How are missions handled? Is it like CoH, with mission doors, or is it more like Warcraft, with random encounters in the gameworld, and endless repeats on
"Kill these guys, collect two dozen skulls and bring back their still-beating hearts for us"? (Especially funny when you play the Paladin,
apparently.)
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Those who fear the darkness have never seen what the light can do.
"Kill these guys, collect two dozen skulls and bring back their still-beating hearts for us"? (Especially funny when you play the Paladin,
apparently.)
---
Those who fear the darkness have never seen what the light can do.