Ebony Wrote:Ah, the "Murder, She Caused" phenomenon. A friend of mine had someone like that wandering around the World of Darkness setting, back when we were playing Werewolf: the Apocalypse. I forget how it worked, but she subconsciously provoked people into committing murders. Transcontinental flights resulted in a string of murders across the the flyover states.Something like that is already canon within the World of Darkness (The Book of Madness, IIRC). There was a Son of Ether who decided to become a noirish masked hero but got shot during his first encounter with a street thug. The reality of vigilante crime fighting was so different from his expectations that he snapped and became a Marauder. It turned out that the lethal shot to the chest was 'only a fleshwound'.
From that point onward he became fully immersed in his role as a masked crimefighter, complete with a dramatic wind that ruffled his clothing in an intimidating fashion. The text makes it clear that a careful analysis of his patrols would discern that people with criminal tendencies are statistically more likely to commit crimes when he is in the area. This was most likely a reflexive Mind effect.
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"Anyone can be a winner if their definition of victory is flexible enough." - The DM of the Rings XXXV