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Crabstermind Comparisons
Crabstermind Comparisons
#1
Mostly putting this up as a compare/contrast between my Operative Weyland planned build and X's Arachnos X. Target numbers here are higher def(he's almost soft-capped to most everything) and recharge (the faster the pets are out, the more DPS he's bringing to the table). I'd like to keep the resistances if possible, mostly because they're useful in ensuring he can take a hit if it gets past his def. Beyond that, most of it's malleable.
Villain Plan by Mids' Villain Designer 1.90

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Operative Weyland: Level 50 Natural Arachnos Soldier

Primary Power Set: Crab Spider Soldier

Secondary Power Set: Crab Spider Training

Power Pool: Leaping

Power Pool: Speed

Power Pool: Fighting

Ancillary Pool: Mace Mastery

Villain Profile:

Level 1: Channelgun
  • (A) Thunderstrike - Accuracy/Damage
  • (15) Thunderstrike - Damage/Endurance/Recharge
  • (17) Thunderstrike - Damage/Endurance
  • (17) Thunderstrike - Damage/Recharge
Level 1: Wolf Spider Armor
  • (A) Resist Damage IO
  • (3) Resist Damage IO
Level 2: Longfang
  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Endurance
  • (7) Thunderstrike - Damage/Recharge
  • (13) Thunderstrike - Accuracy/Damage/Recharge
Level 4: Combat Training: Defensive
  • (A) Luck of the Gambler - Defense
  • (5) Luck of the Gambler - Defense/Recharge
  • (5) Luck of the Gambler - Recharge Speed
Level 6: Crab Spider Armor Upgrade
  • (A) Resist Damage IO
  • (7) Resist Damage IO
Level 8: Suppression
  • (A) Detonation - Accuracy/Damage
  • (9) Detonation - Damage/Endurance
  • (9) Detonation - Damage/Recharge
  • (11) Detonation - Damage/Range
  • (11) Detonation - Damage/Endurance/Range
Level 10: Tactical Training: Maneuvers
  • (A) Luck of the Gambler - Defense/Endurance/Recharge
  • (13) Luck of the Gambler - Defense/Endurance
  • (21) Luck of the Gambler - Defense
  • (23) Luck of the Gambler - Recharge Speed
Level 12: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 14: Hasten
  • (A) Recharge Reduction IO
  • (19) Recharge Reduction IO
Level 16: Venom Grenade
  • (A) Detonation - Accuracy/Damage
  • (19) Detonation - Damage/Endurance/Range
  • (29) Detonation - Damage/Endurance
  • (29) Detonation - Damage/Recharge
  • (31) Detonation - Damage/Range
Level 18: Arm Lash
  • (A) Obliteration - Damage
  • (21) Obliteration - Chance for Smashing Damage
  • (31) Obliteration - Accuracy/Recharge
  • (33) Obliteration - Damage/Recharge
  • (33) Obliteration - Accuracy/Damage/Recharge
  • (33) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 20: Kick
  • (A) Empty
Level 22: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (23) Steadfast Protection - Resistance/+Def 3%
  • (37) Reactive Armor - Resistance/Endurance/Recharge
  • (37) Reactive Armor - Resistance/Recharge
  • (40) Reactive Armor - Resistance
  • (40) Reactive Armor - Endurance
Level 24: Weave
  • (A) Red Fortune - Defense/Endurance
  • (25) Red Fortune - Defense
  • (25) Red Fortune - Endurance
  • (27) Red Fortune - Defense/Recharge
  • (27) Red Fortune - Defense/Endurance/Recharge
  • (31) Luck of the Gambler - Recharge Speed
Level 26: Frenzy
  • (A) Multi Strike - Accuracy/Damage
  • (37) Multi Strike - Damage/Endurance
  • (42) Multi Strike - Damage/Recharge
  • (42) Multi Strike - Accuracy/Endurance
  • (43) Multi Strike - Accuracy/Damage/Endurance
  • (43) Multi Strike - Damage/Endurance/Recharge
Level 28: Frag Grenade
  • (A) Detonation - Accuracy/Damage
  • (34) Detonation - Damage/Recharge
  • (36) Detonation - Damage/Range
  • (36) Detonation - Accuracy/Damage/Endurance
  • (36) Detonation - Damage/Endurance/Range
Level 30: Fortification
  • (A) Reactive Armor - Resistance/Recharge
  • (39) Reactive Armor - Resistance/Endurance
  • (39) Reactive Armor - Resistance
  • (39) Steadfast Protection - Knockback Protection
  • (40) Reactive Armor - Resistance/Endurance/Recharge
Level 32: Serum
  • (A) Doctored Wounds - Heal
  • (34) Doctored Wounds - Recharge
  • (34) Doctored Wounds - Heal/Recharge
Level 35: Summon Spiderlings
  • (A) Call to Arms - Accuracy/Recharge
  • (43) Call to Arms - Accuracy/Damage
  • (45) Call to Arms - Damage/Endurance
  • (46) Call to Arms - Defense Bonus Aura for Pets
  • (46) Call to Arms - Accuracy/Damage/Recharge
  • (48) Call to Arms - Endurance/Damage/Recharge
Level 38: Call Reinforcements
  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (45) Expedient Reinforcement - Accuracy/Damage
  • (45) Expedient Reinforcement - Endurance/Damage/Recharge
  • (46) Expedient Reinforcement - Accuracy/Damage/Recharge
Level 41: Web Envelope
  • (A) Recharge Reduction IO
Level 44: Shatter Armor
  • (A) Recharge Reduction IO
Level 47: Summon Blaster
  • (A) Blood Mandate - Accuracy/Damage
  • (48) Blood Mandate - Damage
  • (48) Blood Mandate - Accuracy/Damage/Endurance
  • (50) Blood Mandate - Accuracy
  • (50) Blood Mandate - Accuracy/Endurance
  • (50) Blood Mandate - Damage/Endurance
Level 49: Mental Training
  • (A) Run Speed IO
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Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Conditioning

Level 4: Ninja Run

Level 2: Swift
  • (A) Empty
Level 2: Hurdle
  • (A) Empty
Level 2: Health
  • (A) Empty
Level 2: Stamina
  • (A) Efficacy Adaptor - EndMod/Endurance
  • (15) Efficacy Adaptor - EndMod/Accuracy
  • (42) Efficacy Adaptor - EndMod
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"Oh, silver blade, forged in the depths of the beyond. Heed my summons and purge those who stand in my way. Lay
waste."
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Messages In This Thread
Crabstermind Comparisons - by OpMegs - 12-13-2010, 08:40 PM
[No subject] - by ArachnosX - 12-15-2010, 08:32 PM
[No subject] - by Valles - 12-15-2010, 09:01 PM

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