-Magic origin, any archetype and powerset (except zombies -- that one just doesn't seem to work with this concept, for me at least)
-Either gender (this is an all-volunteer army, unlike the drafted Facets)
-Name: "X the Y," where X is (usually) a vaguely old-fashioned or Biblical name and Y is (usually) a noun or adjective related to the powerset
-Costume: see above. Armored medieval torso, banded medieval gloves, any pattern and color scheme. Jewel chest symbol, jeweled belt (matching or near-matching colored jewels), any shoulders. Camo pants (any color,) work boots. No real restrictions on the head, other than probably human (and probably not a full mask; wrong paradigm). In SG mode, don't wear your emblem -- keep the jewel.
Costume Slots: same progression as the Facets. First slot, regular uniform. Second slot, civvies. Third, high-tech full armor (details to be discussed later); fourth, near-featureless aura-intensive power avatar form; five... we'll work on that if anyone ever gets that far.
Movement: Teleportation is standard for magical-girl villains, but not necessary. Go with your heart.
Rank: pretty much whatever you feel your character should be, request and be promoted/demoted. Current rank structure is General, Major, Lojtnant, Serjeant, PFC. This may change.
Mission Statement: The following paragraph should constitute the first block of text in your ID card. Further personal details are up to you. (Still working on this. Details may change.)
The Republic of Yujutha views Earth as nothing more than a staging ground for their war against the Yrmaw. To that end, (name) and his/her fellow armored warriors have been dispatched to "pacify" the Rogue Isles, putting down the local law enforcement, military, and criminal organizations.
--Sam
"Oh, there's crime here. I can smell it."
-Either gender (this is an all-volunteer army, unlike the drafted Facets)
-Name: "X the Y," where X is (usually) a vaguely old-fashioned or Biblical name and Y is (usually) a noun or adjective related to the powerset
-Costume: see above. Armored medieval torso, banded medieval gloves, any pattern and color scheme. Jewel chest symbol, jeweled belt (matching or near-matching colored jewels), any shoulders. Camo pants (any color,) work boots. No real restrictions on the head, other than probably human (and probably not a full mask; wrong paradigm). In SG mode, don't wear your emblem -- keep the jewel.
Costume Slots: same progression as the Facets. First slot, regular uniform. Second slot, civvies. Third, high-tech full armor (details to be discussed later); fourth, near-featureless aura-intensive power avatar form; five... we'll work on that if anyone ever gets that far.
![[Image: smile.gif]](http://www.ezboard.com/intl/aenglish/images/emoticons/smile.gif)
Movement: Teleportation is standard for magical-girl villains, but not necessary. Go with your heart.
Rank: pretty much whatever you feel your character should be, request and be promoted/demoted. Current rank structure is General, Major, Lojtnant, Serjeant, PFC. This may change.
Mission Statement: The following paragraph should constitute the first block of text in your ID card. Further personal details are up to you. (Still working on this. Details may change.)
The Republic of Yujutha views Earth as nothing more than a staging ground for their war against the Yrmaw. To that end, (name) and his/her fellow armored warriors have been dispatched to "pacify" the Rogue Isles, putting down the local law enforcement, military, and criminal organizations.
--Sam
"Oh, there's crime here. I can smell it."