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		Re: Blizzard's Announcement: Starcraft II
		
		
		05-19-2007, 04:37 PM 
	 
	
		Hey, neat.
I hope they don't inflict WC3's 'heroic' unit bias on us this time, though.
Ja, -n
                      
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		Re: Blizzard's Announcement: Starcraft II
		
		
		05-19-2007, 06:25 PM 
	 
	
		it looks like it's composed mainly of WOO HOO and AWESOME.
Wire Geek - Burning the weak and trampling the dead since 1979Wire Geek - Burning the weak and trampling the dead since 1979
	
	
	
	
		
	
 
 
	
	
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		Re: Blizzard's Announcement: Starcraft II
		
		
		05-19-2007, 08:22 PM 
	 
	
		Oh, YES.*********
Touched By His Noodly Appendage
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		Re: re: 
		
		
		05-20-2007, 03:40 AM 
	 
	
		Now that's impressive.
-- Bob
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		Re: Hmph.
		
		
		05-21-2007, 06:14 PM 
	 
	
		Regarding rush-centric tactics, that's... probably still gonna be a problem, yeah, considering the legacy of the first Starcraft. If they made Rush tactics invalid, it'd piss off a lot of fans. So they can't. It only remains to be seen if there's any new way to counteract that inherent in the system.
But... game balance and what is or isn't a valid tactic, that's very hard to do. The fact they've apparently tested this thing out the wazoo in the conception stages - or, well, so a shoutcaster friend tells me - is a hopeful sign. But then again, it may just mean a game specifically prejudiced to particular forms of play.
*shrug*
Back when I used to play Starcraft, I did almost all my gaming on a private server with friends. And we'd do things to circumvent the game mechanics, like mutual agreements not to rush, to give everyone time to build up defenses or claim territory or whatever. "Building phase". Then we'd start the war, after a agreed-upon time. It made things rather strategical.
-- Acyl