So, catgirls become the "Polyjuiced"? And, it's thought rude in the Wizarding World to say that to their faces?
I'd say (CGM and non-CGM) catgirls have a more flexible biomod than is generally realised.
The definition of a catgirl is at least having the cat ears - some might have human ears as well. All the minimally modded need is a hat to look human (for CGM ones only if you don't look too closely at the finger nails). Then there is whether have a tail (are tail-less catgirls called 'Manx'?), whiskers, just a furry face, hands and feet, a full fur coat, retractable claws, digigrade legs and feet, multiple rows of breasts, an effective four-limbed movement mode as well as bipedal...
For simplicity I'd say catgirls follow the 5/90/5 rule (AKA the '1 in 20' rule) for magical talent. Or, if you wanted to, you could say the further away from a human appearance, the more chance of magical talent, 95/5/0 for the most extreme?
Edit: Added 'retractable claws'.
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"It is the business of the future to be dangerous" - Hawkwind
I'd say (CGM and non-CGM) catgirls have a more flexible biomod than is generally realised.
The definition of a catgirl is at least having the cat ears - some might have human ears as well. All the minimally modded need is a hat to look human (for CGM ones only if you don't look too closely at the finger nails). Then there is whether have a tail (are tail-less catgirls called 'Manx'?), whiskers, just a furry face, hands and feet, a full fur coat, retractable claws, digigrade legs and feet, multiple rows of breasts, an effective four-limbed movement mode as well as bipedal...
For simplicity I'd say catgirls follow the 5/90/5 rule (AKA the '1 in 20' rule) for magical talent. Or, if you wanted to, you could say the further away from a human appearance, the more chance of magical talent, 95/5/0 for the most extreme?
Edit: Added 'retractable claws'.
--
"It is the business of the future to be dangerous" - Hawkwind