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Post your creations!
 
#40
*evil grin* You found the drones then? Aren't they lovely?

The whole idea of the mocking the player if they use insp and Tier 9s is a permutation of ze famous Scrapper challenge - as expressed by De Raven. Don't worry, the mocking stops, and she actually drops some useful hints. You just have to look close for it.

And actually, no it wasn't really intended to be soloed - it was more teamed based, I would have stated so in the description but it at 100.75% already. It did warn you several times in the dialog to bring a friend. I actually ran out of room for the final mission.

I'll have to get around to posting design notes.
----------------
Rather then post a new a new post in the thread here are the design/spoiler notes
Terry-Killer Arc: Malta takes over Crey [Needs better title]
Introduction: Basic storyline - Someone from the shadows is moving Malta to take over Crey. The first step on their plans is to dethrone the Countess. Once the Countess is gone they can move puppets in and absorb Crey into Malta forming a super-corp. While that would be nice to see the Countess behind bar, now isn't the best time to it.
Warn the player to bring a team - collatoral: Team bumps up mob sizes and levels
Suggested solo difficulty level: Heroic... if you're sane.
Mission 1:
First mission: Beat up Malta.
This is a pretty easy and short mission - a soft introduction after the arc.
Hit the blinky, clear the map.
Several blinkys are fakes.
Correct blinky spawns the first Drone ambush. - ambushes are not compulsory.
  •  Drone selection left up to server - mixture of range (buff/debuff) and melee
  •  No 2 Ambushes exactly alike.
  •  Eventually the 'Target Aquired! Attack.' should be either: Oh shit/Here comes pain/Run/challenge
Mission 2:
Second mission: Beat up Crey.
Got the plans. Put them into Crey's computer to warn the Countess. Issue Scrapper challenge in De Raven's fashion. (No insp, No Tier 9s, No running)[Edit: Jelidan ran, used Elude, and insps and still only came out on top once]
Slightly larger map - from the Quarterfield taskforce - again clear the map and hit the blinky.
Boss and Blinky causes the Drones to spawn.
Some builds should find this harder then the previous mission (the tanks) others should find it easier. Paragon Protectors though should even it out.
Mission 3:
Third mission: Beat up Longbow
Put the code in the computer and cleared the base, only to have the evidence discounted. You played into the hands of the 'bad guys'. They out maneouvered you. Net result: Countess get Arrested and De Reven chews you a new one. Offers chance to clean mess up by stoping prisoner transfer. Has clearance to get you past security cordon but afterwards it's up to you.
Was going to be Skyway but you can't blow up the helicopter - changed to Steel.
Destroy Transport aka Swat Van - Surrounded by Malta to help locate it.
Thank the Malta in control of the area - calls Drone ambush at 1/2 health, whimp
Talk to the arresting Longbow - another ambush ... why?
Rescue the Countess, who's a decoy with ambush ... why are the drones protecting Longbow?
Mission 4:
Fourth mission: Beat up the Zig
The Countess was a decoy? *hint*Almost as if someone was advising them. [possibly too thick?] Countess wasn't at Steel, already at the Zig. So guess what you lucky people you.. you get to bust into the Zig. Also reveal info about the drones as a so of threat.
Original plan - Go to the end of the map, hit the computer, turn around find 3 AVs, fight them, have a token Crey boss at the 'front' of the map get annoyed at you not having the Countess with you, and then a Flyer you could click on to leave. [But you can't have blinkies on the Zig map so it's been changed slightly. Oh and its timed.]
Mission 5:
Fifth mission: Beat up the Drones
You don't have the Countess? Sigh, must I do everything. I know where she is. She is in the Von Croft Secure Location. Along with those behind the plot and a few other nasties. Here, take this slap patch and go get her.
Slap-patch - protection from harmful environment/explaination for hazy vision/anything strange they see.
Ruladak Cave - fun Smile
Drones even more fun.
Have beacons placed to summon the bosses
  • Countess Crey - Complain about Caves
  • Malta boss
  • Sonia - Wonder how is using Von Croft assets
  • Raven - Malta to the left, Crey to the right, here I am stuck in the middle with you.
If room include:
  • Droid Faction
    • Ice/SS Tank
    • Plant/Therm Troll
    • Arr/Dev Blast
  • Shader and Night on patrol
[Ran out of room for the final mission, was also going to include another set of blinkies to trigger off the second set of bosses. If I could I'd have an little robot at the entrance the cave asking for clearances and then stating that they are about the face the ZOGGER or GRINDER]
Final comments
You survived? Amazing. Countess is recovering in a Crey location. Such a -shame- that those behind this plot have hidden back in the shadows before you got there. Malta won't be doing this again in a hurry. Oh btw, watch your back as both Malta and Crey will now be watching you very closely and have long memories. What you think? Remember to fill out the comments form and send it to the R&D lads. You say hello to Sonia? Good. Oh, you met someone who looks like me called Raven? Fascinating. Absolutly Fascinating. Thank you and have a good day.

Shader.
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Messages In This Thread
Post your creations! - by Matrix Dragon - 03-19-2009, 02:15 PM
[No subject] - by Foxboy - 03-19-2009, 06:04 PM
[No subject] - by Shader - 03-20-2009, 08:18 AM
[No subject] - by Unicorna - 03-20-2009, 09:33 AM
[No subject] - by Matrix Dragon - 03-20-2009, 09:58 AM
[No subject] - by Unicorna - 03-20-2009, 10:51 AM
[No subject] - by Matrix Dragon - 03-20-2009, 11:04 AM
[No subject] - by Unicorna - 03-20-2009, 11:30 AM
[No subject] - by Matrix Dragon - 03-20-2009, 11:38 AM
[No subject] - by Unicorna - 03-20-2009, 12:22 PM
[No subject] - by Wiregeek - 03-20-2009, 07:51 PM
[No subject] - by Evil Midnight Lurker - 03-20-2009, 08:08 PM
[No subject] - by Foxboy - 03-20-2009, 09:22 PM
[No subject] - by Shader - 03-21-2009, 04:36 AM
[No subject] - by Acyl - 03-21-2009, 10:44 AM
[No subject] - by Unicorna - 03-21-2009, 11:04 AM
[No subject] - by Acyl - 03-21-2009, 11:50 AM
[No subject] - by Logan Darklighter - 03-21-2009, 02:45 PM
[No subject] - by Logan Darklighter - 03-21-2009, 02:47 PM
[No subject] - by Matrix Dragon - 03-21-2009, 03:45 PM
[No subject] - by Unicorna - 03-21-2009, 09:14 PM
[No subject] - by Logan Darklighter - 03-21-2009, 11:59 PM
[No subject] - by Matrix Dragon - 03-22-2009, 02:20 AM
[No subject] - by Foxboy - 03-22-2009, 03:44 AM
[No subject] - by Matrix Dragon - 03-22-2009, 12:30 PM
LONG review for SkyReiko/Matrix - by Acyl - 03-25-2009, 08:42 PM
[No subject] - by Acyl - 03-25-2009, 08:44 PM
[No subject] - by Matrix Dragon - 03-26-2009, 08:47 AM
[No subject] - by Matrix Dragon - 03-26-2009, 09:17 AM
[No subject] - by Acyl - 03-28-2009, 02:15 PM
[No subject] - by Bob Schroeck - 03-28-2009, 03:14 PM
[No subject] - by Acyl - 03-28-2009, 04:32 PM
[No subject] - by Bob Schroeck - 03-29-2009, 07:45 AM
[No subject] - by Foxboy - 03-29-2009, 08:20 AM
[No subject] - by Shader - 03-30-2009, 08:24 AM
[No subject] - by Ankhani - 03-30-2009, 02:39 PM
[No subject] - by Terrenceknight - 03-30-2009, 06:03 PM
[No subject] - by Ankhani - 03-31-2009, 02:05 AM
[No subject] - by Wiregeek - 03-31-2009, 04:19 AM
[No subject] - by Shader - 04-01-2009, 12:42 AM
[No subject] - by Logan Darklighter - 04-01-2009, 12:27 PM
[No subject] - by Ankhani - 04-02-2009, 12:06 AM
[No subject] - by Shader - 04-02-2009, 08:11 AM
[No subject] - by Wiregeek - 04-02-2009, 05:20 PM
[No subject] - by Foxboy - 04-02-2009, 06:46 PM
[No subject] - by sweno - 04-02-2009, 08:40 PM
[No subject] - by Foxboy - 04-02-2009, 10:59 PM
[No subject] - by Shader - 04-04-2009, 01:09 PM

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