I'm not surprised that's the explicit rationale, if you look at the net effect of changes that have gone in.
Diminishing returns hits a lot of highly specialised builds - imposes effective caps on how much you can push a given mechanic. That helps the non-IO'd more.
Blaster and Stalker damage has been dropped, while the squishy ATs have gained durability. Can't speed-gank as easily anymore, it's harder to BLAM DEAD BEFORE YOU CAN EVEN BLINK.
Travel suppression means that jousting and establishing superior manueverability is harder...being forced to slug it out on both sides.
Melee players have gotten a lot of help; melee was disadvantaged previously. Range debuffs in taunt, suppression in general, increased melee range, etc.
On the other hand, melee ATs are no longer entirely resistant to mez. You WILL get mezzed - just for a shorter time, and of course no toggle drops. Mez was lol on meleers unless you were a controller or dominator.
And then there's dual builds.
It's clear to me that the bulk of these changes are aimed at levelling the playing field and making PvP more even for everyone, rather than something that prejudices certain ATs and playstyles, or the horribly rich l33t PvPers.
Will it work? I don't know. Half the reason I don't zone PvP anymore is because of the freaking rude idiots in the zones.
Changing the system doesn't change the bad attitudes. Unless most of 'em have quit due to the loss of their l33t game, in which case maybe the changes might work for me. =)
-- Acyl
Diminishing returns hits a lot of highly specialised builds - imposes effective caps on how much you can push a given mechanic. That helps the non-IO'd more.
Blaster and Stalker damage has been dropped, while the squishy ATs have gained durability. Can't speed-gank as easily anymore, it's harder to BLAM DEAD BEFORE YOU CAN EVEN BLINK.
Travel suppression means that jousting and establishing superior manueverability is harder...being forced to slug it out on both sides.
Melee players have gotten a lot of help; melee was disadvantaged previously. Range debuffs in taunt, suppression in general, increased melee range, etc.
On the other hand, melee ATs are no longer entirely resistant to mez. You WILL get mezzed - just for a shorter time, and of course no toggle drops. Mez was lol on meleers unless you were a controller or dominator.
And then there's dual builds.
It's clear to me that the bulk of these changes are aimed at levelling the playing field and making PvP more even for everyone, rather than something that prejudices certain ATs and playstyles, or the horribly rich l33t PvPers.
Will it work? I don't know. Half the reason I don't zone PvP anymore is because of the freaking rude idiots in the zones.
Changing the system doesn't change the bad attitudes. Unless most of 'em have quit due to the loss of their l33t game, in which case maybe the changes might work for me. =)
-- Acyl