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[Pre-rel]King Of Fen-ers discussion
Re: hmm
#8
From: A.C. Peters (rock_doc@prometheus_forge.fen)
To: nttp://fen.olympics.ideas.discuss
Subject: KoFen (Was: RE: Fennish Olympics?)
Date: May 10th 2013



OK, I'm writing this after the first full up test.
Sorry Dears, this will take a while. Not because of problems, oh no, but because of too much success.
After a few false starts, the hardware turned out more than adequate for the needs of the sim construct. However, I was trying for King Of Fen, not Better Than Life. I'm going to have to take some time putting in safeties and filters, and black boxing the system.
Believe me, by Big Blue's ever-clean Underwear, it needs it. Fortunately I have a new assistant to help with this.
Good news/Bad News List:
Good news: We've managed to convert King of Fighters to the system and you can play as any of the characters in the series. We've also converted Halo, Final Fantasy XIII, and (due to my assistant's sense of humour) The Matrix: Path of Neo.
Bad news: You want any more games converted, you're going to have to pay. This isn't an easy process. It's also highly specialised, and I'm not planning on releasing the tools.
Good news: We've made a lot of progress on using people's residual self image for basing their capabilities on. This will make things interesting when people run the KoFen programs.
Bad news: This requires extensive pre-processing. I'm juggling some ideas, but it looks like I'll have to make this a KoFen registration process. I'm still thinking on this however.
Good news: The system can safely handle about 12 users per server unit. This is in individual mode.
Bad news: The hardware will be too expensive for individual ownership. Plus I haven't sorted all the problems for networking the units, and for safeties sake I am having to develop user booths for the full up system that can monitor the user's vitals. This both pushes up price and space needed. And give the capabilities of this I don't think this is overkill. My contacts who developed the sim construct did what could be considered TOO good a job.
Once I have a show-able prototype I'll have to talk to Wave Convoy about picking up the models he's scanned and loading them in. Hopefully this bit won't take too long.
More details when things stabilise.


OOC: This and it's related material has been slowing my work on Journeys, but I want ot have that released before posting the very busy period A.C. had developing the processing hardware.
ClassicDrogn, where would the Gnarlycurl be Thurs 16th May 2013?
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Messages In This Thread
hmm - by ClassicDrogn - 08-08-2007, 12:39 AM
Re: hmm - by Kokuten - 08-08-2007, 02:07 AM
Re: hmm - by ClassicDrogn - 08-08-2007, 03:23 AM
Re: hmm - by Cobalt Greywalker - 08-19-2007, 11:30 PM
plot point - by Foxboy - 08-20-2007, 06:53 AM
Re: plot point - by Cobalt Greywalker - 08-20-2007, 09:14 AM
Re: plot point - by ClassicDrogn - 08-22-2007, 10:22 PM

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