Hokay, I have a WS that's been stalled in the 30's for years, but let me give you some of my advice:
1) Do *not* try human-only. Warshades, far more than PBs, really need the Dwarf form for the Tank/Mezprotect, and the Nova's damage is essential until very
late.
2) In Sad-but-true land, most of the basic attacks of the humanform WS are lackluster.
3) Standout powers in the primary:
.Dark Nova (duh)
.Starless Step - this is *really* usefull with Gravity Well, and for dealing with Voids/Quantums. More on that later.
.Sunless Mire - PBAOE Damage/Acc Boost. Get this. Love it. When you get Dwarf, appreciate the beauty that is Double Mire.
.Grav Well - BIG damage, and a hold. Shame it's Melee, but still. Use with Starless Step.
.Grav Emination - Not great damage, but a Cone Disorient. *Very* nice. Use with Inky Aspect for great fun.
.Dark Extraction - Pet summoning power. GET THIS. They're pocket Novas. Use the dwarf to tank for them. Have loads of fun.
4)Standout powers in the secondary:
.Shadow Cloak - it's Stealth. Combine with Neb Form for Invis.
.Black Dwarf (duh)
.Stygian Circle - OMFG get this. On teams, it means after every combat you have 100% health and end. Solo, it's a handy post-combat pick-me-up, with decent
slotting, that is.
.Neb Form - It's an Intangibility power, but provides minor stealth as well. Can be used with Shadow Cloak to ninja missions. Dubious value else.
.Inky Aspect - Debatable power. It's basically Dark Armor's Oppressive Gloom. Run it, take a small drain on health (which Fitness/Health negates) and
run a low-level disorient on enemies.
.Eclipse - it's Sunless Mire but it gives you RES. It is stupidly easy once you get this. Jump into a group, hit Eclipse, and you're golden.
5) Starless Step and Grav Well are great for Voids/Quantums. Trigger the Step, and while the baddie is being ported trigger the Well. Insta-held enemy, whom
you can kill in relative leisure.
6) Inky Aspect + Grav Emination make you a Disorienting MACHINE. If you max-out Orbiting Debt - er, Orbiting Death - and exploit your Mires, this allows you to
jump into a spawn, disorient them all, Mire them, and YAWN your way to victory.
7) Eclipse Mire Dwarf Mire Nova BOOM. Or, Eclipse Dwarf Mire Human Mire Quasar. We understood?
8) In general, I tend to use my Humanform for most of my work, pulling out the Nova when I want to really hurt things (or hunt outdoors) and the Dwarf when
I'm in trouble. Unlike PBs, where your humanform is a Scrapper/Blaster, your Nova's a Blaster, and your Dwarf is a tank, making for smooth transitions
in ability from human->dwarf or Human->nova, the Warshade humanform is a Blaster/Controller. You'll really need the damage the Nova provides, and
the tanking the dwarf provides, at least until you get Eclipse.
9) As much as I say Eclipse it cool, it isn't everything. Humanform has no mez protect for warshades (PB's equiv power, Light Form, includes Mez
protection), and it's possible to get perma-held easily.
It's a long hard slog solo. Just so you know.
1) Do *not* try human-only. Warshades, far more than PBs, really need the Dwarf form for the Tank/Mezprotect, and the Nova's damage is essential until very
late.
2) In Sad-but-true land, most of the basic attacks of the humanform WS are lackluster.
3) Standout powers in the primary:
.Dark Nova (duh)
.Starless Step - this is *really* usefull with Gravity Well, and for dealing with Voids/Quantums. More on that later.
.Sunless Mire - PBAOE Damage/Acc Boost. Get this. Love it. When you get Dwarf, appreciate the beauty that is Double Mire.
.Grav Well - BIG damage, and a hold. Shame it's Melee, but still. Use with Starless Step.
.Grav Emination - Not great damage, but a Cone Disorient. *Very* nice. Use with Inky Aspect for great fun.
.Dark Extraction - Pet summoning power. GET THIS. They're pocket Novas. Use the dwarf to tank for them. Have loads of fun.
4)Standout powers in the secondary:
.Shadow Cloak - it's Stealth. Combine with Neb Form for Invis.
.Black Dwarf (duh)
.Stygian Circle - OMFG get this. On teams, it means after every combat you have 100% health and end. Solo, it's a handy post-combat pick-me-up, with decent
slotting, that is.
.Neb Form - It's an Intangibility power, but provides minor stealth as well. Can be used with Shadow Cloak to ninja missions. Dubious value else.
.Inky Aspect - Debatable power. It's basically Dark Armor's Oppressive Gloom. Run it, take a small drain on health (which Fitness/Health negates) and
run a low-level disorient on enemies.
.Eclipse - it's Sunless Mire but it gives you RES. It is stupidly easy once you get this. Jump into a group, hit Eclipse, and you're golden.
5) Starless Step and Grav Well are great for Voids/Quantums. Trigger the Step, and while the baddie is being ported trigger the Well. Insta-held enemy, whom
you can kill in relative leisure.
6) Inky Aspect + Grav Emination make you a Disorienting MACHINE. If you max-out Orbiting Debt - er, Orbiting Death - and exploit your Mires, this allows you to
jump into a spawn, disorient them all, Mire them, and YAWN your way to victory.
7) Eclipse Mire Dwarf Mire Nova BOOM. Or, Eclipse Dwarf Mire Human Mire Quasar. We understood?
8) In general, I tend to use my Humanform for most of my work, pulling out the Nova when I want to really hurt things (or hunt outdoors) and the Dwarf when
I'm in trouble. Unlike PBs, where your humanform is a Scrapper/Blaster, your Nova's a Blaster, and your Dwarf is a tank, making for smooth transitions
in ability from human->dwarf or Human->nova, the Warshade humanform is a Blaster/Controller. You'll really need the damage the Nova provides, and
the tanking the dwarf provides, at least until you get Eclipse.
9) As much as I say Eclipse it cool, it isn't everything. Humanform has no mez protect for warshades (PB's equiv power, Light Form, includes Mez
protection), and it's possible to get perma-held easily.
It's a long hard slog solo. Just so you know.