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I made a Blender low-poly head tutorial. Whatcha' think?
I made a Blender low-poly head tutorial. Whatcha' think?
#1
It does assume you already know how to select and move things around, but a few minutes clicking on the pretty multicolored arrows in the default screen will let someone figue that out. The topic the seemingly simple but ever annoying art of getting a human head to look good, and does it in 340 triangles. (I could probably have cut that even more, but if there's one thing a player is going to be staring at for hours it's the back of their character's head, so I left an extra six or twelve quads there that could be snipped, plus eight tris on the back of each ear)

[Image: UDq2cs5.png]

I know, I know, "Adjust for roundness (~1/2 hr.)" :lol:
--
"Anko, what you do in your free time is your own choice. Use it wisely. And if you do not use it wisely, make sure you thoroughly enjoy whatever unwise thing you are doing." - HymnOfRagnorok as Orochimaru at SpaceBattles
woot Med. Eng., verb, 1st & 3rd pers. prsnt. sg. know, knows
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