Tish's frankenslotted not for more damage, accuracy or even regeneration but for her ED (Endurance Deficiency)
Slotting Ragnarok's Chance for Knockdown is pretty pointless given that I've got Fire Cages set to auto fire despite the fact that targeting someone for sb often results in my casting it outside of the mob we're currently trying to down. Only those that are missed with Fire Cages wind up on their backs for a millisecond though that does give my auto attack a better second chance to hit. 2 of the Ragnarok set grants 4% to Recovery which would be one of the only reasons I'm hemorrhaging that kind of inf on purples.
The same board where ya took the guide to farming from is where I found the fire/kin/psi build. Now my auto fire cages is my primary attack on mobs though it's not slotted for damage. Frankenslotted and probably going to stay that way. Field testing half of what you're discussing here is already in the field on Tish you just don't have the view that I do. 2 Grav anchors slotted for the 4% recovery... one of them is a chance for hold, 2 to 4 out of every mob (8 to 10 in mob total) is held by it without fail. I rely on cages heavily because flash fire and hot feet tend to have mobs wandering away from a tightly packed and convenient place for both me and melee on team. The Psi mastery pool would require I ditch my auto fire to be sure Indomitable Will was up as often as 6 slotting for recharge and taking haste would allow. I went so far as to set up macros in an attempt to make fire/kin/psi work for me to no avail and respec'd back to fire/kin/fire with minor alterations (Thanks a MILLION Shrike!) to the original build. Cinders replaced smoke... though blinding the closer mob, debuffing their accuracy, is all well and good I prefer having them sit there choking, unable to aggro in the first place. Recharge on cinders is the same as Indomitable Will... 6 slotted with recharges + haste still doesn't mean it's up every single mob so I've got it slotted with one acc and one hold duration and only use it in the oh shi- moments.
Pet Sets: 2 Soulbound, the chance for buildup (16.6%) and Damage (53%) those two improve Tish's regeneration by 16% but I chose those two for their stats alone rather than what having the set would do for me. A normal damage IO only gives a 42.4% increase to output... 53% is well worth the inf for my only reliable backup on any given farm given that pickups are either afk or aren't really getting the whole fight law thing regardless of their lvl or red enhancements. 2 Sovereign Right, Accuracy 42.4% and the 20 foot radius aura for damage resistance of 10%. 2 of them grant a 2.75% against Sleep... not really something Tish runs into a lot on farm maps so I'm considering a replacement for the Accuracy one of the set. One Edict of the Master another 20 foot aura that improves my imps defense but only by 5% and one regular damage IO holding place for whatever set piece I decide to frankenslot into them.
Random Set pieces on Tish are as follows as well as placement (subject to change as inf becomes available):
Aigis: Mez protection - Psi Resistance by 3%, status effect duration decrease by 20% in Increase Density; I'm not seeing drastic improvements having slotted it. It's either bugged and I need a new one or it's just not a large enough percentage to make a difference against family bosses.
Steadfast Protection: -4 points of knockback also in Increased Density. Adding on Karma: Knockback resistance (also 4) in Maneuvers I can safely say that stacking the two Tish never winds up on her back in the middle of a mob.
Performance Shifter 20% chance for recovery in Stamina but I'm not really seeing any improvements in her ED issue (yes, her attacks ALL have end reductions slotted) Transference and Consume save Tish's butt more reliably it would seem and I keep a stack of blues on hand... risky I know but it's my way of gimping around the ED till I complete slotting recovery sets on her.
Trap of the Hunter: Chance for (minor) Lethal slotted in Fire Cages, I really like this single one despite the 'minor' bit and the 20% chance of it. As I said there isn't any damage slotted into my fire cages anyhow so that 20% works out pretty well.
Gaussin's x5 in Tactics including the 5% chance for buildup piece of the set. 4 of them improve recovery by 2.5% however I chose Gaussin's simply due to the fact that most of the other tohit buff sets kinda blow in my opinion.
Luck of the Gambler in my 5 slotted Maneuvers. Sadly, other than the epic fire mastery fire shield Tish's defenses are HORRIBLE! To the point that I'm amazed she can tank a mob of 10 on her own at all.
In the future I hope to add Numina's to transfusion but I haven't really looked into many more sets actively being that I'm kinda focused on purchasing at least three purple recipes to compensate for her ED. >.<
That's my story and I'm sticken to it.
Slotting Ragnarok's Chance for Knockdown is pretty pointless given that I've got Fire Cages set to auto fire despite the fact that targeting someone for sb often results in my casting it outside of the mob we're currently trying to down. Only those that are missed with Fire Cages wind up on their backs for a millisecond though that does give my auto attack a better second chance to hit. 2 of the Ragnarok set grants 4% to Recovery which would be one of the only reasons I'm hemorrhaging that kind of inf on purples.
The same board where ya took the guide to farming from is where I found the fire/kin/psi build. Now my auto fire cages is my primary attack on mobs though it's not slotted for damage. Frankenslotted and probably going to stay that way. Field testing half of what you're discussing here is already in the field on Tish you just don't have the view that I do. 2 Grav anchors slotted for the 4% recovery... one of them is a chance for hold, 2 to 4 out of every mob (8 to 10 in mob total) is held by it without fail. I rely on cages heavily because flash fire and hot feet tend to have mobs wandering away from a tightly packed and convenient place for both me and melee on team. The Psi mastery pool would require I ditch my auto fire to be sure Indomitable Will was up as often as 6 slotting for recharge and taking haste would allow. I went so far as to set up macros in an attempt to make fire/kin/psi work for me to no avail and respec'd back to fire/kin/fire with minor alterations (Thanks a MILLION Shrike!) to the original build. Cinders replaced smoke... though blinding the closer mob, debuffing their accuracy, is all well and good I prefer having them sit there choking, unable to aggro in the first place. Recharge on cinders is the same as Indomitable Will... 6 slotted with recharges + haste still doesn't mean it's up every single mob so I've got it slotted with one acc and one hold duration and only use it in the oh shi- moments.
Pet Sets: 2 Soulbound, the chance for buildup (16.6%) and Damage (53%) those two improve Tish's regeneration by 16% but I chose those two for their stats alone rather than what having the set would do for me. A normal damage IO only gives a 42.4% increase to output... 53% is well worth the inf for my only reliable backup on any given farm given that pickups are either afk or aren't really getting the whole fight law thing regardless of their lvl or red enhancements. 2 Sovereign Right, Accuracy 42.4% and the 20 foot radius aura for damage resistance of 10%. 2 of them grant a 2.75% against Sleep... not really something Tish runs into a lot on farm maps so I'm considering a replacement for the Accuracy one of the set. One Edict of the Master another 20 foot aura that improves my imps defense but only by 5% and one regular damage IO holding place for whatever set piece I decide to frankenslot into them.
Random Set pieces on Tish are as follows as well as placement (subject to change as inf becomes available):
Aigis: Mez protection - Psi Resistance by 3%, status effect duration decrease by 20% in Increase Density; I'm not seeing drastic improvements having slotted it. It's either bugged and I need a new one or it's just not a large enough percentage to make a difference against family bosses.
Steadfast Protection: -4 points of knockback also in Increased Density. Adding on Karma: Knockback resistance (also 4) in Maneuvers I can safely say that stacking the two Tish never winds up on her back in the middle of a mob.
Performance Shifter 20% chance for recovery in Stamina but I'm not really seeing any improvements in her ED issue (yes, her attacks ALL have end reductions slotted) Transference and Consume save Tish's butt more reliably it would seem and I keep a stack of blues on hand... risky I know but it's my way of gimping around the ED till I complete slotting recovery sets on her.
Trap of the Hunter: Chance for (minor) Lethal slotted in Fire Cages, I really like this single one despite the 'minor' bit and the 20% chance of it. As I said there isn't any damage slotted into my fire cages anyhow so that 20% works out pretty well.
Gaussin's x5 in Tactics including the 5% chance for buildup piece of the set. 4 of them improve recovery by 2.5% however I chose Gaussin's simply due to the fact that most of the other tohit buff sets kinda blow in my opinion.
Luck of the Gambler in my 5 slotted Maneuvers. Sadly, other than the epic fire mastery fire shield Tish's defenses are HORRIBLE! To the point that I'm amazed she can tank a mob of 10 on her own at all.
In the future I hope to add Numina's to transfusion but I haven't really looked into many more sets actively being that I'm kinda focused on purchasing at least three purple recipes to compensate for her ED. >.<
That's my story and I'm sticken to it.