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Purrfect Scrapper's build (by request)
 
#13
Wiredgeek Wrote:Uni - ditch Swift, get Hurdle if you're gonna be a jumper.

One slot spent in hurdle effectively saves you from having to put any jump IOs in CJ (not that those do any good for speed), and saves a slot in SJ (unless you have an absolute desire for vertical movement).

with 2x 50 jump IO in Hurdle, an unslotted SJ caps for ground speed, adding enhancement to it will only increase jump _height_ (I plan on two-slotting SJ for the Undounded Leap set, jump and stealth = 4% jump speed/jump height bonus yay)

I don't quite understand this advice.

Why would I put Jump enhancements in CJ anyway? By the time I'm going to need to jump higher than what it gives out of the box, I'll have SJ. And that's fast enough out of the box that I don't feel much need to enhance that. Thus, on my leaping characters (ie, most of them) who get fitness (some of them), I get swift for I can get around faster inside missions.

-Morgan. Like I have spare slots for movement when there's *beatings* to be dispensed, anyway...
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Messages In This Thread
[No subject] - by Wiregeek - 09-22-2008, 08:14 PM
[No subject] - by Sofaspud - 09-22-2008, 08:37 PM
[No subject] - by Wiregeek - 09-22-2008, 08:39 PM
[No subject] - by Sofaspud - 09-22-2008, 08:49 PM
[No subject] - by Wiregeek - 09-22-2008, 08:53 PM
[No subject] - by Unicorna - 09-22-2008, 09:07 PM
[No subject] - by Ankhani - 09-22-2008, 09:14 PM
[No subject] - by Wiregeek - 09-22-2008, 09:16 PM
[No subject] - by Ankhani - 09-22-2008, 09:22 PM
[No subject] - by Sofaspud - 09-22-2008, 09:24 PM
[No subject] - by Unicorna - 09-22-2008, 09:36 PM
[No subject] - by Morganite - 09-23-2008, 12:23 AM
[No subject] - by Wiregeek - 09-23-2008, 01:27 AM
[No subject] - by Acyl - 09-23-2008, 05:41 AM

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