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The Vault
The Vault
#1
The Vault
This appears on the surface to be quite a conventional prison, run on quite enlightened grounds.  Prisoners are expected to find good use for their time, in exercise, work or study; suitably qualified inmates can also teach.  There is ubiquitous surveillance, but that isn't too surprising in a prison.  The Vault is made up of a number of Annexes, distributed around in geographically separate locations, which are all tied together so with a bit of admin work prisoners can interact.
If fact, this is all a virtual environment, running at just about real world quality.  The bodies of the inmates are in a protective and regenerative suspended animation state, and their minds are stimulated to a conscious state, though running a bit slower than real time.  The staff are AIs, running multiple instances, each with individual characters.  Except the Warden, who runs the place.  The underlying system is based on the "Metaverse" virtual world.
Non-AIs can be hooked-up to the system, to visit or interact with the inmates; teaching might be done this way.  Some inmates may work in gardens, or on (simulated) external projects.  If needed, inmates may be released, though all undergo a "medical examination" on leaving, where they are awoken back to real life.  The process on entering The Vault isn't dissimilar.  The various parts of The Vault, the Annexes, are tied together by a net of FTL communicators (the 'very difficult to find the end-points' variety).
Quite major efforts are made to ensure that inmates benefit from their confinement.  The aim is that they leave at least as healthy as they arrived. And, no longer criminals.  While physical activity may not give full benefit, research shows rehearsal of activities does improve them.  Mental activity will have much clearer long-term effects.
The Vault was first built in Kandor City, after it became clear that the first design for a Supers prison, the 'Phantom Zone Projector' project, just wasn't acceptable.  The Annexes are multiple underground structures, each of which consists of 'perpetual' power supplies, a redundant array of waved server farms, which runs at least one AI and the simulation, and the actual inmate confinement area (ICA).  The ICA has its own triplet of 'perpetual' power supplies and primary and backup suspension units, with dedicated medical support units.
Few annexes have more than a couple of dozen prisoners, though they are all rated for fifty.  The annexes are heavily shielded, and are rated Moon-quake proof; on Earth they'd be considered pretty good nuclear shelters.
Access to the annexes is via KAR (Kandor Automatic Railway), and every so often, 'for administrative reasons' (also personal interaction problems), prisoners are moved between annexes (in their sleep).  Inter-annex communication is pretty good (holo conferencing might be allowed), so this shouldn't cause too many social problems.  The recycling is pretty good, but if needed KAR also delivers all needed supplies.  Prisoner release is done via KAR to one of several Kandor City official buildings, after a 'medical examination'.
Prisoners are placed in an annex via KAR.  A number of carefully annonymised transports, five to eight in number, are sent out in quick succession, and only one contains the prisoner.  All the transports will be automatically cleaned before further use.
Note that The Vault also holds criminal AIs, and it is made quite clear to these they will be operating in a highly constrained environment, and regular backups will be taken of them.  Their privacy will not be intruded on, but if things go wrong they may find themselves 'running' a previous version of themselves.
A variety of drones are provided for AIs to interact with other prisoners, and if they are resident in a fixed body, that's what they'll believe themselves to be using (maybe with some hard-wired constraints to prevent escape).  If they didn't sleep before, they'll find they've acquired that ability, and need.
Prisoners with really unconventional metabolisms, say due to a biomod, will end up in one or more specialised annexes that have customised facilities.  They may be suspicious that they acquire the ability and need for regular sleep while they're in The Vault – but this may be good for their long-term mental health.
The Simulation
The Vault looks like a holo-enhanced immense underground cavern, with an artificial day and night cycle, to the prisoners.  There are a number of other structures visible some ways off, but it isn't clear if these are real or fake, due to the 'holo haze'.  Over time, it will become clear some of these are other Annexes.  Presumably some are guard buildings.
Hazy figures and non-human shapes can been seen moving between the structures when the light is right – these can be assumed to be concealed guards and guard-bots.  People sometimes come and go via light electric buggies.  When people move between Annexes, or enter and leave The Vault, they drive for a while through a holo fog, taking a number of turns, at forks and cross-roads on their path.  Prisoners are moved between Annexes while asleep, and other prisoners don't get to see them come or go.
There are about fifty people, AI and not, who know this is a simulation.  Some were on the design team, that was given the 'underground cavern' specification and told to make it secure, some on the (anonymous) ethics over-watch group, some on the actual running staff.  Yes, they know that sooner or later the secret will get out – some are amazed it's lasted this long.
Dr. Asmodeus Grey was on the design team.  But, he hasn't told anyone else.  He considers it amusing, and is keeping the knowledge as a 'card', in case he needs it. (He's worked-out how to become a prisoner, and leave when he wants to, for example.)  In fact, he killed a number of criminals who found out, and he didn't think would be closed-mouthed enough about it.
--
"It is the business of the future to be dangerous" - Hawkwind
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#2
META "The Vault"

This is the second draft on "The Vault" spec, in its own thread. It relies on the KAR, and its anonymous transportation, to have any chance of people not quickly figuring-out that the prison is in fact a simulation.

Supers tend to be pretty strong on Justice (JLI, etc), so I think something like this is really required for the setting.

Dr. Asmodeus Gray is mentioned - I thought this looked OK, given my understanding of the time-line.
--
"It is the business of the future to be dangerous" - Hawkwind
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#3
Quote:Dr. Asmodeus Gray is mentioned - I thought this looked OK, given my understanding of the time-line.
Definitely!
--
Rob Kelk
"Governments have no right to question the loyalty of those who oppose
them. Adversaries remain citizens of the same state, common subjects of
the same sovereign, servants of the same law."

- Michael Ignatieff, addressing Stanford University in 2012
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#4
I would point out that, while the individuals (The Genaros Weather Team, in their spare time.) behind the Genaros metaverse had the idea way back in 2011/12 and had been working on it way back when, it wasn't publicly released until Bubblecon when a mysterious investor finally gave them the leg-up for the needed infrastructure investment.

If it appears prior to 2014 Whatever the Vault is running on, is likely entirely different. It's a Metaverse, but not 'The Metaverse', which is a trademark of Genaros Blacksun PLC.
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#5
Dartz Wrote:I would point out that, while the individuals (The Genaros Weather Team, in their spare time.) behind the Genaros metaverse had the idea way back in 2011/12 and had been working on it way back when, it wasn't publicly released until Bubblecon when a mysterious investor finally gave them the leg-up for the needed infrastructure investment.

If it appears prior to 2014 Whatever the Vault is running on, is likely entirely different. It's a Metaverse, but not 'The Metaverse', which is a trademark of Genaros Blacksun PLC.
Where did the Metaverse code base come from?  It seems unlikely it was totally new.
If someone wanted to be picky, they could point out that Neal Stephenson's "Snow Crash" in 1992 introduced "The Metaverse", and Steve Jackson Games had a product called "The Metaverse" in 1993.  Though, I might see SJ Games selling the trademark.
http://en.wikipedia.org/wiki/Metaverse
Could I reasonably assume that, say, Dave Mathers knows someone in the occult scene who has been experimenting for years with mind-altering techniques?
When handwavium appeared they promptly wavied-up hardware that simulated the human perceptual processing parts of the brain.  Then combined this with the Croquet Project, to create an amazingly effective simulation system.  Unfortunately, for this to work well a precise combination of mind altering and deeply relaxing substances were needed, or the disorientation was really unpleasant.  If you didn't get it right 'spirits' manifested themselves in the system, and AIs tended to be spontaneously created.  This system was called "The METAverse".
The system worked far better for AIs than humans, and an early application was to build 'what if' scenarios, maybe mixing AI and human interactions, that were watched by an AI (or a human in a suitably altered state of consciousness).
Later, the logic was reverse-engineered to used partial brain simulations, run on more conventional waved server farms, with only limited need for altered states (either the right sort of meditation, or a 'Calm Inducer' gadget, would do), and finally a 'safe' version evolved into the open game code "The Metaverse".
I could see Arthur playing with some early METAverse code, then maybe secretly sponsoring the open source game on Generos.
--
"It is the business of the future to be dangerous" - Hawkwind
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#6
I think the Fenspace Metaverse code was developed at Genaros.

(edit)

Just notice that the Genaros Metaverse is not the first or best virtual reality system, but its one that is designed as a distributed system.
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#7
HRogge Wrote:I think the Fenspace Metaverse code was developed at Genaros.

(edit)

Just notice that the Genaros Metaverse is not the first or best virtual reality system, but its one that is designed as a distributed system.
The odds are that the Fenspace Metaverse code used bits from previous systems.  Putting together a VR system from scratch is an immense job; just getting human movement right, particularly if you want expressions, and gestures, is an immense job in itself.  I think it very likely they at least used (open source) libraries and systems from existing code, though the Genaros  people pulled it all together, and made it into a workable game.
The reason I mentioned the Croquet Project is that it is a distributed system, is designed to be extensible, and looks to share quite a few characteristics with "The Metaverse".  Unlike, for example, "Open Simulator" (based on "Second Life") which takes a server-based approach.
--
"It is the business of the future to be dangerous" - Hawkwind
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#8
At the moment your "Vault" wiki entry suggest that the Vault was only built AFTER the Boskone war... otherwise they would have no access to the software called "The metaverse" in the Fenspace Wiki. It just wasn't available for the Supers that early.
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#9
HRogge Wrote:At the moment your "Vault" wiki entry suggest that the Vault was only built AFTER the Boskone war... otherwise they would have no access to the software called "The metaverse" in the Fenspace Wiki. It just wasn't available for the Supers that early.
Yes, no time travel in Fenspace, even for the Supers. [grin]
I've changed the wiki, so it refers to 'an ancestor of' the "Metaverse" software.
I think I can see how this would work, and, I think I can see a story possibility, or at least some background logic, which should work without upsetting anything else in place.
Unless, of course, there's a story I'm not familiar with about the creation of "The Metaverse" at Genaros.
--
"It is the business of the future to be dangerous" - Hawkwind
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#10
There is and there isn't...

To cut a long story short, the Metaverse began as a project among the Genaros Weather Team. Jet Jaguar worked with them for a couple of months before videos of Jet's launch to space attracted attention..... long enough to initially buy in to the project and contribute, but also to sell out when the Panzer Kunst training began. Jet still kept in contact, and acted as a project 'friend' beta-testing features.

In late 2014, they received capital investment from someone who seemed apparently genuine, and set about constructing the infrastructure on Genaros to support the Metaverse. Even a distributed system needed a big-arse data centre to make it work for the first few subscribers.
In 2015 at Bubblecon, the Genaros Metaverse was released to the public.
In early 2016, Sn0wcat, one of the company founds is found to have jumped to his death
Another of the founders invites Jet Jaguar to a puppet party, as he believes it's the only way he can get in contact with someone without the bad guys realising it.
To cut the planned story short, the bad guy's gave them money, then leaned on them to manipulate the code so it could run BTL simulations, killed one of them when he threatened to go public by running him through a simulation over and over again until he lost touch with reality and thought he'd awoken in another simulation .... They planned to use the BTL effect to steal access keys to the Genaros control software and hijack the station through it, holding the station to ransom for big money or until [Boskone Prisoners] are released, threatening to destroy it by allowing the massive header tanks feeding the rain jets and sewage system to drain down completely into the city, decelerating the station's rotation and shattering it like an egg.

That's basically the story planned around the Genaros Metaverse. Creation-wise, anything goes..... they may have copied or been inspired by some things.
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#11
Dartz Wrote:There is and there isn't...

To cut a long story short, the Metaverse began as a project among the Genaros Weather Team. Jet Jaguar worked with them for a couple of months before videos of Jet's launch to space attracted attention..... long enough to initially buy in to the project and contribute, but also to sell out when the Panzer Kunst training began. Jet still kept in contact, and acted as a project 'friend' beta-testing features.

In late 2014, they received capital investment from someone who seemed apparently genuine, and set about constructing the infrastructure on Genaros to support the Metaverse. Even a distributed system needed a big-arse data centre to make it work for the first few subscribers.

In 2015 at Bubblecon, the Genaros Metaverse was released to the public.

In early 2016, Sn0wcat, one of the company founds is found to have jumped to his death

Another of the founders invites Jet Jaguar to a puppet party, as he believes it's the only way he can get in contact with someone without the bad guys realising it.

To cut the planned story short, the bad guy's gave them money, then leaned on them to manipulate the code so it could run BTL simulations, killed one of them when he threatened to go public by running him through a simulation over and over again until he lost touch with reality and thought he'd awoken in another simulation .... They planned to use the BTL effect to steal access keys to the Genaros control software and hijack the station through it, holding the station to ransom for big money or until [Boskone Prisoners] are released, threatening to destroy it by allowing the massive header tanks feeding the rain jets and sewage system to drain down completely into the city, decelerating the station's rotation and shattering it like an egg.

That's basically the story planned around the Genaros Metaverse. Creation-wise, anything goes..... they may have copied or been inspired by some things.
Sounds good...
OK, that all makes sense.  BTL is something I guess on the other side of the realism spectrum to the Uncanny Valley.
Is that the "Better Than Life" VR from the BBC tv science fiction comedy series "Red Dwarf"?  I think I've come across dangerous BTL in some RPG,s but that's the only fictional source I'm familiar with.
Should I ask what a 'puppet party' is, or, is this one of those things you really don't want to know? [grin]
--
"It is the business of the future to be dangerous" - Hawkwind
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#12
Well.... it's more Shadowrun than Red Dwarf... but a bit of both.

It's more a simulation that's so lifelike that it's impossible to tell apart from reality. To the point where reality itself seems false once they're out of it. Inside the system, they die and respawn over and over again, finding out constantly that what they find is reality, is really just the same simulation they died in. A bit like Inception, come to think of it. They then get dumped into reality convinced it's still a simulation they have to escape from, leading to insanities such as attacking a combat cyborg, or throwing themselves out of a window in despair at not being able to escape from the cycle.

I think there's a reason the other popular virtual reality system includes 'specifically virtual' queues (IIRC).

If you've seen Episode 3 of GiTS 2nd GiG, you know what a Puppet Party is. It's the best way to speak anonymously.
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#13
Pretty much what it sounds like on the tin. Physical gathering, but a definite percentage of the bodies there are 'puppets' in the terms of the actual driving intellegence (meat based or otherwise) isn't there
Hear that thunder rolling till it seems to split the sky?
That's every ship in Grayson's Navy taking up the cry-

NO QUARTER!!!
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#14
Star Ranger4 Wrote:Pretty much what it sounds like on the tin. Physical gathering, but a definite percentage of the bodies there are 'puppets' in the terms of the actual driving intellegence (meat based or otherwise) isn't there
If you want a really good puppet, something like a waved "Wright Frame" would do.  Pity they don't work off Earth, isn't it? [grin]
When did FTL communicators good enough to drive a puppet that's climbed out of the Uncanny Valley appear in the time-line?  I'm assuming Vulpine Fury has something like that, I'm not sure when, though, but I haven't seen any other references.
--
"It is the business of the future to be dangerous" - Hawkwind
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#15
VF's had FTL comms for a long time... but it took him until mid-Boskone war to realize it. At that point he chose not to brag too loudly about it.
''We don't just borrow words; on occasion, English has pursued other languages down alleyways to beat
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#16
Foxboy Wrote:VF's had FTL comms for a long time... but it took him until mid-Boskone war to realize it. At that point he chose not to brag too loudly about it.
Maybe he had something that looked and mostly detected to be a Radio Frequency link, but had a sort of Faster Than Light carrier?  That way it might take him a while to work it out.
You could use the logic that he conceptualises it as 'improved radio', but doesn't realise until later just how improved it is?
--
"It is the business of the future to be dangerous" - Hawkwind
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#17
Cathy also experimented with "small" FTL tech in the form of Quantum Entanglement, but there were only three pairs of devices at the end of the Boskone war and they were a little bit large to be built into a humanoid android.

http://fenspace.net/index...ntum_Entanglement_Module

The exact history of the further development of this tech is still "unknown".
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#18
Arthur has a FTL communications system that he's got access to, by accident. It is cheap, small, low-powered. It does have one small problem. All the nodes in it are part of Alice's mind, and she has full access to any information transferred via it.

You might say, "Encrypt Everything"! But, don't you think it's a bit rude shoving the equivalent of white noise through someone's mind just so you have a convenient form of communication?

So, the "Wright Phone" would appear to only work on Earth, and not be FTL. Honest.

Otherwise, Arthur could see Alice becoming an object of study, possibly in a very unpleasant way. This is the reason for starting "Wright Now Communications" - who would believe you would sell a large, clumsy, awkward FTL communicator, when you've actually got something much, much, better?
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"It is the business of the future to be dangerous" - Hawkwind
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