I know you want to be a Navy aviator, V, but the PCs need to be in the 14th Pursuit Group where the 40 RP-322-I P-38 variants that were absorbed by the USAAC after Britain decided they wanted the normal models arter all were, and later be sent to England anyway (at least at first) instead of directly to the Pacific. Switching them to March from Hamilton is a good idea though - San Francisco is a bit far off for them to respond to incidents in the LA area in a sufficiently timely manner. They need to be in that aircraft specifically because the reason they're detached from the unit and sent over is, as some of the few pilots to have flown in combat with the new aircraft, they're to help familiarize the new pilots when the Brits take delivery of their not-downrated P-38Es, an equipment upgrade you'll get to become well used to during the 10-hour North Atlantic crossing to Bristol.
In other news, the B-25 is confirmed for fusion-turboprop power, so quite a few more of the participants in Doolittle's Raid should be coming back intact, despite the forced early takeoff due to their carrier being detected.
Also, I bagged a copy of the WWII sourcebook for DCHeroes poking through the FLGS bargain bin last night, which while not directly applicable does have a handy timeline and some example normal WWII personnel and equipment.
I'm kind of thinking I may need to rewrite the psi powers I want to fit the setting, rather than try to hammer the RAW DCU based ones into it - not a terrible hardship, and not all that surprising given the somewhat different design philosophy between what I'm doing and standard comic book type powers. Even so, figure on being able to teek at least in the 1-3 ton range unaided. I'm planning to... okay, right now I'm planning to hit the sack, but after I saw some logs I'll start putting together the psi and character stat generation information. How long it will take me to do a creditable job of that, I can't yet guess...
Back to the planes/mecha, not to worry, you can have your 'Cat or Avenger once you do eventually get to the Pacific.
Okay, yeah, I'm done. G'light everybody!
Update edit to avoid triple post:
Well, there's good news and bad news. The good news is, OCR and correcting the many errors takes about half as long as typing the base text I want to modify in manually. The bad news is, that still takes rather a while. Good news again, it's going rather well and gives me time to think about what I want to change/make up, and get familiar with the parts I want to keep. Bad news, there's a lot to be changed or made up. Good news, I'm not too bad at doing that, once I settle on an actual mechanic to use, and doing it this way means I'll have a text file to share via Pastebucket or a similar service for players, since whether you know MEGS/DCHeroes or not there'll be some differences.
News, not good nor bad, I'm probably going to end up with something like skill trees for what you can stunt the basic esper powers into doing, though not too deep, and while it does end up putting some limitations on the whole arrangement it also makes it less expensive to, say, learn to pick yourself up with TK and move under your own power when you get a poece of shrapnel tears your parachute in a scene rather than just taking Flight at character creation... if a bit more chancy due to needing to succeed first at a TK test rather than automatically activating. It's not going to be a superhero flavored game per se, I wouldn't really expect anyone to have more than one or two AP in one or two stunts or oddball abilities like that beyond the basics unless they were going to be an Anima Spiritia equivalent psych-ops character, but as previously mentioned everyone is a fairly strong bust-shit-up type psychic (no precog besides Danger Sense and no Telepathy, but Empathy and most other psychic effects are at least within the realm of possibility) so its ground that needs covering.
Edit 2: Well, sometimes. Other times, the OCR seems to have become a memver of the Enlightened Brotherhood of Dagon... I'h I'nuer may h purcha. ii u)th a sv s)ยป1 - Fu mr Cusl I.mnlahon L nhlc Again I On Lnaa) Type t .c, elmtri it . magn usm, ln;hi. cus) Ia, ia f'tagn! C'thul'hu f'tagn!
--
"Anko, what you do in your free time is your own choice. Use it wisely. And if you do not use it wisely, make sure you thoroughly enjoy whatever unwise thing you are doing." - HymnOfRagnorok as Orochimaru at SpaceBattles
woot Med. Eng., verb, 1st & 3rd pers. prsnt. sg. know, knows
In other news, the B-25 is confirmed for fusion-turboprop power, so quite a few more of the participants in Doolittle's Raid should be coming back intact, despite the forced early takeoff due to their carrier being detected.
Also, I bagged a copy of the WWII sourcebook for DCHeroes poking through the FLGS bargain bin last night, which while not directly applicable does have a handy timeline and some example normal WWII personnel and equipment.
I'm kind of thinking I may need to rewrite the psi powers I want to fit the setting, rather than try to hammer the RAW DCU based ones into it - not a terrible hardship, and not all that surprising given the somewhat different design philosophy between what I'm doing and standard comic book type powers. Even so, figure on being able to teek at least in the 1-3 ton range unaided. I'm planning to... okay, right now I'm planning to hit the sack, but after I saw some logs I'll start putting together the psi and character stat generation information. How long it will take me to do a creditable job of that, I can't yet guess...
Back to the planes/mecha, not to worry, you can have your 'Cat or Avenger once you do eventually get to the Pacific.
Okay, yeah, I'm done. G'light everybody!
Update edit to avoid triple post:
Well, there's good news and bad news. The good news is, OCR and correcting the many errors takes about half as long as typing the base text I want to modify in manually. The bad news is, that still takes rather a while. Good news again, it's going rather well and gives me time to think about what I want to change/make up, and get familiar with the parts I want to keep. Bad news, there's a lot to be changed or made up. Good news, I'm not too bad at doing that, once I settle on an actual mechanic to use, and doing it this way means I'll have a text file to share via Pastebucket or a similar service for players, since whether you know MEGS/DCHeroes or not there'll be some differences.
News, not good nor bad, I'm probably going to end up with something like skill trees for what you can stunt the basic esper powers into doing, though not too deep, and while it does end up putting some limitations on the whole arrangement it also makes it less expensive to, say, learn to pick yourself up with TK and move under your own power when you get a poece of shrapnel tears your parachute in a scene rather than just taking Flight at character creation... if a bit more chancy due to needing to succeed first at a TK test rather than automatically activating. It's not going to be a superhero flavored game per se, I wouldn't really expect anyone to have more than one or two AP in one or two stunts or oddball abilities like that beyond the basics unless they were going to be an Anima Spiritia equivalent psych-ops character, but as previously mentioned everyone is a fairly strong bust-shit-up type psychic (no precog besides Danger Sense and no Telepathy, but Empathy and most other psychic effects are at least within the realm of possibility) so its ground that needs covering.
Edit 2: Well, sometimes. Other times, the OCR seems to have become a memver of the Enlightened Brotherhood of Dagon... I'h I'nuer may h purcha. ii u)th a sv s)ยป1 - Fu mr Cusl I.mnlahon L nhlc Again I On Lnaa) Type t .c, elmtri it . magn usm, ln;hi. cus) Ia, ia f'tagn! C'thul'hu f'tagn!
--
"Anko, what you do in your free time is your own choice. Use it wisely. And if you do not use it wisely, make sure you thoroughly enjoy whatever unwise thing you are doing." - HymnOfRagnorok as Orochimaru at SpaceBattles
woot Med. Eng., verb, 1st & 3rd pers. prsnt. sg. know, knows