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Bluemage - about your ship
Re: Bluemage - about your ship
#3
Also, moving planets 'round the solar system (let alone moving the sun) is *awfully* world-breaky - and you seem to be describing purpose-built weapons (admittedly, they're *quirky* weapons, which isn't as bad, but they're still purpose-built.)
Suggestions:
- Instead of purpose-built weapons, have one of the devices he came up with be a chaos generator. Given that it sounds like your personal strain of handwavium goes for "strange and surreal" this is totally appropriate. Figure out some way of justifying it that doesn't require frobbing the laws of probability directly (field of "gravity goes all wonky here for a bit", for example, would be well within the currently available tech envelopes) and then have him tweak it until either he can project the effect at some range or he can reproduceably craft it in projectile form, which he then fires with either hardtech or further modified wavetech (and it's a lot easier to modify the wavetech this time, since it doesn't have to be fired at weaponlike velocities.) Actually, if you wanted to go with the "gravity goes all wonky" version, you get a spiffy bonus effect - given that speed drives work by surfing the local grav-nuetral, getting a hit close enough to the drive room can do *interesting* things to a ships trajectory.
- You don't really need the international space station or submarines for any real reason (except perhaps "Look at me! I'm cool! I've got the ISS!" which doesn't count.) Also, grabbing that amount of stuff would be enough to *really* hork off the 'Danes - perhaps enough for them to actually send someone up after you - and you don't want that. Also, the ISS just isn't going to change all that easily into the Architecture By Esher design that you're describing. That sounds more like "contents of a junkyard, a whole *lot* of handwavium, and an acid-fueled consecration orgy by discordians" or somethig similar. 'Danebuilt spaceworthy craft and installations are *very* ordered.
- If you really *are* playing the SS Katamari game, then how do ships leave your little chunk of home after they arrive?
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Messages In This Thread
Bluemage - about your ship - by M Fnord - 01-08-2007, 03:00 AM
Bluemage - about your ship - by drakensis - 01-08-2007, 03:30 AM
Re: Bluemage - about your ship - by Sirrocco - 01-08-2007, 03:37 AM
say what? - by Norgarth - 01-08-2007, 04:16 AM
Re: Bluemage - about your ship - by Bluemage - 01-08-2007, 09:11 PM
Re: Bluemage - about your ship - by Bob Schroeck - 01-08-2007, 10:12 PM
Re: Bluemage - about your ship - by Bluemage - 01-09-2007, 12:59 AM
Re: Bluemage - about your ship - by M Fnord - 01-09-2007, 01:53 AM
Timing - by Bluemage - 01-09-2007, 02:09 AM
Re: Timing - by Sirrocco - 01-09-2007, 06:28 AM
Re: Timing - by Bluemage - 01-09-2007, 12:23 PM
Re: Timing - by Sirrocco - 01-13-2007, 10:30 AM
Re: Timing - by M Fnord - 01-13-2007, 10:44 AM

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