Okay, here's my attempt at a "second build" for Wide, basic philosophy, except for going crazy on the powers that provide Def anyway, is ZOMG DEF CHEAP.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Wide Second Build: Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability
Level 1: Brawl
------------
Set Bonus Totals:
Set Bonuses:
Reactive Armor
(Temp Invulnerability)
(Temp Invulnerability)
(Jab)
(Jab)
(Punch)
(Punch)
(Dull Pain)
(Resist Physical Damage)
(Unyielding)
(Taunt)
(Health)
(Kick)
(Invincibility)
(Stamina)
(Knockout Blow)
(Knockout Blow)
(Tough)
(Tough Hide)
(Rage)
(Weave)
(Unstoppable)
(Hurl)
(Foot Stomp)
(Foot Stomp)
(Super Speed)
(Resist Energies)
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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|-------------------------------------------------------------------|
''We don't just borrow words; on occasion, English has pursued other languages down alleyways to beat
them unconscious and rifle their pockets for new vocabulary.''
-- James Nicoll
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Wide Second Build: Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability
- (A) Reactive Armor - Resistance/Endurance
- (3) Reactive Armor - Resistance/Recharge
- (7) Reactive Armor - Resistance
- (11) Reactive Armor - Resistance/Endurance/Recharge
- (50) Steadfast Protection - Resistance/+Def 3%
- (A) Smashing Haymaker - Accuracy/Damage
- (3) Smashing Haymaker - Damage/Endurance
- (33) Smashing Haymaker - Damage/Recharge
- (34) Smashing Haymaker - Damage/Endurance/Recharge
- (40) Pounding Slugfest - Accuracy/Damage
- (42) Pounding Slugfest - Damage/Recharge
- (A) Smashing Haymaker - Accuracy/Damage
- (5) Smashing Haymaker - Damage/Endurance
- (33) Smashing Haymaker - Damage/Recharge
- (34) Smashing Haymaker - Damage/Endurance/Recharge
- (42) Pounding Slugfest - Accuracy/Damage
- (42) Pounding Slugfest - Damage/Recharge
- (A) Doctored Wounds - Recharge
- (5) Doctored Wounds - Heal
- (11) Doctored Wounds - Heal/Recharge
- (13) Doctored Wounds - Heal/Endurance/Recharge
- (13) Doctored Wounds - Heal/Endurance
- (A) Reactive Armor - Resistance/Endurance/Recharge
- (7) Reactive Armor - Resistance
- (25) Reactive Armor - Resistance/Recharge
- (29) Reactive Armor - Resistance/Endurance
- (A) Reactive Armor - Resistance/Endurance
- (9) Reactive Armor - Resistance/Recharge
- (9) Reactive Armor - Resistance/Endurance/Recharge
- (15) Reactive Armor - Resistance
- (A) Perfect Zinger - Taunt
- (17) Perfect Zinger - Taunt/Recharge
- (17) Perfect Zinger - Accuracy/Recharge
- (23) Perfect Zinger - Taunt/Recharge/Range
- (23) Perfect Zinger - Chance for Psi Damage
- (25) Perfect Zinger - Taunt/Range
- (A) Jumping IO
- (A) Miracle - +Recovery
- (15) Miracle - Heal
- (A) Mako's Bite - Accuracy/Damage
- (46) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (46) Mako's Bite - Accuracy/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (19) Luck of the Gambler - Defense/Endurance
- (19) Luck of the Gambler - Defense
- (21) Luck of the Gambler - Endurance/Recharge
- (A) Performance Shifter - Chance for +End
- (21) Performance Shifter - EndMod
- (A) Smashing Haymaker - Accuracy/Damage
- (31) Lockdown - Accuracy/Hold
- (34) Smashing Haymaker - Damage/Endurance
- (36) Smashing Haymaker - Damage/Recharge
- (36) Smashing Haymaker - Damage/Endurance/Recharge
- (43) Lockdown - Accuracy/Endurance/Recharge/Hold
- (A) Aegis - Resistance
- (29) Aegis - Resistance/Endurance/Recharge
- (31) Aegis - Resistance/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (27) Luck of the Gambler - Defense
- (27) Luck of the Gambler - Defense/Recharge
- (A) Adjusted Targeting - To Hit Buff/Recharge
- (39) Adjusted Targeting - Endurance/Recharge
- (50) Adjusted Targeting - Recharge
- (A) Luck of the Gambler - Defense/Endurance
- (31) Luck of the Gambler - Defense
- (33) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Impervium Armor - Resistance/Endurance
- (36) Impervium Armor - Psionic Resistance
- (37) Impervium Armor - Endurance/Recharge
- (43) Impervium Armor - Resistance/Recharge
- (A) Devastation - Damage/Endurance
- (37) Devastation - Damage/Recharge
- (37) Devastation - Accuracy/Damage/Recharge
- (40) Devastation - Chance of Hold
- (45) Devastation - Accuracy/Damage
- (46) Devastation - Accuracy/Damage/Endurance/Recharge
- (A) Obliteration - Accuracy/Damage/Recharge
- (39) Obliteration - Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Endurance/Recharge
- (40) Obliteration - Chance for Smashing Damage
- (45) Perfect Zinger - Chance for Psi Damage
- (50) Perfect Zinger - Accuracy/Recharge
- (A) Recharge Reduction IO
- (43) Recharge Reduction IO
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (45) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Reactive Armor - Resistance/Endurance
- (48) Reactive Armor - Resistance
- (48) Reactive Armor - Resistance/Recharge
- (48) Reactive Armor - Resistance/Endurance/Recharge
- (A) Endurance Reduction IO
Level 1: Brawl
- (A) Touch of Death - Chance of Damage(Negative)
- (A) Unbounded Leap - +Stealth
- (A) Healing IO
------------
Set Bonus Totals:
- 13.5% DamageBuff(Smashing)
- 13.5% DamageBuff(Lethal)
- 13.5% DamageBuff(Fire)
- 13.5% DamageBuff(Cold)
- 13.5% DamageBuff(Energy)
- 13.5% DamageBuff(Negative)
- 13.5% DamageBuff(Toxic)
- 13.5% DamageBuff(Psionic)
- 16.8% Defense(Smashing)
- 16.8% Defense(Lethal)
- 6.13% Defense(Fire)
- 6.13% Defense(Cold)
- 9.56% Defense(Energy)
- 9.56% Defense(Negative)
- 8.63% Defense(Psionic)
- 9.88% Defense(Melee)
- 8.63% Defense(Ranged)
- 4.56% Defense(AoE)
- 2.25% Max End
- 18% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 25% Enhancement(RechargeTime)
- 5% FlySpeed
- 175.7 HP (9.38%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Held) 3.3%
- MezResist(Immobilize) 14.3%
- MezResist(Stun) 2.2%
- MezResist(Terrorized) 7.7%
- 5% (0.08 End/sec) Recovery
- 68% (5.32 HP/sec) Regeneration
- 1.26% Resistance(Fire)
- 1.26% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
- 3% Resistance(Psionic)
- 10% RunSpeed
Set Bonuses:
Reactive Armor
(Temp Invulnerability)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Temp Invulnerability)
- 3% Defense(All)
(Jab)
- MezResist(Immobilize) 2.2%
- 21.1 HP (1.13%) HitPoints
- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
(Jab)
- 8% (0.63 HP/sec) Regeneration
(Punch)
- MezResist(Immobilize) 2.2%
- 21.1 HP (1.13%) HitPoints
- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
(Punch)
- 8% (0.63 HP/sec) Regeneration
(Dull Pain)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Resist Physical Damage)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Unyielding)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Taunt)
- MezResist(Terrorized) 2.75%
- 10% (0.78 HP/sec) Regeneration
- 5% Enhancement(RechargeTime)
- 2.5% DamageBuff(All)
- 3.13% Defense(Smashing,Lethal), 1.56% Defense(Melee)
(Health)
- 2.5% (0.04 End/sec) Recovery
(Kick)
- MezResist(Immobilize) 3.3%
- 28.1 HP (1.5%) HitPoints
(Invincibility)
- 10% (0.78 HP/sec) Regeneration
- 21.1 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
(Knockout Blow)
- MezResist(Immobilize) 2.2%
- 21.1 HP (1.13%) HitPoints
- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
(Knockout Blow)
- 3% DamageBuff(All)
(Tough)
- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
(Tough Hide)
- 10% (0.78 HP/sec) Regeneration
- 21.1 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Rage)
- 2% DamageBuff(All)
- 1.26% Resistance(Energy,Negative)
(Weave)
- 10% (0.78 HP/sec) Regeneration
- 21.1 HP (1.13%) HitPoints (Exceeded 5 Bonus Cap)
(Unstoppable)
- 2.5% (0.04 End/sec) Recovery
- 1.88% Defense(Psionic)
- 2.25% Max End
- 3% Resistance(Psionic)
(Hurl)
- 12% (0.94 HP/sec) Regeneration
- 42.2 HP (2.25%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Psionic)
(Foot Stomp)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
(Foot Stomp)
- MezResist(Terrorized) 2.75%
(Super Speed)
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
(Resist Energies)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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|-------------------------------------------------------------------|
''We don't just borrow words; on occasion, English has pursued other languages down alleyways to beat
them unconscious and rifle their pockets for new vocabulary.''
-- James Nicoll