Well I made versions of Cyberman 8 and Kara Skye in CO.
I'd be happy with Pete's look if I could just get the blasted helmet to look right. There's NO WAY to do it justice in Champions! GRRR!!!
![[Image: screenshot_2009-10-22-06-21-53.jpg]](http://img.photobucket.com/albums/v28/Logan_Darklighter/Champions%20Online/screenshot_2009-10-22-06-21-53.jpg)
At first glance, Kara looks really nice. But - there's just something off with the way they portray wings in this game. For a static resting shot like
the one here, it looks fine, right? Now imagine them in that EXACT same pose when you are running around on the ground. It looks more awkward than in City of
Heroes! You'd think a game like Champions being a next-gen game would have the wings flutter about when resting standing on the ground. But nope!
They're just as static as CoH wings! But to me - that's exactly the wrong pose for the wings to be in if you're going to leave them static. At
least with City of Heroes, the wings seem like they are in a more natural "at rest" position when on the ground. And if they're static, at least
they don't seem to be getting in the way when the character is moving around.
When characters with wings are hovering in the air or flying, their wingspan is noticeably wider than CoH wings. Which is fine because that is slightly more
realistic, plus it looks cool. But then they again mess it up. When a character is moving at full flight speed, do you think their wings beat faster? NOPE.
They put the character's wings into a "soaring" pose and leave them that way! What the heck?
Overall, not the choices I would have made in going from CoH to CO in that regard.
I'd be happy with Pete's look if I could just get the blasted helmet to look right. There's NO WAY to do it justice in Champions! GRRR!!!
![[Image: screenshot_2009-10-22-06-21-53.jpg]](http://img.photobucket.com/albums/v28/Logan_Darklighter/Champions%20Online/screenshot_2009-10-22-06-21-53.jpg)
At first glance, Kara looks really nice. But - there's just something off with the way they portray wings in this game. For a static resting shot like
the one here, it looks fine, right? Now imagine them in that EXACT same pose when you are running around on the ground. It looks more awkward than in City of
Heroes! You'd think a game like Champions being a next-gen game would have the wings flutter about when resting standing on the ground. But nope!
They're just as static as CoH wings! But to me - that's exactly the wrong pose for the wings to be in if you're going to leave them static. At
least with City of Heroes, the wings seem like they are in a more natural "at rest" position when on the ground. And if they're static, at least
they don't seem to be getting in the way when the character is moving around.
When characters with wings are hovering in the air or flying, their wingspan is noticeably wider than CoH wings. Which is fine because that is slightly more
realistic, plus it looks cool. But then they again mess it up. When a character is moving at full flight speed, do you think their wings beat faster? NOPE.
They put the character's wings into a "soaring" pose and leave them that way! What the heck?
Overall, not the choices I would have made in going from CoH to CO in that regard.
![[Image: screenshot_2009-10-22-06-22-04.jpg]](http://img.photobucket.com/albums/v28/Logan_Darklighter/Champions%20Online/screenshot_2009-10-22-06-22-04.jpg)