Behemoth Gundam - built to answer the question "What happens if we just make the whole think a lot larger?"
Starts with the basic frame from one of the larger Gundams, and then doubles in all dimensions. Armor becomes twice as thick, perhaps with a bit of the old ablative on top, giving it an impressive degree of resilience. Loses out to a degree on speed, but compensates by exploiting the extra space for big area-effect weaponry, and by using a sweeping melee style that's hard to avoid simly because it attacks so much area at once. Does not turn quickly (reaction mass ain't cheap) but built to have full-sphere sensors, and able to reverse itself to a degree - offering a nasty surprise to anyone who thinks to sneak around behind it for the attack. range weapons primarily in the form of missile launchers all up and down the apparent "spine". The gundam itself runs the targetting numbers - the missiles are dumb but take commands over encrypted lines, can effectively engage in every direction, and detonate on impact or command. Weapons are paired swords - *Large* pired swords, with a fighting style that focuses on large, sweeping blows with both swords simultaneously - trying to cover enough area that the enemy cannot effectively dodge out of the way.
Incidentally, the "central command" feature of the missile system means that the Gundam is fully capable of seeding an area with dormant missiles prior to a fight and then engaging them at will. It also means that the missiles can be rendered stupid with the right jamming frequencies.
My personal image tends to a much bigger version of the "large, white, with angular protrusions and a splash or two of color" style, but it can certainly be modified n any one of a numebr of ways.
"Freak" Gundam - "what happens if we mess with your head?" Basicallyy, this guy doesn't *have* a consistent fighting style, because all of his attacks and abilities are in the form of strange systems with limited uses. He's got a missile pack. He's got a group of command-triggered mines. He's got a tremendously effective acid in a spray system that will dump it all out at once, but that requires he be close enough to be grappling. His hands have thruster systems, tremendously powerful magnets in the fingerprints and thumbprints, and powerful shaped charges designed to fire through the palm. Once hs hands are gone, his arms reveal a powerful laser on one side, and a grappling claw/drill combination on the other. He's got a single-use EMP burst that his own systems are hardened against. He has knee spikes.
basically, this guy is designed to beat up all of those heroes who depend on the "fight him fr a while at a disadvantage until you figure out his style, then destroy him" technique. He's also comparatively cheap to build. (you have to near-rebuild him after every fight, but if you're just cobbling together a one-use defender on a budget out of the spare parts you have lying around and a whole lot of ingenuity...,)
Starts with the basic frame from one of the larger Gundams, and then doubles in all dimensions. Armor becomes twice as thick, perhaps with a bit of the old ablative on top, giving it an impressive degree of resilience. Loses out to a degree on speed, but compensates by exploiting the extra space for big area-effect weaponry, and by using a sweeping melee style that's hard to avoid simly because it attacks so much area at once. Does not turn quickly (reaction mass ain't cheap) but built to have full-sphere sensors, and able to reverse itself to a degree - offering a nasty surprise to anyone who thinks to sneak around behind it for the attack. range weapons primarily in the form of missile launchers all up and down the apparent "spine". The gundam itself runs the targetting numbers - the missiles are dumb but take commands over encrypted lines, can effectively engage in every direction, and detonate on impact or command. Weapons are paired swords - *Large* pired swords, with a fighting style that focuses on large, sweeping blows with both swords simultaneously - trying to cover enough area that the enemy cannot effectively dodge out of the way.
Incidentally, the "central command" feature of the missile system means that the Gundam is fully capable of seeding an area with dormant missiles prior to a fight and then engaging them at will. It also means that the missiles can be rendered stupid with the right jamming frequencies.
My personal image tends to a much bigger version of the "large, white, with angular protrusions and a splash or two of color" style, but it can certainly be modified n any one of a numebr of ways.
"Freak" Gundam - "what happens if we mess with your head?" Basicallyy, this guy doesn't *have* a consistent fighting style, because all of his attacks and abilities are in the form of strange systems with limited uses. He's got a missile pack. He's got a group of command-triggered mines. He's got a tremendously effective acid in a spray system that will dump it all out at once, but that requires he be close enough to be grappling. His hands have thruster systems, tremendously powerful magnets in the fingerprints and thumbprints, and powerful shaped charges designed to fire through the palm. Once hs hands are gone, his arms reveal a powerful laser on one side, and a grappling claw/drill combination on the other. He's got a single-use EMP burst that his own systems are hardened against. He has knee spikes.
basically, this guy is designed to beat up all of those heroes who depend on the "fight him fr a while at a disadvantage until you figure out his style, then destroy him" technique. He's also comparatively cheap to build. (you have to near-rebuild him after every fight, but if you're just cobbling together a one-use defender on a budget out of the spare parts you have lying around and a whole lot of ingenuity...,)