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		My Turn:  Improving Evangelia
		
		
		09-03-2010, 11:48 PM 
	 
		Okay, folks, now it's my turn to solicit advice.  I've never done a major respec before, and I could really use some help. 
I'm pretty happy for the most part with Evangelia's build, but she's the second toon I ever had, and I made some mistakes and poor decisions in building her.  I think I managed to mitigate most of them, but it's time that I finally correct all of them from the ground up.  So I'm soliciting advice. 
Okay a few notes on what I want and what I don't want: 
First off, this is my best reconstruction of how I built her, based on the order of the powers in her lists, and my faint recollection of her last few levels.  I am not wedded to the order of anything here, power acquisition or slot assignment or anything. 
Priority for the rebuild:  Improving her endurance/recharge rate.  That's always been her weakness, and I've had it rubbed in my face a few times in the last week or so.  I'm willing to trade damage for endurance, but I'd like to keep her accuracy and defense/damage resistance close to their current levels.  (Hell, if you can improve her toughness, please do so.) 
I'm going to get rid of her jump kick no matter what, as I never use it; I was considering a respec just to dump it.  Now that I have the Veteran's Reward to do so, I want to slot her superjump at level 6. 
I want to keep all  the attack powers in Broadsword.  Confront would be nice but is not really needed. 
No purple IOs, please.  I never did finish kitting her out with all the sets I wanted, which is why some powers have just IOs -- fill'em with whatever works. 
I'm pretty sure I'm forgetting something.  If it comes to me, well. there'll be a post or comment.  Terr, I know you gave me a lot of good advice, did I miss anything? 
In advance, thanks to everyone who helps.
 Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Evangelia: Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Slash
 Level 1: Resist Physical Damage(A) Crushing Impact - Accuracy/Damage
(3) Crushing Impact - Damage/Endurance
(7) Crushing Impact - Damage/Recharge
(25) Crushing Impact - Accuracy/Damage/Recharge
(37) Crushing Impact - Accuracy/Damage/Endurance
(45) Crushing Impact - Damage/Endurance/Recharge
 Level 2: Hack(A) Aegis - Resistance/Endurance
(5) Aegis - Resistance/Recharge
(9) Aegis - Endurance/Recharge
(23) Aegis - Resistance/Endurance/Recharge
(40) Aegis - Resistance
(45) Aegis - Psionic/Status Resistance
 Level 4: Temp Invulnerability(A) Crushing Impact - Accuracy/Damage
(3) Crushing Impact - Damage/Endurance
(7) Crushing Impact - Damage/Recharge
(31) Crushing Impact - Accuracy/Damage/Recharge
(40) Crushing Impact - Accuracy/Damage/Endurance
(46) Crushing Impact - Damage/Endurance/Recharge
 Level 6: Jump Kick
Level 8: Slice(A) Aegis - Resistance/Endurance
(5) Aegis - Resistance/Recharge
(11) Aegis - Endurance/Recharge
(33) Aegis - Resistance/Endurance/Recharge
(40) Aegis - Resistance
(46) Resist Damage IO
 Level 10: Resist Elements(A) Scirocco's Dervish - Accuracy/Damage
(9) Scirocco's Dervish - Damage/Endurance
(13) Scirocco's Dervish - Damage/Recharge
(34) Scirocco's Dervish - Accuracy/Damage/Endurance
(42) Scirocco's Dervish - Accuracy/Recharge
(46) Scirocco's Dervish - Chance of Damage(Lethal)
 Level 12: Parry(A) Resist Damage IO
(11) Resist Damage IO
(15) Resist Damage IO
 Level 14: Swift
Level 16: Super Jump(A) Crushing Impact - Accuracy/Damage
(13) Crushing Impact - Damage/Endurance
(15) Crushing Impact - Damage/Recharge
(34) Crushing Impact - Accuracy/Damage/Recharge
(43) Crushing Impact - Accuracy/Damage/Endurance
(48) Crushing Impact - Damage/Endurance/Recharge
 Level 18: Health
Level 20: Resist Energies(A) Springfoot - Jumping
(17) Springfoot - Endurance
(17) Springfoot - Endurance/Jumping
 Level 22: Stamina(A) Resist Damage IO
(21) Resist Damage IO
(42) Resist Damage IO
 Level 24: Acrobatics(A) Endurance Modification IO
(23) Endurance Modification IO
(42) Endurance Modification IO
 Level 26: Disembowel(A) Endurance Reduction IO
 Level 28: Invincibility(A) Mako's Bite - Accuracy/Damage
(27) Mako's Bite - Damage/Endurance
(27) Mako's Bite - Damage/Recharge
(37) Mako's Bite - Accuracy/Endurance/Recharge
(43) Mako's Bite - Accuracy/Damage/Endurance/Recharge
(48) Mako's Bite - Chance of Damage(Lethal)
 Level 30: Whirling Sword(A) Red Fortune - Endurance
(29) Red Fortune - Defense
(29) Red Fortune - Endurance/Recharge
 Level 32: Unyielding(A) Scirocco's Dervish - Accuracy/Damage
(31) Scirocco's Dervish - Damage/Endurance
(31) Scirocco's Dervish - Damage/Recharge
(37) Scirocco's Dervish - Accuracy/Recharge
(43) Scirocco's Dervish - Accuracy/Damage/Endurance
(48) Scirocco's Dervish - Chance of Damage(Lethal)
 Level 35: Tough Hide(A) Titanium Coating - Resistance/Endurance
(33) Titanium Coating - Endurance/Recharge
(33) Titanium Coating - Resistance/Endurance/Recharge
(34) Titanium Coating - Resistance
 Level 38: Head Splitter(A) Defense Buff IO
(36) Defense Buff IO
(36) Defense Buff IO
(36) Defense Buff IO
 Level 41: Focused Accuracy(A) Scirocco's Dervish - Accuracy/Damage
(39) Scirocco's Dervish - Damage/Endurance
(39) Scirocco's Dervish - Damage/Recharge
(39) Scirocco's Dervish - Accuracy/Recharge
(50) Scirocco's Dervish - Accuracy/Damage/Endurance
(50) Scirocco's Dervish - Chance of Damage(Lethal)
 Level 44: Maneuvers(A) Endurance Reduction IO
 Level 47: Laser Beam Eyes
Level 49: Tactics(A) Endurance Reduction IO
(45) Defense Buff IO
 (A) Endurance Reduction IO
(50) To Hit Buff IO
 
------------
Level 1: Brawl Level 1: Sprint(A) Damage Increase IO
(19) Recharge Reduction IO
(25) Empty
 Level 2: Rest(A) Run Speed IO
(19) Jumping IO
 Level 1: Critical Hit 
Level 2: Ninja Run(A) Healing IO
(21) Recharge Reduction IO
 
| Copy & Paste this data into Mids' Hero Designer to view the build | 
|-------------------------------------------------------------------| 
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|-------------------------------------------------------------------|
 
 
-- Bob 
--------- 
Then the horns kicked in... 
...and my shoes began to squeak.
	
		
	 
	
	
	
		
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		I'll leave the more pertinent advice to those who run broadsword scrappers, but one thing I'll note is that when you get around to starting the actual respec, make sure you hang onto all the set pieces you probably already have and don't want to lose.  Also any IO's that fall into the same category. 
As long-standing a vet as you are, you probably have more respecs banked up than I do, and I have like 6+ available on even new alts.  So what you do is, respec, slot powers how you currently have them, and leave your 10 most valuable IO/Set Enhancements in your Enhancement tray.  When you're done with the respec, mail those to yourself. 
Rinse, lather, repeat, until you've saved in mail all the enhancements you want to keep.  Then you can respec and do your final build. 
Saved myself a couple hundred million that way.     
--sofaspud 
--"Listening to your kid is the audio equivalent of a Salvador Dali painting, Spud." --OpMegs
		
	 
	
	
	
		
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		You *can* move your enhancements around in the Respec. Just get your slots where they need to go, and fill in what pieces you have where you want them, and the rest where they fit pending replacement (if you have more than 10). Alternativly, you can slot the IOs you want to have in your build anywhere they fit, and then you can respec to shuffle around the order. It's a bit easier on the time/respecs required.I'll leave it to someone with Broadsword or Invul experience to actually do up a build, unless there's nothing showing up..
 ---
 
 The Master said: "It is all in vain! I have never yet seen a man who can perceive his own faults and bring the charge home against himself."
 
 >Analects: Book V, Chaper XXVI
 
		
	 
	
	
	
		
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		Yeah, perhaps I should have clarified that.  "For enhancements you don't want to lose but aren't going to use in your planned build" would have been better.
 --sofaspud
 --"Listening to your kid is the audio equivalent of a Salvador Dali painting, Spud." --OpMegs
 
		
	 
	
	
	
		
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		Oh, something I forgot -- Brawl has an empty slot because MIDS wouldn't let me put the Endurance Reduction IO there that the actual build has.-- Bob
 ---------
 Then the horns kicked in...
 ...and my shoes began to squeak.
 
		
	 
	
	
	
		
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		Thats because brawl doesnt allow End Reduction in it anymore...Hear that thunder rolling till it seems to split the sky? That's every ship in Grayson's Navy taking up the cry-
NO QUARTER!!!
 
-- "No Quarter", by Echo's Children
		
	 
	
	
	
		
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		Well that's because brawl -doesn't- cost end anymore   
		
	 
	
	
	
		
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		OK, i took some time and worked out a build.  Slightly expensive, but Luck of the Gambler helps soo much.Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Evangelia Dren Build: Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Invulnerability
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Hack Level 1: Resist Physical Damage(A) Mako's Bite - Accuracy/Damage
(3) Mako's Bite - Damage/Endurance
(3) Mako's Bite - Damage/Recharge
(5) Mako's Bite - Accuracy/Endurance/Recharge
(5) Mako's Bite - Accuracy/Damage/Endurance/Recharge
(7) Mako's Bite - Chance of Damage(Lethal)
 Level 2: Temp Invulnerability(A) Steadfast Protection - Resistance/+Def 3%
(7) Steadfast Protection - Resistance/Endurance
(11) Resist Damage IO
 Level 4: Dull Pain(A) Titanium Coating - Resistance
(13) Titanium Coating - Endurance
(13) Titanium Coating - Resistance/Endurance
(40) Titanium Coating - Resistance/Recharge
(46) Titanium Coating - Endurance/Recharge
(46) Titanium Coating - Resistance/Endurance/Recharge
 Level 6: Swift
Level 8: Parry(A) Miracle - Heal
(15) Miracle - Heal/Endurance/Recharge
(40) Miracle - Heal/Recharge
 Level 10: Combat Jumping(A) Mako's Bite - Accuracy/Damage
(9) Mako's Bite - Damage/Endurance
(9) Mako's Bite - Accuracy/Endurance/Recharge
(11) Mako's Bite - Accuracy/Damage/Endurance/Recharge
 Level 12: Build Up(A) Gift of the Ancients - Defense
(15) Gift of the Ancients - Defense/Endurance
(37) Gift of the Ancients - Defense/Recharge
(40) Gift of the Ancients - Defense/Endurance/Recharge
 Level 14: Super Jump(A) Adjusted Targeting - To Hit Buff
(42) Adjusted Targeting - To Hit Buff/Recharge
 Level 16: Unyielding(A) Springfoot - Endurance/Jumping
 Level 18: Health(A) Aegis - Resistance/Endurance
(17) Aegis - Resistance/Recharge
(17) Aegis - Endurance/Recharge
(19) Aegis - Resistance/Endurance/Recharge
(46) Aegis - Resistance
(50) Aegis - Psionic/Status Resistance
 Level 20: Stamina(A) Numina's Convalescence - Heal
(19) Numina's Convalescence - +Regeneration/+Recovery
(21) Numina's Convalescence - Heal/Endurance
 Level 22: Whirling Sword(A) Efficacy Adaptor - EndMod
(21) Efficacy Adaptor - EndMod/Accuracy
(31) Efficacy Adaptor - EndMod/Endurance
(43) Efficacy Adaptor - EndMod/Recharge
 Level 24: Boxing
Level 26: Disembowel(A) Scirocco's Dervish - Accuracy/Damage
(23) Scirocco's Dervish - Damage/Endurance
(23) Scirocco's Dervish - Damage/Recharge
(25) Scirocco's Dervish - Accuracy/Recharge
(25) Scirocco's Dervish - Accuracy/Damage/Endurance
(27) Scirocco's Dervish - Chance of Damage(Lethal)
 Level 28: Invincibility(A) Mako's Bite - Accuracy/Damage
(27) Mako's Bite - Damage/Endurance
(29) Mako's Bite - Damage/Recharge
(29) Mako's Bite - Accuracy/Endurance/Recharge
(31) Mako's Bite - Accuracy/Damage/Endurance/Recharge
(31) Mako's Bite - Chance of Damage(Lethal)
 Level 30: Tough(A) Luck of the Gambler - Defense
(34) Luck of the Gambler - Defense/Endurance
(36) Luck of the Gambler - Endurance/Recharge
(36) Luck of the Gambler - Defense/Endurance/Recharge
 Level 32: Head Splitter(A) Titanium Coating - Resistance/Endurance
(36) Titanium Coating - Resistance/Recharge
(37) Titanium Coating - Endurance/Recharge
(37) Titanium Coating - Resistance/Endurance/Recharge
(43) Titanium Coating - Resistance
(43) Titanium Coating - Endurance
 Level 35: Tough Hide(A) Obliteration - Damage
(33) Obliteration - Accuracy/Recharge
(33) Obliteration - Damage/Recharge
(33) Obliteration - Accuracy/Damage/Recharge
(34) Obliteration - Accuracy/Damage/Endurance/Recharge
(34) Obliteration - Chance for Smashing Damage
 Level 38: Weave(A) Gift of the Ancients - Defense/Endurance
(42) Gift of the Ancients - Defense/Recharge
(42) Gift of the Ancients - Defense
(50) Gift of the Ancients - Defense/Endurance/Recharge
 Level 41: Conserve Power(A) Red Fortune - Defense
(39) Red Fortune - Endurance
(39) Red Fortune - Defense/Endurance
(39) Red Fortune - Defense/Endurance/Recharge
 Level 44: Physical Perfection(A) Recharge Reduction IO
 Level 47: Maneuvers(A) Performance Shifter - EndMod
(45) Performance Shifter - Chance for +End
(45) Performance Shifter - EndMod/Recharge
(45) Performance Shifter - EndMod/Accuracy
 Level 49: Assault(A) Red Fortune - Defense/Endurance
(48) Red Fortune - Defense
(48) Red Fortune - Endurance
(48) Red Fortune - Defense/Endurance/Recharge
 ------------
Level 1: Brawl
Level 1: Sprint
Level 2: Rest
Level 1: Critical Hit 
Level 4: Ninja Run 
------------
Set Bonus Totals:(A) Endurance Reduction IO
(50) Endurance Reduction IO
 ------------
Set Bonuses:
Mako's Bite
(Hack)18% DamageBuff(Smashing)
18% DamageBuff(Lethal)
18% DamageBuff(Fire)
18% DamageBuff(Cold)
18% DamageBuff(Energy)
18% DamageBuff(Negative)
18% DamageBuff(Toxic)
18% DamageBuff(Psionic)
7.38% Defense(Smashing)
7.38% Defense(Lethal)
9.25% Defense(Fire)
9.25% Defense(Cold)
6.75% Defense(Energy)
6.75% Defense(Negative)
6.13% Defense(Psionic)
11.8% Defense(Melee)
10.5% Defense(Ranged)
10.8% Defense(AoE)
3.6% Max End
27% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
5% FlySpeed
205.8 HP (15.4%) HitPoints
5% JumpHeight
5% JumpSpeed
MezResist(Held) 12.1%
MezResist(Immobilize) 14.3%
MezResist(Sleep) 4.4%
MezResist(Stun) 6.6%
12% (0.2 End/sec) Recovery
42% (2.35 HP/sec) Regeneration
7.52% Resistance(Fire)
2.52% Resistance(Cold)
3.13% Resistance(Negative)
3.13% Resistance(Toxic)
3% Resistance(Psionic)
10% RunSpeed
2.5% XPDebtProtection
 Steadfast Protection
(Resist Physical Damage)MezResist(Immobilize) 3.3%
20.1 HP (1.5%) HitPoints
3% DamageBuff(All)
MezResist(Held) 3.3%
3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
 Titanium Coating
(Temp Invulnerability)1.5% (0.03 End/sec) Recovery
  3% Defense(All)
 Miracle
(Dull Pain)MezResist(Sleep) 2.2%
20.1 HP (1.5%) HitPoints
MezResist(Stun) 2.2%
MezResist(Held) 2.75%
2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
 Mako's Bite
(Parry)2.5% (0.04 End/sec) Recovery
25.1 HP (1.87%) HitPoints
 Gift of the Ancients
(Combat Jumping)MezResist(Immobilize) 3.3%
20.1 HP (1.5%) HitPoints
3% DamageBuff(All)
 Adjusted Targeting
(Build Up)
Aegis
(Unyielding)2% (0.03 End/sec) Recovery
2.5% Resistance(Fire)
1.8% Max End
 Numina's Convalescence
(Health)5% RunSpeed
3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
2.5% XPDebtProtection
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
3.13% Resistance(Toxic)
  3% Resistance(Psionic)
 Efficacy Adaptor
(Stamina)12% (0.67 HP/sec) Regeneration
25.1 HP (1.87%) HitPoints
 Scirocco's Dervish
(Whirling Sword)15.1 HP (1.12%) HitPoints
1.5% (0.03 End/sec) Recovery
10% (0.56 HP/sec) Regeneration
 Mako's Bite
(Disembowel)10% (0.56 HP/sec) Regeneration
3.13% Resistance(Negative)
9% Enhancement(Accuracy)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
3.13% Defense(Psionic)
 Luck of the Gambler
(Invincibility)MezResist(Immobilize) 3.3%
20.1 HP (1.5%) HitPoints
3% DamageBuff(All)
MezResist(Held) 3.3%
3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
 Titanium Coating
(Tough)10% (0.56 HP/sec) Regeneration
15.1 HP (1.12%) HitPoints
9% Enhancement(Accuracy)
 Obliteration
(Head Splitter)MezResist(Sleep) 2.2%
20.1 HP (1.5%) HitPoints
MezResist(Stun) 2.2%
MezResist(Held) 2.75%
2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
 Gift of the Ancients
(Tough Hide)MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
 Red Fortune
(Weave)2% (0.03 End/sec) Recovery
2.5% Resistance(Fire)
1.8% Max End
 Performance Shifter
(Physical Perfection)MezResist(Immobilize) 2.2%
1.26% Resistance(Fire,Cold)
2% DamageBuff(All)
 Red Fortune
(Maneuvers)5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
25.1 HP (1.87%) HitPoints
2.5% (0.04 End/sec) Recovery
 MezResist(Immobilize) 2.2%
1.26% Resistance(Fire,Cold)
2% DamageBuff(All)
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 |-------------------------------------------------------------------|
********************* 
In the epic rage of furious thunder 
legends create their tales 
when the twilight calls and the dark lord falls 
our glory will prevail
 ![[Image: strikersetcfinal9_th.jpg]](http://www.accessdenied-rms.net/forums/uploads/strikersetcfinal9_th.jpg) 
In the epic rage of furious thunder 
legends create their tales 
when the twilight calls and the dark lord falls 
our glory will prevail
 ![[Image: strikersetcfinal9_th.jpg]](http://www.accessdenied-rms.net/forums/uploads/strikersetcfinal9_th.jpg) 
		
	 
	
	
	
		
	Posts: 28,136 
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		Thanks, Dren -- this is exactly the kind of help I was looking for. 
Expensive isn't too much of a problem -- Eva's got about 130 million infl at the moment, and I can of course funnel funds to her from other toons.   
Interesting build; I never would have come up with some of those combinations... 
Hm.  Swift at 6, Superjump at 14... what's the advantage of doing it that way instead of the other way around, if any?   I was thinking of replacing Swift with Hurdle, actually, as she relies far more on superjumping than running.
 
Oh, and for comparison, here're the bonuses from the original build; if these numbers are absolute, your build halves her general accuracy bonus (from 48% to 27%), which I'm not sure I'm comfortable with.  The improved damage buffs, though... wow.  Niiiiice.  Likewise the defenses.
Set Bonus Totals: 3% DamageBuff(Smashing)
3% DamageBuff(Lethal)
3% DamageBuff(Fire)
3% DamageBuff(Cold)
3% DamageBuff(Energy)
3% DamageBuff(Negative)
3% DamageBuff(Toxic)
3% DamageBuff(Psionic)
14.1% Defense(Fire)
14.1% Defense(Cold)
1.88% Defense(Energy)
1.88% Defense(Negative)
9.38% Defense(Psionic)
3.75% Defense(Ranged)
18.8% Defense(AoE)
15% Enhancement(RechargeTime)
48% Enhancement(Accuracy)
95.4 HP (7.12%) HitPoints
2% JumpHeight
2% JumpSpeed
MezResist(Held) 3.3%
MezResist(Immobilize) 12.1%
MezResist(Sleep) 2.2%
MezResist(Stun) 2.2%
30% (1.68 HP/sec) Regeneration
1.26% Resistance(Fire)
1.26% Resistance(Cold)
9.38% Resistance(Negative)
3.13% Resistance(Toxic)
10.5% Resistance(Psionic)
10% RunSpeed
5% XPDebtProtection
 
------------
Set Bonuses:
Crushing Impact 
(Slash) AegisMezResist(Immobilize) 2.2%
15.1 HP (1.12%) HitPoints
7% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
2.5% Resistance(Psionic)
 
(Resist Physical Damage) Crushing Impact5% RunSpeed
3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
2.5% XPDebtProtection
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
3.13% Resistance(Toxic)
3% Resistance(Psionic)
 
(Hack) AegisMezResist(Immobilize) 2.2%
15.1 HP (1.12%) HitPoints
7% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
2.5% Resistance(Psionic)
 
(Temp Invulnerability) Scirocco's Dervish5% RunSpeed
3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
2.5% XPDebtProtection
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
 
(Slice) Crushing Impact10% (0.56 HP/sec) Regeneration
3.13% Resistance(Negative)
9% Enhancement(Accuracy)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
3.13% Defense(Psionic)
 
(Parry) SpringfootMezResist(Immobilize) 2.2%
15.1 HP (1.12%) HitPoints
7% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
2.5% Resistance(Psionic)
 
(Super Jump) Mako's Bite2% JumpSpeed, 2% JumpHeight
10 HP (0.75%) HitPoints
 
(Disembowel) Red FortuneMezResist(Immobilize) 3.3%
20.1 HP (1.5%) HitPoints
3% DamageBuff(All)
MezResist(Held) 3.3%
3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
 
(Invincibility) Scirocco's DervishMezResist(Immobilize) 2.2%
1.26% Resistance(Fire,Cold)
 
(Whirling Sword) Titanium Coating10% (0.56 HP/sec) Regeneration
3.13% Resistance(Negative)
9% Enhancement(Accuracy)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
3.13% Defense(Psionic)
 
(Unyielding) Scirocco's DervishMezResist(Sleep) 2.2%
20.1 HP (1.5%) HitPoints
MezResist(Stun) 2.2%
 
(Head Splitter) 10% (0.56 HP/sec) Regeneration
3.13% Resistance(Negative)
9% Enhancement(Accuracy)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
3.13% Defense(Psionic)
 
-- Bob 
--------- 
Then the horns kicked in... 
...and my shoes began to squeak.
	
		
	 
	
	
	
		
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		well, the loss of accuracy does come with the change and loss of Tactics and Focussed Accuracy.  and the Swift/Superjump at those levels were taken since there were no other powers that I wanted to take at those levels,  Besides, Invuln adds a bit of Accuracy.  And don't worry about jumpheight, Combat Jumping adds Jumpheight and Defence, its a win/win! 
********************* 
In the epic rage of furious thunder 
legends create their tales 
when the twilight calls and the dark lord falls 
our glory will prevail
 ![[Image: strikersetcfinal9_th.jpg]](http://www.accessdenied-rms.net/forums/uploads/strikersetcfinal9_th.jpg) 
In the epic rage of furious thunder 
legends create their tales 
when the twilight calls and the dark lord falls 
our glory will prevail
 ![[Image: strikersetcfinal9_th.jpg]](http://www.accessdenied-rms.net/forums/uploads/strikersetcfinal9_th.jpg) 
		
	 
	
	
	
		
	Posts: 28,136 
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	Joined: Sep 2002
	
 Reputation: 
21 
	
	
		Okay, just a few notes I'm making as I actually do this respec with the advent of I19.  Since the Fitness Pool is now inherent, I made some changes from Dren's suggestions.  I took Superjump at 6 instead of Swift, and added Confront, Stealth and Invisibility since I discovered just how useful they all are and have been wanting them for her for a while now.  I'll let you know how it comes out...-- Bob
 ---------
 Then the horns kicked in...
 ...and my shoes began to squeak.
 
		
	 
	
	
	
		
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		Bob, just sat down to do some power crunching, and, well, are you really attached to Confront?  I can drop Confront and Assault and get you both innate Resistance powers I did not have in the original build. 
********************* 
In the epic rage of furious thunder 
legends create their tales 
when the twilight calls and the dark lord falls 
our glory will prevail
 ![[Image: strikersetcfinal9_th.jpg]](http://www.accessdenied-rms.net/forums/uploads/strikersetcfinal9_th.jpg) 
In the epic rage of furious thunder 
legends create their tales 
when the twilight calls and the dark lord falls 
our glory will prevail
 ![[Image: strikersetcfinal9_th.jpg]](http://www.accessdenied-rms.net/forums/uploads/strikersetcfinal9_th.jpg) 
		
	 
	
	
	
		
	Posts: 28,136 
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21 
	
	
		No, I'm not attached to Confront.  I added it to Eva because I discovered it was useful while playing St. Trinian's Girl, but I went 50 levels without it, and can go without it again.  But instead of dropping Assault, can you drop Invisibility instead and still get the same results?  If not, go ahead; it's not a big deal.
 I do want Slice back, though -- I always thought of PBAoE attacks as one of Eva's strong points.
 -- Bob
 ---------
 Then the horns kicked in...
 ...and my shoes began to squeak.
 
		
	 
	
	
	
		
	Posts: 458 
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		I had dropped Invis for Slice, since you can't attack while using Invis unless something breaks your stealth.  Losing Assault will help balance the end drain you're getting from Stealth.  And both Innate Resistance powers don't really need slots. 
********************* 
In the epic rage of furious thunder 
legends create their tales 
when the twilight calls and the dark lord falls 
our glory will prevail
 ![[Image: strikersetcfinal9_th.jpg]](http://www.accessdenied-rms.net/forums/uploads/strikersetcfinal9_th.jpg) 
In the epic rage of furious thunder 
legends create their tales 
when the twilight calls and the dark lord falls 
our glory will prevail
 ![[Image: strikersetcfinal9_th.jpg]](http://www.accessdenied-rms.net/forums/uploads/strikersetcfinal9_th.jpg) 
		
	 
	
	
	
		
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	Joined: May 2008
	
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		Just as a compare and contrast exercise, this is the build I'm working up for Sovereign. It's more regen and def focused than I think Eva's build is, but it might help:
 | Copy & Paste this data into Mids' Hero Designer to view the build |
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 |A7335D967C9765A1CB32DF6539EBF05FADA83423|
 |-------------------------------------------------------------------|
 ---
 "Oh, silver blade, forged in the depths of the beyond. Heed my summons and purge those who stand in my way. Lay
 waste."
 
		
	 
	
	
	
		
	Posts: 28,136 
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		Dren -- Okay, cool, sounds just fine.  Oh, btw, did your build ever intend for Boxing to actually be used, as opposed to being a prereq you couldn't get around?  I tried to use it, but after a couple fights I took it out of the tray and ignored it.
 Ops --   Hm.  Yeah, I see what you mean.  Eva's very much "girl o' steel" compared to Sovereign, who seems more geared toward "haha, you missed me!" and "It's only a flesh wound."
 -- Bob
 ---------
 Then the horns kicked in...
 ...and my shoes began to squeak.
 
		
	 
	
	
	
		
	Posts: 458 
	Threads: 49 
	Joined: Mar 2004
	
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0 
	
	
		Boxing has always been a stepping stone power in the build.  The chance of stun doesn't match what you can output damagewise with other powers 
********************* 
In the epic rage of furious thunder 
legends create their tales 
when the twilight calls and the dark lord falls 
our glory will prevail
 ![[Image: strikersetcfinal9_th.jpg]](http://www.accessdenied-rms.net/forums/uploads/strikersetcfinal9_th.jpg) 
In the epic rage of furious thunder 
legends create their tales 
when the twilight calls and the dark lord falls 
our glory will prevail
 ![[Image: strikersetcfinal9_th.jpg]](http://www.accessdenied-rms.net/forums/uploads/strikersetcfinal9_th.jpg) 
		
	 
	
	
	
		
	Posts: 458 
	Threads: 49 
	Joined: Mar 2004
	
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0 
	
		Without Further waiting   Dren Eva Build Mk 2
		
		
		12-09-2010, 06:56 PM 
	 
		I'm not as happy with the endurance consumption as I would like to be, but that can be fixed with a hot swap of the Efficiency Adapter in Stamina with a Performance Shifter(with proc)Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Evangelia V2: Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Hack Level 1: Resist Physical Damage(A) Mako's Bite - Accuracy/Damage
(15) Mako's Bite - Damage/Endurance
(17) Mako's Bite - Damage/Recharge
(19) Mako's Bite - Accuracy/Endurance/Recharge
(19) Mako's Bite - Accuracy/Damage/Endurance/Recharge
(21) Mako's Bite - Chance of Damage(Lethal)
 Level 2: Slice(A) Steadfast Protection - Resistance/Endurance
(15) Steadfast Protection - Resistance/+Def 3%
(17) Resist Damage IO
 Level 4: Temp Invulnerability(A) Scirocco's Dervish - Accuracy/Damage
(27) Scirocco's Dervish - Accuracy/Damage/Endurance
(31) Scirocco's Dervish - Damage/Endurance
(34) Scirocco's Dervish - Damage/Recharge
(40) Scirocco's Dervish - Accuracy/Recharge
 Level 6: Combat Jumping(A) Titanium Coating - Resistance
(21) Titanium Coating - Resistance/Endurance
(27) Titanium Coating - Endurance
(31) Titanium Coating - Resistance/Endurance/Recharge
 Level 8: Parry(A) Gift of the Ancients - Defense
(7) Gift of the Ancients - Defense/Endurance
(9) Gift of the Ancients - Defense/Recharge
(9) Gift of the Ancients - Defense/Endurance/Recharge
 Level 10: Build Up(A) Luck of the Gambler - Defense
(11) Luck of the Gambler - Defense/Recharge
(13) Luck of the Gambler - Defense/Endurance/Recharge
(13) Accuracy IO
 Level 12: Boxing
Level 14: Super Jump
Level 16: Unyielding(A) Rectified Reticle - To Hit Buff/Recharge
(11) Rectified Reticle - To Hit Buff
 Level 18: Tough(A) Aegis - Resistance/Endurance
(42) Aegis - Resistance/Recharge
(42) Aegis - Endurance/Recharge
(43) Aegis - Resistance
(43) Aegis - Resistance/Endurance/Recharge
 Level 20: Weave(A) Titanium Coating - Resistance
(39) Titanium Coating - Resistance/Endurance
(40) Titanium Coating - Resistance/Endurance/Recharge
(40) Titanium Coating - Endurance
 Level 22: Whirling Sword(A) Red Fortune - Defense
(37) Red Fortune - Defense/Endurance
(39) Red Fortune - Endurance
(39) Red Fortune - Defense/Endurance/Recharge
 Level 24: Dull Pain(A) Scirocco's Dervish - Accuracy/Damage
(23) Scirocco's Dervish - Damage/Endurance
(23) Scirocco's Dervish - Damage/Recharge
(25) Scirocco's Dervish - Accuracy/Recharge
(25) Scirocco's Dervish - Accuracy/Damage/Endurance
 Level 26: Disembowel(A) Miracle - Heal/Endurance/Recharge
(37) Miracle - Heal/Recharge
 Level 28: Invincibility(A) Mako's Bite - Accuracy/Damage
(37) Mako's Bite - Accuracy/Damage/Endurance/Recharge
(42) Mako's Bite - Chance of Damage(Lethal)
(46) Mako's Bite - Damage/Endurance
(46) Mako's Bite - Damage/Recharge
(46) Mako's Bite - Accuracy/Endurance/Recharge
 Level 30: Maneuvers(A) Luck of the Gambler - Defense
(29) Luck of the Gambler - Defense/Endurance
(29) Luck of the Gambler - Defense/Endurance/Recharge
(31) Luck of the Gambler - Recharge Speed
 Level 32: Head Splitter(A) Red Fortune - Defense
(43) Red Fortune - Defense/Endurance
(48) Red Fortune - Defense/Endurance/Recharge
(48) Red Fortune - Endurance
 Level 35: Tough Hide(A) Obliteration - Damage
(33) Obliteration - Accuracy/Recharge
(33) Obliteration - Damage/Recharge
(33) Obliteration - Accuracy/Damage/Recharge
(34) Obliteration - Accuracy/Damage/Endurance/Recharge
(34) Obliteration - Chance for Smashing Damage
 Level 38: Stealth(A) Gift of the Ancients - Defense
(36) Gift of the Ancients - Defense/Endurance
(36) Gift of the Ancients - Defense/Recharge
(36) Gift of the Ancients - Defense/Endurance/Recharge
 Level 41: Conserve Power(A) Red Fortune - Defense
(48) Red Fortune - Endurance
(50) Red Fortune - Defense/Endurance
(50) Red Fortune - Defense/Endurance/Recharge
(50) Red Fortune - Endurance/Recharge
 Level 44: Physical Perfection(A) Recharge Reduction IO
 Level 47: Resist Elements
Level 49: Resist Energies
------------
Level 1: Brawl
Level 1: Sprint
Level 2: Rest
Level 1: Critical Hit 
Level 4: Ninja Run 
Level 2: Swift
Level 2: Hurdle
Level 2: Health(A) Performance Shifter - Chance for +End
(45) Performance Shifter - EndMod
(45) Performance Shifter - EndMod/Recharge
(45) Performance Shifter - EndMod/Accuracy
 Level 2: Stamina(A) Numina's Convalescence - +Regeneration/+Recovery
(5) Numina's Convalescence - Heal
(7) Numina's Convalescence - Heal/Endurance
 ------------
Set Bonus Totals:(A) Efficacy Adaptor - EndMod
(3) Efficacy Adaptor - EndMod/Accuracy
(3) Efficacy Adaptor - EndMod/Recharge
(5) Efficacy Adaptor - EndMod/Endurance
 ------------
Set Bonuses:
Mako's Bite
(Hack)15% DamageBuff(Smashing)
15% DamageBuff(Lethal)
15% DamageBuff(Fire)
15% DamageBuff(Cold)
15% DamageBuff(Energy)
15% DamageBuff(Negative)
15% DamageBuff(Toxic)
15% DamageBuff(Psionic)
6.75% Defense(Smashing)
6.75% Defense(Lethal)
10.81% Defense(Fire)
10.81% Defense(Cold)
6.75% Defense(Energy)
6.75% Defense(Negative)
3% Defense(Psionic)
7.688% Defense(Melee)
10.5% Defense(Ranged)
13.94% Defense(AoE)
3.6% Max End
36% Enhancement(Accuracy)
17.5% Enhancement(RechargeTime)
5% FlySpeed
175.69 HP (13.12%) HitPoints
5% JumpHeight
5% JumpSpeed
MezResist(Held) 6.6%
MezResist(Immobilize) 13.2%
MezResist(Sleep) 4.4%
MezResist(Stun) 6.6%
12% (0.2 End/sec) Recovery
62% (3.466 HP/sec) Regeneration
8.78% Resistance(Fire)
3.78% Resistance(Cold)
6.25% Resistance(Negative)
10% RunSpeed
2.5% XPDebtProtection
 Steadfast Protection
(Resist Physical Damage)MezResist(Immobilize) 3.3%
20.08 HP (1.5%) HitPoints
3% DamageBuff(All)
MezResist(Held) 3.3%
3.75% Defense(Ranged), 1.875% Defense(Energy), 1.875% Defense(Negative)
 Scirocco's Dervish
(Slice)1.5% (0.025 End/sec) Recovery
  3% Defense(All)
 Titanium Coating
(Temp Invulnerability)10% (0.559 HP/sec) Regeneration
3.125% Resistance(Negative)
9% Enhancement(Accuracy)
3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
 Gift of the Ancients
(Combat Jumping)MezResist(Sleep) 2.2%
20.08 HP (1.5%) HitPoints
MezResist(Stun) 2.2%
 Luck of the Gambler
(Parry)2% (0.033 End/sec) Recovery
2.5% Resistance(Fire)
1.8% Max End
 Rectified Reticle
(Build Up)10% (0.559 HP/sec) Regeneration
15.06 HP (1.125%) HitPoints
 Aegis
(Unyielding)1.875% Defense(Smashing,Lethal), 0.938% Defense(Melee)
 Titanium Coating
(Tough)5% RunSpeed
3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
2.5% XPDebtProtection
3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
 Red Fortune
(Weave)MezResist(Sleep) 2.2%
20.08 HP (1.5%) HitPoints
MezResist(Stun) 2.2%
 Scirocco's Dervish
(Whirling Sword)MezResist(Immobilize) 2.2%
1.26% Resistance(Fire,Cold)
2% DamageBuff(All)
 Miracle
(Dull Pain)10% (0.559 HP/sec) Regeneration
3.125% Resistance(Negative)
9% Enhancement(Accuracy)
3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
 Mako's Bite
(Disembowel)2.5% (0.042 End/sec) Recovery
 Luck of the Gambler
(Invincibility)MezResist(Immobilize) 3.3%
20.08 HP (1.5%) HitPoints
3% DamageBuff(All)
MezResist(Held) 3.3%
3.75% Defense(Ranged), 1.875% Defense(Energy), 1.875% Defense(Negative)
 Red Fortune
(Maneuvers)10% (0.559 HP/sec) Regeneration
15.06 HP (1.125%) HitPoints
9% Enhancement(Accuracy)
  7.5% Enhancement(RechargeTime)
 Obliteration
(Head Splitter)MezResist(Immobilize) 2.2%
1.26% Resistance(Fire,Cold)
2% DamageBuff(All)
 Gift of the Ancients
(Tough Hide)MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
 Red Fortune
(Stealth)2% (0.033 End/sec) Recovery
2.5% Resistance(Fire)
1.8% Max End
 Performance Shifter
(Physical Perfection)MezResist(Immobilize) 2.2%
1.26% Resistance(Fire,Cold)
2% DamageBuff(All)
5% Enhancement(RechargeTime)
 Numina's Convalescence
(Health)5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
25.1 HP (1.874%) HitPoints
2.5% (0.042 End/sec) Recovery
 Efficacy Adaptor
(Stamina)12% (0.671 HP/sec) Regeneration
25.1 HP (1.874%) HitPoints
 15.06 HP (1.125%) HitPoints
1.5% (0.025 End/sec) Recovery
10% (0.559 HP/sec) Regeneration
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********************* 
In the epic rage of furious thunder 
legends create their tales 
when the twilight calls and the dark lord falls 
our glory will prevail
 ![[Image: strikersetcfinal9_th.jpg]](http://www.accessdenied-rms.net/forums/uploads/strikersetcfinal9_th.jpg) 
In the epic rage of furious thunder 
legends create their tales 
when the twilight calls and the dark lord falls 
our glory will prevail
 ![[Image: strikersetcfinal9_th.jpg]](http://www.accessdenied-rms.net/forums/uploads/strikersetcfinal9_th.jpg) 
		
	 
	
	
	
		
	Posts: 28,136 
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		Thanks, Dren.  On quickly scanning, it looks good.  But between the holidays and the fact that my copy of Mids now insists it's completing a reinstall over and over again when I start it up, I'm not sure if I'll actually have a chance to implement it before January...-- Bob
 ---------
 Then the horns kicked in...
 ...and my shoes began to squeak.
 
		
	 
	
	
	
		
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		When it comes to raw endurance numbers, I'll note that the Cardiac Incarnate boost is a lifesaver, as the Uncommon version boosts both end reduction (33% global) and resistance (20%), both of which Invul can use quite badly.---
 "Oh, silver blade, forged in the depths of the beyond. Heed my summons and purge those who stand in my way. Lay
 waste."
 
		
	 
	
	
	
		
	Posts: 28,136 
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		...and which is my current development plan, as Eva's right now got level 1 Cardiac.-- Bob
 ---------
 Then the horns kicked in...
 ...and my shoes began to squeak.
 
		
	 
	
	
	
		
	Posts: 28,136 
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		...and now as a result of the PUG Lady Grey taskforce I was on last night, she has a level 2 Cardiac (end/damage resistance).
 And Drenivian?  With the last Numina in place, that first build rocks the house down.  I may not even miss Slice now.  Final mission of the LGTF, that last room:  After we take down Dra'Gon, everyone gets dogpiled by L54 Rikti who start conning at red and get worse.  Everyone uses up all their wakes and rezzes, everyone's on the ground.  Except Eva.  Eva is in the center of what looks like a Rikti mosh pit, swinging and spinning and punching and wreaking mayhem for seven or eight minutes while everyone else is hosping, buying insps, coming back, pulling others out of the fight, and reassembling the team out of sight of the freaking army that's swarming her.  She finally drops when the timing between Parry, Dull Pain, and their attacks changes enough to let enough damage through.  But she's done her job by that point -- she's taken down dozens, maybe over a hundred, Rikti entirely by herself in one epic melee, and the rest of the team is fresh.  They port her out and raise her, and we head back in for the Honoree.
 
 I got eight Incarnate Shards out of that fight alone.  And I lost count of the Vanguard Merits.
 
 Dren, to hell with my piddling complaint about not having Slice.  I'm staying with your first build.
 -- Bob
 ---------
 Then the horns kicked in...
 ...and my shoes began to squeak.
 
		
	 
	
	
	
		
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		I'm glad you like it, and if you ever wanted slice the build is here, waiting for you. 
********************* 
In the epic rage of furious thunder 
legends create their tales 
when the twilight calls and the dark lord falls 
our glory will prevail
 ![[Image: strikersetcfinal9_th.jpg]](http://www.accessdenied-rms.net/forums/uploads/strikersetcfinal9_th.jpg) 
In the epic rage of furious thunder 
legends create their tales 
when the twilight calls and the dark lord falls 
our glory will prevail
 ![[Image: strikersetcfinal9_th.jpg]](http://www.accessdenied-rms.net/forums/uploads/strikersetcfinal9_th.jpg) 
		
	 
	
	
	
		
	Posts: 28,136 
	Threads: 2,301 
	Joined: Sep 2002
	
 Reputation: 
21 
	
	
		And threadrez strikes...
 Purples are starting to be an option for me, Dren.  Any simple set substitutions you can suggest?
 -- Bob
 ---------
 Then the horns kicked in...
 ...and my shoes began to squeak.
 
		
	 
	
	
	
		
	Posts: 458 
	Threads: 49 
	Joined: Mar 2004
	
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0 
	
	
		You could swap 1 set of Mako's Bite for Hecatomb, and the Scirroco's Dervish set for Armageddon. 
Armageddon is the one I'd do first, cause Hecatomb is expensive. 
********************* 
In the epic rage of furious thunder 
legends create their tales 
when the twilight calls and the dark lord falls 
our glory will prevail
 ![[Image: strikersetcfinal9_th.jpg]](http://www.accessdenied-rms.net/forums/uploads/strikersetcfinal9_th.jpg) 
In the epic rage of furious thunder 
legends create their tales 
when the twilight calls and the dark lord falls 
our glory will prevail
 ![[Image: strikersetcfinal9_th.jpg]](http://www.accessdenied-rms.net/forums/uploads/strikersetcfinal9_th.jpg) 
		
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