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[RFC] Justice League Interplanetary
 
#17
OK, second go at a write up. The main difference is that I've tried to downscale the Double-O license. It was (after I'd actually thought about it) a little too dark. Hopefully I've managed to make it better, but... Otherwise my brain's drawing a blank on filling in more detail.

Again, C&C is begged for.



**Nicknames:**\
Supers

**Home Base:**\
[[gazetteer:places:earth:Kandor City], [[gazetteer:places:earthConfusedtart#luna|Luna]

**Political clout:**\
Minor

**Stereotype:**\
Do-gooders in tights, with capes.

**Known Allied Factions:**\
[[crystal_millennium|Senshi]

**Noteworthy Achievements:**\
Kandor City.

====== Justice League Interplanetary ======

//A.K.A. Supers//\

The faction known formally as Justice League Interplanetary (JLI) is certainly one of the most public of the factions of Fenspace. Composed of the superhero fen (with a smattering of other cinematic and comic/manga heroes), the Supers as they are generally known are well regarded but occasionally considered irritating due to their outlook. Small but media-savvy, the Supers split their time between vigilante work and researching the nature of handwavium biomods.\

They're very pro-biomod. In fact, some of them are so rabidly pro-biomod, they're researching how to make handwavium biomod someone more than once, so far without success. Most members are already biomodded, and like the [[crystal_millennium|Senshi] (with whom they are aligned) many members do the full costume thing, only they do tights and capes and masks and so on ... Their ultimate goal is to create actual superheroes and do the [[http://www.eclipse.net/~rms/istworld.html|IST] thing once the 'Danes get over their silly fear. "We just want to help!"\

The League is a rare faction in that it has high-profile members on Earth as well as in Fenspace. The Supers also have a strong presence on Luna, and are responsible (in all senses of the term) for Kandor City.\

===== Organisation =====

Surprisingly, the Supers are a fairly regimented faction in that every member has a defined set of abilities and characteristics, and there are a large number of courses and licences to apply for (outside of those which relate to their positions). The Supers mainframe Jarvis maintains all records as to these, and has the habit of making sure all of a Super's identities has all the licence details they've qualified for irrespective of which identity gained it (this is considered fairly annoying, as in certain situations it can reveal a known identity to an investigator).\

The faction is run by the **JLI Council** and its staff. There are 12 councillors who are directly elected for 18 month periods, 6 months of which must be field work. The Council oversees the operations of the various groups in the faction.\

The JLI Council Chambers take up floors 520 to 525 of the Watchtower (the top eight floors above contain the Solitude Observatory, a large 10m telescope used as much to earth-gaze as star-gaze). These hold the main Council Chamber, offices for the council and the senior staff, and general secure facilities needed by the council. The general governmental offices take up the next twenty floors.\

==== Rescue Services Group ====

Sometimes know derogatorily as the Rescue Rangers, the RSG is the primary public face of the Supers faction on Earth. They maintain the **Silver Sentinels** rapid action rescue force and associated vehicles, but are mostly known for the large amount of specialist rescue equipment they build and the courses they run.\

They have a major launch facility in [[gazetteer:places:earth:Kandor City]. In the [[gazetteer:places:venusConfusedtart|Crystal Cities], the RSG share facilities with the [[crystal_millennium#the_senshi_sailors_armed_militia|Sammies]. Elsewhere, they share their facilities with the [[Blue Blazers]. While most Supers in this section are also Blue Blazers or [[Timelords], the Rescue Services Group is a separate organization; they work with, but do not take orders from, the Blazers and the Sammies.\

While there is no evidence to say the RSG supports **International Rescue**, it is rather odd that the latter seems to have advanced versions of the formers' equipment...\

==== Strategic Hazard Intervention, Espionage, and Law-enforcement Directorate (S.H.I.E.L.D.) ====

S.H.I.E.L.D. is the JLI's Law and Military branch, and as such handles all duties regarding Operation Great Justice and the Space Patrol. The rank scheme is detailed below:\
^ Officer Ranks ^^
^ Rank ^ S.H.I.E.L.D. ^
| OF-10 | Chief General (never used) |
| OF-09 | General |
| OF-08 | Brigadier |
| OF-07 | Colonel |
| OF-06 | Captain |
| OF-05 | Marshal |
| OF-04 | - |
| OF-03 | Special Agent |
| OF-02 | - |
| OF-01 | Agent |
| OF(D) | Provisional Agent |
^ Enlisted Ranks ^^
^ Rank ^ S.H.I.E.L.D. ^
| OR-09 | Detective Sergeant |
| OR-08 | - |
| OR-07 | Detective |
| OR-06 | - |
| OR-05 | Specialist |
| OR-04 | - |
| OR-03 | Officer |
| OR-02 | - |
| OR-01 | - |

In addition, S.H.I.E.L.D. has ten levels of security clearance. The lowest of these is Level 1 which everyone in S.H.I.E.L.D. starts off with. These are mostly unconnected to the rank of the person, but in general they follow the below pattern:\

^ Clearance Level ^ Rank ^
| 10 | - |
| 9 | General |
| 8 | Brigadier |
| 7 | Colonel |
| 6 | Captain |
| 5 | Marshal |
| 4 | Special Agent, Detective Sergeant |
| 3 | Agent, Detective |
| 2 | Specialist |
| 1 | Provisional Agent, Officer |

S.H.I.E.L.D.'s current commander is General Nicodemus Huray (OF-9). Under him are three directors who take care of the operational departments of the organisation.\

=== Department of Champion Operations ===

Champion Operations is where the majority of the public Capes are stationed. Champions are usually ranked as Special Agents although their Clearance Levels are in the 2 to 5 range. Champ Ops provides additional personnel to the RGS, and cross train with them. In this department is the main Public Relations office.\

=== Department of Law Enforcement Operations ===

Law Enforcement Operations handles faction wide law enforcement, local police assistance, and inter-faction co-operation (mostly through the Space Patrol). It also handles the counter-espionage operation of the Supers in much the same way the US FBI does for that nation.\

=== Department of Intelligence Operations ===

Intelligence Operations handles the traditional intelligence gathering, espionage, and special operations associated with an intelligence organ. This department is where the hard-core Dark Knight types reside. Nicknamed Stormwatch after the codename for its director 'Weatherman', this department contains several semi-independent groups one of which is known as the **Impossible Missions Force**.\
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Messages In This Thread
[No subject] - by Black Aeronaut - 07-27-2008, 04:33 PM
[No subject] - by robkelk - 07-27-2008, 05:04 PM
[No subject] - by robkelk - 07-27-2008, 05:08 PM
[No subject] - by Foxboy - 07-27-2008, 05:48 PM
[No subject] - by Bob Schroeck - 07-28-2008, 02:27 PM
[No subject] - by Ebony - 07-28-2008, 11:59 PM
Re:Justice League Interplanetary - by kentmagus - 07-29-2008, 12:09 AM
[No subject] - by Bob Schroeck - 07-29-2008, 02:37 AM
[No subject] - by Ebony - 07-29-2008, 06:45 PM
[No subject] - by Ebony - 07-29-2008, 10:52 PM
[No subject] - by kentmagus - 07-29-2008, 11:35 PM
[No subject] - by robkelk - 07-30-2008, 12:16 AM
[No subject] - by kentmagus - 07-30-2008, 04:02 AM
[No subject] - by Cobalt Greywalker - 07-30-2008, 11:08 PM
[No subject] - by kentmagus - 08-01-2008, 05:52 AM
[No subject] - by Cobalt Greywalker - 08-24-2008, 03:23 PM

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