Tentative title: Scavenger Lord
premise: MC has Fallout tinker-powers and a Vault-Tech bunker to live in, but is actually starting on the Battletech setting world 0f... New Texas I think it was? The world that canonically has a Star League data core and salvageable equipment, but got nuked into biosphere collapse well before the 3000s most stories are set in.
Prospective puns: planet didn't just het nuked it got nukkaked, playing the nukelele
Motes: Fallout tech includes functional AI robots, fusion power, energy weapons, that one vending machine that can create and dispense any object with some kind of replicator or matter printing technology, cloning artificial humans, power armors, Liberty Prime, and flying saucer aliens, so it should be quite enough to be getting on with in its own right given a good starting point in the timeline, but a variation on Tinker Of Fiction that uses arriving at a new planet (or solar gravity well?) rather than the standard timer or word count to determine when the specialty changes could also work.
Obstacles: the above is already nearly everything I know about Fallout and I dislike post-apocalypse survival horror, while on eht other side of the crossover I don't know all that much more about Battletech and what I do know makes it more of a hatedom that I would want to curbstomp for the ingrained stupidity rather than something that would get ant kind of gar exploration, and the chance of that making good stories asymptotically approaches zero.
premise: MC has Fallout tinker-powers and a Vault-Tech bunker to live in, but is actually starting on the Battletech setting world 0f... New Texas I think it was? The world that canonically has a Star League data core and salvageable equipment, but got nuked into biosphere collapse well before the 3000s most stories are set in.
Prospective puns: planet didn't just het nuked it got nukkaked, playing the nukelele
Motes: Fallout tech includes functional AI robots, fusion power, energy weapons, that one vending machine that can create and dispense any object with some kind of replicator or matter printing technology, cloning artificial humans, power armors, Liberty Prime, and flying saucer aliens, so it should be quite enough to be getting on with in its own right given a good starting point in the timeline, but a variation on Tinker Of Fiction that uses arriving at a new planet (or solar gravity well?) rather than the standard timer or word count to determine when the specialty changes could also work.
Obstacles: the above is already nearly everything I know about Fallout and I dislike post-apocalypse survival horror, while on eht other side of the crossover I don't know all that much more about Battletech and what I do know makes it more of a hatedom that I would want to curbstomp for the ingrained stupidity rather than something that would get ant kind of gar exploration, and the chance of that making good stories asymptotically approaches zero.
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‎noli esse culus
‎noli esse culus


