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[Guns/Tech/Blue Hair and now Story to go with it] What happens when I play Borderlands 2/ May Day
 
#13
And that's exactly why the Gunzerker's extra rounds don't do much more than stun the target. There's no real substance to them whatsoever. They're waveshots.

You can't make rayguns out of wholecloth, but you can use it to bridge the gaps between real physical principals and wavetech, or deal with secondary effects, or enhance some materials properties. Both plasma carbines rely on a fusion reaction to trigger the rapid plasmafication and rapid expansion of a beryllium aerogel slug to accelerate a bullet. The only waving is the fusion trigger, which is a piece off a fusion torch. Everything else is based on known principals and technology.

The drive-coil compensator does nothing to the projectile beyond make its trail through the air glow a bit 'somehow'. Without the compensator, the rifle will still function happily. It'll also break the shoulder of the shooter. All the compensator does is manage the recoil by changing the effective inertial mass of the rifle.

The Borderlands guns are just conventional weapons with added 'weird' from being more carelessly worked along with blue-haired inspiration, and probably derive from the above principals in some ways.

Never mind that it is possible to build perfectly cromulent weapons without waving a thing. But generally, the better you're able to describe the physical operating principals of a thing, the less handwaving it needs.
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Messages In This Thread
[No subject] - by HRogge - 04-12-2014, 10:01 PM
[No subject] - by robkelk - 04-13-2014, 02:46 PM
[No subject] - by Dartz - 04-13-2014, 03:06 PM
[No subject] - by Dartz - 04-15-2014, 02:54 AM
[No subject] - by HRogge - 04-15-2014, 08:46 PM
[No subject] - by Dartz - 04-16-2014, 12:44 AM
[No subject] - by HRogge - 04-16-2014, 09:35 PM
[No subject] - by Dartz - 04-17-2014, 06:18 AM
[No subject] - by Duane Peters - 05-02-2014, 04:39 AM
[No subject] - by HRogge - 05-02-2014, 08:50 AM
[No subject] - by robkelk - 05-02-2014, 01:40 PM
[No subject] - by Dartz - 05-02-2014, 04:54 PM

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