Hm, ja, now I remember that. In truth, I was thinking all the really successful ones would be hybrids between the two, with how well it really works being determined on, yeah, how clever people are being. I mean yeah, you could just go with a standard velocity-based system, shave tolerances on craft design as much as possible, cut corners on the course etc... or you can have huge giant thrusters and have newtonian acceleration past the velocity-based top speed, and then try to figure out how to make it all turn effectively.
The feel being closer to a bunch of nutcases tearassing around instead of a publicly accepted and widely promoted thing with massive rulebooks was exactly what I was going for though.
The feel being closer to a bunch of nutcases tearassing around instead of a publicly accepted and widely promoted thing with massive rulebooks was exactly what I was going for though.