Acyl: Weird, there was only one published when I logged off last night. And the reason I took down the original is because the first time I edited it after
Sky's play through there ended up being two copies. the original and the edited version. This lead me to believe that I couldn't edit a story once it
had been published.
Sweno: Would the 'lost' text be more helpful in the 2nd or 4th mission? I've only got the space for one right now. I've tried getting the
battle in the third mission to wait for the player, but the only things that currently exist to trigger it should happen after it (rescue and defeat Cly). It
should in theory wait for you to get close enough before starting by default, but that doesn't seem to work.
I've also swapped the private security for PPD in the 3rd mission which bumps the level cap back up to 54 but as for the first mission, I wanted a mystical
group to be crossing the paths of the cult. The various Croatoans, the Pantheon and the Thorns weren't active at the right times or involved with the
right areas of the world. They, and the various Rularuu also have their own, fairly tightly defined back stories. The Tsoo have a vague enough back story,
are connected with the right part of the world, and have the highest level cap of remaining mystical groups. Maybe I could use the Carnies, but they don't
seem to fit. I suppose I could cut the first mission entirely, which would give me more room for clues and dialog in the others
--
"Should we stop him?"
"No I think he's boring the random encounters away."
-- Fighter and Thief, 8-bit Theater
Sky's play through there ended up being two copies. the original and the edited version. This lead me to believe that I couldn't edit a story once it
had been published.
Sweno: Would the 'lost' text be more helpful in the 2nd or 4th mission? I've only got the space for one right now. I've tried getting the
battle in the third mission to wait for the player, but the only things that currently exist to trigger it should happen after it (rescue and defeat Cly). It
should in theory wait for you to get close enough before starting by default, but that doesn't seem to work.
I've also swapped the private security for PPD in the 3rd mission which bumps the level cap back up to 54 but as for the first mission, I wanted a mystical
group to be crossing the paths of the cult. The various Croatoans, the Pantheon and the Thorns weren't active at the right times or involved with the
right areas of the world. They, and the various Rularuu also have their own, fairly tightly defined back stories. The Tsoo have a vague enough back story,
are connected with the right part of the world, and have the highest level cap of remaining mystical groups. Maybe I could use the Carnies, but they don't
seem to fit. I suppose I could cut the first mission entirely, which would give me more room for clues and dialog in the others
--
"Should we stop him?"
"No I think he's boring the random encounters away."
-- Fighter and Thief, 8-bit Theater