Hm, interesting. I've been reading through various articles related to using AI coding with Godot engine due to as-yet-vague thoughts of makking another run at the same turn based tactical RPG I've poked at off and on for a decade, and found one line that particularly resonates with what I've seen as a whole:
That'sthe final conclusion of Vibe Coding Games: What Ships and What Breaks, with a couple of developer surveys cited to back it up. My own feeling from the reading agrees with the article; complexity is the enemy of generated coe, so either stick to super simple games like you could find in a classic arcade cabinet, or break it down into modular systems and integrate them the old fashioned way.
As a note for anyone else who might be curious: There is also a Colibri web browser, which was all the Ubuntu app store found when I checked there before using the link above. Very much not the same thing.
Also not mentioned in the Ziva docs, so if I do give it a go it'll probably be Ollama or LM Studio instead, since uding the Ziva addon from inside Godot reputedly works much better, for the quite logical reason that it lets the AI model directly interact with the engine to see the context and get error messages etc.
Quote:The hype phase is over. What remains is a tool that works well within a defined scope and fails badly outside it.
That'sthe final conclusion of Vibe Coding Games: What Ships and What Breaks, with a couple of developer surveys cited to back it up. My own feeling from the reading agrees with the article; complexity is the enemy of generated coe, so either stick to super simple games like you could find in a classic arcade cabinet, or break it down into modular systems and integrate them the old fashioned way.
As a note for anyone else who might be curious: There is also a Colibri web browser, which was all the Ubuntu app store found when I checked there before using the link above. Very much not the same thing.
Also not mentioned in the Ziva docs, so if I do give it a go it'll probably be Ollama or LM Studio instead, since uding the Ziva addon from inside Godot reputedly works much better, for the quite logical reason that it lets the AI model directly interact with the engine to see the context and get error messages etc.
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‎noli esse culus
‎noli esse culus

