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Emerald Blast's build (aka I dunno, I just slotted stuff)
 
#2
Errrrr

What.

WHAT>

I AM GOING TO BEAT YOU UNTIL YOU NO LONGER HAVE
SOs

I see no Health, no Stamina, no Swiftness.. it's a bleeding freaking miracle..

wow.

Gimme some info on your playstyle with Emerald, spudward. Do you wanna be a HEALZ0R, or a combat medic, or..

wow.

I feel like I'm over my depth here - next time you see Gen in game, have her kick Vyperpunk for advice on this, she may be able to contribute more
constructively than I can.

Generically speaking, though, yes - ditch Air Soup for Hover, but keep manuevers! It's _delicious_.

Healing Aura - let's frankenslot this for End/Rech/Heal. Add the End/Rech/Heal triple (at max level available) from Doctored Wounds and from Miracle, and
we'll be vigorously bashing our reproductive organs against the ED limits on all three attributes. (You could probably steal a slot from there, if you
upgrade the Numinas set to all 50s)

Neutrino Bolt - Devastation! It's cheap, it's effective, and gimme that 12% regen (and noone gets hurt). 4 pieces of that and a Defense Debuff _IO_,
and we're set.

X-Ray Beam - Neutrino Bolt's bigger, slower brother. Same slotting.

Irradiate - I'm gonna leave the Scirrocos' alone, and reach WAY back into the bag for Exploited Vulnerability, which, since it tops out at 20, should
go into the first two slots (during a respec), and gives us some delicious accuracy

Heal Other - Big Numbers, NO WHAMMY! Upgrading the Numinas to 50 (I approve of Numinas) will help, frankenslot as per Healing Aura - Miracle and Doctored
Wounds heal/rech, puts us further into ED than the original slotting does.

Resurrect - lose the Range. not your problem. It is a person's DUTY to die at the feet of their empath, or not at all. *scowl*. I'd reclaim the slot,
but if you keep the slot, put moar rech red in.

Recall Friend - the Devastation will allow you to lose the T&A Manipulation from this power, and replace with a pair of +Range IOs, or alternatively,
+range and +rech (The Pook runs with 2x +Range for the Shard). Having this power also allows you to ignore Range considerations in Resurrect.

Hover - problematic, this. You could easily use nine or ten slots here. lose a slot from Fly, lose two slots from Manuevers, lose one slot from Adrenaline
Boost, and slot LOTG 7.5%, LOTG Def, LOTG Def/End, and a pair of Fly IOs. (All IOs are pretty fly, though ; )

Fly - lost the Freebird End and replace with a Fly IO. Lose the Fly IO slot and stuff into Hover.

Proton Volley - Lose the Interrupt Duration, stuff Scirrocos' Acc/Dam/End/Rech in there (it makes everything better!). I like the Sting of the Manticore
slotting for set bonus.

Recovery Aura/Blue Candy - Stuff the last non-proc Performance Shitter in here for 2.5% global damage and slightly faster recharge.

Fort - Nothing to say here, until you can replace your LOTG setup with 7.5%, Def/Rech.

CM - upgrade to Rech IO

Electron Haze - get the Posis set up to 50 and you'll see some stat improvement. Finish the Posi's set and you'll see more. (Eliminate the proc and
replace it with the Purple Proc and you'll see more happy).

Regen Aura/Green Candy - I was gonna gut this until I noticed the 5% Heal global. I'd swap Miracle: Heal for Miracle: Heal/End, and Frankenslot
Numina's or Doc. Wounds End/Rech in on the last slot.

Cosmic Burst - Gonna go against my earlier statements and drop Devastation from this (WHAT?.. well, we've capped out on 5x 12% regens.. no sense being
wasteful!) We're gonna hop sideways to Thunderstrike, and get slightly better stats, 2% recovery, 7% accuracy, and some defense crap.

Manuevers - _personally_, I'd stuff LOTG 7.5, LOTG Def/End, and Gift of The Ancients Def/End in the remaining three slots here, and call it good. You may
want a second opinion.

Adrenaline Boost - With the slots robbed for Hover, this changes. Gonna muddle around with the Doctored Wounds set, and lose Doc Wounds: Heal, in trade for
Heal/Rech

Neutron Bomb - Posi's blast for the Recovery, and for better stats (I appear to have a lot lower threshold for 'accuracy' than many people, so
YMMV).

Atomic Blast - If you can't slot the powers you have, IO the slots you got... or something. Scirrocos' has a nice Dam/Rech IO, or an Acc/Dam, or an
Acc/Rech.. replace it with the purple triple Acc/Dam/Rech in the Glorious Future Where We're All Rich.

Power Build Up - lose the To-Hit, grab the to-hit/rech from Gaussian's.

Conserve Power - RECH. If you need it, you'll need it more often, not more harder.

Absorb Pain - lose this power, IMO.

Temp Invul - NEAT. no changes to make, this was a surprise to me, and it's quite cool. If you can slot this, let's talk about resistance uniques...

So there you go.

Hero Plan by Mids' Hero Designer 1.4006

http://www.cohplanner.com/

Emerald Blast: Level 50 Magic Defender

Primary Power Set: Empathy

Secondary Power Set: Radiation Blast

Power Pool: Teleportation

Power Pool: Flight

Power Pool: Leadership

Ancillary Pool: Power Mastery

Hero Profile:

------------

Level 1: Healing Aura

(A) Numina's Convalescence - Heal/Endurance: Level 50

(3) Numina's Convalescence - Endurance/Recharge: Level 50

(5) Numina's Convalescence - Heal/Recharge: Level 50

(7) Numina's Convalescence - Heal/Endurance/Recharge: Level 50

(11) Doctored Wounds - Heal/Endurance/Recharge: Level 50

(15) Miracle - Heal/Endurance/Recharge: Level 40

Level 1: Neutrino Bolt

(A) Devastation - Accuracy/Damage: Level 50

(3) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50

(21) Devastation - Accuracy/Damage/Recharge: Level 50

(27) Devastation - Damage/Recharge: Level 50

(27) Defense Debuff IO: Level 50

Level 2: X-Ray Beam

(A) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50

(5) Devastation - Accuracy/Damage/Recharge: Level 50

(9) Devastation - Damage/Recharge: Level 50

(21) Devastation - Accuracy/Damage: Level 50

(50) Defense Debuff IO: Level 50

Level 4: Irradiate

(A) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50

(7) Scirocco's Dervish - Accuracy/Recharge: Level 50

(23) Scirocco's Dervish - Damage/Recharge: Level 50

(23) Scirocco's Dervish - Chance of Damage(Lethal): Level 50

(29) Exploited Vulnerability - Defense Debuff/Recharge: Level 20

(29) Exploited Vulnerability - Defense Debuff/Recharge/Endurance: Level 20

Level 6: Heal Other

(A) Numina's Convalescence - Heal: Level 50

(9) Numina's Convalescence - Endurance/Recharge: Level 50

(11) Numina's Convalescence - Heal/Recharge: Level 50

(13) Numina's Convalescence - Heal/Endurance/Recharge: Level 50

(13) Miracle - Heal/Recharge: Level 40

(15) Doctored Wounds - Heal/Recharge: Level 50

Level 8: Resurrect

(A) Recharge Reduction IO: Level 45

(17) Recharge Reduction IO: Level 50

(17) Recharge Reduction IO: Level 50

Level 10: Recall Friend

(A) Range IO: Level 50

(25) Range IO: Level 50

Level 12: Hover

(A) Luck of the Gambler - Recharge Speed: Level 50

(46) Luck of the Gambler - Defense: Level 50

(46) Flight Speed IO: Level 50

(50) Flight Speed IO: Level 50

(50) Luck of the Gambler - Defense/Endurance: Level 50

Level 14: Fly

(A) Freebird - +Stealth: Level 50

(19) Freebird - FlySpeed: Level 50

(19) Flight Speed IO: Level 50

Level 16: Proton Volley

(A) Sting of the Manticore - Accuracy/Interrupt/Range: Level 50

(31) Sting of the Manticore - Damage/Endurance: Level 50

(31) Sting of the Manticore - Accuracy/Damage: Level 50

(37) Sting of the Manticore - Damage/Endurance/Recharge: Level 50

(37) Sting of the Manticore - Chance of Damage(Toxic): Level 50

(39) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50

Level 18: Recovery Aura

(A) Performance Shifter - EndMod: Level 50

(25) Performance Shifter - EndMod/Recharge: Level 50

(31) Performance Shifter - Accuracy/Recharge: Level 48

(33) Performance Shifter - EndMod/Accuracy: Level 37

(33) Performance Shifter - EndMod/Accuracy/Recharge: Level 50

Level 20: Fortitude

(A) Luck of the Gambler - Defense/Recharge: Level 46

(33) Luck of the Gambler - Defense/Endurance/Recharge: Level 33

(34) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 47

(34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50

(36) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 41

(36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50

Level 22: Clear Mind

(A) Recharge Reduction IO: Level 50

(34) Recharge Reduction IO: Level 50

Level 24: Electron Haze

(A) Positron's Blast - Accuracy/Damage: Level 50

(36) Positron's Blast - Damage/Endurance: Level 50

(37) Positron's Blast - Damage/Recharge: Level 50

(39) Positron's Blast - Damage/Range: Level 50

(40) Positron's Blast - Accuracy/Damage/Endurance: Level 50

(42) Positron's Blast - Chance of Damage(Energy): Level 50

Level 26: Regeneration Aura

(A) Miracle - Heal/Endurance: Level 40

(39) Miracle - Endurance/Recharge: Level 40

(40) Miracle - Heal/Recharge: Level 40

(40) Miracle - Heal/Endurance/Recharge: Level 40

(42) Numina's Convalescence - Endurance/Recharge: Level 50

Level 28: Cosmic Burst

(A) Thunderstrike - Accuracy/Damage/Endurance: Level 50

(42) Thunderstrike - Accuracy/Damage/Recharge: Level 50

(43) Thunderstrike - Damage/Endurance/Recharge: Level 50

(43) Thunderstrike - Damage/Endurance: Level 50

Level 30: Maneuvers

(A) Luck of the Gambler - Recharge Speed: Level 50

(45) Red Fortune - Defense/Endurance: Level 50

(46) Luck of the Gambler - Defense/Endurance: Level 50

Level 32: Adrenalin Boost

(A) Doctored Wounds - Heal/Recharge: Level 50

(48) Doctored Wounds - Heal/Endurance/Recharge: Level 50

(48) Doctored Wounds - Endurance/Recharge: Level 50

(48) Doctored Wounds - Recharge: Level 50

Level 35: Neutron Bomb

(A) Positron's Blast - Accuracy/Damage/Endurance: Level 50

(43) Positron's Blast - Damage/Recharge: Level 50

(45) Positron's Blast - Damage/Endurance: Level 50

(45) Positron's Blast - Chance of Damage(Energy): Level 50

Level 38: Atomic Blast

(A) Scirocco's Dervish - Damage/Recharge: Level 50

Level 41: Power Build Up

(A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50

Level 44: Conserve Power

(A) Endurance Reduction IO: Level 50

Level 47: Absorb Pain

(A) Healing IO: Level 50

Level 49: Temp Invulnerability

(A) Resist Damage IO: Level 50

------------

Level 1: Brawl

(A) Empty

Level 1: Sprint

(A) Empty

Level 2: Rest

(A) Empty

Level 1: Vigilance

------------

Set Bonus Totals:

11.5% DamageBuff(Smashing)

11.5% DamageBuff(Lethal)

11.5% DamageBuff(Fire)

11.5% DamageBuff(Cold)

11.5% DamageBuff(Energy)

11.5% DamageBuff(Negative)

11.5% DamageBuff(Toxic)

11.5% DamageBuff(Psionic)

3.45% Defense(Energy)

0.95% Defense(Negative)

28.8% Enhancement(RechargeTime)

21% Enhancement(Heal)

37% Enhancement(Accuracy)

10% FlySpeed

152.6 HP (15%) HitPoints

10% JumpHeight

10% JumpSpeed

MezResist(Terrorized) 2.2%

14.5% (0.24 End/sec) Recovery

108% (4.59 HP/sec) Regeneration

4.41% Resistance(Fire)

4.41% Resistance(Cold)

3.13% Resistance(Negative)

3.13% Resistance(Toxic)

10% RunSpeed

------------

Set Bonuses:

Numina's Convalescence

(Healing Aura)

12% (0.51 HP/sec) Regeneration

19.1 HP (1.88%) HitPoints

6% Enhancement(Heal)

Devastation

(Neutrino Bolt)

12% (0.51 HP/sec) Regeneration

22.9 HP (2.25%) HitPoints

3% DamageBuff(All)

Devastation

(X-Ray Beam)

12% (0.51 HP/sec) Regeneration

22.9 HP (2.25%) HitPoints

3% DamageBuff(All)

Scirocco's Dervish

(Irradiate)

10% (0.42 HP/sec) Regeneration

3.13% Resistance(Negative)

9% Enhancement(Accuracy)

Exploited Vulnerability

(Irradiate)

3% Enhancement(Accuracy)

Numina's Convalescence

(Heal Other)

12% (0.51 HP/sec) Regeneration

19.1 HP (1.88%) HitPoints

6% Enhancement(Heal)

Luck of the Gambler

(Hover)

10% (0.42 HP/sec) Regeneration

11.4 HP (1.13%) HitPoints

7.5% Enhancement(RechargeTime)

Freebird

(Fly)

8% (0.34 HP/sec) Regeneration

Sting of the Manticore

(Proton Volley)

12% (0.51 HP/sec) Regeneration

0.95% Defense(Energy,Negative)

3% DamageBuff(All)

7.5% Enhancement(RechargeTime)

Performance Shifter

(Recovery Aura)

5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed

19.1 HP (1.88%) HitPoints

2.5% (0.04 End/sec) Recovery

2.5% DamageBuff(All)

Luck of the Gambler

(Fortitude)

10% (0.42 HP/sec) Regeneration

Gaussian's Synchronized Fire-Control

(Fortitude)

5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed

19.1 HP (1.88%) HitPoints

2.5% (0.04 End/sec) Recovery

Positron's Blast

(Electron Haze)

2.5% (0.04 End/sec) Recovery

1.58% Resistance(Fire,Cold)

9% Enhancement(Accuracy)

6.25% Enhancement(RechargeTime)

3.13% Resistance(Toxic)

Miracle

(Regeneration Aura)

2.5% (0.04 End/sec) Recovery

19.1 HP (1.88%) HitPoints

5% Enhancement(Heal)

Thunderstrike

(Cosmic Burst)

2% (0.03 End/sec) Recovery

2.5% Defense(Energy)

7% Enhancement(Accuracy)

Luck of the Gambler

(Maneuvers)

10% (0.42 HP/sec) Regeneration

7.5% Enhancement(RechargeTime)

Doctored Wounds

(Adrenalin Boost)

MezResist(Terrorized) 2.2%

1.26% Resistance(Fire,Cold)

4% Enhancement(Heal)

Positron's Blast

(Neutron Bomb)

2.5% (0.04 End/sec) Recovery

1.58% Resistance(Fire,Cold)

9% Enhancement(Accuracy)

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"No can brain today. Want cheezeburger."
From NGE: Nobody Dies, by Gregg Landsman
http://www.fanfiction.net/s/5579457/1/NGE_Nobody_Dies
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[No subject] - by Wiregeek - 10-21-2008, 07:35 PM
[No subject] - by Sofaspud - 10-21-2008, 08:33 PM
[No subject] - by Wiregeek - 10-21-2008, 08:51 PM

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