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to build a tank
 
#3
Quick post. I'm talking general theory here rather than specifics. Also this is entirely my opinion, and while I'm working on an IO'd tank right now, the character itself is only 25 and obviously I haven't slotted most of the stuff I've gathered yet. So most of what I'm saying comes from the position of a guy who likes tinkering with IOs, rather than a tank expert as such. Thus this is general comments rather than specific directon.
First thing I'd like to say - looking at what you've got there - I like what I see. It's a very good start.
Let me ask a basic question, though. This is kinda a step back, but - it's the zero position you gotta consider. And it's this. Why do you use IOs?
There are two answers. One is set bonuses, the other is to get more percentage efficiency from the power. This is important. Your set bonuses are good, very good. But your current slotting isn't efficient power-wise - you're obviously not getting as much as you could from Knockout Blow, and a lot of the slots in Temp Invul aren't doing anything for the power as such.
Yes, the set bonuses are sexy, but the slot usage itself isn't that efficient.
It's a trade off. What choices you make...that depends, and it'll affect the kind of answers you get to this question. You probably already realise you gotta balance those two tensions, but in gunning for set bonuses, don't lose sight of the other factor.
Okay. Anyway. Assuming you do lean in favour of set bonuses, which is fine...then you gotta ask...
What set bonuses do you want? That's important. It's better to stack a few similar set bonuses to greatly boost one or two areas... much better than having a ton of unrelated tiny set bonuses. The range of bonuses you have right now is great, but it's something to think about when you start doing up your other powers.
There are a few types of bonus/slotting that benefit an Inv tank.
1. More defence - an Inv is actually a hybrid set, you have resistances and scaling defence from Invincibility. Slotting for +resistance isn't that efficient, but you can add a lot of +def, and this can make you very hard to hit indeed. You have some +def bonuses already. Note that the current belief on the official forums is that +def slotting is the best option for an Inv tank. I'm in this school.
2. Regeneration - lots of +regen is very strong on an Inv - precisely because you're so tough due to the resistances and defence, having your health crawl back up pretty fast can be brutal. Terr is slotted more offensively, but he has a considerable amount of regen. Uni's a believer in +regen as well, IIRC - they're quite right. It's very effective.
3. HP - this is the logical second part to +regeneration set bonuses. So you're gaining back a good percentage of your health every second. If you have more total health, your regen goes further. Tanks already have a lot of health. You can add even more. You can add a LOT more.
4. Psionic defense/resistance - it's possible to patch your weakness to psionic damage; you can get pretty damn high psi def/resist. I don't recommend this actually; if you're looking to boost your protection I favour the first two approaches rather than this one. Why? A lot of psi damage isn't pure nonpositional psi - hence normal +def slotting will already help. +regen also helps. Besides, there's not THAT much psi out there...
5. Recharge - strictly speaking, this doesn't help Inv itself as such - beyond making dull pain come up more often. It does grossly boost your damage output - in statistical terms, more than +damage bonuses do... because you can use your best attacks more often. It helps you hold aggro for the same way. One reason why Terr does so much damage for a tank is because he has considerable recharge, and thus can use Knockout Blow and Foot Stomp very often. If you're building a more damage-oriented tank, or a hybrid, this is the way to go.  
...here's the thing.
Unless you have a lot of influence, you can't have everything. Even if you have billions, there's a limit to what you can do. So don't try and grab all of the above. Choose what you want to focus on, and excel in that area.
If you wanna do more, there's always a second build.
-- Acyl
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Messages In This Thread
to build a tank - by dark seraph - 05-25-2009, 07:26 AM
[No subject] - by Wiregeek - 05-25-2009, 11:38 AM
[No subject] - by Acyl - 05-25-2009, 11:40 AM
[No subject] - by dark seraph - 05-26-2009, 01:48 AM
[No subject] - by Foxboy - 05-27-2009, 08:10 AM
[No subject] - by Acyl - 05-27-2009, 11:49 AM
[No subject] - by Acyl - 05-27-2009, 11:55 AM

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