HRogge Wrote:20,000 km radius is a really huge sphere. But at least any Fen ship trying to break outwards will need at lease 2/3 of a second, most likely more because of the acceleration phase and being limited to much less than the maximum 0.2c.Well, depends on the weapon being used.
So whats the typical weapon range of a 'capital' Fenship?
Missiles and KKVs: Depends on size, but I'd guess an effective range of about 3 light seconds for the missiles, to maybe a light minute for the KKVs. Sure they probably have about 10 times that in actual range depending on the engine and to allow for maneuvering, but they also have self destructs to keep them from being threats to shipping. Typical ranges will be much less.
Energy weapons: Again, depends on size, but I can't see them being useful above 30,000 KM (0.1 light seconds). Probably much less.
Slug throwers: Theoretically? Unlimited. Typically? A couple hundred klicks for the small ones, up to a light second for the Rail Cannons against slow targets.
All my opinion only.