The next Exalted expansion is upon us.
The campaign is just over nine hours in and just over 250% funded. Unlocked stretch goals include a Storyteller's screen, a metropolis that's been flung into Creation, a collection of ST advice and plot hooks, and a section on those who live in the Reaches beyond the Eight Nations (all but the screen incorporated into an Alchemicals Companion along the same lines as Heirs to the Shogunate, Many-Faced Strangers and the upcoming Miracles of Divine Flame). Possible future companion expansions include new panoply (Charms, submodules, and the beamklave-based martial art Light-Sharpening Blade Style) and quick-character stats for Apostate Alchemicals and other creatures of the Blight. Now how much would you pay?
https://www.backerkit.com/c/projects/ony...ted-3e-rpg
Onyx Path Wrote:There is a world beyond Creation, a world alive with the endless motion of titanic machinery. This is Autochthonia, the Realm of Brass and Shadows, the world that is the living body of the Machine God. No green thing has ever grown here; no sun’s light has ever touched its vast metal expanse. It is haunted by alien machine gods and stalked by monstrous nightmares of flesh and steel. Survival here is all but impossible — and yet, the Eight Nations still stand.
The people of Autochthonia live within the body of their god, toiling to maintain the Great Maker’s industrial organs and world-machinery. It is a harsh existence, ever on the precipice of disaster. It is only by the incalculable effort of millions and the divine power of the Alchemical Exalted that the people of Autochthonia thrive.
ALCHEMICALS
Forged by the Machine God
The Alchemical Exalted are the Chosen of the Machine God, biomechanical demigods forged from divine metal and heroic souls. They do not rule the Eight Nations, but serve as Champions of the people, a sacred duty greater than any ambition. The eldest of Alchemicals transcend their human forms to become metropoli, living cities that offer the Eight Nations a stronghold against Autochthonia’s perils.
The Realm of Brass and Shadows is unforgiving, and the Eight Nations find themselves faced with many challenges: cataclysmic upheavals of Autochthon’s world-machinery, incursions of gruesome techno-organic gremlins, and the ever-present threat to their livelihoods. All the while, the slumbering Autochthon grows ever sicker, his corrupting Blight metastasizing throughout his world-body. Despair not. There is work to be done.
The campaign is just over nine hours in and just over 250% funded. Unlocked stretch goals include a Storyteller's screen, a metropolis that's been flung into Creation, a collection of ST advice and plot hooks, and a section on those who live in the Reaches beyond the Eight Nations (all but the screen incorporated into an Alchemicals Companion along the same lines as Heirs to the Shogunate, Many-Faced Strangers and the upcoming Miracles of Divine Flame). Possible future companion expansions include new panoply (Charms, submodules, and the beamklave-based martial art Light-Sharpening Blade Style) and quick-character stats for Apostate Alchemicals and other creatures of the Blight. Now how much would you pay?
https://www.backerkit.com/c/projects/ony...ted-3e-rpg