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[RFC] Weapons of Fenspace
 
#8
OK, I'm giving this another go. I've incorperated a few things from the thread and done some housekeeping. I've also been playing with the layout
in Wiki, so that's why all the formatting is there (and for those who read Wiki, it needs to be laid out this way. Trust me.)



====== Weapons of Fenspace ======

Whilst Fenspace is a land of wonders begging for exploration, the need to defend oneself is sadly also a part of it. Much like the historic ages of discovery
back on Earth, danger from the wildlife means that arming yourself is a regular thing. Even more unfortunately, the wildlife is our fellow man.\

===== Personal Weapons =====

//"Shit! That's live ammo!" \

Skuld looked at Noah in surprise. "What did you think someone would attack us with?" \

"Something like this," answered Katz as he tossed a grenade into the air. The grenade went off with a phrase of melody and the Japanese lyric
"," and suddenly there was a cloud of large metallic-gold fluff balls between the two groups. \

The gunmen weren't fazed. \

"Nice pompom round," Noah commented from below the hail of lead, "but that's better against beams than bullets." \

- from chapter 3 of **Legend of Galactic Girls**//\

\

Before Operation Great Justice, Fenspace was a kinder, gentler place to live. Many "weapons of mass amusement" were developed by the Professor and
other scientific types, and were happily adopted by Fenspace's less-than-serious majority. These weapons could be divided into three broad classes:
non-lethal melee weapons, grenades, and firearm projectiles. \

Melee weapons could be found in all of the styles endorsed by the SCA. \

Grenades provide cover by creating clouds of otherwise-ordinary items. Known examples include the pompom grenade (described above, not to be confused with a
pom-pom gun round) and the pantsu grenades (popular when one needs to distract members of the Happosai Brigade). Katz Schr"dinger has been known to use
these grenades even in real combat. \

Firearm projectiles tended to use Snurf-tech - they would hinder a target's movement by encasing him in a quick-setting foam-rubber-like substance. The
substance is a solid when in the firearm, only becoming liquid for timespans measured on the Plank scale after being fired, when making contact with a solid or
semi-solid substance. Human skin is sufficiently solid for the projectile to undergo the temporary transformation. Obviously, larger calibre rounds were more
effective as restraints. (Nobody's sure why the Professor used the name "Snurf-tech" for this effect. It isn't as if he cared about
trademarks any other time...)\

==== Hand weapons====

In the sometimes fragile environments of space habitats and vehicles, hand-to-hand combat is normally the safest proposition. In most cases people have knives
on their person, mainly because they're useful for many things other than stabbing people. Throwing weapons, swords, and clubs of various designs also
proliferate, as do any number of Ninja weapons due to Hidden Asteroid's presence in the system, but the following are some of the more unique Fen
weapons:\

\

**Denn'bok** - The Minbari Fighting Pike used by The Rangers. This is a quarterstaff like weapon that compacts to a cylinder the size of an average hand.
Anyone who carries one of these is assumed to be a skilled fighter, as the weapon is not as balanced as a simple staff and requires a lot of control to use
effectively. Very few have been given to non-Rangers.\

**Shockrods** - A simple device that was intended to be a safe riot control weapon, as they were designed to stun the recipient of the blow. Unfortunately they
are so effective slavers use them regularly, giving then a brutal reputation.\

**Mono-blades** - 'Wavetech blades that have a monomolecular edge. These are only produced by a few people, and only for specific highly skilled
customers.\

==== Projectile Weapons ====

Like hand weapons, most anything to be found in the 'Danelaw made it up the well. However, while there are no specific Fen made weapons, the use of
specialist ammunition makes them more effective.\

\

**Gun Ammo** - This has stabilised at mostly 9mm and .45 calibre ammunition, although .40 calibre ammunition is also around. However to be effective against
waved body armour they have a far more powerful cartridge, necessitating modification of the guns that fire them to handle recoil (along with the modification
of some to WORK in vacuum). Certain types are 'banned' (read restricted as it's still possible to get them) on all stations and craft due to the
damage they can do. These include the deadly hyper-penetrator rounds just hitting the space lanes.\

**Chemical Pellets** - A rare but effective weapon (mainly because the resources used to create them are more useful elsewhere most of the time), and used in
everything from arrowheads to paintballs to airsoft pellets.\

==== Directed Energy Weapons ====

Of this class of weapon, only one type of handheld device exists. Commonly known as **Stunners** but officially called a neural disruptor, the stunner is a
projective charge device. Using a combination of microwaves and sound waves to carry a charge to its target which induces a quick shock to a person's
central nervous system. They are let down by the fact they can easily be defeated by grounding the charge.\

===== Combat Weapons ======

==== Projectile Weapons ====

The Whistler Custom Shop is considered the best gun shop in Fenspace, mainly because of its proprietor. The shop only accepts jobs on appointment, and Whistler
himself only works on the weapons of specific customers. This is because Whistler is the Chief Weapons-smith of Justice League International, and spends much
of his time in the Supers Q Branch as the third in command. Whistler is generally regarded as the best Gunsmith in Fenspace, and his apprentices and employees
some of the best in the business. Having a Whistler Custom Shop gun is a mark of respect, but a Whistler Special is something that could give a person BNF
status.

Military weapons are expensive, especially in Fenspace. Never the less, the type of weapons to be found are usually military surplus or black market. However
the type of combat encountered by the military forces of the Factions is mostly close quarters, which makes the assault rifles normally used unwieldy. Carbine
or bullpup weapon designs have gradually filtered into service, several of which are modified versions of existing weapons. It wasn't until Mid 2013 that
the first Fen designed combat weapons were put into production (including the SWI-18 MPAW, based on development done by the Whistler Custom Shop), based on
experience from these modified weapons.\

==== Explosives ====

The use of explosives in Fenspace is typically a military matter. Given the nature of hulls in Fenspace, an explosive charge is generally necessary to
penetrate them. Grenades are a mix of concussion, gas, and HEAP with some special Chemical grenades rounding them off. They are either the standard hand-held,
40mm shells, or the rare aerodynamic versions.\

===== Ship Weapons =====

There are a wide variety of weapons mounted on ships and they break down in the following way.

==== Projectile Weapons ====

Generally these are coilguns in the 20mm - 100mm range. **Coilguns** have proven themselves as a good general purpose weapon, and have been around a while.\

Lately the **Railgun** has been perfected. This is a weapon good for armour piercing and has a superior rapid firing ability as well as a faster muzzle
velocity on 100 times the speed of sound. The most effective calibre currently is the 20mm round.\

Currently in prototyping is the **Rail Cannon**, a weapon using a 155mm round weighing 5Kg with a projected muzzle velocity of 1 PSL (Percent of the Speed of
Light).\

==== Directed Energy Weapons ====

By far the most common of these is the **Laser**. Useful for many things, it wasn't long before their use as weapons became viable.\

**Electromagnetic Pulse Guns** have proven a difficult proposition, leading mainly to various Maser devices. As a side effect, most vessels have been shielded
against this due to its obvious practicality.\

**Particle Beams** are still only a theoretical weapon, requiring power and/or hardtech equipment that Fenspace can't access at the moment.\

==== Missiles, Bombs, and Mines ====

As it stands, most missiles are vacuum adapted versions of those found in the 'Danelaw. Only Stellvia has access to pure space designs, and these use
specialist warheads (specifically Kaboomite, but rumours of other high level warheads exist).

Bombs and Mines and fairly simple, although Mines in particular have limited range and usefulness. Bombs are rarely used, as they're only good against
(relatively) static targets.\
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Messages In This Thread
[RFC] Weapons of Fenspace - by Cobalt Greywalker - 03-02-2008, 03:14 AM
[No subject] - by robkelk - 03-02-2008, 07:24 AM
[No subject] - by KJ - 03-02-2008, 08:32 PM
[No subject] - by Cobalt Greywalker - 03-02-2008, 11:15 PM
[No subject] - by KJ - 03-03-2008, 12:39 AM
[No subject] - by Cobalt Greywalker - 03-03-2008, 01:03 AM
[No subject] - by Ebony - 03-03-2008, 11:34 PM
[No subject] - by Cobalt Greywalker - 05-11-2008, 04:56 PM
[No subject] - by robkelk - 05-11-2008, 05:05 PM
[No subject] - by Cobalt Greywalker - 05-11-2008, 07:32 PM
[No subject] - by robkelk - 05-11-2008, 10:30 PM
[No subject] - by Feinan - 05-12-2008, 04:44 AM
[No subject] - by Bob Schroeck - 05-12-2008, 01:49 PM
[No subject] - by robkelk - 05-12-2008, 02:21 PM
[No subject] - by Cobalt Greywalker - 05-12-2008, 02:38 PM
[No subject] - by Ebony - 05-12-2008, 11:50 PM
[No subject] - by Duane Peters - 05-13-2008, 07:20 AM
[No subject] - by Cobalt Greywalker - 05-13-2008, 09:19 AM
[No subject] - by Bob Schroeck - 05-13-2008, 02:05 PM
[No subject] - by KJ - 05-14-2008, 12:04 AM
[No subject] - by robkelk - 05-17-2008, 03:55 AM
[No subject] - by Bob Schroeck - 05-17-2008, 02:50 PM
[No subject] - by KJ - 05-17-2008, 06:00 PM
[No subject] - by robkelk - 05-17-2008, 06:40 PM
[No subject] - by Ebony - 05-19-2008, 05:38 PM
[No subject] - by Cobalt Greywalker - 06-21-2008, 04:42 PM
[No subject] - by Bob Schroeck - 06-21-2008, 05:20 PM
[No subject] - by M Fnord - 06-21-2008, 05:59 PM
[No subject] - by Bob Schroeck - 06-21-2008, 07:03 PM
[No subject] - by Cobalt Greywalker - 06-21-2008, 09:43 PM
[No subject] - by robkelk - 06-21-2008, 11:30 PM
[No subject] - by Feinan - 06-22-2008, 12:41 AM
[No subject] - by itsune9tl - 06-22-2008, 01:49 AM
[No subject] - by M Fnord - 06-22-2008, 02:51 AM
[No subject] - by KJ - 06-22-2008, 04:20 AM
[No subject] - by Feinan - 06-22-2008, 05:07 AM
[No subject] - by Cobalt Greywalker - 06-23-2008, 09:04 AM
[No subject] - by Bob Schroeck - 06-23-2008, 01:47 PM
[No subject] - by M Fnord - 06-24-2008, 02:17 AM
[No subject] - by kentmagus - 06-24-2008, 03:54 AM
[No subject] - by Cobalt Greywalker - 06-24-2008, 10:13 PM
[No subject] - by robkelk - 06-25-2008, 12:09 AM
[No subject] - by Feinan - 06-25-2008, 12:52 AM
[No subject] - by M Fnord - 06-25-2008, 01:26 AM
[No subject] - by Cobalt Greywalker - 06-28-2008, 04:05 PM

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