Quote:Mamorien wrote:Is the Telekinesis only meant to work in the water, or is it only able to move water? Either way, I'm pretty sure that Control (Water) can probably manage whatever the Telekinesis is doing.
Control (Water) 12 (Ranged, +40%; Water power, -20%) [288],Telekinesis 5 (Environmental: Water, -20%; Water power, -20%) [15],
Water Cannon (Crushing Attack 12d-12; Double Knockback, +20%; Underwater, +20%; Environmental: Water, -20%; No Wounding, -50%, Water power, -20%) [21], Water Jet (Crushing Attack 6d-6; Increased 1/2D x5, +10%; Underwater, +20%; Environmental: Water, -20%; Water power, -20%) [19]
Also, Water Jet can be treated as an alternate attack, reducing cost to 1/5.
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"Anyone can be a winner if their definition of victory is flexible enough." - The DM of the Rings XXXV