Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
24 Hours to Solve Crossovers That Should Not Be
RE: 24 Hours to Solve Crossovers That Should Not Be
I would riff on that further, but its tone is completely wrong for the overall hopeful Macross universe unless you set it in one of the disaster beats, such as having the sky turn golden and everything be washed away in light just as the MC reaches the door to where the police are waiting to question him, as the Boldolza Fleet bombards the Earth.

Naturally, that's why it's in this thread.
--
‎noli esse culus
Reply


Messages In This Thread
RE: 24 Hours to Solve Crossovers That Should Not Be - by classicdrogn - 04-11-2021, 01:25 AM

Forum Jump:


Users browsing this thread: 5 Guest(s)