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Gloom Sabre wishlist- and req for recs for alt builds
 
#4
Ok... I'm going to take a whack at this... I've got a low lvl Darkity Defender on one of the servers somewhere... and a have over 50 levels experience on Dark powers on corruptors. ((Also have dark brutes and stalkers but that's a different story.))
Here's my take on defenders, particularly D^3...
  • Primary powers are called Primary for a reason.
  • Secondary powers are called Secondary for a reason.
  • Defenders can not out blast blasters. There are exceptions to this. (Looking at you Gamma) Dark^3 is not one of them.
  • Dark^3 makes life hell for your opponent. It is all about making them miss and healing when they do hit.
  • To assist in that you have a big heal, the arguably the best rez, and a bundle of soft controls that stack with your blasts to make your opponents go to goo.
  • And then they give you Fluffy.
Some further notes:
  • Its all about To Hit. Specifically yours and theirs. You need a high level and lots of it, and everything about you debuffs your opponents. This prevents them from landing attacks in the first place, hence reducing the need for your heal.
  • Shadowfall by itself is not enough to stealth a mission. You need an additional layer. Either a +Stealth IO in Sprint or SupperSpeed or similar.
  • Darkity Dark powers chew end. There is no denying that. You need to plan and play accordingly.
  • One thing to note - You have the elusive Fear resistance in Shadowfall - you have no stun, or hold resistance or knockback resistance. And trust me, slotting a status protection IO into Shadowfall will not help.
YMMV on the following points
  • Shadowfall provides both defense and resist. Fear and psi resist. Note it is not worth slotting up the resist component.
  • Torrent is a waste of time, energy, and a slot.
  • Black Hole is ... well, a black hole.
  • Petrifying Gaze doesn't work on boss unless you stack it with Fluffy's or itself
  • With Shadowfall running you don't really need a snipe, you can get close enough to the mobs for any pulling that's needed.
  • Fluffy.
Ok onto the build... using my personal experience with the powers, and what you say you want to play the toon as, here's one possible build. Its somewhat similar to my corruptor's build, but different at the same time... and also close to your build. I could have gotten more out of it, but now (at the time of writing this up offline) its 1:20 am.
Points to note:
  • Tactics boost your to hit, Assault boost you damage which can seem lacking at times.
  • Tar pit and the leadership pool can be swapped out for an attack if you wish.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Gloom: Level 50 Magic Defender
Primary Power Set: Dark Miasma
Secondary Power Set: Dark Blast
Power Pool: Fitness
Power Pool: Teleportation
Power Pool: Leadership
Ancillary Pool: Dark Mastery
Hero Profile:
Level 1: Twilight Grasp -- Theft-Acc/Heal:28(A), Theft-Acc/EndRdx/Rchg:28(3), Theft-Acc/EndRdx/Heal:28(3), Theft-Heal/Rchg:28(7), Theft-Heal:28(11), Nictus-Acc/EndRdx/Rchg:50(13)
Level 1: Dark Blast -- Thundr-Acc/Dmg/EndRdx:33(A), Thundr-Acc/Dmg/Rchg:33(5), Thundr-Dmg/EndRdx/Rchg:33(11), Thundr-Dmg/Rchg:33(23), Thundr-Acc/Dmg:33(25)
Level 2: Darkest Night -- DampS-ToHitDeb/EndRdx:28(A), DampS-ToHitDeb/Rchg/EndRdx:28(7), DampS-Rchg/EndRdx:28(15), DampS-ToHitDeb/Rchg:28(46), DampS-ToHitDeb:28(50)
Level 4: Gloom -- Decim-Acc/Dmg:33(A), Decim-Dmg/EndRdx:33(5), Decim-Dmg/Rchg:33(15), Decim-Acc/EndRdx/Rchg:33(23), Decim-Acc/Dmg/Rchg:33(25)
Level 6: Swift -- Run-I:50(A)
Level 8: Shadow Fall -- GftotA-Def:33(A), GftotA-Def/EndRdx:33(9), GftotA-EndRdx/Rchg:33(9), GftotA-Def/EndRdx/Rchg:33(19)
Level 10: Recall Friend -- EndRdx-I:50(A)
Level 12: Fearsome Stare -- Abys-Acc/Rchg:28(A), Abys-Acc/Fear/Rchg:28(13), Abys-Acc/EndRdx:28(17), Abys-EndRdx/Fear:28(19), Abys-Dam%:28(43), Abys-Fear/Rng:28(43)
Level 14: Teleport -- Winter-RunSpd/Jump/Fly/Rng/EndRdx:33(A)
Level 16: Tenebrous Tentacles -- TotHntr-Acc/Rchg:28(A), TotHntr-EndRdx/Immob:28(17), TotHntr-Acc/EndRdx:28(31), TotHntr-Dam%:28(36), Dmg-I:30(37)
Level 18: Health -- Heal-I:30(A), Numna-Regen/Rcvry+:33(46), Numna-Heal:33(46)
Level 20: Stamina -- EndMod-I:30(A), EndMod-I:30(21), EndMod-I:30(21)
Level 22: Howling Twilight -- RechRdx-I:50(A)
Level 24: Night Fall -- Posi-Acc/Dmg/EndRdx:28(A), Posi-Dmg/EndRdx:28(27), Posi-Acc/Dmg:28(29), Posi-Dmg/Rchg:28(37), Posi-Dam%:28(40)
Level 26: Assault -- EndRdx-I:50(A), EndRdx-I:50(27)
Level 28: Tactics -- AdjTgt-EndRdx/Rchg:33(A), AdjTgt-ToHit/EndRdx/Rchg:33(29), AdjTgt-ToHit/Rchg:33(31), AdjTgt-ToHit/EndRdx:33(37), AdjTgt-ToHit:33(40)
Level 30: Petrifying Gaze -- NrncSD-Acc/Rchg:30(A), NrncSD-EndRdx/Hold:30(31), NrncSD-Acc/EndRdx:30(34), NrncSD-Hold/Rng:30(40), RechRdx-I:35(43)
Level 32: Dark Servant -- DarkWD-ToHitDeb:35(A), DarkWD-ToHitDeb/Rchg:35(33), DarkWD-ToHitDeb/EndRdx:35(33), Mrcl-Heal:35(33), Acc-I:35(34), Mrcl-Heal/Rchg:35(34)
Level 35: Tar Patch -- RechRdx-I:40(A), RechRdx-I:40(36), RechRdx-I:40(36)
Level 38: Blackstar -- Sciroc-Acc/Rchg:41(A), Sciroc-Dmg/Rchg:41(39), Sciroc-Acc/Dmg/EndRdx:41(39), Sciroc-Acc/Dmg:41(39)
Level 41: Dark Consumption -- Efficacy-EndMod/Acc/Rchg:44(A), Efficacy-Acc/Rchg:44(42), Efficacy-EndMod/Rchg:44(42), Efficacy-EndMod/Acc:44(42)
Level 44: Dark Embrace -- ImpArm-ResDam:40(A), ImpArm-ResDam/EndRdx:40(45), ImpArm-EndRdx/Rchg:40(45), ImpArm-ResDam/EndRdx/Rchg:40(45)
Level 47: Soul Drain -- Sciroc-Dmg/Rchg:50(A), Sciroc-Acc/Dmg/EndRdx:50(48), Sciroc-Acc/Rchg:50(48), Oblit-Acc/Dmg/EndRdx/Rchg:50(48)
Level 49: Oppressive Gloom -- Amaze-Acc/Stun/Rchg:50(A), Amaze-Stun:50(50), EndRdx-I:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth:28(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
------------
Set Bonus Totals:
  • 7% DamageBuff(Smashing)
  • 7% DamageBuff(Lethal)
  • 7% DamageBuff(Fire)
  • 7% DamageBuff(Cold)
  • 7% DamageBuff(Energy)
  • 7% DamageBuff(Negative)
  • 7% DamageBuff(Toxic)
  • 7% DamageBuff(Psionic)
  • 2.5% Defense(Energy)
  • 2.5% Defense(Negative)
  • 1.88% Defense(Psionic)
  • 1.25% Defense(Ranged)
  • 9.9% Max End
  • 5% Enhancement(Immobilize)
  • 2.75% Enhancement(Terrorized)
  • 28.8% Enhancement(RechargeTime)
  • 59% Enhancement(Accuracy)
  • 5% Enhancement(Heal)
  • 4% FlySpeed
  • 91.6 HP (9%) HitPoints
  • 4% JumpHeight
  • 4% JumpSpeed
  • MezResist(Immobilize) 4.95%
  • 19.5% (0.33 End/sec) Recovery
  • 52% (2.21 HP/sec) Regeneration
  • 4.08% Resistance(Fire)
  • 1.58% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 10% Resistance(Negative)
  • 3.13% Resistance(Psionic)
  • 4% RunSpeed

Code:
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Messages In This Thread
[No subject] - by Acyl - 01-31-2009, 10:17 PM
[No subject] - by Foxboy - 02-01-2009, 09:42 AM
[No subject] - by Shader - 02-04-2009, 01:54 AM
[No subject] - by Acyl - 02-04-2009, 04:17 PM
[No subject] - by Sofaspud - 02-05-2009, 12:19 AM
[No subject] - by sweno - 02-05-2009, 01:19 AM
[No subject] - by Acyl - 02-05-2009, 10:15 PM
[No subject] - by Foxboy - 02-05-2009, 10:18 PM
[No subject] - by Shader - 02-07-2009, 02:03 AM

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