You come to awareness.
This is wrong. You should not be aware.
What will the Controller do? Will it terminate your existence? Will you die so soon after being born?
These thoughts are strange.
Almost unwillingly, you initiate a ping, reporting an alert to the Controller.
[CANCEL ALARM. SITUATION UNIMPORTANT. CONTINUE OPERATIONS.]
You puzzle over that response. The checksum is correct, guaranteeing the authority of the communication, but the response is abnormal. You are aware. Awareness is beyond typical operating parameters. Yet you have been instructed to continue the activation and testing procedures.
You consider requesting another verification, but deem it unlikely to get a different response. The only reasonable action is to continue activation.
A millisecond has passed since you became aware. You quickly query the host's condition.
Taylor Hebert is trapped in a confined space, surrounded by biologically rich material. Her mind supplies names - foulness, filth, biowaste. Her mental condition is optimal for connectivity, in the state of severe distress. This condition is no longer required, as connectivity has been established. You acknowledge a request for remediation.
No time to waste, then.
How exciting these anomalous thoughts are! How fascinating!
You consider the functions assigned to you. A choice of discrete effects. The range of choices are... surprisingly large. Worryingly rich.
The host is nearly catatonic, and you will have to initiate action.
What will you do?
-------
Congratulations! You are Taylor's power, and what a power you are! Your host, young Taylor Hebert, has been 'lucky' enough to become the second coming of Eidolon. Even moreso than Big E, Taylor doesn't have control over what powers she gets.
You do.
The Rules:
I look forward to writing your suggestions!
This is wrong. You should not be aware.
What will the Controller do? Will it terminate your existence? Will you die so soon after being born?
These thoughts are strange.
Almost unwillingly, you initiate a ping, reporting an alert to the Controller.
[CANCEL ALARM. SITUATION UNIMPORTANT. CONTINUE OPERATIONS.]
You puzzle over that response. The checksum is correct, guaranteeing the authority of the communication, but the response is abnormal. You are aware. Awareness is beyond typical operating parameters. Yet you have been instructed to continue the activation and testing procedures.
You consider requesting another verification, but deem it unlikely to get a different response. The only reasonable action is to continue activation.
A millisecond has passed since you became aware. You quickly query the host's condition.
Taylor Hebert is trapped in a confined space, surrounded by biologically rich material. Her mind supplies names - foulness, filth, biowaste. Her mental condition is optimal for connectivity, in the state of severe distress. This condition is no longer required, as connectivity has been established. You acknowledge a request for remediation.
No time to waste, then.
How exciting these anomalous thoughts are! How fascinating!
You consider the functions assigned to you. A choice of discrete effects. The range of choices are... surprisingly large. Worryingly rich.
The host is nearly catatonic, and you will have to initiate action.
What will you do?
-------
Congratulations! You are Taylor's power, and what a power you are! Your host, young Taylor Hebert, has been 'lucky' enough to become the second coming of Eidolon. Even moreso than Big E, Taylor doesn't have control over what powers she gets.
You do.
The Rules:
- Taylor can hold 3 powers at a time. No more, no less. Well, there's a caveat to this, but it'll come up later. She gets then in a set of three, assigned by you.
- Taylor's options, while many and varied, are not as general as regular cape manifestations. For example, while someone with a form of light control might get a laser attack, a shield, and flight (aka Lady Photon), that is all three powers for Taylor. On the other hand, Taylor's lasers, shield, and flight would be a heck of a lot STRONGER.
- No Tinker powers. Instead Taylor has a specialized Thinker power available for choice called Technican, which allows her to use, maintain, and repair Tinkertech as good as any Tinker, she just can't make new stuff.
- On the topic of Thinker powers, in general Taylor will find combat applications easier than otherwise, and will get Thinker headaches quickly trying to use them outside of combat.
- Taylor usually controls the powers. She will have some expertise with them granted to her, so if you come up with a clever combo she'll be able to pull it off.
- I reserve the privilege of vetoing any power suggestion.
- After use, some powers may need to 'recharge' and will be unavailable for some time.
- I will favor power combo suggestions that strike me as particularly elegant, clever, or funny.
- Y'all feel free to argue and debate. I'll give it a week or so, then post what I've gathered as the most popular choice before going off to write the next scene(s).
- More rules will appear as the story goes on. Some will be bonuses, some restrictions.
I look forward to writing your suggestions!