I figured I'd chime in since Cool Comfort is also emp/cold.
I make no claims that this is good advice, because I can't claim to be good with CC yet. But a different opinion at least.
The biggest thing I have found while teaming with CC is that emp-fenders don't need fitness*. Your inherent means you get a endurance reduction global bonus of up to 80% (bigger teams make it easier to hit this number). Add that to Recovery Aura, and you shouldn't be hurting for end.
Getting rid of Fitness should open up a few more power choices. I would recommend conserve power (for those small times when RA is down) and Frost Breath (nice damage/slows for a large group of enemies).
Temp Inv or Total Focus (depending your need for more defense or smashing/holds) could be choices for the last slot.
My (potentially uneducated) Thoughts on Empathy:
Healing Aura and Heal Other: I will cop to using doctored wounds in these two as well. The main reason: I can afford it.
Miracle and Nummy are expensive. More than I can afford while leveling up.
Now that I'm at 50 and can spend some time, I'll replace them with Miracle/Nummy as I get more inf.
Absorb Pain: a wonderful power that I need to learn to use more sparingly. The 10 second "you can't heal. Period." has kicked my ass more than I care to mention. I have it three slotted, I'll be stripping a slot out to copy your hover trick.
Resurrect: nothing do add here, I've got the same slotting as you.
Clear Mind: see above.
Fortitude: Do you find it worth 6 slotting? I've currently got it 3 slotted with Recharge x2 and EndRed.
Recovery Aura and Regeneration Aura: scribbles down notes, for I am dumb.
Adrenalin Boost: I notice you boost healing instead of endurance modification, is this normal? (I am doing the opposite)
My Thoughts on Cold:
not much to say here. Do you find yourself using blizzard all that much? I find it's not worth the end crash.
I'm also finding that I don't use Bitter Freeze Ray due to the long animation time.
* This holds true for emp/cold in my experience, and Spud has proven that emp/rad doesn't need it either.
my current build (yes I know it needs work, lots of work):
-Terry
-----
"so listen up boy, or pornography starring your mother will be the second worst thing to happen to you today"
TF2: Spy
I make no claims that this is good advice, because I can't claim to be good with CC yet. But a different opinion at least.
The biggest thing I have found while teaming with CC is that emp-fenders don't need fitness*. Your inherent means you get a endurance reduction global bonus of up to 80% (bigger teams make it easier to hit this number). Add that to Recovery Aura, and you shouldn't be hurting for end.
Getting rid of Fitness should open up a few more power choices. I would recommend conserve power (for those small times when RA is down) and Frost Breath (nice damage/slows for a large group of enemies).
Temp Inv or Total Focus (depending your need for more defense or smashing/holds) could be choices for the last slot.
My (potentially uneducated) Thoughts on Empathy:
Healing Aura and Heal Other: I will cop to using doctored wounds in these two as well. The main reason: I can afford it.
Miracle and Nummy are expensive. More than I can afford while leveling up.
Now that I'm at 50 and can spend some time, I'll replace them with Miracle/Nummy as I get more inf.
Absorb Pain: a wonderful power that I need to learn to use more sparingly. The 10 second "you can't heal. Period." has kicked my ass more than I care to mention. I have it three slotted, I'll be stripping a slot out to copy your hover trick.
Resurrect: nothing do add here, I've got the same slotting as you.
Clear Mind: see above.
Fortitude: Do you find it worth 6 slotting? I've currently got it 3 slotted with Recharge x2 and EndRed.
Recovery Aura and Regeneration Aura: scribbles down notes, for I am dumb.
Adrenalin Boost: I notice you boost healing instead of endurance modification, is this normal? (I am doing the opposite)
My Thoughts on Cold:
not much to say here. Do you find yourself using blizzard all that much? I find it's not worth the end crash.
I'm also finding that I don't use Bitter Freeze Ray due to the long animation time.
* This holds true for emp/cold in my experience, and Spud has proven that emp/rad doesn't need it either.
my current build (yes I know it needs work, lots of work):
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"so listen up boy, or pornography starring your mother will be the second worst thing to happen to you today"
TF2: Spy