Wargle, I keep resisting the urge to start orgcharting this. Bad brain, no cookie! %P
Anyway, this is what I've got so far from distilling the thread. Chime in.
Space Arms Limitation Treaty (PEPPER)
* Defines 'strategic weapon.' Includes existing heavy weapons as well as theoretical designs like antimatter weapons, turbolasers, etc.
* Puts a hard limit on how many strategic weapons a faction can have, based by population (?)
* Puts soft limits on non-strategic weapons, mostly in making sure factions are not selling advanced weaponry downstairs.
* Blanket ban on individual faction ownership of weapons of mass destruction / terror. (ABC weaponry[1], exotics like nanoswarms, aerosoled biomod handwavium, etc.)
* To make sure this is all accomplished, all signatories agree to random inspections by $Great_Justice investigators. Failure to comply results in the Convention being very cross indeed, etc.
[1] Kaboomite being at the top of the list.
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Alphacon Charter
* Establishes a unified, Convention-wide military organization to oversee cooperation between factional militaries, training of soldiers, and provide for a standing defense force for the entirety of the Solar System and outlying worlds.
* Very carefully co-opts as much of the existing Great Justice structure as possible but without including the SOS-dan in anything more than an advisory capacity.
* Establishes $Great_Justice as the official standing military of the Convention, with a core of professionals serving the Convention directly as well as units from factional military forces.
* Establishes that factional militaries must rotate units in and out of $Great_Justice on a regular basis (annual? biannual? Probably don't want to go shorter period than annual.) for cross-training.
* Establishes a 'local defense' fund for smaller nonaligned settlements; monies used from this fund go to materiel that can be used as local militia but also may be requistioned as reserves by $Great_Justice in an emergency.
Mr. Fnord interdimensional man of mystery
FenWiki - Your One-Stop Shop for Fenspace Information
"I. Drink. Your. NERDRAGE!"
Anyway, this is what I've got so far from distilling the thread. Chime in.
Space Arms Limitation Treaty (PEPPER)
* Defines 'strategic weapon.' Includes existing heavy weapons as well as theoretical designs like antimatter weapons, turbolasers, etc.
* Puts a hard limit on how many strategic weapons a faction can have, based by population (?)
* Puts soft limits on non-strategic weapons, mostly in making sure factions are not selling advanced weaponry downstairs.
* Blanket ban on individual faction ownership of weapons of mass destruction / terror. (ABC weaponry[1], exotics like nanoswarms, aerosoled biomod handwavium, etc.)
* To make sure this is all accomplished, all signatories agree to random inspections by $Great_Justice investigators. Failure to comply results in the Convention being very cross indeed, etc.
[1] Kaboomite being at the top of the list.
---
Alphacon Charter
* Establishes a unified, Convention-wide military organization to oversee cooperation between factional militaries, training of soldiers, and provide for a standing defense force for the entirety of the Solar System and outlying worlds.
* Very carefully co-opts as much of the existing Great Justice structure as possible but without including the SOS-dan in anything more than an advisory capacity.
* Establishes $Great_Justice as the official standing military of the Convention, with a core of professionals serving the Convention directly as well as units from factional military forces.
* Establishes that factional militaries must rotate units in and out of $Great_Justice on a regular basis (annual? biannual? Probably don't want to go shorter period than annual.) for cross-training.
* Establishes a 'local defense' fund for smaller nonaligned settlements; monies used from this fund go to materiel that can be used as local militia but also may be requistioned as reserves by $Great_Justice in an emergency.
Mr. Fnord interdimensional man of mystery
FenWiki - Your One-Stop Shop for Fenspace Information
"I. Drink. Your. NERDRAGE!"