*points up*
What Foxboy's done is a very good illustration of my points. His build has his individual powers well-slotted for the most part. Even if you ignore the set bonuses, the percentage enhancement he gets from each power is quite good; they have good boosts in many areas. Thus he gets direct benefits from his IO slotting, even without the sets. This build will perform well when exemp'd.
He's got a massive chunk of S/L defense in his bonuses - combined with Invince, Tough Hide, and Weave, he's very hard to hit. What he doesn't have is more +def to energy/negative/fire/cold, which pure +dec-focused Inv tank builds have.
BUT...he does have decent +regen, +hp, and very good +recharge bonuses. Some +damage as well. Nothing spectacular in those respective areas, but a decent way to round out the build.
Seems to me he's placed priority on what he wants, he's achieved that, and then he's rounding out with other areas.
Mind, it looks like he's hitting the five-bonus cap for the 21.1 HP (1.13%) HitPoints bonus though - the Smashing Haymaker and LoTG bonuses are overlapping. If you haven't slotted that already, might be worth dropping an enhancement from one of those and using a standard or something; LoTG pieces can be expensive.
-- Acyl
What Foxboy's done is a very good illustration of my points. His build has his individual powers well-slotted for the most part. Even if you ignore the set bonuses, the percentage enhancement he gets from each power is quite good; they have good boosts in many areas. Thus he gets direct benefits from his IO slotting, even without the sets. This build will perform well when exemp'd.
He's got a massive chunk of S/L defense in his bonuses - combined with Invince, Tough Hide, and Weave, he's very hard to hit. What he doesn't have is more +def to energy/negative/fire/cold, which pure +dec-focused Inv tank builds have.
BUT...he does have decent +regen, +hp, and very good +recharge bonuses. Some +damage as well. Nothing spectacular in those respective areas, but a decent way to round out the build.
Seems to me he's placed priority on what he wants, he's achieved that, and then he's rounding out with other areas.
Mind, it looks like he's hitting the five-bonus cap for the 21.1 HP (1.13%) HitPoints bonus though - the Smashing Haymaker and LoTG bonuses are overlapping. If you haven't slotted that already, might be worth dropping an enhancement from one of those and using a standard or something; LoTG pieces can be expensive.
-- Acyl