Here's a quick example render in both normal Daz (without using advanced surface shaders) and one with Lux.
The Daz one has everything set to Matte, except her, where she's set to skin (and her eyes are set to Glossy Plastic). I'm using three distant lights to light her and the scene. Normally, just using Daz, I would be using six or eight distant lights to get the ambient lighting that you get from normal air.
E3:
The advanced surface shader introduces things like Ambient Occlusion. Oh, and I remembered how to actually do a mirror in Daz (d'oh!). I had to move the lights a bit (the advanced shaders are really dependent upon good lighting). I was getting strange feedback from throwing AO on the backgrounds, so I removed it.
/E3
The Reality/Lux picture has three light sources, because there are three light sources in the picture: the sun coming in through her skylight and then a pair of lights on the kitchen set (which you can sorta see in the mirror behind her). Lux takes the sky/atmosphere into account and gives you great light scattering from that.
The Daz version took about 12 seconds to render. The Lux one is still going after almost an hour.
![[Image: 38026ae6f2ae1bce8fdab17fe6dabadad9d74f64_r.png]](http://www.accessdenied-rms.net/forums/forumimportfiles/38026ae6f2ae1bce8fdab17fe6dabadad9d74f64_r.png)
Alright, I admit that Reality/Lux is $80. If/when I get some time, I'll see about redoing the Daz version with advanced surface shaders to show you how those look (pwSurface, if you want to check it out on Daz3D's site).
ETA: Updated Lux Image after 5 hours.
ETA2: Added Advanced Surface Shader version. It's Daz, Advanced Shaders, Lux
ETA3: Forgot to add information about advanced shaders . . ..
The Daz one has everything set to Matte, except her, where she's set to skin (and her eyes are set to Glossy Plastic). I'm using three distant lights to light her and the scene. Normally, just using Daz, I would be using six or eight distant lights to get the ambient lighting that you get from normal air.
E3:
The advanced surface shader introduces things like Ambient Occlusion. Oh, and I remembered how to actually do a mirror in Daz (d'oh!). I had to move the lights a bit (the advanced shaders are really dependent upon good lighting). I was getting strange feedback from throwing AO on the backgrounds, so I removed it.
/E3
The Reality/Lux picture has three light sources, because there are three light sources in the picture: the sun coming in through her skylight and then a pair of lights on the kitchen set (which you can sorta see in the mirror behind her). Lux takes the sky/atmosphere into account and gives you great light scattering from that.
The Daz version took about 12 seconds to render. The Lux one is still going after almost an hour.
![[Image: 1153694261a8a9f8b52c85e3aca27a42137b7b63_r.png]](http://www.accessdenied-rms.net/forums/forumimportfiles/1153694261a8a9f8b52c85e3aca27a42137b7b63_r.png)
![[Image: 7d2265b61fa34bd3831ad47bb770af49a2a39412_r.png]](http://www.accessdenied-rms.net/forums/forumimportfiles/7d2265b61fa34bd3831ad47bb770af49a2a39412_r.png)
![[Image: 38026ae6f2ae1bce8fdab17fe6dabadad9d74f64_r.png]](http://www.accessdenied-rms.net/forums/forumimportfiles/38026ae6f2ae1bce8fdab17fe6dabadad9d74f64_r.png)
Alright, I admit that Reality/Lux is $80. If/when I get some time, I'll see about redoing the Daz version with advanced surface shaders to show you how those look (pwSurface, if you want to check it out on Daz3D's site).
ETA: Updated Lux Image after 5 hours.
ETA2: Added Advanced Surface Shader version. It's Daz, Advanced Shaders, Lux
ETA3: Forgot to add information about advanced shaders . . ..