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Cyberman 8
Cyberman 8
#1
Okay, here's Cyberman 8's build, from the Mids. I think I've got everything covered here. Obviously couldn't include the Veteran powers or the prestige stuff. (He actually has a Celerity: Stealth in one of the Prestige Sprints).
Going by memory, I know that I concentrated as much as I could in the early levels on building his defense, but that there were some odd side trips. (Mainly due to needing to take the health pool.)
In looking at this, I'm tempted on a respec to consider getting Laser Eyes rather than Focus Chi. What do you think?
Other than that - don't think he needs much changing for PVE. He's still a work-in-progress even at this late date. (Note the Franken-slotting where the Hecatomb slots have started to take over) and I still want to get his defense stacked even higher.
If you've got some advice for a "pure" PVP build. Lay it on me. What with Dual-builds coming, I can afford to sacrifice some concept on pure survival.
Hero Plan by Mids' Hero Designer 1.4006
http://www.cohplanner.com/
Cyberman 8: Level 50 Technology Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Thunder Kick
  • (A) Touch of Death - Accuracy/Damage: Level 38
  • (5) Touch of Death - Damage/Endurance: Level 39
  • (7) Touch of Death - Accuracy/Damage/Endurance: Level 38
  • (25) Touch of Death - Chance of Damage(Negative): Level 28
  • (42) Touch of Death - Damage/Recharge: Level 38
  • (45) Touch of Death - Damage/Endurance/Recharge: Level 33
Level 1: Focused Fighting
  • (A) Defense Buff IO: Level 50
  • (3) Defense Buff IO: Level 50
  • (9) Luck of the Gambler - Defense/Endurance: Level 50
  • (31) Luck of the Gambler - Defense: Level 50
Level 2: Focused Senses
  • (A) Defense Buff IO: Level 50
  • (3) Defense Buff IO: Level 50
  • (9) Luck of the Gambler - Defense: Level 50
  • (31) Luck of the Gambler - Defense/Endurance: Level 50
Level 4: Storm Kick
  • (A) Crushing Impact - Accuracy/Damage: Level 50
  • (5) Crushing Impact - Damage/Endurance: Level 50
  • (11) Crushing Impact - Damage/Recharge: Level 50
  • (25) Crushing Impact - Accuracy/Damage/Recharge: Level 50
  • (34) Crushing Impact - Accuracy/Damage/Endurance: Level 50
  • (34) Crushing Impact - Damage/Endurance/Recharge: Level 50
Level 6: Agile
  • (A) Defense Buff IO: Level 50
  • (7) Defense Buff IO: Level 50
  • (13) Defense Buff IO: Level 50
Level 8: Crane Kick
  • (A) Crushing Impact - Accuracy/Damage: Level 50
  • (11) Crushing Impact - Damage/Recharge: Level 50
  • (13) Crushing Impact - Accuracy/Damage/Endurance: Level 50
  • (29) Hecatomb - Accuracy/Damage/Recharge: Level 50
  • (37) Crushing Impact - Damage/Endurance/Recharge: Level 50
  • (40) Hecatomb - Chance of Damage(Negative): Level 50
Level 10: Practiced Brawler
  • (A) Recharge Reduction IO: Level 50
  • (43) Recharge Reduction IO: Level 50
Level 12: Flurry
  • (A) Crushing Impact - Accuracy/Damage: Level 50
  • (15) Crushing Impact - Accuracy/Damage/Recharge: Level 50
  • (15) Crushing Impact - Damage/Recharge: Level 49
  • (34) Crushing Impact - Damage/Endurance: Level 50
Level 14: Super Speed
  • (A) Run Speed IO: Level 50
Level 16: Swift
  • (A) Run Speed IO: Level 50
  • (17) Run Speed IO: Level 50
  • (17) Run Speed IO: Level 50
Level 18: Health
  • (A) Healing IO: Level 50
  • (19) Healing IO: Level 50
  • (19) Numina's Convalescence - Heal: Level 45
Level 20: Stamina
  • (A) Endurance Modification IO: Level 50
  • (21) Endurance Modification IO: Level 50
  • (21) Efficacy Adaptor - EndMod: Level 50
Level 22: Dodge
  • (A) Defense Buff IO: Level 50
  • (23) Defense Buff IO: Level 50
  • (23) Defense Buff IO: Level 50
Level 24: Quickness
  • (A) Run Speed IO: Level 50
Level 26: Dragon's Tail
  • (A) Scirocco's Dervish - Accuracy/Damage: Level 43
  • (27) Scirocco's Dervish - Damage/Endurance: Level 50
  • (27) Scirocco's Dervish - Damage/Recharge: Level 50
  • (29) Scirocco's Dervish - Accuracy/Recharge: Level 50
  • (43) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
Level 28: Combat Jumping
  • (A) Defense Buff IO: Level 50
  • (31) Luck of the Gambler - Defense: Level 50
  • (46) Luck of the Gambler - Defense/Endurance: Level 50
Level 30: Super Jump
  • (A) Jumping IO: Level 50
Level 32: Eagles Claw
  • (A) Mako's Bite - Accuracy/Damage: Level 50
  • (33) Mako's Bite - Damage/Endurance: Level 50
  • (33) Mako's Bite - Damage/Recharge: Level 50
  • (33) Mako's Bite - Accuracy/Endurance/Recharge: Level 31
  • (36) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
  • (36) Mako's Bite - Chance of Damage(Lethal): Level 50
Level 35: Cobra Strike
  • (A) Rope A Dope - Accuracy/Stun: Level 50
  • (36) Rope A Dope - Accuracy/Stun/Recharge: Level 46
  • (37) Rope A Dope - Accuracy/Recharge: Level 50
  • (37) Rope A Dope - Endurance/Stun: Level 50
Level 38: Elude
  • (A) Red Fortune - Defense/Endurance: Level 50
  • (39) Red Fortune - Defense/Recharge: Level 50
  • (39) Red Fortune - Endurance/Recharge: Level 50
  • (39) Red Fortune - Defense/Endurance/Recharge: Level 50
  • (40) Red Fortune - Defense: Level 50
  • (40) Red Fortune - Endurance: Level 50
Level 41: Focused Accuracy
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
  • (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
  • (46) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
Level 44: Lucky
  • (A) Defense Buff IO: Level 50
  • (45) Defense Buff IO: Level 50
  • (45) Defense Buff IO: Level 50
Level 47: Evasion
  • (A) Luck of the Gambler - Endurance/Recharge: Level 50
  • (48) Luck of the Gambler - Defense/Endurance: Level 50
  • (48) Luck of the Gambler - Defense: Level 50
  • (48) Luck of the Gambler - Defense/Recharge: Level 50
Level 49: Focus Chi
  • (A) Recharge Reduction IO: Level 50
  • (50) Rectified Reticle - To Hit Buff: Level 15
  • (50) Rectified Reticle - To Hit Buff/Recharge: Level 15
  • (50) Rectified Reticle - Increased Perception: Level 15
------------
Level 1: Brawl
  • (A) Accuracy IO: Level 50
Level 1: Sprint
  • (A) Endurance Reduction IO: Level 50
Level 2: Rest
  • (A) Recharge Reduction
Level 1: Critical Hit
------------
Set Bonus Totals:
  • 10% DamageBuff(Smashing)
  • 10% DamageBuff(Lethal)
  • 10% DamageBuff(Fire)
  • 10% DamageBuff(Cold)
  • 10% DamageBuff(Energy)
  • 10% DamageBuff(Negative)
  • 10% DamageBuff(Toxic)
  • 10% DamageBuff(Psionic)
  • 0.95% Defense(Smashing)
  • 0.95% Defense(Lethal)
  • 5.63% Defense(Melee)
  • 8.75% Defense(Ranged)
  • 5.63% Defense(AoE)
  • 2% Enhancement(Stun)
  • 10% Enhancement(RechargeTime)
  • 39% Enhancement(Accuracy)
  • 5% FlySpeed
  • 125.5 HP (9.37%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Held) 6.05%
  • MezResist(Immobilize) 14.9%
  • 20% Perception
  • 6.5% (0.11 End/sec) Recovery
  • 62% (3.47 HP/sec) Regeneration
  • 2.21% Resistance(Fire)
  • 2.21% Resistance(Cold)
  • 3.13% Resistance(Negative)
  • 2.5% Resistance(Psionic)
  • 5% RunSpeed
------------
Set Bonuses:
Touch of Death
(Thunder Kick)
  • MezResist(Immobilize) 2.75%
  • 20.1 HP (1.5%) HitPoints
  • 2.5% DamageBuff(All)
  • MezResist(Held) 2.75%
  • 3.13% Defense(Melee)
Luck of the Gambler
(Focused Fighting)
  • 10% (0.56 HP/sec) Regeneration
Luck of the Gambler
(Focused Senses)
  • 10% (0.56 HP/sec) Regeneration
Crushing Impact
(Storm Kick)
  • MezResist(Immobilize) 2.2%
  • 15.1 HP (1.12%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 2.5% Resistance(Psionic)
Crushing Impact
(Crane Kick)
  • MezResist(Immobilize) 2.2%
  • 15.1 HP (1.12%) HitPoints
  • 7% Enhancement(Accuracy)
Hecatomb
(Crane Kick)
  • 4% (0.07 End/sec) Recovery
Crushing Impact
(Flurry)
  • MezResist(Immobilize) 2.2%
  • 15.1 HP (1.12%) HitPoints
  • 7% Enhancement(Accuracy)
Scirocco's Dervish
(Dragon's Tail)
  • 10% (0.56 HP/sec) Regeneration
  • 3.13% Resistance(Negative)
  • 9% Enhancement(Accuracy)
  • 3.13% Defense(AoE)
Luck of the Gambler
(Combat Jumping)
  • 10% (0.56 HP/sec) Regeneration
Mako's Bite
(Eagles Claw)
  • MezResist(Immobilize) 3.3%
  • 20.1 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged)
Rope A Dope
(Cobra Strike)
  • 6% (0.34 HP/sec) Regeneration
  • 0.95% Resistance(Fire,Cold)
  • 2% Enhancement(Stun)
Red Fortune
(Elude)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
  • 2.5% Defense(Ranged)
Gaussian's Synchronized Fire-Control
(Focused Accuracy)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 25.1 HP (1.87%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 2.5% Defense(Melee), 2.5% Defense(Ranged), 2.5% Defense(AoE)
Luck of the Gambler
(Evasion)
  • 10% (0.56 HP/sec) Regeneration
  • 15.1 HP (1.12%) HitPoints
  • 9% Enhancement(Accuracy)
Rectified Reticle
(Focus Chi)
  • 0.95% Defense(Smashing,Lethal)
  • 6% (0.34 HP/sec) Regeneration
  • 20% Perception

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Messages In This Thread
Cyberman 8 - by Logan Darklighter - 10-09-2008, 03:39 PM
[No subject] - by Wiregeek - 10-09-2008, 07:19 PM
[No subject] - by Logan Darklighter - 10-09-2008, 07:56 PM
[No subject] - by Wiregeek - 10-09-2008, 08:06 PM
[No subject] - by Logan Darklighter - 10-09-2008, 08:10 PM
[No subject] - by Ankhani - 10-09-2008, 08:21 PM
[No subject] - by Shader - 10-10-2008, 09:17 AM
[No subject] - by Wiregeek - 10-10-2008, 11:27 AM
[No subject] - by Logan Darklighter - 10-10-2008, 07:20 PM
[No subject] - by Firvulag - 10-10-2008, 08:47 PM

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