: Fitness Power Pool: Fighting Power Pool: Teleportation Ancillary Pool: Flame Mastery Hero Profile: Level 1: Power Bolt -- Apoc-Acc/Rchg:50(A), Apoc-Dam%:50(3), Dev'n-Hold%:50(37), Dev'n-Dmg/EndRdx:50(37), FrcFbk-Rechg%:50(45) Level 1: Power Thrust -- C'ngImp-Acc/Dmg/EndRdx:50(A), C'ngImp-Dmg/EndRdx/Rchg:50(3), P'ngS'Fest-Dmg/EndRdx:30(11), P'ngS'Fest-Dmg/Rchg:30(15), B'ngBlow-Acc/Dmg:30(27), B'ngBlow-Dmg/Rchg:30(33) Level 2: Energy Punch -- Amaze-Stun/Rchg:50(A), Amaze-Acc/Stun/Rchg:50(9), Stpfy-EndRdx/Stun:50(33), Stpfy-Acc/EndRdx:50(34), B'ngBlow-Dmg/EndRdx:30(34), B'ngBlow-Acc/Dmg:30(34) Level 4: Build Up -- GSFC-ToHit/Rchg:50(A), GSFC-ToHit/Rchg/EndRdx:50(5), GSFC-Rchg/EndRdx:50(5), GSFC-Build%:50(7) Level 6: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(7), GftotA-Run+:40(23), GftotA-Def/EndRdx:40(25) Level 8: Swift -- Run-I:50(A) Level 10: Bone Smasher -- Hectmb-Dmg:50(A), Hectmb-Acc/Rchg:50(11), P'ngS'Fest-Dmg/EndRdx:30(36), P'ngS'Fest-Dmg/Rchg:30(36), Stpfy-EndRdx/Stun:50(36), Stpfy-Acc/EndRdx:50(37) Level 12: Aim -- GSFC-ToHit/Rchg:50(A), GSFC-ToHit/Rchg/EndRdx:50(13), GSFC-Rchg/EndRdx:50(13), GSFC-ToHit/EndRdx:50(15) Level 14: Super Jump -- Jump-I:50(A) Level 16: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(17), Mrcl-Rcvry+:40(17), Mrcl-Heal:40(19), RgnTis-Regen+:30(19) Level 18: Conserve Power -- RechRdx-I:50(A) Level 20: Stamina -- P'Shift-End%:50(A), Efficacy-EndMod:50(21), Efficacy-EndMod/EndRdx:50(21), Efficacy-EndMod/Rchg:50(23), Efficacy-EndMod/Acc:50(46) Level 22: Acrobatics -- EndRdx-I:50(A) Level 24: Boxing -- RzDz-Acc/Rchg:30(A), RzDz-Acc/Stun/Rchg:30(25) Level 26: Tough -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResDam/EndRdx:30(27) Level 28: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(29), GftotA-Run+:40(29), GftotA-Def/EndRdx:40(31) Level 30: Recall Friend -- TSM'n-EndRdx:50(A), TSM'n-Rng:50(31), TSM'n-Stlth:50(31) Level 32: Nova -- C'ngBlow-Acc/Dmg:50(A), C'ngBlow-Dmg/Rchg:50(33), Sciroc-Acc/Dmg:50(40), Sciroc-Dmg/Rchg:50(43), FrcFbk-Rechg%:50(45) Level 35: Hurdle -- Jump-I:50(A) Level 38: Total Focus -- Hectmb-Dmg/Rchg:50(A), Hectmb-Dmg/EndRdx:50(39), P'ngS'Fest-Dmg/EndRdx:30(39), P'ngS'Fest-Dmg/Rchg:30(39), Rope-EndRdx/Stun:50(40), Rope-Acc/EndRdx:50(40) Level 41: Char -- Apoc-Dmg/EndRdx:50(A), Apoc-Acc/Dmg/Rchg:50(42), UbrkCons-Dam%:50(42), UbrkCons-EndRdx/Hold:50(42), Dev'n-Hold%:50(43), Dev'n-Dmg/EndRdx:50(43) Level 44: Fire Shield -- TtmC'tng-ResDam:50(A), TtmC'tng-EndRdx:50(45) Level 47: Rise of the Phoenix -- Armgdn-Dmg/Rchg:50(A), Armgdn-Acc/Rchg:50(48), P'Shift-End%:50(48), Sciroc-Dmg/Rchg:50(48), Sciroc-Acc/Rchg:50(50), Stpfy-KB%:50(50) Level 49: Stun -- RzDz-EndRdx/Stun:30(A), RzDz-Acc/Stun/Rchg:30(50) ------------ Level 1: Brawl -- P'ngS'Fest-Dmg/EndRdx:30(A), P'ngS'Fest-Stun%:30(9), B'ngBlow-Acc/Dmg:30(46), B'ngBlow-Dmg/EndRdx:30(46) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Defiance ------------ Set Bonus Totals:
Code: | Copy & Paste this data into Mids' Hero Designer to view the build | - firvulag - 02-22-2009 I did not know about the 5x cap, which may explain a few things that didn't make sense before. The main impetus for the build was a few hours of pure frustration with HE-ATs current lack of end, and this looks like it solves that. Thanks for having a look. -- 50 Things Hexane has learned since joining the infamous #27. Abe didn't think the Washington Memorial jokes were funny the first time. |