Rob,
#1, looks like you're directly lighting her with spotlights. Don't. Use some indirect light from at least two distance lights (make sure both cast shadows). You'll need to set their intensity down.
#2, It looks like you haven't adjusted the surface shadors in your background. Set the surface shader to Matte (don't set it to plastic, glossy metal or metal).
#3, in that regard, set everything that isn't part of her to matte.
#4, make sure she's set to skin and her iris, pupil and sclera are set to glossy plastic.
#5, try activating depth-of-field from your rendering camera.
I, personally, haven't moved to Daz 4 yet since they've only got the 32-bit version out. I'm still happily plugging away with Daz 3 Professional 64-bit. Until I can get the 64-bit version and I'm assured that Reailty works with it, I won't be upgrading. I'll have to talk with Emily and see if she knows when it's coming out.
#1, looks like you're directly lighting her with spotlights. Don't. Use some indirect light from at least two distance lights (make sure both cast shadows). You'll need to set their intensity down.
#2, It looks like you haven't adjusted the surface shadors in your background. Set the surface shader to Matte (don't set it to plastic, glossy metal or metal).
#3, in that regard, set everything that isn't part of her to matte.
#4, make sure she's set to skin and her iris, pupil and sclera are set to glossy plastic.
#5, try activating depth-of-field from your rendering camera.
I, personally, haven't moved to Daz 4 yet since they've only got the 32-bit version out. I'm still happily plugging away with Daz 3 Professional 64-bit. Until I can get the 64-bit version and I'm assured that Reailty works with it, I won't be upgrading. I'll have to talk with Emily and see if she knows when it's coming out.