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It's Printed
07-16-2003, 01:17 PM
I just received a comp copy of Shapeshifters by Fedex last night, direct from the printer. It looks pretty good, except for a number of errata I'm going to have to send off to SJG. Some of those are probably my fault, but there are several which were clearly caused in-house: dropped words in heavily-edited passages, a couple internal cross-references to the the wrong pages, things like that. I'm still making my way through the final book, but overall I'm very pleased -- so far.
-- Bob
---------
Then the horns kicked in...
...and my shoes began to squeak.
Morgan Champion
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GURPS Shapeshifters
07-17-2003, 10:22 AM
So how does GURPS Shapeshifters handle characters that have multiple forms,like A.E. VanVogt's Silkies?I'm planning on creating an updated version of Were,one of your old villains from GURPS SUPERS Adventures."There's only one kind of monster that uses bullets"
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Re: GURPS Shapeshifters
07-17-2003, 01:58 PM
I don't know Van Vogt's Silkies, but if all their forms are preset -- like Were, or the WOD Garou and their five different bodies -- then it's just a collection of wereforms; each additional shape after the first is bought at a significant discount, which makes this much cheaper than it would appear at first look. Were might actually work out cheaper now than he did originally; I'd have to check.
Does this mean you're going to be running those old Supers adventures, then?
-- Bob
---------
Then the horns kicked in...
...and my shoes began to squeak.
Re: GURPS Shapeshifters
07-17-2003, 10:36 PM
The AEvV Silkies have a number of forms, and it is arguable what their base one is.
They have a human form, the only power this might have being a restricted form of telepathy. Rather vulnerable.
They have an purely aquatic merman form, that can chuck around big electrical discharges, and maybe has some other tricks. Somewhat tougher.
The kicker is their space form, which can handle hard vacuum, fly in space (and atmosphere), has all sorts of strange senses and some energy attacks.
It is never completely clear where their shapeshifting comes from, though it is implied it was engineered, starting from the space form.
The hero of the story runs into shapeshifting aliens, god like beings with the power of a sun, and beings who can completely mess up reality. As he meets these he bootstraps himself up, learning new shapes and tricks, and going seriously cosmic by the story's end.
I recommend this and a number of other A.E.van Vogt books if you are an SF fan, as even ignoring the philosophical sub texts they can be a really good read.
I am not too clear how you would engineer a shapeshifting power that gave you all the powers that the form implied, and enabled you to aquire further forms, without a massive increase in the rate that GURPS experience points are handed out.
--
"It is the business of the future to be dangerous" - Hawkwind